Merge pull request #11527 from Ghommie/Ghommie-cit628
More bug reports yee'd their last haw.
This commit is contained in:
@@ -27,7 +27,7 @@
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INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P == H)
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if(P == H || HAS_TRAIT(P, TRAIT_NO_MIDROUND_ANTAG))
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continue
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to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
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P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
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@@ -16,13 +16,14 @@
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..()
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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H.put_in_hands(new /obj/item/valentine)
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var/obj/item/storage/backpack/b = locate() in H.contents
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new /obj/item/reagent_containers/food/snacks/candyheart(b)
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new /obj/item/storage/fancy/heart_box(b)
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var/obj/item/storage/backpack/B = locate() in H.contents
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if(B)
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new /obj/item/reagent_containers/food/snacks/candyheart(B)
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new /obj/item/storage/fancy/heart_box(B)
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var/list/valentines = list()
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for(var/mob/living/M in GLOB.player_list)
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if(!M.stat && M.client && M.mind)
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if(!M.stat && M.client && M.mind && !HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
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valentines |= M
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@@ -136,7 +136,7 @@
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desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
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id = "bountymod"
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materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000)
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reagents_list = list("blood" = 40)
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reagents_list = list(/datum/reagent/blood = 40)
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build_path = /obj/item/borg/upgrade/modkit/bounty
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//Spooky special loot
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@@ -237,7 +237,7 @@
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return /datum/reagent/blood/jellyblood
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if(dna?.species?.exotic_blood)
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return dna.species.exotic_blood
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else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
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else if((dna && (NOBLOOD in dna.species.species_traits)) || HAS_TRAIT(src, TRAIT_NOCLONE))
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return
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else
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return /datum/reagent/blood
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@@ -24,7 +24,7 @@
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id = "spaceskeleton"
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limbs_id = "skeleton"
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blacklisted = 1
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
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/datum/species/skeleton/space/check_roundstart_eligible()
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return FALSE
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@@ -28,6 +28,16 @@
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/datum/duel/New()
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id = next_id++
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/datum/duel/Destroy()
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if(gun_A)
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gun_A.duel = null
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gun_A = null
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if(gun_B)
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gun_B.duel = null
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gun_B = null
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/datum/duel/proc/try_begin()
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//Check if both guns are held and if so begin.
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var/mob/living/A = get_duelist(gun_A)
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@@ -45,13 +55,13 @@
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message_duelists("<span class='notice'>Set your gun setting and move [required_distance] steps away from your opponent.</span>")
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START_PROCESSING(SSobj,src)
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START_PROCESSING(SSobj, src)
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/datum/duel/proc/get_duelist(obj/gun)
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var/mob/living/G = gun.loc
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if(!istype(G) || !G.is_holding(gun))
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return null
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return G
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/datum/duel/proc/get_duelist(obj/item/gun/energy/dueling/G)
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var/mob/living/L = G.loc
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if(!istype(L) || !L.is_holding(G))
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return
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return L
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/datum/duel/proc/message_duelists(message)
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var/mob/living/LA = get_duelist(gun_A)
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@@ -66,7 +76,7 @@
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/datum/duel/proc/end()
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message_duelists("<span class='notice'>Duel finished. Re-engaging safety.</span>")
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STOP_PROCESSING(SSobj,src)
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STOP_PROCESSING(SSobj, src)
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state = DUEL_IDLE
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/datum/duel/process()
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@@ -129,10 +139,11 @@
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return FALSE
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if(!isturf(A.loc) || !isturf(B.loc))
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return FALSE
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if(get_dist(A,B) != required_distance)
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if(get_dist(A, B) != required_distance)
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return FALSE
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for(var/turf/T in getline(get_turf(A),get_turf(B)))
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if(is_blocked_turf(T,TRUE))
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for(var/i in getline(A.loc, B.loc))
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var/turf/T = i
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if(is_blocked_turf(T, TRUE))
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return FALSE
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return TRUE
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@@ -180,7 +191,6 @@
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return "duel_red"
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/obj/item/gun/energy/dueling/attack_self(mob/living/user)
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. = ..()
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if(duel.state == DUEL_IDLE)
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duel.try_begin()
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else
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@@ -205,12 +215,9 @@
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add_overlay(setting_overlay)
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/obj/item/gun/energy/dueling/Destroy()
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. = ..()
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if(duel.gun_A == src)
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duel.gun_A = null
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if(duel.gun_B == src)
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duel.gun_B = null
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duel = null
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if(duel)
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qdel(duel)
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return ..()
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/obj/item/gun/energy/dueling/can_trigger_gun(mob/living/user)
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. = ..()
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@@ -234,10 +241,8 @@
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if(duel.state == DUEL_READY)
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duel.confirmations[src] = TRUE
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to_chat(user,"<span class='notice'>You confirm your readiness.</span>")
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return
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else if(!is_duelist(target)) //I kinda want to leave this out just to see someone shoot a bystander or missing.
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to_chat(user,"<span class='warning'>[src] safety system prevents shooting anyone but your designated opponent.</span>")
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return
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else
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duel.fired[src] = TRUE
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. = ..()
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@@ -356,7 +356,6 @@
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replace_beaker(user, B)
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to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
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updateUsrDialog()
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update_icon()
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else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/card/emag))
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to_chat(user, "<span class='warning'>You can't load [I] into [src]!</span>")
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return ..()
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@@ -55,6 +55,10 @@ Nothing else in the console has ID requirements.
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if (istype(ID, /datum/material))
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var/datum/material/material = ID
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return material.name
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else if(GLOB.chemical_reagents_list[ID])
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var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
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return reagent.name
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return ID
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/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
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@@ -705,8 +705,9 @@
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desc = "A miraculous chemical mix that grants human like intelligence to living beings. It has been modified with Syndicate technology to also grant an internal radio implant to the target and authenticate with identification systems."
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/obj/item/slimepotion/slime/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM)
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var/obj/item/implant/radio/syndicate/imp = new
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imp.implant(SM, user)
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if(SM.can_be_implanted())
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var/obj/item/implant/radio/syndicate/imp = new
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imp.implant(SM, user)
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SM.access_card = new /obj/item/card/id/syndicate(SM)
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ADD_TRAIT(SM.access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
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@@ -961,11 +962,12 @@
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icon_state = "potgrey"
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/obj/item/slimepotion/slime/slimeradio/attack(mob/living/M, mob/user)
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if(!ismob(M))
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return
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if(!isanimal(M))
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to_chat(user, "<span class='warning'>[M] is too complex for the potion!</span>")
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return
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if(!M.can_be_implanted())
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to_chat(user, "<span class='warning'>[M] is incompatible with the potion!</span>")
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return
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if(M.stat)
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to_chat(user, "<span class='warning'>[M] is dead!</span>")
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return
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@@ -163,7 +163,7 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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var/turf/T = get_turf(H)
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if(T && is_away_level(T.z))
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if((T && is_away_level(T.z)) || HAS_TRAIT(H, TRAIT_NO_MIDROUND_ANTAG))
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continue
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if(summon_type == SUMMON_MAGIC)
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give_magic(H)
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