Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch
This commit is contained in:
+15
-15
@@ -319,38 +319,38 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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*
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* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
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*/
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/area/proc/poweralert(state, obj/source)
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/area/proc/poweralert(set_alarm, obj/source)
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if (area_flags & NO_ALERTS)
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return
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if (state != poweralm)
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poweralm = state
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if (set_alarm != poweralm)
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poweralm = set_alarm
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if(istype(source)) //Only report power alarms on the z-level where the source is located.
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for (var/item in GLOB.silicon_mobs)
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var/mob/living/silicon/aiPlayer = item
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if (state == 1)
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aiPlayer.cancelAlarm("Power", src, source)
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else
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if (set_alarm)
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aiPlayer.triggerAlarm("Power", src, cameras, source)
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else
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aiPlayer.cancelAlarm("Power", src, source)
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for (var/item in GLOB.alert_consoles)
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var/obj/machinery/computer/station_alert/a = item
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if(state == 1)
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a.cancelAlarm("Power", src, source)
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else
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if (set_alarm)
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a.triggerAlarm("Power", src, cameras, source)
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else
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a.cancelAlarm("Power", src, source)
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for (var/item in GLOB.drones_list)
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var/mob/living/simple_animal/drone/D = item
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if(state == 1)
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D.cancelAlarm("Power", src, source)
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else
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if (set_alarm)
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D.triggerAlarm("Power", src, cameras, source)
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else
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D.cancelAlarm("Power", src, source)
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for(var/item in GLOB.alarmdisplay)
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var/datum/computer_file/program/alarm_monitor/p = item
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if(state == 1)
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p.cancelAlarm("Power", src, source)
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else
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if (set_alarm)
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p.triggerAlarm("Power", src, cameras, source)
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else
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p.cancelAlarm("Power", src, source)
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/area/proc/atmosalert(danger_level, obj/source)
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if (area_flags & NO_ALERTS)
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@@ -63,7 +63,7 @@
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required_candidates = 1
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weight = 7
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cost = 5
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requirements = list(40,30,20,10,10,10,10,10,10,10)
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requirements = list(101,40,25,20,15,10,10,10,10,10)
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repeatable = TRUE
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//////////////////////////////////////////////
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@@ -159,5 +159,5 @@
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required_candidates = 1
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weight = 4
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cost = 10
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requirements = list(101,101,101,50,40,10,10,10,10,10)
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requirements = list(101,101,101,50,40,20,20,15,10,10)
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repeatable = TRUE
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@@ -254,7 +254,7 @@
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antag_flag = ROLE_MALF
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enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
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exclusive_roles = list("AI")
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required_enemies = list(4,4,4,4,4,4,2,2,2,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 3
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cost = 35
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@@ -304,11 +304,11 @@
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antag_flag = "wizard mid"
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antag_flag_override = ROLE_WIZARD
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enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 2
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cost = 20
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requirements = list(101,101,100,80,50,30,20,10,10,10)
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requirements = list(101,101,100,60,40,20,20,20,10,10)
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repeatable = TRUE
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var/datum/mind/wizard
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@@ -351,11 +351,11 @@
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antag_datum = /datum/antagonist/nukeop
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antag_flag_override = ROLE_OPERATIVE
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
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required_enemies = list(3,3,3,3,3,2,1,1,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 5
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weight = 3
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cost = 35
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requirements = list(101,101,101,80,50,40,30,15,10,10)
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requirements = list(101,101,101,60,40,30,20,15,10,10)
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var/list/operative_cap = list(2,2,3,3,3,4,5,5,5,5)
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var/datum/team/nuclear/nuke_team
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flags = HIGH_IMPACT_RULESET
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@@ -393,11 +393,11 @@
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antag_datum = /datum/antagonist/blob
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antag_flag = ROLE_BLOB
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 2
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cost = 10
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requirements = list(101,101,101,101,70,40,25,20,10,10)
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
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@@ -412,11 +412,11 @@
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protected_roles = list("Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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restricted_roles = list("Cyborg", "AI", "Positronic Brain")
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 2
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cost = 10
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requirements = list(101,101,101,101,70,40,25,20,10,10)
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/blob_infection/trim_candidates()
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@@ -450,11 +450,11 @@
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antag_datum = /datum/antagonist/xeno
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antag_flag = ROLE_ALIEN
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 3
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cost = 10
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requirements = list(101,101,101,101,60,50,30,20,10,10)
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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repeatable = TRUE
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var/list/vents = list()
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@@ -496,11 +496,11 @@
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antag_flag = "Nightmare"
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antag_flag_override = ROLE_ALIEN
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 10
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requirements = list(101,101,101,40,30,20,10,10,10,10)
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requirements = list(101,101,50,30,25,20,10,10,10,10)
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repeatable = TRUE
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var/list/spawn_locs = list()
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@@ -542,11 +542,11 @@
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antag_flag = ROLE_SPACE_DRAGON
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antag_flag_override = ROLE_SPACE_DRAGON
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 3
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cost = 10
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requirements = list(101,101,101,101,60,50,30,20,10,10)
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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repeatable = TRUE
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var/list/spawn_locs = list()
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@@ -586,12 +586,12 @@
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antag_flag = "Abductor"
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antag_flag_override = ROLE_ABDUCTOR
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 2
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required_applicants = 2
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weight = 3
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cost = 10
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requirements = list(101,101,101,101,101,40,25,20,10,10)
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requirements = list(101,101,101,101,101,30,20,15,10,10)
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repeatable = TRUE
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var/datum/team/abductor_team/new_team
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@@ -625,11 +625,11 @@
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antag_flag_override = ROLE_ALIEN
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required_type = /mob/dead/observer
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 0
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weight = 3
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cost = 10
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requirements = list(101,101,101,101,60,50,30,20,10,10)
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/swarmers/execute()
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@@ -658,11 +658,11 @@
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antag_flag = "Space Ninja"
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antag_flag_override = ROLE_NINJA
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 10
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requirements = list(101,101,101,80,60,50,30,20,10,10)
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requirements = list(101,101,101,60,50,30,10,10,10,10)
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repeatable = TRUE
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var/list/spawn_locs = list()
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@@ -699,11 +699,11 @@
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antag_flag = "Revenant"
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antag_flag_override = ROLE_REVENANT
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 10
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requirements = list(101,101,101,70,50,40,20,15,10,10)
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requirements = list(101,101,50,30,25,20,10,10,10,10)
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repeatable = TRUE
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var/dead_mobs_required = 20
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var/need_extra_spawns_value = 15
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@@ -748,7 +748,7 @@
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required_candidates = 1
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weight = 4
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cost = 10
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requirements = list(101,101,101,70,50,40,20,15,10,10)
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requirements = list(101,101,50,30,25,20,10,10,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
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@@ -765,11 +765,11 @@
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antag_flag = "Space Pirates"
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required_type = /mob/dead/observer
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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required_candidates = 0
|
||||
weight = 4
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cost = 10
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requirements = list(101,101,101,50,40,25,10,10,10,10)
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||||
requirements = list(101,101,101,40,30,20,10,10,10,10)
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repeatable = TRUE
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||||
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/datum/dynamic_ruleset/midround/pirates/acceptable(population=0, threat=0)
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@@ -103,7 +103,7 @@
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||||
weight = 3
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||||
cost = 16
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||||
scaling_cost = 10
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||||
requirements = list(101,70,60,50,40,20,20,10,10,10)
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||||
requirements = list(101,60,50,40,30,20,15,10,10,10)
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antag_cap = list("denominator" = 29)
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/datum/dynamic_ruleset/roundstart/changeling/pre_execute(population)
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@@ -138,7 +138,7 @@
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||||
weight = 3
|
||||
cost = 15
|
||||
scaling_cost = 9
|
||||
requirements = list(101,101,101,55,40,25,20,15,10,10)//higher because of 'round end'
|
||||
requirements = list(101,101,101,50,40,20,20,15,10,10)//higher because of 'round end'
|
||||
antag_cap = list("denominator" = 24)
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@
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||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 20
|
||||
requirements = list(101,101,100,80,50,40,30,20,10,10)//100 because of configt, otherwise equal to nukies
|
||||
requirements = list(101,101,100,60,40,20,20,20,10,10)//100 because of configt, otherwise equal to nukies
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||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
@@ -223,7 +223,7 @@
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||||
weight = 2 //lower weight because of easy steamroll potential
|
||||
cost = 20
|
||||
//requirements = list(100,90,80,60,40,30,10,10,10,10)
|
||||
requirements = list(101,101,101,101,60,40,20,10,10,10)
|
||||
requirements = list(101,101,101,101,50,40,20,10,10,10)
|
||||
flags = HIGH_IMPACT_RULESET
|
||||
antag_cap = list("denominator" = 20, "offset" = 1)
|
||||
var/datum/team/cult/main_cult
|
||||
@@ -279,7 +279,7 @@
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 20
|
||||
requirements = list(101,101,101,80,50,40,30,15,10,10)
|
||||
requirements = list(101,101,101,60,40,30,20,15,10,10)
|
||||
flags = HIGH_IMPACT_RULESET
|
||||
antag_cap = list("denominator" = 18, "offset" = 1)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
@@ -365,7 +365,7 @@
|
||||
weight = 2
|
||||
delay = 7 MINUTES
|
||||
cost = 20
|
||||
requirements = list(101,101,101,101,60,40,20,10,10,10)
|
||||
requirements = list(101,101,101,101,50,40,20,10,10,10)
|
||||
antag_cap = 3
|
||||
flags = HIGH_IMPACT_RULESET
|
||||
blocking_rules = list(/datum/dynamic_ruleset/latejoin/provocateur)
|
||||
@@ -445,7 +445,7 @@
|
||||
required_candidates = 2
|
||||
weight = 3 //higher weight than blood cult and revs because it's more balanced
|
||||
cost = 20
|
||||
requirements = list(101,101,101,101,60,40,20,10,10,10) //slightly higher than nukies
|
||||
requirements = list(101,101,101,101,50,40,20,10,10,10) //slightly higher than nukies
|
||||
flags = HIGH_IMPACT_RULESET
|
||||
antag_cap = list("denominator" = 20, "offset" = 1)
|
||||
var/datum/team/clockcult/main_clockcult
|
||||
|
||||
@@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/requests_console/update_icon_state()
|
||||
if(CHECK_BITFIELD(stat, NOPOWER))
|
||||
if((stat & NOPOWER))
|
||||
set_light(0)
|
||||
else
|
||||
set_light(1.4, 0.7, "#34D352")//green light
|
||||
@@ -72,7 +72,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
icon_state="req_comp_open"
|
||||
else
|
||||
icon_state="req_comp_rewired"
|
||||
else if(CHECK_BITFIELD(stat, NOPOWER))
|
||||
else if((stat & NOPOWER))
|
||||
if(icon_state != "req_comp_off")
|
||||
icon_state = "req_comp_off"
|
||||
else
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
The log console for viewing the entire telecomms
|
||||
The log console for viewing the entire telecomms
|
||||
network log
|
||||
*/
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
var/network = "NULL" // the network to probe
|
||||
var/notice = ""
|
||||
var/universal_translate = FALSE // set to TRUE(1) if it can translate nonhuman speech
|
||||
var/universal_translate = FALSE // set to TRUE(1) if it can translate nonhuman speech
|
||||
|
||||
/obj/machinery/computer/telecomms/server/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
if(!LAZYLEN(SelectedMachine.log_entries))
|
||||
return data_out
|
||||
|
||||
|
||||
for(var/datum/comm_log_entry/C in SelectedMachine.log_entries)
|
||||
var/list/data = list()
|
||||
data["name"] = C.name //name of the file
|
||||
@@ -104,7 +104,7 @@
|
||||
data["message"] = C.parameters["message"]
|
||||
else
|
||||
data["message"] = "(unintelligible)"
|
||||
|
||||
|
||||
data_out["selected_logs"] += list(data)
|
||||
return data_out
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
if(LAZYLEN(machinelist) > 0)
|
||||
notice = "FAILED: Cannot probe when buffer full"
|
||||
return
|
||||
|
||||
|
||||
for(var/obj/machinery/telecomms/T in GLOB.telecomms_list) //telecomms just went global!
|
||||
if(T.network == network)
|
||||
LAZYADD(machinelist, T)
|
||||
@@ -147,7 +147,7 @@
|
||||
SelectedMachine = T
|
||||
break
|
||||
if("delete")
|
||||
if(!src.allowed(usr) && !CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
if(!src.allowed(usr) && !(obj_flags & EMAGGED))
|
||||
to_chat(usr, "<span class='danger'>ACCESS DENIED.</span>")
|
||||
return
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
return
|
||||
var/datum/comm_log_entry/D = locate(params["value"])
|
||||
if(!istype(D))
|
||||
notice = "NOTICE: Object not found"
|
||||
notice = "NOTICE: Object not found"
|
||||
return
|
||||
notice = "Deleted entry: [D.name]"
|
||||
LAZYREMOVE(SelectedMachine.log_entries, D)
|
||||
|
||||
@@ -94,9 +94,9 @@
|
||||
if(istype(S) && S.hack_software)
|
||||
data_out["canhack"] = TRUE
|
||||
|
||||
data_out["hacking"] = (hacking || CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
data_out["hacking"] = (hacking || (obj_flags & EMAGGED))
|
||||
if(hacking)
|
||||
data_out["borg"] = ((isAI(user) || iscyborg(user)) && !CHECK_BITFIELD(obj_flags, EMAGGED)) //even borgs can't read emag
|
||||
data_out["borg"] = ((isAI(user) || iscyborg(user)) && !(obj_flags & EMAGGED)) //even borgs can't read emag
|
||||
return data_out
|
||||
|
||||
data_out["servers"] = list()
|
||||
@@ -324,7 +324,7 @@
|
||||
update_static_data(usr)
|
||||
|
||||
/obj/machinery/computer/message_monitor/attackby(obj/item/O, mob/living/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER && CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
|
||||
//Stops people from just unscrewing the monitor and putting it back to get the console working again.
|
||||
//Why this though, you should make it emag to a board level. (i wont do it)
|
||||
to_chat(user, "<span class='warning'>It is too hot to mess with!</span>")
|
||||
@@ -333,12 +333,12 @@
|
||||
|
||||
/obj/machinery/computer/message_monitor/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
if((obj_flags & EMAGGED))
|
||||
return
|
||||
if(isnull(linkedServer))
|
||||
to_chat(user, "<span class='notice'>A no server error appears on the screen.</span>")
|
||||
return
|
||||
ENABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
obj_flags |= EMAGGED
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.start()
|
||||
var/obj/item/paper/monitorkey/MK = new(loc, linkedServer)
|
||||
@@ -366,7 +366,7 @@
|
||||
message = ""
|
||||
|
||||
/obj/machinery/computer/message_monitor/proc/UnmagConsole()
|
||||
DISABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
obj_flags &= ~(EMAGGED)
|
||||
message = ""
|
||||
|
||||
/obj/machinery/computer/message_monitor/proc/ResetMessage()
|
||||
|
||||
@@ -119,7 +119,7 @@ GLOBAL_LIST_EMPTY(telecomms_list)
|
||||
/obj/machinery/telecomms/proc/update_power()
|
||||
if(toggled)
|
||||
// if powered, on. if not powered, off. if too damaged, off
|
||||
if(CHECK_BITFIELD(stat, (BROKEN | NOPOWER | EMPED)))
|
||||
if(stat &(BROKEN | NOPOWER | EMPED))
|
||||
on = FALSE
|
||||
else
|
||||
on = TRUE
|
||||
@@ -137,11 +137,11 @@ GLOBAL_LIST_EMPTY(telecomms_list)
|
||||
|
||||
/obj/machinery/telecomms/emp_act(severity)
|
||||
. = ..()
|
||||
if(CHECK_BITFIELD(., EMP_PROTECT_SELF))
|
||||
if((. & EMP_PROTECT_SELF))
|
||||
return
|
||||
if(prob(severity))
|
||||
if(!CHECK_BITFIELD(stat, EMPED))
|
||||
ENABLE_BITFIELD(stat, EMPED)
|
||||
if(!(stat & EMPED))
|
||||
stat |= EMPED
|
||||
var/duration = severity * 35
|
||||
spawn(rand(duration - 20, duration + 20)) // Takes a long time for the machines to reboot.
|
||||
DISABLE_BITFIELD(stat, EMPED)
|
||||
stat &= ~(EMPED)
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
|
||||
..()
|
||||
if(reagents)
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.reagents_holder_flags &= ~(NO_REACT)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
|
||||
@@ -468,8 +468,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
A.Remove(user)
|
||||
if(item_flags & DROPDEL)
|
||||
qdel(src)
|
||||
DISABLE_BITFIELD(item_flags, IN_INVENTORY)
|
||||
DISABLE_BITFIELD(item_flags, IN_STORAGE)
|
||||
item_flags &= ~(IN_INVENTORY)
|
||||
item_flags &= ~(IN_STORAGE)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
|
||||
if(!silent)
|
||||
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
@@ -546,8 +546,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
|
||||
A.Grant(user)
|
||||
item_flags |= IN_INVENTORY
|
||||
if(CHECK_BITFIELD(item_flags, IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
|
||||
DISABLE_BITFIELD(item_flags, IN_STORAGE)
|
||||
if((item_flags & IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
|
||||
item_flags &= ~(IN_STORAGE)
|
||||
// if(!initial)
|
||||
// if(equip_sound && (slot_flags & slot))
|
||||
// playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
|
||||
@@ -1079,7 +1079,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
*/
|
||||
/obj/item/proc/set_slowdown(new_slowdown)
|
||||
slowdown = new_slowdown
|
||||
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
|
||||
if((item_flags & IN_INVENTORY))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
L.update_equipment_speed_mods()
|
||||
|
||||
@@ -190,7 +190,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
qdel(src)
|
||||
return
|
||||
// allowing reagents to react after being lit
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.reagents_holder_flags &= ~(NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
@@ -762,7 +762,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(!screw)
|
||||
screw = TRUE
|
||||
to_chat(user, "<span class='notice'>You open the cap on [src].</span>")
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
reagents.reagents_holder_flags |= OPENCONTAINER
|
||||
if(obj_flags & EMAGGED)
|
||||
add_overlay("vapeopen_high")
|
||||
else if(super)
|
||||
@@ -772,7 +772,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
else
|
||||
screw = FALSE
|
||||
to_chat(user, "<span class='notice'>You close the cap on [src].</span>")
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
reagents.reagents_holder_flags &= ~(OPENCONTAINER)
|
||||
cut_overlays()
|
||||
|
||||
if(O.tool_behaviour == TOOL_MULTITOOL)
|
||||
@@ -822,7 +822,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
if(!screw)
|
||||
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.reagents_holder_flags &= ~(NO_REACT)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else //it will not start if the vape is opened.
|
||||
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
|
||||
@@ -831,7 +831,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.reagents_holder_flags |= NO_REACT
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
|
||||
|
||||
@@ -72,6 +72,10 @@
|
||||
var/datum/team/gang/gang //For marking territory.
|
||||
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
|
||||
|
||||
var/precision_mode = FALSE
|
||||
var/precision_x = 0
|
||||
var/precision_y = 0
|
||||
|
||||
/obj/item/toy/crayon/proc/isValidSurface(surface)
|
||||
return istype(surface, /turf/open/floor)
|
||||
|
||||
@@ -228,6 +232,12 @@
|
||||
.["can_change_colour"] = can_change_colour
|
||||
.["current_colour"] = paint_color
|
||||
|
||||
.["precision_mode"] = precision_mode
|
||||
.["x"] = precision_x
|
||||
.["y"] = precision_y
|
||||
.["min_offset"] = -world.icon_size/2
|
||||
.["max_offset"] = world.icon_size/2
|
||||
|
||||
/obj/item/toy/crayon/ui_act(action, list/params)
|
||||
if(..())
|
||||
return
|
||||
@@ -256,6 +266,17 @@
|
||||
. = TRUE
|
||||
paint_mode = PAINT_NORMAL
|
||||
drawtype = "a"
|
||||
if("toggle_precision")
|
||||
precision_mode = !precision_mode
|
||||
. = TRUE
|
||||
if("set_precision_x")
|
||||
var/x = text2num(params["x"])
|
||||
precision_x = x
|
||||
. = TRUE
|
||||
if("set_precision_y")
|
||||
var/y = text2num(params["y"])
|
||||
precision_y = y
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/proc/select_colour(mob/user)
|
||||
@@ -400,8 +421,12 @@
|
||||
if(PAINT_NORMAL)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
C.add_hiddenprint(user)
|
||||
C.pixel_x = clickx
|
||||
C.pixel_y = clicky
|
||||
if(precision_mode)
|
||||
C.pixel_x = clamp(precision_x, -(world.icon_size/2), world.icon_size/2)
|
||||
C.pixel_y = clamp(precision_y, -(world.icon_size/2), world.icon_size/2)
|
||||
else
|
||||
C.pixel_x = clickx
|
||||
C.pixel_y = clicky
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
|
||||
if((C.status_flags & GODMODE) || !(C.vore_flags & DIGESTABLE))
|
||||
items_preserved += C
|
||||
else
|
||||
C.adjustBruteLoss(2)
|
||||
@@ -335,7 +335,7 @@
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
var/mob/living/carbon/T = target
|
||||
if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
|
||||
if(T.stat == DEAD && (T.vore_flags & DIGESTABLE)) //Mob is now dead
|
||||
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
|
||||
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
|
||||
@@ -433,7 +433,7 @@
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
|
||||
if (!(target.vore_flags & DEVOURABLE))
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
|
||||
@@ -174,11 +174,11 @@
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovable(object))
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
if((shield_flags & SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if((shield_flags & SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
return BLOCK_NONE
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
|
||||
if((shield_flags & SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
@@ -249,15 +249,15 @@
|
||||
if(attack_type & ATTACK_TYPE_MELEE)
|
||||
var/obj/hittingthing = object
|
||||
if(hittingthing.damtype == BURN)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
|
||||
if((shield_flags & SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
|
||||
else if((shield_flags & SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == BRUTE)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
|
||||
if((shield_flags & SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
|
||||
else if((shield_flags & SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
|
||||
@@ -266,19 +266,19 @@
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/shootingthing = object
|
||||
if(is_energy_reflectable_projectile(shootingthing))
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
|
||||
if((shield_flags & SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
|
||||
else if((shield_flags & SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(!is_energy_reflectable_projectile(object))
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
|
||||
if((shield_flags & SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
|
||||
else if((shield_flags & SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(shootingthing.damage_type == STAMINA)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_DISABLER_DISRUPTED))
|
||||
if((shield_flags & SHIELD_DISABLER_DISRUPTED))
|
||||
final_damage *= 3 //disablers melt these kinds of shields. Really meant more for holoshields.
|
||||
else
|
||||
final_damage = 0
|
||||
|
||||
@@ -1290,9 +1290,9 @@
|
||||
var/toxic_risk = min(round(spess_current_year - expiration_date * 0.01), 1)
|
||||
for(var/obj/item/reagent_containers/food/snacks/S in contents)
|
||||
if(prob(gross_risk))
|
||||
ENABLE_BITFIELD(S.foodtype, GROSS)
|
||||
S.foodtype |= GROSS
|
||||
if(prob(toxic_risk))
|
||||
ENABLE_BITFIELD(S.foodtype, TOXIC)
|
||||
S.foodtype |= TOXIC
|
||||
|
||||
/obj/item/storage/box/mre/menu1
|
||||
name = "\improper Nanotrasen MRE Ration Kit Menu 1"
|
||||
|
||||
@@ -370,7 +370,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
desc = replacetext(desc, "Danger", "Bouncy")
|
||||
desc = replacetext(desc, "robust", "safe")
|
||||
desc = replacetext(desc, "heavier", "bouncier")
|
||||
DISABLE_BITFIELD(flags_1, CONDUCT_1)
|
||||
flags_1 &= ~(CONDUCT_1)
|
||||
custom_materials = null
|
||||
damtype = STAMINA
|
||||
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
var/obj/item/clothing/mask/M = check
|
||||
if(M.mask_adjusted)
|
||||
M.adjustmask(H)
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
if((check.clothing_flags & ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
|
||||
if(!internals)
|
||||
|
||||
@@ -291,10 +291,10 @@
|
||||
status = !status
|
||||
if(status)
|
||||
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
reagents.reagents_holder_flags &= ~(OPENCONTAINER)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
reagents.reagents_holder_flags |= OPENCONTAINER
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
desc = "A wondrous decorated Christmas tree."
|
||||
icon_state = "pine_c"
|
||||
icon_states = null
|
||||
resistance_flags = INDESTRUCTIBLE //Sorry grinch, not this time
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/presents
|
||||
icon_state = "pinepresents"
|
||||
|
||||
@@ -512,7 +512,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
|
||||
var/list/possibilities
|
||||
for(var/obj/O in contents)
|
||||
if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
|
||||
if((O.obj_flags & SHOVABLE_ONTO))
|
||||
LAZYADD(possibilities, O)
|
||||
else if(!O.CanPass(target, src))
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user