diff --git a/code/game/objects/items/singularityhammer.dm b/code/game/objects/items/singularityhammer.dm
index 9c120dae5d..365395f1ee 100644
--- a/code/game/objects/items/singularityhammer.dm
+++ b/code/game/objects/items/singularityhammer.dm
@@ -1,117 +1,3 @@
-<<<<<<< HEAD
-/obj/item/twohanded/singularityhammer
- name = "singularity hammer"
- desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
- icon_state = "mjollnir0"
- lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BACK
- force = 5
- force_unwielded = 5
- force_wielded = 20
- throwforce = 15
- throw_range = 1
- w_class = WEIGHT_CLASS_HUGE
- var/charged = 5
- armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 100, acid = 100)
- resistance_flags = FIRE_PROOF | ACID_PROOF
- force_string = "LORD SINGULOTH HIMSELF"
-
-/obj/item/twohanded/singularityhammer/New()
- ..()
- START_PROCESSING(SSobj, src)
-
-/obj/item/twohanded/singularityhammer/Destroy()
- STOP_PROCESSING(SSobj, src)
- return ..()
-
-/obj/item/twohanded/singularityhammer/process()
- if(charged < 5)
- charged++
- return
-
-/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
- icon_state = "mjollnir[wielded]"
- return
-
-/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
- for(var/atom/X in orange(5,pull))
- if(ismovableatom(X))
- var/atom/movable/A = X
- if(A == wielder)
- continue
- if(A && !A.anchored && !ishuman(X))
- step_towards(A,pull)
- step_towards(A,pull)
- step_towards(A,pull)
- else if(ishuman(X))
- var/mob/living/carbon/human/H = X
- if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
- var/obj/item/clothing/shoes/magboots/M = H.shoes
- if(M.magpulse)
- continue
- H.apply_effect(20, KNOCKDOWN, 0)
- step_towards(H,pull)
- step_towards(H,pull)
- step_towards(H,pull)
- return
-
-/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
- if(!proximity)
- return
- if(wielded)
- if(charged == 5)
- charged = 0
- if(istype(A, /mob/living/))
- var/mob/living/Z = A
- Z.take_bodypart_damage(20,0)
- playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
- var/turf/target = get_turf(A)
- vortex(target,user)
-
-/obj/item/twohanded/mjollnir
- name = "Mjolnir"
- desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
- icon_state = "mjollnir0"
- lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BACK
- force = 5
- force_unwielded = 5
- force_wielded = 25
- throwforce = 30
- throw_range = 7
- w_class = WEIGHT_CLASS_HUGE
-
-/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
- target.Stun(60)
- var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
- s.set_up(5, 1, target.loc)
- s.start()
- target.visible_message("[target.name] was shocked by [src]!", \
- "You feel a powerful shock course through your body sending you flying!", \
- "You hear a heavy electrical crack!")
- var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
- target.throw_at(throw_target, 200, 4)
- return
-
-/obj/item/twohanded/mjollnir/attack(mob/living/M, mob/user)
- ..()
- if(wielded)
- playsound(src.loc, "sparks", 50, 1)
- shock(M)
-
-/obj/item/twohanded/mjollnir/throw_impact(atom/target)
- . = ..()
- if(isliving(target))
- shock(target)
-
-/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
- icon_state = "mjollnir[wielded]"
- return
-=======
/obj/item/twohanded/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
@@ -224,4 +110,3 @@
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
->>>>>>> d282c60... Quote the armor lists (#35668)