Ports a rewritten version of BAYSTRUMENTS (#11680)

* bay instruments

* k

* AAA

* remove that

* changes

* Update _instrument_key.dm

* safety nets

* @ghommie fixed

* volume

* Update item.dm

* Update item.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
kevinz000
2020-04-07 06:21:50 -07:00
committed by GitHub
parent dad6ddb042
commit 8b2132317b
137 changed files with 1572 additions and 534 deletions
+29
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@@ -0,0 +1,29 @@
#define INSTRUMENT_MIN_OCTAVE 1
#define INSTRUMENT_MAX_OCTAVE 9
#define INSTRUMENT_MIN_KEY 0
#define INSTRUMENT_MAX_KEY 127
/// Max number of playing notes per instrument.
#define CHANNELS_PER_INSTRUMENT 128
/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
#define INSTRUMENT_DISTANCE_FALLOFF_BUFF 0.2
/// How many tiles instruments have no falloff for
#define INSTRUMENT_DISTANCE_NO_FALLOFF 3
/// Maximum length a note should ever go for
#define INSTRUMENT_MAX_TOTAL_SUSTAIN (5 SECONDS)
/// These are per decisecond.
#define INSTRUMENT_EXP_FALLOFF_MIN 1.025 //100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30.
#define INSTRUMENT_EXP_FALLOFF_MAX 10
/// Minimum volume for when the sound is considered dead.
#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 30
#define SUSTAIN_LINEAR 1
#define SUSTAIN_EXPONENTIAL 2
// /datum/instrument instrument_flags
#define INSTRUMENT_LEGACY (1<<0) //Legacy instrument. Implies INSTRUMENT_DO_NOT_AUTOSAMPLE
#define INSTRUMENT_DO_NOT_AUTOSAMPLE (1<<1) //Do not automatically sample
+1
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@@ -20,6 +20,7 @@
#define CHANNEL_HIGHEST_AVAILABLE 1008 //CIT CHANGE - COMPENSATES FOR VORESOUND CHANNELS
#define MAX_INSTRUMENT_CHANNELS (128 * 6)
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 1
+8 -5
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@@ -50,17 +50,19 @@
#define INIT_ORDER_PROFILER 100
#define INIT_ORDER_FAIL2TOPIC 99
#define INIT_ORDER_TITLE 98
#define INIT_ORDER_GARBAGE 97
#define INIT_ORDER_DBCORE 95
#define INIT_ORDER_BLACKBOX 94
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_GARBAGE 95
#define INIT_ORDER_DBCORE 93
#define INIT_ORDER_BLACKBOX 92
#define INIT_ORDER_SERVER_MAINT 91
#define INIT_ORDER_INPUT 90
#define INIT_ORDER_SOUNDS 85
#define INIT_ORDER_VIS 80
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
#define INIT_ORDER_QUIRKS 60
#define INIT_ORDER_TICKER 55
#define INIT_ORDER_INSTRUMENTS 53
#define INIT_ORDER_MAPPING 50
#define INIT_ORDER_NETWORKS 45
#define INIT_ORDER_ATOMS 30
@@ -100,6 +102,7 @@
#define FIRE_PRIORITY_PROCESS 25
#define FIRE_PRIORITY_THROWING 25
#define FIRE_PRIORITY_SPACEDRIFT 30
#define FIRE_PRIORITY_INSTRUMENTS 30
#define FIRE_PRIORITY_FIELDS 30
#define FIRE_PRIOTITY_SMOOTHING 35
#define FIRE_PRIORITY_NETWORKS 40
@@ -1,5 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(chemistry)
wait = 5
flags = SS_KEEP_TIMING
name = "Chemistry"
@@ -0,0 +1,43 @@
PROCESSING_SUBSYSTEM_DEF(instruments)
name = "Instruments"
wait = 0.5
init_order = INIT_ORDER_INSTRUMENTS
flags = SS_KEEP_TIMING
priority = FIRE_PRIORITY_INSTRUMENTS
var/static/list/datum/instrument/instrument_data = list() //id = datum
var/static/list/datum/song/songs = list()
var/static/musician_maxlines = 600
var/static/musician_maxlinechars = 300
var/static/musician_hearcheck_mindelay = 5
var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
var/static/current_instrument_channels = 0
/datum/controller/subsystem/processing/instruments/Initialize()
initialize_instrument_data()
return ..()
/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
songs += S
/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
songs -= S
/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
for(var/path in subtypesof(/datum/instrument))
var/datum/instrument/I = path
if(initial(I.abstract_type) == path)
continue
I = new path
I.Initialize()
instrument_data[I.id || "[I.type]"] = I
CHECK_TICK
/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
return instrument_data["[id_or_path]"]
/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
if(current_instrument_channels > max_instrument_channels)
return
. = SSsounds.reserve_sound_channel(I)
if(!isnull(.))
current_instrument_channels++
@@ -1,3 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(status_effects)
wait = 1
flags = SS_TICKER
name = "Status Effects"
+91
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@@ -0,0 +1,91 @@
#define DATUMLESS "NO_DATUM"
SUBSYSTEM_DEF(sounds)
name = "Sounds"
flags = SS_NO_FIRE
init_order = INIT_ORDER_SOUNDS
var/static/using_channels_max = CHANNEL_HIGHEST_AVAILABLE //BYOND max channels
// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
var/list/using_channels = list()
/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
var/list/using_channels_by_datum = list()
/// List of all available channels with associations set to TRUE for fast lookups/allocation.
var/list/available_channels
/datum/controller/subsystem/sounds/Initialize()
setup_available_channels()
return ..()
/datum/controller/subsystem/sounds/proc/setup_available_channels()
available_channels = list()
for(var/i in 1 to using_channels_max)
available_channels[num2text(i)] = TRUE
/// Removes a channel from using list.
/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
channel = num2text(channel)
var/using = using_channels[channel]
using_channels -= channel
if(using)
using_channels_by_datum[using] -= channel
if(!length(using_channels_by_datum[using]))
using_channels_by_datum -= using
available_channels[channel] = TRUE
/// Frees all the channels a datum is using.
/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
var/list/L = using_channels_by_datum[D]
if(!L)
return
for(var/channel in L)
using_channels -= channel
available_channels[channel] = TRUE
using_channels_by_datum -= D
/// Frees all datumless channels
/datum/controller/subsystem/sounds/proc/free_datumless_channels()
free_datum_channels(DATUMLESS)
/// NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.
/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
var/channel = random_available_channel_text()
if(!channel) //oh no..
return FALSE
available_channels -= channel
using_channels[channel] = DATUMLESS
LAZYINITLIST(using_channels_by_datum[DATUMLESS])
using_channels_by_datum[DATUMLESS] += channel
return text2num(channel)
/// Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.
/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
if(!D) //i don't like typechecks but someone will fuck it up
CRASH("Attempted to reserve sound channel without datum using the managed proc.")
var/channel = random_available_channel_text()
if(!channel)
return FALSE
available_channels -= channel
using_channels[channel] = D
LAZYINITLIST(using_channels_by_datum[D])
using_channels_by_datum[D] += channel
return text2num(channel)
/// Random available channel, returns text.
/datum/controller/subsystem/sounds/proc/random_available_channel_text()
return pick(available_channels)
/// Random available channel, returns number
/datum/controller/subsystem/sounds/proc/random_available_channel()
return text2num(pick(available_channels))
/// If a channel is available
/datum/controller/subsystem/sounds/proc/is_channel_available(channel)
return available_channels[num2text(channel)]
/// How many channels we have left.
/datum/controller/subsystem/sounds/proc/available_channels_left()
return length(available_channels)
#undef DATUMLESS
-10
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@@ -302,16 +302,6 @@
name = "Toggle Friendly Fire \[ON\]"
..()
/datum/action/item_action/synthswitch
name = "Change Synthesizer Instrument"
desc = "Change the type of instrument your synthesizer is playing as."
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
return synth.selectInstrument()
return ..()
/datum/action/item_action/vortex_recall
name = "Vortex Recall"
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
+2
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@@ -109,6 +109,8 @@
UnregisterSignal(target, signal_procs[target])
//END: ECS SHIT
SSsounds.free_datum_channels(src)
return QDEL_HINT_QUEUE
#ifdef DATUMVAR_DEBUGGING_MODE
+1 -1
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@@ -73,7 +73,7 @@
var/list/atoms_cache = output_atoms
var/sound/S = sound(soundfile)
if(direct)
S.channel = open_sound_channel()
S.channel = SSsounds.random_available_channel()
S.volume = volume
for(var/i in 1 to atoms_cache.len)
var/atom/thing = atoms_cache[i]
-383
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@@ -1,383 +0,0 @@
#define MUSICIAN_HEARCHECK_MINDELAY 4
#define MUSIC_MAXLINES 600
#define MUSIC_MAXLINECHARS 150
/datum/song
var/name = "Untitled"
var/list/lines = new()
var/tempo = 5 // delay between notes
var/playing = 0 // if we're playing
var/help = 0 // if help is open
var/edit = 1 // if we're in editing mode
var/repeat = 0 // number of times remaining to repeat
var/max_repeats = 10 // maximum times we can repeat
var/instrumentDir = "piano" // the folder with the sounds
var/instrumentExt = "ogg" // the file extension
var/obj/instrumentObj = null // the associated obj playing the sound
var/last_hearcheck = 0
var/list/hearing_mobs
/datum/song/New(dir, obj, ext = "ogg")
tempo = sanitize_tempo(tempo)
instrumentDir = dir
instrumentObj = obj
instrumentExt = ext
/datum/song/Destroy()
instrumentObj = null
return ..()
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
// oct is 1-8 (or 9 for C)
/datum/song/proc/playnote(note, acc as text, oct)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))
return
// and play
var/turf/source = get_turf(instrumentObj)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
for(var/mob/M in get_hearers_in_view(15, source))
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
continue
LAZYADD(hearing_mobs, M)
last_hearcheck = world.time
var/sound/music_played = sound(soundfile)
for(var/i in hearing_mobs)
var/mob/M = i
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
/datum/song/proc/updateDialog(mob/user)
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
/datum/song/proc/shouldStopPlaying(mob/user)
if(instrumentObj)
if(!user.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
return TRUE
return !instrumentObj.anchored // add special cases to stop in subclasses
else
return TRUE
/datum/song/proc/playsong(mob/user)
while(repeat >= 0)
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = 3
cur_acc[i] = "n"
for(var/line in lines)
for(var/beat in splittext(lowertext(line), ","))
var/list/notes = splittext(beat, "/")
for(var/note in splittext(notes[1], "-"))
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
playing = FALSE
hearing_mobs = null
return
if(!length(note))
continue
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
var/notelen = length(note)
var/ni = ""
for(var/i = length(note[1]) + 1, i <= notelen, i += length(ni))
ni = note[i]
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = text2num(ni)
if(user.dizziness > 0 && prob(user.dizziness / 2))
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
if(user.dizziness > 0 && prob(user.dizziness / 5))
if(prob(30))
cur_acc[cur_note] = "#"
else if(prob(42))
cur_acc[cur_note] = "b"
else if(prob(75))
cur_acc[cur_note] = "n"
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(sanitize_tempo(tempo / text2num(notes[2])))
else
sleep(tempo)
repeat--
hearing_mobs = null
playing = FALSE
repeat = 0
updateDialog(user)
/datum/song/proc/interact(mob/user)
var/dat = ""
if(lines.len > 0)
dat += "<H3>Playback</H3>"
if(!playing)
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
dat += "Repeat Song: "
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
dat += " [repeat] times "
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
dat += "<BR>"
else
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
dat += "Repeats left: <B>[repeat]</B><BR>"
if(!edit)
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
else
dat += "<H3>Editing</H3>"
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
var/bpm = round(600 / tempo)
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
var/linecount = 0
for(var/line in lines)
linecount += 1
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
if(help)
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
dat += {"
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by tempo / x: <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
<br>
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
"}
else
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
popup.open()
/datum/song/proc/ParseSong(text)
set waitfor = FALSE
//split into lines
lines = splittext(text, "\n")
if(lines.len)
var/bpm_string = "BPM: "
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
tempo = sanitize_tempo(600 / round(divisor, 1))
lines.Cut(1, 2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(lines.len > MUSIC_MAXLINES)
to_chat(usr, "Too many lines!")
lines.Cut(MUSIC_MAXLINES + 1)
var/linenum = 1
for(var/l in lines)
if(length_char(l) > MUSIC_MAXLINECHARS)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
updateDialog(usr) // make sure updates when complete
/datum/song/Topic(href, href_list)
if(!usr.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
usr << browse(null, "window=instrument")
usr.unset_machine()
return
instrumentObj.add_fingerprint(usr)
if(href_list["newsong"])
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
else if(href_list["import"])
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(instrumentObj, usr))
return
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
ParseSong(t)
else if(href_list["help"])
help = text2num(href_list["help"]) - 1
else if(href_list["edit"])
edit = text2num(href_list["edit"]) - 1
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat += round(text2num(href_list["repeat"]))
if(repeat < 0)
repeat = 0
if(repeat > max_repeats)
repeat = max_repeats
else if(href_list["tempo"])
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
else if(href_list["play"])
playing = TRUE
spawn()
playsong(usr)
else if(href_list["newline"])
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
if(!newline || !in_range(instrumentObj, usr))
return
if(lines.len > MUSIC_MAXLINES)
return
if(length(newline) > MUSIC_MAXLINECHARS)
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
lines.Add(newline)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > lines.len || num < 1)
return
lines.Cut(num, num+1)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]),1)
var/content = stripped_input(usr, "Enter your line: ", instrumentObj.name, lines[num], MUSIC_MAXLINECHARS)
if(!content || !in_range(instrumentObj, usr))
return
if(num > lines.len || num < 1)
return
lines[num] = content
else if(href_list["stop"])
playing = FALSE
hearing_mobs = null
updateDialog(usr)
return
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return max(round(new_tempo, world.tick_lag), world.tick_lag)
// subclass for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
instrumentObj.interact(user)
/datum/song/handheld/shouldStopPlaying()
if(instrumentObj)
return !isliving(instrumentObj.loc)
else
return TRUE
//////////////////////////////////////////////////////////////////////////
/obj/structure/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = TRUE
density = TRUE
var/datum/song/song
/obj/structure/piano/unanchored
anchored = FALSE
/obj/structure/piano/New()
..()
song = new("piano", src)
if(prob(50) && icon_state == initial(icon_state))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
/obj/structure/piano/Destroy()
qdel(song)
song = null
return ..()
/obj/structure/piano/Initialize(mapload)
. = ..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/structure/piano/attack_hand(mob/user)
. = ..()
if(.)
return
interact(user)
/obj/structure/piano/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/piano/interact(mob/user)
ui_interact(user)
/obj/structure/piano/ui_interact(mob/user)
if(!user || !anchored)
return
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
user.set_machine(src)
song.interact(user)
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I, 40)
return TRUE
+13 -12
View File
@@ -8,7 +8,7 @@
return
//allocate a channel if necessary now so its the same for everyone
channel = channel || open_sound_channel()
channel = channel || SSsounds.random_available_channel()
// Looping through the player list has the added bonus of working for mobs inside containers
var/sound/S = sound(get_sfx(soundin))
@@ -26,10 +26,10 @@
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y, distance_multiplier = 1)
if(audiovisual_redirect)
var/turf/T = get_turf(src)
audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y)
audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y, distance_multiplier)
if(!client || !can_hear())
return
@@ -37,7 +37,7 @@
S = sound(get_sfx(soundin))
S.wait = 0 //No queue
S.channel = channel || open_sound_channel()
S.channel = channel || SSsounds.random_available_channel()
S.volume = vol
S.environment = 7
@@ -55,6 +55,8 @@
if(!manual_x && !manual_y)
distance = get_dist(T, turf_source)
distance *= distance_multiplier
S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff.
if(pressure_affected)
@@ -86,13 +88,13 @@
dx = turf_source.x - T.x
else
dx = manual_x
S.x = dx
S.x = dx * distance_multiplier
var/dz = 0 // Hearing from infront/behind
if(!manual_x)
dz = turf_source.y - T.y
else
dz = manual_y
S.z = dz
S.z = dz * distance_multiplier
// The y value is for above your head, but there is no ceiling in 2d spessmens.
S.y = 1
S.falloff = (falloff ? falloff : FALLOFF_SOUNDS)
@@ -107,15 +109,14 @@
var/mob/M = m
M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S)
/proc/open_sound_channel()
var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used
. = ++next_channel
if(next_channel > CHANNEL_HIGHEST_AVAILABLE)
next_channel = 1
/mob/proc/stop_sound_channel(chan)
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
/mob/proc/set_sound_channel_volume(channel, volume)
var/sound/S = sound(null, FALSE, FALSE, channel, volume)
S.status = SOUND_UPDATE
SEND_SOUND(src, S)
/client/proc/playtitlemusic(vol = 85)
set waitfor = FALSE
UNTIL(SSticker.login_music) //wait for SSticker init to set the login music
+1 -1
View File
@@ -152,7 +152,7 @@
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/structure/piano/unanchored)
/obj/structure/musician/piano/unanchored)
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/casinocrate
@@ -0,0 +1,107 @@
/proc/path_to_instrument_ids(path)
if(!ispath(path))
path = text2path(path)
if(!ispath(path))
return
if(!ispath(path, /datum/instrument))
return
. = list()
for(var/i in typesof(path))
var/datum/instrument/I = i
var/init_id = initial(I.id)
if(init_id)
. |= init_id
/// Get all non admin_only instruments.
/proc/get_allowed_instrument_ids()
. = list()
for(var/id in SSinstruments.instrument_data)
var/datum/instrument/I = SSinstruments.instrument_data[id]
if(!I.admin_only)
. += I.id
/datum/instrument
/// Name of the instrument
var/name = "Generic instrument"
/// Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.
var/id
/// Category
var/category = "Unsorted"
/// Used for categorization subtypes
var/abstract_type = /datum/instrument
/// Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127
var/list/real_samples
/// assoc list key = /datum/instrument_key. do not fill this yourself!
var/list/samples
/// See __DEFINES/flags/instruments.dm
var/instrument_flags = NONE
/// For legacy instruments, the path to our notes
var/legacy_instrument_path
/// For legacy instruments, our file extension
var/legacy_instrument_ext
/// What songs are using us
var/list/datum/song/songs_using = list()
/// Don't touch this
var/static/HIGHEST_KEY = 127
/// Don't touch this x2
var/static/LOWEST_KEY = 0
/// Oh no - For truly troll instruments.
var/admin_only = FALSE
/// Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)
var/volume_multiplier = 1/3
/datum/instrument/New()
if(isnull(id))
id = "[type]"
/datum/instrument/proc/Initialize()
if(CHECK_BITFIELD(instrument_flags, INSTRUMENT_LEGACY | INSTRUMENT_DO_NOT_AUTOSAMPLE))
return
calculate_samples()
/datum/instrument/proc/ready()
if(CHECK_BITFIELD(instrument_flags, INSTRUMENT_LEGACY))
return legacy_instrument_path && legacy_instrument_ext
else if(CHECK_BITFIELD(instrument_flags, INSTRUMENT_DO_NOT_AUTOSAMPLE))
return length(samples)
return (length(samples) >= 128)
/datum/instrument/Destroy()
SSinstruments.instrument_data -= id
for(var/i in songs_using)
var/datum/song/S = i
S.set_instrument(null)
real_samples = null
samples = null
songs_using = null
return ..()
/datum/instrument/proc/calculate_samples()
if(!length(real_samples))
CRASH("No real samples defined for [id] [type] on calculate_samples() call.")
var/list/real_keys = list()
samples = list()
for(var/key in real_samples)
real_keys += text2num(key)
sortTim(real_keys, /proc/cmp_numeric_asc, associative = FALSE)
for(var/i in 1 to (length(real_keys) - 1))
var/from_key = real_keys[i]
var/to_key = real_keys[i+1]
var/sample1 = real_samples[num2text(from_key)]
var/sample2 = real_samples[num2text(to_key)]
var/pivot = FLOOR((from_key + to_key) / 2, 1) //original code was a round but I replaced it because that's effectively a floor, thanks Baystation! who knows what was intended.
for(var/key in from_key to pivot)
samples[num2text(key)] = new /datum/instrument_key(sample1, key, key - from_key)
for(var/key in (pivot + 1) to to_key)
samples[num2text(key)] = new /datum/instrument_key(sample2, key, key - to_key)
// Fill in 0 to first key and last key to 127
var/first_key = real_keys[1]
var/last_key = real_keys[length(real_keys)]
var/first_sample = real_samples[num2text(first_key)]
var/last_sample = real_samples[num2text(last_key)]
for(var/key in LOWEST_KEY to (first_key - 1))
samples[num2text(key)] = new /datum/instrument_key(first_sample, key, key - first_key)
for(var/key in last_key to HIGHEST_KEY)
samples[num2text(key)] = new /datum/instrument_key(last_sample, key, key - last_key)
@@ -0,0 +1,20 @@
/datum/instrument_key
var/key //1 to 127
var/sample //file
var/frequency //frequency generated
var/deviation //deviation up/down towards pivot from sample (??)
/datum/instrument_key/New(sample = src.sample, key = src.key, deviation = src.deviation, frequency = src.frequency)
src.sample = sample
src.key = key
src.deviation = deviation
src.frequency = frequency
if(!frequency && deviation)
calculate()
/datum/instrument_key/proc/calculate()
if(!deviation)
CRASH("Invalid calculate call: No deviation or sample in instrument_key")
#define KEY_TWELTH (1/12)
frequency = 2 ** (KEY_TWELTH * deviation)
#undef KEY_TWELTH
@@ -0,0 +1,26 @@
/datum/instrument/brass
name = "Generic brass instrument"
category = "Brass"
abstract_type = /datum/instrument/brass
/datum/instrument/brass/crisis_section
name = "Crisis Brass Section"
id = "crbrass"
real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_brass/c2.ogg',
"48"='sound/instruments/synthesis_samples/brass/crisis_brass/c3.ogg',
"60"='sound/instruments/synthesis_samples/brass/crisis_brass/c4.ogg',
"72"='sound/instruments/synthesis_samples/brass/crisis_brass/c5.ogg')
/datum/instrument/brass/crisis_trombone
name = "Crisis Trombone"
id = "crtrombone"
real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_trombone/c2.ogg',
"48"='sound/instruments/synthesis_samples/brass/crisis_trombone/c3.ogg',
"60"='sound/instruments/synthesis_samples/brass/crisis_trombone/c4.ogg',
"72"='sound/instruments/synthesis_samples/brass/crisis_trombone/c5.ogg')
/datum/instrument/brass/crisis_trumpet
name = "Crisis Trumpet"
id = "crtrumpet"
real_samples = list("60"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c4.ogg',
"72"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c5.ogg')
@@ -0,0 +1,31 @@
/datum/instrument/chromatic
name = "Generic chromatic percussion instrument"
category = "Chromatic percussion"
abstract_type = /datum/instrument/chromatic
/datum/instrument/chromatic/vibraphone1
name = "Crisis Vibraphone"
id = "crvibr"
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c2.ogg',
"48"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c3.ogg',
"60"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c4.ogg',
"72"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c5.ogg')
/datum/instrument/chromatic/musicbox1
name = "SGM Music Box"
id = "sgmmbox"
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/sgmbox/c2.ogg',
"48"='sound/instruments/synthesis_samples/chromatic/sgmbox/c3.ogg',
"60"='sound/instruments/synthesis_samples/chromatic/sgmbox/c4.ogg',
"72"='sound/instruments/synthesis_samples/chromatic/sgmbox/c5.ogg')
/datum/instrument/chromatic/fluid_celeste
name = "FluidR3 Celeste"
id = "r3celeste"
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c2.ogg',
"48"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c3.ogg',
"60"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c4.ogg',
"72"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c5.ogg',
"84"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c6.ogg',
"96"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c7.ogg',
"108"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c8.ogg')
@@ -0,0 +1,25 @@
/datum/instrument/fun
name = "Generic Fun Instrument"
category = "Fun"
abstract_type = /datum/instrument/fun
/datum/instrument/fun/honk
name = "!!HONK!!"
id = "honk"
real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven
/datum/instrument/fun/signal
name = "Ping"
id = "ping"
real_samples = list("79"='sound/machines/ping.ogg')
/datum/instrument/fun/chime
name = "Chime"
id = "chime"
real_samples = list("79"='sound/machines/chime.ogg')
/datum/instrument/fun/nya
name = "NYA NYA NYA"
id = "nyanyanya"
real_samples = list("79" = 'modular_citadel/sound/voice/nya.ogg')
admin_only = TRUE
@@ -0,0 +1,36 @@
/datum/instrument/guitar
name = "Generic guitar-like instrument"
category = "Guitar"
abstract_type = /datum/instrument/guitar
/datum/instrument/guitar/steel_crisis
name = "Crisis Steel String Guitar"
id = "csteelgt"
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_steel/c2.ogg',
"48"='sound/instruments/synthesis_samples/guitar/crisis_steel/c3.ogg',
"60"='sound/instruments/synthesis_samples/guitar/crisis_steel/c4.ogg',
"72"='sound/instruments/synthesis_samples/guitar/crisis_steel/c5.ogg')
/datum/instrument/guitar/nylon_crisis
name = "Crisis Nylon String Guitar"
id = "cnylongt"
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c2.ogg',
"48"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c3.ogg',
"60"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c4.ogg',
"72"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c5.ogg')
/datum/instrument/guitar/clean_crisis
name = "Crisis Clean Guitar"
id = "ccleangt"
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_clean/c2.ogg',
"48"='sound/instruments/synthesis_samples/guitar/crisis_clean/c3.ogg',
"60"='sound/instruments/synthesis_samples/guitar/crisis_clean/c4.ogg',
"72"='sound/instruments/synthesis_samples/guitar/crisis_clean/c5.ogg')
/datum/instrument/guitar/muted_crisis
name = "Crisis Muted Guitar"
id = "cmutedgt"
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_muted/c2.ogg',
"48"='sound/instruments/synthesis_samples/guitar/crisis_muted/c3.ogg',
"60"='sound/instruments/synthesis_samples/guitar/crisis_muted/c4.ogg',
"72"='sound/instruments/synthesis_samples/guitar/crisis_muted/c5.ogg')
@@ -0,0 +1,86 @@
//THESE ARE HARDCODED INSTRUMENT SAMPLES.
//SONGS WILL BE AUTOMATICALLY SWITCHED TO LEGACY MODE IF THEY USE THIS KIND OF INSTRUMENT!
//I'd prefer these stayed. They sound different from the mechanical synthesis of synthed instruments, and I quite like them that way. It's not legacy, it's hardcoded, old style. - kevinz000
/datum/instrument/hardcoded
abstract_type = /datum/instrument/hardcoded
category = "Non-Synthesized"
instrument_flags = INSTRUMENT_LEGACY
volume_multiplier = 1 //not as loud as synth'd
/datum/instrument/hardcoded/accordian
name = "Accordian"
id = "accordian"
legacy_instrument_ext = "mid"
legacy_instrument_path = "accordian"
/datum/instrument/hardcoded/bikehorn
name = "Bike Horn"
id = "bikehorn"
legacy_instrument_ext = "ogg"
legacy_instrument_path = "bikehorn"
/datum/instrument/hardcoded/eguitar
name = "Electric Guitar"
id = "eguitar"
legacy_instrument_ext = "ogg"
legacy_instrument_path = "eguitar"
/datum/instrument/hardcoded/glockenspiel
name = "Glockenspiel"
id = "glockenspiel"
legacy_instrument_ext = "mid"
legacy_instrument_path = "glockenspiel"
/datum/instrument/hardcoded/guitar
name = "Guitar"
id = "guitar"
legacy_instrument_ext = "ogg"
legacy_instrument_path = "guitar"
/datum/instrument/hardcoded/harmonica
name = "Harmonica"
id = "harmonica"
legacy_instrument_ext = "mid"
legacy_instrument_path = "harmonica"
/datum/instrument/hardcoded/piano
name = "Piano"
id = "piano"
legacy_instrument_ext = "ogg"
legacy_instrument_path = "piano"
/datum/instrument/hardcoded/recorder
name = "Recorder"
id = "recorder"
legacy_instrument_ext = "mid"
legacy_instrument_path = "recorder"
/datum/instrument/hardcoded/saxophone
name = "Saxophone"
id = "saxophone"
legacy_instrument_ext = "mid"
legacy_instrument_path = "saxophone"
/datum/instrument/hardcoded/trombone
name = "Trombone"
id = "trombone"
legacy_instrument_ext = "mid"
legacy_instrument_path = "trombone"
/datum/instrument/hardcoded/violin
name = "Violin"
id = "violin"
legacy_instrument_ext = "mid"
legacy_instrument_path = "violin"
/datum/instrument/hardcoded/xylophone
name = "Xylophone"
id = "xylophone"
legacy_instrument_ext = "mid"
legacy_instrument_path = "xylophone"
/datum/instrument/hardcoded/banjo
name = "Banjo"
id = "banjo"
legacy_instrument_ext = "ogg"
legacy_instrument_path = "banjo"
@@ -0,0 +1,43 @@
/datum/instrument/organ
name = "Generic organ"
category = "Organ"
abstract_type = /datum/instrument/organ
/datum/instrument/organ/crisis_church
name = "Crisis Church Organ"
id = "crichugan"
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_church/c2.ogg',
"48"='sound/instruments/synthesis_samples/organ/crisis_church/c3.ogg',
"60"='sound/instruments/synthesis_samples/organ/crisis_church/c4.ogg',
"72"='sound/instruments/synthesis_samples/organ/crisis_church/c5.ogg')
/datum/instrument/organ/crisis_hammond
name = "Crisis Hammond Organ"
id = "crihamgan"
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_hammond/c2.ogg',
"48"='sound/instruments/synthesis_samples/organ/crisis_hammond/c3.ogg',
"60"='sound/instruments/synthesis_samples/organ/crisis_hammond/c4.ogg',
"72"='sound/instruments/synthesis_samples/organ/crisis_hammond/c5.ogg')
/datum/instrument/organ/crisis_accordian
name = "Crisis Accordian"
id = "crack"
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_accordian/c2.ogg',
"48"='sound/instruments/synthesis_samples/organ/crisis_accordian/c3.ogg',
"60"='sound/instruments/synthesis_samples/organ/crisis_accordian/c4.ogg',
"72"='sound/instruments/synthesis_samples/organ/crisis_accordian/c5.ogg')
/datum/instrument/organ/crisis_harmonica
name = "Crisis Harmonica"
id = "crharmony"
real_samples = list("48"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c3.ogg',
"60"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c4.ogg',
"72"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c5.ogg')
/datum/instrument/organ/crisis_tango_accordian
name = "Crisis Tango Accordian"
id = "crtango"
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c2.ogg',
"48"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c3.ogg',
"60"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c4.ogg',
"72"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c5.ogg')
@@ -0,0 +1,56 @@
/datum/instrument/piano
name = "Generic piano"
category = "Piano"
abstract_type = /datum/instrument/piano
/datum/instrument/piano/fluid_piano
name = "FluidR3 Grand Piano"
id = "r3grand"
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_piano/c2.ogg',
"48"='sound/instruments/synthesis_samples/piano/fluid_piano/c3.ogg',
"60"='sound/instruments/synthesis_samples/piano/fluid_piano/c4.ogg',
"72"='sound/instruments/synthesis_samples/piano/fluid_piano/c5.ogg',
"84"='sound/instruments/synthesis_samples/piano/fluid_piano/c6.ogg',
"96"='sound/instruments/synthesis_samples/piano/fluid_piano/c7.ogg',
"108"='sound/instruments/synthesis_samples/piano/fluid_piano/c8.ogg')
/datum/instrument/piano/fluid_harpsichord
name = "FluidR3 Harpsichord"
id = "r3harpsi"
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c2.ogg',
"48"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c3.ogg',
"60"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c4.ogg',
"72"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c5.ogg',
"84"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c6.ogg',
"96"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c7.ogg',
"108"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c8.ogg')
/datum/instrument/piano/crisis_harpsichord
name = "Crisis Harpsichord"
id = "crharpsi"
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c2.ogg',
"48"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c3.ogg',
"60"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c4.ogg',
"72"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c5.ogg')
/datum/instrument/piano/crisis_grandpiano_uni
name = "Crisis Grand Piano One"
id = "crgrand1"
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c2.ogg',
"48"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c3.ogg',
"60"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c4.ogg',
"72"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c5.ogg',
"84"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c6.ogg',
"96"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c7.ogg',
"108"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c8.ogg')
/datum/instrument/piano/crisis_brightpiano_uni
name = "Crisis Bright Piano One"
id = "crbright1"
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c2.ogg',
"48"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c3.ogg',
"60"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c4.ogg',
"72"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c5.ogg',
"84"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c6.ogg',
"96"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c7.ogg',
"108"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c8.ogg')
@@ -0,0 +1,19 @@
/datum/instrument/tones
name = "Ideal tone"
category = "Tones"
abstract_type = /datum/instrument/tones
/datum/instrument/tones/square_wave
name = "Ideal square wave"
id = "square"
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Square.ogg')
/datum/instrument/tones/sine_wave
name = "Ideal sine wave"
id = "sine"
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sine.ogg')
/datum/instrument/tones/saw_wave
name = "Ideal sawtooth wave"
id = "saw"
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sawtooth.ogg')
@@ -1,83 +1,80 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
force = 10
max_integrity = 100
resistance_flags = FLAMMABLE
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "mid"
var/tune_time = 0
/obj/item/instrument/Initialize()
. = ..()
song = new(instrumentId, src, instrumentExt)
/obj/item/instrument/Destroy()
if (tune_time)
STOP_PROCESSING(SSobj, src)
qdel(song)
song = null
return ..()
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
var/list/allowed_instrument_ids
var/tune_time_left = 0
/obj/item/instrument/Initialize(mapload)
. = ..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
song = new(src, allowed_instrument_ids)
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
/obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
interact(user)
/obj/item/instrument/Destroy()
QDEL_NULL(song)
if(tune_time_left)
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/instrument/interact(mob/user)
ui_interact(user)
/obj/item/instrument/proc/should_stop_playing(mob/user)
return !user.CanReach(src) || !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE)
/obj/item/instrument/ui_interact(mob/user)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
song.interact(user)
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!tune_time)
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time = 300
START_PROCESSING(SSobj, src)
else
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
else
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
/obj/item/instrument/process()
if (tune_time)
/obj/item/instrument/process(wait)
if(is_tuned())
if (song.playing)
for (var/mob/living/M in song.hearing_mobs)
M.dizziness = max(0,M.dizziness-2)
M.jitteriness = max(0,M.jitteriness-2)
M.confused = max(M.confused-1)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
tune_time--
tune_time_left -= wait
else
if (!tune_time)
if (song.playing)
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
STOP_PROCESSING(SSobj, src)
tune_time_left = 0
if (song.playing)
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
STOP_PROCESSING(SSprocessing, src)
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return TRUE
interact(user)
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!is_tuned())
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time_left = 600 SECONDS
START_PROCESSING(SSprocessing, src)
else
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
else
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
/obj/item/instrument/proc/is_tuned()
return tune_time_left > 0
/obj/item/instrument/interact(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/living/user)
if(!isliving(user) || user.stat || user.restrained())
return
user.set_machine(src)
song.ui_interact(user)
/obj/item/instrument/violin
name = "space violin"
@@ -85,7 +82,7 @@
icon_state = "violin"
item_state = "violin"
hitsound = "swing_hit"
instrumentId = "violin"
allowed_instrument_ids = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
@@ -99,40 +96,20 @@
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
item_state = "synth"
instrumentId = "piano"
instrumentExt = "ogg"
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
actions_types = list(/datum/action/item_action/synthswitch)
allowed_instrument_ids = "piano"
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
if(!insTypes[chosen])
return
return changeInstrument(chosen)
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
item_state = "banjo"
instrumentExt = "ogg"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
instrumentId = "banjo"
/obj/item/instrument/piano_synth/Initialize()
. = ..()
song.allowed_instrument_ids = get_allowed_instrument_ids()
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
instrumentExt = "ogg"
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "guitar"
allowed_instrument_ids = "guitar"
/obj/item/instrument/eguitar
name = "electric guitar"
@@ -142,29 +119,28 @@
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
instrumentExt = "ogg"
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
item_state = "glockenspiel"
instrumentId = "glockenspiel"
allowed_instrument_ids = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
item_state = "accordion"
instrumentId = "accordion"
allowed_instrument_ids = "accordion"
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
item_state = "trombone"
instrumentId = "trombone"
allowed_instrument_ids = "trombone"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
@@ -172,7 +148,6 @@
icon_state = "trumpet"
item_state = "trombone"
force = 0
instrumentId = "trombone"
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
/obj/item/instrument/trumpet/spectral/Initialize()
@@ -188,14 +163,13 @@
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
allowed_instrument_ids = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
force = 0
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
@@ -204,7 +178,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
playsound(loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
@@ -212,12 +186,11 @@
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
item_state = "trombone"
instrumentId = "trombone"
allowed_instrument_ids = "trombone"
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
instrumentId = "trombone"
icon_state = "trombone"
item_state = "trombone"
force = 0
@@ -237,14 +210,14 @@
force = 5
icon_state = "recorder"
item_state = "recorder"
instrumentId = "recorder"
allowed_instrument_ids = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
item_state = "harmonica"
instrumentId = "harmonica"
allowed_instrument_ids = "harmonica"
slot_flags = ITEM_SLOT_MASK
force = 5
w_class = WEIGHT_CLASS_SMALL
@@ -271,14 +244,22 @@
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
attack_verb = list("beautifully honks")
instrumentId = "bikehorn"
instrumentExt = "ogg"
allowed_instrument_ids = "bikehorn"
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
item_state = "banjo"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/musicaltuner
name = "musical tuner"
desc = "A device for tuning musical instruments both manual and electronic alike."
@@ -0,0 +1,52 @@
/obj/structure/musician
name = "Not A Piano"
desc = "Something broke, contact coderbus."
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
var/can_play_unanchored = FALSE
var/list/allowed_instrument_ids
var/datum/song/song
/obj/structure/musician/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids)
allowed_instrument_ids = null
/obj/structure/musician/Destroy()
QDEL_NULL(song)
return ..()
/obj/structure/musician/proc/should_stop_playing(mob/user)
if(!(anchored || can_play_unanchored))
return TRUE
if(!user)
return FALSE
return !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE) //can play with TK and while resting because fun.
/obj/structure/musician/ui_interact(mob/user)
. = ..()
song.ui_interact(user)
/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I, 40)
return TRUE
/obj/structure/musician/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = TRUE
density = TRUE
/obj/structure/musician/piano/unanchored
anchored = FALSE
/obj/structure/musician/piano/Initialize(mapload)
. = ..()
if(prob(50) && icon_state == initial(icon_state))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
+301
View File
@@ -0,0 +1,301 @@
#define MUSICIAN_HEARCHECK_MINDELAY 4
#define MUSIC_MAXLINES 1000
#define MUSIC_MAXLINECHARS 300
/datum/song
/// Name of the song
var/name = "Untitled"
/// The atom we're attached to/playing from
var/atom/parent
/// Our song lines
var/list/lines
/// delay between notes in deciseconds
var/tempo = 5
/// Are we currently playing?
var/playing = FALSE
/// Are we currently editing?
var/editing = TRUE
/// Is the help screen open?
var/help = FALSE
/// Repeats left
var/repeat = 0
/// Maximum times we can repeat
var/max_repeats = 10
/// Our volume
var/volume = 75
/// Max volume
var/max_volume = 75
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
var/min_volume = 1
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
var/list/allowed_instrument_ids = list("r3grand")
//////////// Cached instrument variables /////////////
/// Instrument we are currently using
var/datum/instrument/using_instrument
/// Cached legacy ext for legacy instruments
var/cached_legacy_ext
/// Cached legacy dir for legacy instruments
var/cached_legacy_dir
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
var/list/cached_samples
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
var/legacy = FALSE
//////////////////////////////////////////////////////
/////////////////// Playing variables ////////////////
/**
* Only used in synthesized playback - The chords we compiled. Non assoc list of lists:
* list(list(key1, key2, key3..., tempo_divisor), list(key1, key2..., tempo_divisor), ...)
* tempo_divisor always exists
* if key1 (and so if there's no keys) doesn't exist it's a rest
* Compilation happens when we start playing and is cleared after we finish playing.
*/
var/list/compiled_chords
/// Channel as text = current volume
var/list/channels_playing = list()
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
var/list/channels_idle = list()
//////////////////////////////////////////////////////
/// Last world.time we checked for who can hear us
var/last_hearcheck = 0
/// The list of mobs that can hear us
var/list/hearing_mobs
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
var/debug_mode = FALSE
/// Last time we processed decay
var/last_process_decay
/// Max sound channels to occupy
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
/// Current channels, so we can save a length() call.
var/using_sound_channels = 0
/// Last channel to play. text.
var/last_channel_played
/// Should we not decay our last played note?
var/full_sustain_held_note = TRUE
/////////////////////// DO NOT TOUCH THESE ///////////////////
var/octave_min = INSTRUMENT_MIN_OCTAVE
var/octave_max = INSTRUMENT_MAX_OCTAVE
var/key_min = INSTRUMENT_MIN_KEY
var/key_max = INSTRUMENT_MAX_KEY
var/static/list/note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
var/static/list/accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
//////////////////////////////////////////////////////////////
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
/// Note numbers to shift.
var/note_shift = 0
var/note_shift_min = -100
var/note_shift_max = 100
var/can_noteshift = TRUE
/// The kind of sustain we're using
var/sustain_mode = SUSTAIN_LINEAR
/// When a note is considered dead if it is below this in volume
var/sustain_dropoff_volume = 0
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
var/sustain_linear_duration = 5
/// Exponential sustain dropoff rate per decisecond
var/sustain_exponential_dropoff = 1.4
////////// DO NOT DIRECTLY SET THESE!
/// Do not directly set, use update_sustain()
var/cached_linear_dropoff = 10
/// Do not directly set, use update_sustain()
var/cached_exponential_dropoff = 1.045
/////////////////////////////////////////////////////////////////////////
/datum/song/New(atom/parent, list/instrument_ids)
SSinstruments.on_song_new(src)
lines = list()
tempo = sanitize_tempo(tempo)
src.parent = parent
if(instrument_ids)
allowed_instrument_ids = islist(instrument_ids)? instrument_ids : list(instrument_ids)
if(length(allowed_instrument_ids))
set_instrument(allowed_instrument_ids[1])
hearing_mobs = list()
volume = clamp(volume, min_volume, max_volume)
update_sustain()
/datum/song/Destroy()
stop_playing()
SSinstruments.on_song_del(src)
lines = null
using_instrument = null
allowed_instrument_ids = null
parent = null
return ..()
/datum/song/proc/do_hearcheck()
last_hearcheck = world.time
var/list/old = hearing_mobs.Copy()
hearing_mobs.len = 0
var/turf/source = get_turf(parent)
for(var/mob/M in get_hearers_in_view(15, source))
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
continue
hearing_mobs[M] = get_dist(M, source)
var/list/exited = old - hearing_mobs
for(var/i in exited)
terminate_sound_mob(i)
/// I can either be a datum, id, or path (if the instrument has no id).
/datum/song/proc/set_instrument(datum/instrument/I)
if(using_instrument)
using_instrument.songs_using -= src
using_instrument = null
cached_samples = null
cached_legacy_ext = null
cached_legacy_dir = null
legacy = null
if(istext(I) || ispath(I))
I = SSinstruments.instrument_data[I]
if(istype(I))
using_instrument = I
I.songs_using += src
var/instrument_legacy = CHECK_BITFIELD(I.instrument_flags, INSTRUMENT_LEGACY)
if(instrument_legacy)
cached_legacy_ext = I.legacy_instrument_ext
cached_legacy_dir = I.legacy_instrument_path
legacy = TRUE
else
cached_samples = I.samples
legacy = FALSE
/// THIS IS A BLOCKING CALL.
/datum/song/proc/start_playing(mob/user)
if(playing)
return
if(!using_instrument?.ready())
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
return
playing = TRUE
updateDialog()
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
//wrap the rest of the stuff to ensure stop_playing() is called.
last_process_decay = world.time
START_PROCESSING(SSinstruments, src)
. = do_play_lines(user)
stop_playing()
/datum/song/proc/stop_playing()
if(!playing)
return
playing = FALSE
if(!debug_mode)
compiled_chords = null
STOP_PROCESSING(SSinstruments, src)
terminate_all_sounds(TRUE)
hearing_mobs.len = 0
updateDialog()
/// THIS IS A BLOCKING CALL.
/datum/song/proc/do_play_lines(user)
if(!playing)
return
do_hearcheck()
if(legacy)
do_play_lines_legacy(user)
else
do_play_lines_synthesized(user)
/datum/song/proc/should_stop_playing(mob/user)
return QDELETED(parent) || !using_instrument || !playing
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return CLAMP(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
/datum/song/proc/get_bpm()
return 600 / tempo
/datum/song/proc/set_bpm(bpm)
tempo = sanitize_tempo(600 / bpm)
/// Updates the window for our user. Override in subtypes.
/datum/song/proc/updateDialog(mob/user)
ui_interact(user)
/datum/song/process(wait)
if(!playing)
return PROCESS_KILL
var/delay = world.time - last_process_decay
process_decay(delay)
last_process_decay = world.time
/datum/song/proc/update_sustain()
// Exponential is easy
cached_exponential_dropoff = sustain_exponential_dropoff
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
var/target_duration = sustain_linear_duration
var/volume_diff = max(0, volume - sustain_dropoff_volume)
var/volume_decrease_per_decisecond = volume_diff / target_duration
cached_linear_dropoff = volume_decrease_per_decisecond
/datum/song/proc/set_volume(volume)
src.volume = CLAMP(volume, max(0, min_volume), min(100, max_volume))
update_sustain()
updateDialog()
/datum/song/proc/set_dropoff_volume(volume)
sustain_dropoff_volume = CLAMP(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
update_sustain()
updateDialog()
/datum/song/proc/set_exponential_drop_rate(drop)
sustain_exponential_dropoff = CLAMP(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
update_sustain()
updateDialog()
/datum/song/proc/set_linear_falloff_duration(duration)
sustain_linear_duration = CLAMP(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
update_sustain()
updateDialog()
/datum/song/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, volume))
set_volume(var_value)
if(NAMEOF(src, sustain_dropoff_volume))
set_dropoff_volume(var_value)
if(NAMEOF(src, sustain_exponential_dropoff))
set_exponential_drop_rate(var_value)
if(NAMEOF(src, sustain_linear_duration))
set_linear_falloff_duration(var_value)
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/item/instrument/I = parent
return I.should_stop_playing(user)
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/structure/musician/M = parent
return M.should_stop_playing(user)
+246
View File
@@ -0,0 +1,246 @@
/datum/song/proc/instrument_status_ui()
. = list()
. += "<div class='statusDisplay'>"
. += "<b><a href='?src=[REF(src)];switchinstrument=1'>Current instrument</a>:</b> "
if(!using_instrument)
. += "<span class='danger'>No instrument loaded!</span><br>"
else
. += "[using_instrument.name]<br>"
. += "Playback Settings:<br>"
if(can_noteshift)
. += "<a href='?src=[REF(src)];setnoteshift=1'>Note Shift/Note Transpose</a>: [note_shift] keys / [round(note_shift / 12, 0.01)] octaves<br>"
var/smt
var/modetext = ""
switch(sustain_mode)
if(SUSTAIN_LINEAR)
smt = "Linear"
modetext = "<a href='?src=[REF(src)];setlinearfalloff=1'>Linear Sustain Duration</a>: [sustain_linear_duration / 10] seconds<br>"
if(SUSTAIN_EXPONENTIAL)
smt = "Exponential"
modetext = "<a href='?src=[REF(src)];setexpfalloff=1'>Exponential Falloff Factor</a>: [sustain_exponential_dropoff]% per decisecond<br>"
. += "<a href='?src=[REF(src)];setsustainmode=1'>Sustain Mode</a>: [smt]<br>"
. += modetext
. += using_instrument?.ready()? "Status: <span class='good'>Ready</span><br>" : "Status: <span class='bad'>!Instrument Definition Error!</span><br>"
. += "Instrument Type: [legacy? "Legacy" : "Synthesized"]<br>"
. += "<a href='?src=[REF(src)];setvolume=1'>Volume</a>: [volume]<br>"
. += "<a href='?src=[REF(src)];setdropoffvolume=1'>Volume Dropoff Threshold</a>: [sustain_dropoff_volume]<br>"
. += "<a href='?src=[REF(src)];togglesustainhold=1'>Sustain indefinitely last held note</a>: [full_sustain_held_note? "Enabled" : "Disabled"].<br>"
. += "</div>"
/datum/song/ui_interact(mob/user)
var/list/dat = list()
dat += instrument_status_ui()
if(lines.len > 0)
dat += "<H3>Playback</H3>"
if(!playing)
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
dat += "Repeat Song: "
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
dat += " [repeat] times "
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
dat += "<BR>"
else
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
dat += "Repeats left: <B>[repeat]</B><BR>"
if(!editing)
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
else
dat += "<H3>Editing</H3>"
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
var/bpm = round(600 / tempo)
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
var/linecount = 0
for(var/line in lines)
linecount += 1
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
if(help)
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
dat += {"
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by tempo / x: <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
<br>
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
"}
else
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
var/datum/browser/popup = new(user, "instrument", parent?.name || "instrument", 700, 500)
popup.set_content(dat.Join(""))
popup.set_title_image(user.browse_rsc_icon(parent.icon, parent.icon_state))
popup.open()
/datum/song/proc/ParseSong(text)
set waitfor = FALSE
//split into lines
lines = splittext(text, "\n")
if(lines.len)
var/bpm_string = "BPM: "
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
tempo = sanitize_tempo(600 / round(divisor, 1))
lines.Cut(1, 2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(lines.len > MUSIC_MAXLINES)
to_chat(usr, "Too many lines!")
lines.Cut(MUSIC_MAXLINES + 1)
var/linenum = 1
for(var/l in lines)
if(length_char(l) > MUSIC_MAXLINECHARS)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
updateDialog(usr) // make sure updates when complete
/datum/song/Topic(href, href_list)
if(!usr.canUseTopic(parent, TRUE, FALSE, FALSE, FALSE))
usr << browse(null, "window=instrument")
usr.unset_machine()
return
parent.add_fingerprint(usr)
if(href_list["newsong"])
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
else if(href_list["import"])
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(parent, usr))
return
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
ParseSong(t)
else if(href_list["help"])
help = text2num(href_list["help"]) - 1
else if(href_list["edit"])
editing = text2num(href_list["edit"]) - 1
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat += round(text2num(href_list["repeat"]))
if(repeat < 0)
repeat = 0
if(repeat > max_repeats)
repeat = max_repeats
else if(href_list["tempo"])
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
else if(href_list["play"])
INVOKE_ASYNC(src, .proc/start_playing, usr)
else if(href_list["newline"])
var/newline = html_encode(input("Enter your line: ", parent.name) as text|null)
if(!newline || !in_range(parent, usr))
return
if(lines.len > MUSIC_MAXLINES)
return
if(length(newline) > MUSIC_MAXLINECHARS)
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
lines.Add(newline)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > lines.len || num < 1)
return
lines.Cut(num, num+1)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]),1)
var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS)
if(!content || !in_range(parent, usr))
return
if(num > lines.len || num < 1)
return
lines[num] = content
else if(href_list["stop"])
stop_playing()
else if(href_list["setlinearfalloff"])
var/amount = input(usr, "Set linear sustain duration in seconds", "Linear Sustain Duration") as null|num
if(!isnull(amount))
set_linear_falloff_duration(round(amount * 10, world.tick_lag))
else if(href_list["setexpfalloff"])
var/amount = input(usr, "Set exponential sustain factor", "Exponential sustain factor") as null|num
if(!isnull(amount))
set_exponential_drop_rate(round(amount, 0.00001))
else if(href_list["setvolume"])
var/amount = input(usr, "Set volume", "Volume") as null|num
if(!isnull(amount))
set_volume(round(amount, 1))
else if(href_list["setdropoffvolume"])
var/amount = input(usr, "Set dropoff threshold", "Dropoff Threshold Volume") as null|num
if(!isnull(amount))
set_dropoff_volume(round(amount, 0.01))
else if(href_list["switchinstrument"])
if(!length(allowed_instrument_ids))
return
else if(length(allowed_instrument_ids) == 1)
set_instrument(allowed_instrument_ids[1])
return
var/list/categories = list()
for(var/i in allowed_instrument_ids)
var/datum/instrument/I = SSinstruments.get_instrument(i)
if(I)
LAZYSET(categories[I.category || "ERROR CATEGORY"], I.name, I.id)
var/cat = input(usr, "Select Category", "Instrument Category") as null|anything in categories
if(!cat)
return
var/list/instruments = categories[cat]
var/choice = input(usr, "Select Instrument", "Instrument Selection") as null|anything in instruments
if(!choice)
return
choice = instruments[choice] //get id
if(choice)
set_instrument(choice)
else if(href_list["setnoteshift"])
var/amount = input(usr, "Set note shift", "Note Shift") as null|num
if(!isnull(amount))
note_shift = CLAMP(amount, note_shift_min, note_shift_max)
else if(href_list["setsustainmode"])
var/choice = input(usr, "Choose a sustain mode", "Sustain Mode") as null|anything in list("Linear", "Exponential")
switch(choice)
if("Linear")
sustain_mode = SUSTAIN_LINEAR
if("Exponential")
sustain_mode = SUSTAIN_EXPONENTIAL
else if(href_list["togglesustainhold"])
full_sustain_held_note = !full_sustain_held_note
updateDialog()
@@ -0,0 +1,82 @@
/// Playing legacy instruments - None of the "advanced" like sound reservations and decay are invoked.
/datum/song/proc/do_play_lines_legacy(mob/user)
while(repeat >= 0)
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = 3
cur_acc[i] = "n"
for(var/line in lines)
for(var/beat in splittext(lowertext(line), ","))
if(should_stop_playing(user))
return
var/list/notes = splittext(beat, "/")
if(length(notes)) //because some jack-butts are going to do ,,,, to symbolize 3 rests instead of something reasonable like ,/1.
for(var/note in splittext(notes[1], "-"))
if(length(note) == 0)
continue
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to length(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = text2num(ni)
playnote_legacy(cur_note, cur_acc[cur_note], cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(sanitize_tempo(tempo / text2num(notes[2])))
else
sleep(tempo)
if(should_stop_playing(user))
return
repeat--
updateDialog()
repeat = 0
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
// oct is 1-8 (or 9 for C)
/datum/song/proc/playnote_legacy(note, acc as text, oct)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/soundfile = "sound/instruments/[cached_legacy_dir]/[ascii2text(note+64)][acc][oct].[cached_legacy_ext]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))
return
// and play
var/turf/source = get_turf(parent)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
do_hearcheck()
var/sound/music_played = sound(soundfile)
for(var/i in hearing_mobs)
var/mob/M = i
M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played)
// Could do environment and echo later but not for now
@@ -0,0 +1,135 @@
/datum/song/proc/do_play_lines_synthesized(mob/user)
compile_lines()
while(repeat >= 0)
if(should_stop_playing(user))
return
var/warned = FALSE
for(var/_chord in compiled_chords)
if(should_stop_playing(user))
return
var/list/chord = _chord
var/tempodiv = chord[chord.len]
for(var/i in 1 to chord.len - 1)
var/key = chord[i]
if(!playkey_synth(key))
if(!warned)
warned = TRUE
to_chat(user, "<span class='boldwarning'>Your instrument has ran out of channels. You might be playing your song too fast or be setting sustain to too high of a value. This warning will be suppressed for the rest of this cycle.</span>")
sleep(sanitize_tempo(tempo / (tempodiv || 1)))
repeat--
updateDialog()
repeat = 0
/// C-Db2-A-A4/2,A-B#4-C/3,/4,A,A-B-C as an example
/datum/song/proc/compile_lines()
if(!length(src.lines))
return
var/list/lines = src.lines //cache for hyepr speed!
compiled_chords = list()
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
for(var/line in lines)
var/list/chords = splittext(lowertext(line), ",")
for(var/chord in chords)
var/list/compiled_chord = list()
var/tempodiv = 1
var/list/notes_tempodiv = splittext(chord, "/")
var/len = length(notes_tempodiv)
if(len >= 2)
tempodiv = text2num(notes_tempodiv[2])
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
var/list/notes = splittext(notes_tempodiv[1], "-")
for(var/note in notes)
if(length(note) == 0)
continue
// 1-7, A-G
var/key = text2ascii(note) - 96
if((key < 1) || (key > 7))
continue
for(var/i in 2 to length(note))
var/oct_acc = copytext(note, i, i + 1)
var/num = text2num(oct_acc)
if(!num) //it's an accidental
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
else //octave
octaves[key] = CLAMP(num, octave_min, octave_max)
compiled_chord += CLAMP((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
compiled_chord += tempodiv //this goes last
if(length(compiled_chord))
compiled_chords[++compiled_chords.len] = compiled_chord
CHECK_TICK
return compiled_chords
/datum/song/proc/playkey_synth(key)
if(can_noteshift)
key = clamp(key + note_shift, key_min, key_max)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
do_hearcheck()
var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc!
//Should probably add channel limiters here at some point but I don't care right now.
var/channel = pop_channel()
if(isnull(channel))
return FALSE
. = TRUE
var/sound/copy = sound(K.sample)
var/volume = src.volume * using_instrument.volume_multiplier
copy.frequency = K.frequency
copy.volume = volume
var/channel_text = num2text(channel)
channels_playing[channel_text] = volume
last_channel_played = channel_text
for(var/i in hearing_mobs)
var/mob/M = i
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
// Could do environment and echo later but not for now
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
for(var/i in hearing_mobs)
terminate_sound_mob(i)
if(clear_channels)
channels_playing.len = 0
channels_idle.len = 0
SSinstruments.current_instrument_channels -= using_sound_channels
using_sound_channels = 0
SSsounds.free_datum_channels(src)
/datum/song/proc/terminate_sound_mob(mob/M)
for(var/channel in channels_playing)
M.stop_sound_channel(text2num(channel))
/datum/song/proc/pop_channel()
if(length(channels_idle)) //just pop one off of here if we have one available
. = text2num(channels_idle[1])
channels_idle.Cut(1,2)
return
if(using_sound_channels >= max_sound_channels)
return
. = SSinstruments.reserve_instrument_channel(src)
if(!isnull(.))
using_sound_channels++
/datum/song/proc/process_decay(wait_ds)
var/linear_dropoff = cached_linear_dropoff * wait_ds
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
for(var/channel in channels_playing)
if(full_sustain_held_note && (channel == last_channel_played))
continue
var/current_volume = channels_playing[channel]
switch(sustain_mode)
if(SUSTAIN_LINEAR)
current_volume -= linear_dropoff
if(SUSTAIN_EXPONENTIAL)
current_volume /= exponential_dropoff
channels_playing[channel] = current_volume
var/dead = current_volume <= sustain_dropoff_volume
var/channelnumber = text2num(channel)
if(dead)
channels_playing -= channel
channels_idle += channel
for(var/i in hearing_mobs)
var/mob/M = i
M.stop_sound_channel(channelnumber)
else
for(var/i in hearing_mobs)
var/mob/M = i
M.set_sound_channel_volume(channelnumber, current_volume)
@@ -283,9 +283,7 @@
T.visible_message("<span class='warning'>A port on [src] opens to reveal [cable], which promptly falls to the floor.</span>", "<span class='italics'>You hear the soft click of something light and hard falling to the ground.</span>")
if("loudness")
if(subscreen == 1) // Open Instrument
internal_instrument.interact(src)
if(subscreen == 2) // Change Instrument type
internal_instrument.selectInstrument()
internal_instrument.ui_interact(src)
//updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window
paiInterface() // So we'll just call the update directly rather than doing some default checks