Ports a rewritten version of BAYSTRUMENTS (#11680)

* bay instruments

* k

* AAA

* remove that

* changes

* Update _instrument_key.dm

* safety nets

* @ghommie fixed

* volume

* Update item.dm

* Update item.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
kevinz000
2020-04-07 06:21:50 -07:00
committed by GitHub
parent dad6ddb042
commit 8b2132317b
137 changed files with 1572 additions and 534 deletions

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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
force = 10
max_integrity = 100
resistance_flags = FLAMMABLE
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
var/datum/song/handheld/song
var/list/allowed_instrument_ids
var/tune_time_left = 0
/obj/item/instrument/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids)
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
/obj/item/instrument/Destroy()
QDEL_NULL(song)
if(tune_time_left)
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/instrument/proc/should_stop_playing(mob/user)
return !user.CanReach(src) || !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE)
/obj/item/instrument/process(wait)
if(is_tuned())
if (song.playing)
for (var/mob/living/M in song.hearing_mobs)
M.dizziness = max(0,M.dizziness-2)
M.jitteriness = max(0,M.jitteriness-2)
M.confused = max(M.confused-1)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
tune_time_left -= wait
else
tune_time_left = 0
if (song.playing)
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
STOP_PROCESSING(SSprocessing, src)
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return TRUE
interact(user)
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!is_tuned())
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time_left = 600 SECONDS
START_PROCESSING(SSprocessing, src)
else
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
else
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
/obj/item/instrument/proc/is_tuned()
return tune_time_left > 0
/obj/item/instrument/interact(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/living/user)
if(!isliving(user) || user.stat || user.restrained())
return
user.set_machine(src)
song.ui_interact(user)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
hitsound = "swing_hit"
allowed_instrument_ids = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
item_state = "synth"
allowed_instrument_ids = "piano"
/obj/item/instrument/piano_synth/Initialize()
. = ..()
song.allowed_instrument_ids = get_allowed_instrument_ids()
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = "guitar"
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
item_state = "glockenspiel"
allowed_instrument_ids = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
item_state = "accordion"
allowed_instrument_ids = "accordion"
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
item_state = "trombone"
allowed_instrument_ids = "trombone"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
desc = "Things are about to get spooky!"
icon_state = "trumpet"
item_state = "trombone"
force = 0
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
/obj/item/instrument/trumpet/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
item_state = "saxophone"
allowed_instrument_ids = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
item_state = "saxophone"
force = 0
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
/obj/item/instrument/saxophone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound(loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
item_state = "trombone"
allowed_instrument_ids = "trombone"
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
icon_state = "trombone"
item_state = "trombone"
force = 0
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
/obj/item/instrument/trombone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
force = 5
icon_state = "recorder"
item_state = "recorder"
allowed_instrument_ids = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
item_state = "harmonica"
allowed_instrument_ids = "harmonica"
slot_flags = ITEM_SLOT_MASK
force = 5
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
if(song.playing && ismob(loc))
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
song.playing = FALSE
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
item_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
attack_verb = list("beautifully honks")
allowed_instrument_ids = "bikehorn"
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
item_state = "banjo"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/musicaltuner
name = "musical tuner"
desc = "A device for tuning musical instruments both manual and electronic alike."
icon = 'icons/obj/device.dmi'
icon_state = "musicaltuner"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
/obj/item/choice_beacon/music
name = "instrument delivery beacon"
desc = "Summon your tool of art."
icon_state = "gangtool-red"
/obj/item/choice_beacon/music/generate_display_names()
var/static/list/instruments
if(!instruments)
instruments = list()
var/list/templist = list(/obj/item/instrument/violin,
/obj/item/instrument/piano_synth,
/obj/item/instrument/guitar,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/trumpet,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica
)
for(var/V in templist)
var/atom/A = V
instruments[initial(A.name)] = A
return instruments

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/obj/structure/musician
name = "Not A Piano"
desc = "Something broke, contact coderbus."
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
var/can_play_unanchored = FALSE
var/list/allowed_instrument_ids
var/datum/song/song
/obj/structure/musician/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids)
allowed_instrument_ids = null
/obj/structure/musician/Destroy()
QDEL_NULL(song)
return ..()
/obj/structure/musician/proc/should_stop_playing(mob/user)
if(!(anchored || can_play_unanchored))
return TRUE
if(!user)
return FALSE
return !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE) //can play with TK and while resting because fun.
/obj/structure/musician/ui_interact(mob/user)
. = ..()
song.ui_interact(user)
/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I, 40)
return TRUE
/obj/structure/musician/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = TRUE
density = TRUE
/obj/structure/musician/piano/unanchored
anchored = FALSE
/obj/structure/musician/piano/Initialize(mapload)
. = ..()
if(prob(50) && icon_state == initial(icon_state))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"