Ports a rewritten version of BAYSTRUMENTS (#11680)
* bay instruments * k * AAA * remove that * changes * Update _instrument_key.dm * safety nets * @ghommie fixed * volume * Update item.dm * Update item.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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298
code/modules/instruments/instruments/item.dm
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298
code/modules/instruments/instruments/item.dm
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//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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var/datum/song/handheld/song
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var/list/allowed_instrument_ids
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var/tune_time_left = 0
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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if(tune_time_left)
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(mob/user)
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return !user.CanReach(src) || !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE)
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/obj/item/instrument/process(wait)
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if(is_tuned())
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if (song.playing)
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for (var/mob/living/M in song.hearing_mobs)
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M.dizziness = max(0,M.dizziness-2)
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M.jitteriness = max(0,M.jitteriness-2)
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M.confused = max(M.confused-1)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
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tune_time_left -= wait
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else
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tune_time_left = 0
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if (song.playing)
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loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/instrument/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/instrument/attack_self(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return TRUE
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interact(user)
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/obj/item/instrument/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/musicaltuner))
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var/mob/living/carbon/human/H = user
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if (HAS_TRAIT(H, TRAIT_MUSICIAN))
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if (!is_tuned())
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H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
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tune_time_left = 600 SECONDS
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START_PROCESSING(SSprocessing, src)
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else
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to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
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else
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to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
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/obj/item/instrument/proc/is_tuned()
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return tune_time_left > 0
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/obj/item/instrument/interact(mob/user)
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ui_interact(user)
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/obj/item/instrument/ui_interact(mob/living/user)
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if(!isliving(user) || user.stat || user.restrained())
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return
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user.set_machine(src)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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item_state = "violin"
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hitsound = "swing_hit"
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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item_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/piano_synth
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name = "synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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icon_state = "synth"
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item_state = "synth"
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allowed_instrument_ids = "piano"
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/obj/item/instrument/piano_synth/Initialize()
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. = ..()
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song.allowed_instrument_ids = get_allowed_instrument_ids()
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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item_state = "guitar"
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attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "guitar"
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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item_state = "eguitar"
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force = 12
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attack_verb = list("played metal on", "shredded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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item_state = "glockenspiel"
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allowed_instrument_ids = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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item_state = "accordion"
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allowed_instrument_ids = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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item_state = "trombone"
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allowed_instrument_ids = "trombone"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "trumpet"
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item_state = "trombone"
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force = 0
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attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
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/obj/item/instrument/trumpet/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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item_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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item_state = "saxophone"
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force = 0
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attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
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/obj/item/instrument/saxophone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound(loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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item_state = "trombone"
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allowed_instrument_ids = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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item_state = "trombone"
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force = 0
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attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
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/obj/item/instrument/trombone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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item_state = "recorder"
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allowed_instrument_ids = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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item_state = "harmonica"
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allowed_instrument_ids = "harmonica"
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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if(song.playing && ismob(loc))
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to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
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song.playing = FALSE
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/obj/item/instrument/harmonica/equipped(mob/M, slot)
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. = ..()
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RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
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/obj/item/instrument/harmonica/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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item_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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attack_verb = list("beautifully honks")
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allowed_instrument_ids = "bikehorn"
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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item_state = "banjo"
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attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/musicaltuner
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name = "musical tuner"
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desc = "A device for tuning musical instruments both manual and electronic alike."
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icon = 'icons/obj/device.dmi'
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icon_state = "musicaltuner"
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica
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)
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for(var/V in templist)
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var/atom/A = V
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instruments[initial(A.name)] = A
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return instruments
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52
code/modules/instruments/instruments/stationary.dm
Normal file
52
code/modules/instruments/instruments/stationary.dm
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@@ -0,0 +1,52 @@
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/obj/structure/musician
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name = "Not A Piano"
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desc = "Something broke, contact coderbus."
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
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var/can_play_unanchored = FALSE
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var/list/allowed_instrument_ids
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var/datum/song/song
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/obj/structure/musician/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids)
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allowed_instrument_ids = null
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/obj/structure/musician/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/structure/musician/proc/should_stop_playing(mob/user)
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if(!(anchored || can_play_unanchored))
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return TRUE
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if(!user)
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return FALSE
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return !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE) //can play with TK and while resting because fun.
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/obj/structure/musician/ui_interact(mob/user)
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. = ..()
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song.ui_interact(user)
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/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
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default_unfasten_wrench(user, I, 40)
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return TRUE
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/obj/structure/musician/piano
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name = "space minimoog"
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icon = 'icons/obj/musician.dmi'
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icon_state = "minimoog"
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anchored = TRUE
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density = TRUE
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/obj/structure/musician/piano/unanchored
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anchored = FALSE
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/obj/structure/musician/piano/Initialize(mapload)
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. = ..()
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if(prob(50) && icon_state == initial(icon_state))
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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else
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon_state = "piano"
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Reference in New Issue
Block a user