MF Line endings
This commit is contained in:
@@ -1,226 +1,226 @@
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GLOBAL_LIST_EMPTY(GPS_list)
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/obj/item/gps
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name = "global positioning system"
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desc = "Helping lost spacemen find their way through the planets since 2016."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "gps-c"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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obj_flags = UNIQUE_RENAME
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var/gpstag = "COM0"
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var/emped = FALSE
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var/tracking = TRUE
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var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
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var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
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/obj/item/gps/examine(mob/user)
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. = ..()
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var/turf/curr = get_turf(src)
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. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
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/obj/item/gps/Initialize()
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. = ..()
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GLOB.GPS_list += src
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name = "global positioning system ([gpstag])"
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add_overlay("working")
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/obj/item/gps/Destroy()
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GLOB.GPS_list -= src
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return ..()
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/obj/item/gps/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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emped = TRUE
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cut_overlay("working")
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add_overlay("emp")
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addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
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SStgui.close_uis(src) //Close the UI control if it is open.
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/obj/item/gps/proc/reboot()
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emped = FALSE
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cut_overlay("emp")
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add_overlay("working")
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/obj/item/gps/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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toggletracking(user)
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return TRUE
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/obj/item/gps/proc/toggletracking(mob/user)
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if(!user.canUseTopic(src, BE_CLOSE))
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return //user not valid to use gps
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if(emped)
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to_chat(user, "It's busted!")
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return
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if(tracking)
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cut_overlay("working")
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to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
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tracking = FALSE
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else
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add_overlay("working")
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to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
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tracking = TRUE
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/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
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if(emped)
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to_chat(user, "[src] fizzles weakly.")
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return
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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ui.set_autoupdate(state = updating)
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/obj/item/gps/ui_data(mob/user)
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var/list/data = list()
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data["power"] = tracking
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data["tag"] = gpstag
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data["updating"] = updating
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data["globalmode"] = global_mode
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if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
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return data
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var/turf/curr = get_turf(src)
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data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
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var/list/signals = list()
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data["signals"] = list()
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for(var/gps in GLOB.GPS_list)
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var/obj/item/gps/G = gps
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if(G.emped || !G.tracking || G == src)
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continue
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var/turf/pos = get_turf(G)
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if(!global_mode && pos.z != curr.z)
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
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signal["coords"] = "[pos.x], [pos.y], [pos.z]"
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if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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return data
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/obj/item/gps/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("rename")
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var/a = input("Please enter desired tag.", name, gpstag) as text
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a = copytext(sanitize(a), 1, 20)
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gpstag = a
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. = TRUE
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name = "global positioning system ([gpstag])"
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if("power")
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toggletracking(usr)
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. = TRUE
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if("updating")
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updating = !updating
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. = TRUE
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if("globalmode")
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global_mode = !global_mode
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. = TRUE
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/obj/item/gps/science
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icon_state = "gps-s"
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gpstag = "SCI0"
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/obj/item/gps/engineering
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icon_state = "gps-e"
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gpstag = "ENG0"
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/obj/item/gps/mining
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icon_state = "gps-m"
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gpstag = "MINE0"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/cyborg
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icon_state = "gps-b"
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gpstag = "BORG0"
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desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
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/obj/item/gps/cyborg/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/gps/internal
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icon_state = null
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item_flags = ABSTRACT
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gpstag = "Eerie Signal"
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desc = "Report to a coder immediately."
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invisibility = INVISIBILITY_MAXIMUM
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var/obj/item/implant/gps/implant
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/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
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. = ..()
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implant = _implant
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/obj/item/gps/internal/Destroy()
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if(implant?.imp_in)
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qdel(implant)
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else
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return ..()
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/obj/item/gps/internal/mining
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icon_state = "gps-m"
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gpstag = "MINER"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/internal/base
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gpstag = "NT_AUX"
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desc = "A homing signal from Nanotrasen's mining base."
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/obj/item/gps/visible_debug
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name = "visible GPS"
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gpstag = "ADMIN"
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desc = "This admin-spawn GPS unit leaves the coordinates visible \
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on any turf that it passes over, for debugging. Especially useful \
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for marking the area around the transition edges."
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var/list/turf/tagged
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/obj/item/gps/visible_debug/Initialize()
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. = ..()
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tagged = list()
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START_PROCESSING(SSfastprocess, src)
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/obj/item/gps/visible_debug/process()
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var/turf/T = get_turf(src)
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if(T)
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// I assume it's faster to color,tag and OR the turf in, rather
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// then checking if its there
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T.color = RANDOM_COLOUR
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T.maptext = "[T.x],[T.y],[T.z]"
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tagged |= T
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/obj/item/gps/visible_debug/proc/clear()
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while(tagged.len)
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var/turf/T = pop(tagged)
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T.color = initial(T.color)
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T.maptext = initial(T.maptext)
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/obj/item/gps/visible_debug/Destroy()
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if(tagged)
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clear()
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tagged = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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GLOBAL_LIST_EMPTY(GPS_list)
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/obj/item/gps
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name = "global positioning system"
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desc = "Helping lost spacemen find their way through the planets since 2016."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "gps-c"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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obj_flags = UNIQUE_RENAME
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var/gpstag = "COM0"
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var/emped = FALSE
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var/tracking = TRUE
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var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
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var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
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/obj/item/gps/examine(mob/user)
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. = ..()
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var/turf/curr = get_turf(src)
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. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
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/obj/item/gps/Initialize()
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. = ..()
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GLOB.GPS_list += src
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name = "global positioning system ([gpstag])"
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add_overlay("working")
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/obj/item/gps/Destroy()
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GLOB.GPS_list -= src
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return ..()
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/obj/item/gps/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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emped = TRUE
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cut_overlay("working")
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add_overlay("emp")
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addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
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SStgui.close_uis(src) //Close the UI control if it is open.
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/obj/item/gps/proc/reboot()
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emped = FALSE
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cut_overlay("emp")
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add_overlay("working")
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/obj/item/gps/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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toggletracking(user)
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return TRUE
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/obj/item/gps/proc/toggletracking(mob/user)
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if(!user.canUseTopic(src, BE_CLOSE))
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return //user not valid to use gps
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if(emped)
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to_chat(user, "It's busted!")
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return
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if(tracking)
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cut_overlay("working")
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to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
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tracking = FALSE
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else
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add_overlay("working")
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to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
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tracking = TRUE
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/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
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if(emped)
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to_chat(user, "[src] fizzles weakly.")
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return
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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ui.set_autoupdate(state = updating)
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/obj/item/gps/ui_data(mob/user)
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var/list/data = list()
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data["power"] = tracking
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data["tag"] = gpstag
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data["updating"] = updating
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data["globalmode"] = global_mode
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if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
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return data
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var/turf/curr = get_turf(src)
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data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
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var/list/signals = list()
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data["signals"] = list()
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for(var/gps in GLOB.GPS_list)
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var/obj/item/gps/G = gps
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if(G.emped || !G.tracking || G == src)
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continue
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var/turf/pos = get_turf(G)
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if(!global_mode && pos.z != curr.z)
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
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signal["coords"] = "[pos.x], [pos.y], [pos.z]"
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if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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return data
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/obj/item/gps/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("rename")
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var/a = input("Please enter desired tag.", name, gpstag) as text
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a = copytext(sanitize(a), 1, 20)
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gpstag = a
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. = TRUE
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name = "global positioning system ([gpstag])"
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if("power")
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toggletracking(usr)
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. = TRUE
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if("updating")
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updating = !updating
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. = TRUE
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if("globalmode")
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global_mode = !global_mode
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. = TRUE
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/obj/item/gps/science
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icon_state = "gps-s"
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gpstag = "SCI0"
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/obj/item/gps/engineering
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icon_state = "gps-e"
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gpstag = "ENG0"
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/obj/item/gps/mining
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icon_state = "gps-m"
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gpstag = "MINE0"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/cyborg
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icon_state = "gps-b"
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gpstag = "BORG0"
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desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
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/obj/item/gps/cyborg/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/gps/internal
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icon_state = null
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item_flags = ABSTRACT
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gpstag = "Eerie Signal"
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desc = "Report to a coder immediately."
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invisibility = INVISIBILITY_MAXIMUM
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var/obj/item/implant/gps/implant
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/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
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. = ..()
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implant = _implant
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/obj/item/gps/internal/Destroy()
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if(implant?.imp_in)
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qdel(implant)
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else
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return ..()
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/obj/item/gps/internal/mining
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icon_state = "gps-m"
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gpstag = "MINER"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
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/obj/item/gps/internal/base
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gpstag = "NT_AUX"
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desc = "A homing signal from Nanotrasen's mining base."
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/obj/item/gps/visible_debug
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name = "visible GPS"
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||||
gpstag = "ADMIN"
|
||||
desc = "This admin-spawn GPS unit leaves the coordinates visible \
|
||||
on any turf that it passes over, for debugging. Especially useful \
|
||||
for marking the area around the transition edges."
|
||||
var/list/turf/tagged
|
||||
|
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/obj/item/gps/visible_debug/Initialize()
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. = ..()
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tagged = list()
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||||
START_PROCESSING(SSfastprocess, src)
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||||
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/obj/item/gps/visible_debug/process()
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||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// I assume it's faster to color,tag and OR the turf in, rather
|
||||
// then checking if its there
|
||||
T.color = RANDOM_COLOUR
|
||||
T.maptext = "[T.x],[T.y],[T.z]"
|
||||
tagged |= T
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||||
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||||
/obj/item/gps/visible_debug/proc/clear()
|
||||
while(tagged.len)
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||||
var/turf/T = pop(tagged)
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||||
T.color = initial(T.color)
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||||
T.maptext = initial(T.maptext)
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||||
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||||
/obj/item/gps/visible_debug/Destroy()
|
||||
if(tagged)
|
||||
clear()
|
||||
tagged = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
|
||||
@@ -1,436 +1,436 @@
|
||||
/obj/item/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
flags_1 = CONDUCT_1 | HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
|
||||
var/listening = TRUE // Whether the radio is currently receiving.
|
||||
var/prison_radio = FALSE // If true, the transmit wire starts cut.
|
||||
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
|
||||
var/freerange = FALSE // If true, the radio has access to the full spectrum.
|
||||
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
|
||||
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/encryptionkey/keyslot
|
||||
var/translate_binary = FALSE // If true, can hear the special binary channel.
|
||||
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
|
||||
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
|
||||
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
|
||||
var/list/secure_radio_connections
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
|
||||
/obj/item/radio/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/radio/proc/set_frequency(new_frequency)
|
||||
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
|
||||
remove_radio(src, frequency)
|
||||
frequency = add_radio(src, new_frequency)
|
||||
|
||||
/obj/item/radio/proc/recalculateChannels()
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
syndie = FALSE
|
||||
independent = FALSE
|
||||
|
||||
if(keyslot)
|
||||
for(var/ch_name in keyslot.channels)
|
||||
if(!(ch_name in channels))
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
|
||||
if(keyslot.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot.syndie)
|
||||
syndie = TRUE
|
||||
if(keyslot.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
syndie = 1
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/Destroy()
|
||||
remove_radio_all(src) //Just to be sure
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(keyslot)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/Initialize()
|
||||
wires = new /datum/wires/radio(src)
|
||||
if(prison_radio)
|
||||
wires.cut(WIRE_TX) // OH GOD WHY
|
||||
secure_radio_connections = new
|
||||
. = ..()
|
||||
frequency = sanitize_frequency(frequency, freerange)
|
||||
set_frequency(frequency)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
/obj/item/radio/interact(mob/user)
|
||||
if(unscrewed && !isAI(user))
|
||||
wires.interact(user)
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/ui_width = 360
|
||||
var/ui_height = 106
|
||||
if(subspace_transmission)
|
||||
if(channels.len > 0)
|
||||
ui_height += 6 + channels.len * 21
|
||||
else
|
||||
ui_height += 24
|
||||
ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["broadcasting"] = broadcasting
|
||||
data["listening"] = listening
|
||||
data["frequency"] = frequency
|
||||
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
|
||||
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
|
||||
data["freqlock"] = freqlock
|
||||
data["channels"] = list()
|
||||
for(var/channel in channels)
|
||||
data["channels"][channel] = channels[channel] & FREQ_LISTENING
|
||||
data["command"] = command
|
||||
data["useCommand"] = use_command
|
||||
data["subspace"] = subspace_transmission
|
||||
data["subspaceSwitchable"] = subspace_switchable
|
||||
data["headset"] = istype(src, /obj/item/radio/headset)
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("frequency")
|
||||
if(freqlock)
|
||||
return
|
||||
var/tune = params["tune"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(tune == "input")
|
||||
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
|
||||
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
|
||||
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
|
||||
if(!isnull(tune) && !..())
|
||||
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
|
||||
// allow typing 144.7 to get 1447
|
||||
tune *= 10
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
tune = frequency + adjust * 10
|
||||
. = TRUE
|
||||
else if(text2num(tune) != null)
|
||||
tune = tune * 10
|
||||
. = TRUE
|
||||
if(.)
|
||||
set_frequency(sanitize_frequency(tune, freerange))
|
||||
if("listen")
|
||||
listening = !listening
|
||||
. = TRUE
|
||||
if("broadcast")
|
||||
broadcasting = !broadcasting
|
||||
. = TRUE
|
||||
if("channel")
|
||||
var/channel = params["channel"]
|
||||
if(!(channel in channels))
|
||||
return
|
||||
if(channels[channel] & FREQ_LISTENING)
|
||||
channels[channel] &= ~FREQ_LISTENING
|
||||
else
|
||||
channels[channel] |= FREQ_LISTENING
|
||||
. = TRUE
|
||||
if("command")
|
||||
use_command = !use_command
|
||||
. = TRUE
|
||||
if("subspace")
|
||||
if(subspace_switchable)
|
||||
subspace_transmission = !subspace_transmission
|
||||
if(!subspace_transmission)
|
||||
channels = list()
|
||||
else
|
||||
recalculateChannels()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!spans)
|
||||
spans = list(M.speech_span)
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!on)
|
||||
return // the device has to be on
|
||||
if(!M || !message)
|
||||
return
|
||||
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
|
||||
return
|
||||
if(!M.IsVocal())
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= commandspan
|
||||
|
||||
/*
|
||||
Roughly speaking, radios attempt to make a subspace transmission (which
|
||||
is received, processed, and rebroadcast by the telecomms satellite) and
|
||||
if that fails, they send a mundane radio transmission.
|
||||
|
||||
Headsets cannot send/receive mundane transmissions, only subspace.
|
||||
Syndicate radios can hear transmissions on all well-known frequencies.
|
||||
CentCom radios can hear the CentCom frequency no matter what.
|
||||
*/
|
||||
|
||||
// From the channel, determine the frequency and get a reference to it.
|
||||
var/freq
|
||||
if(channel && channels && channels.len > 0)
|
||||
if(channel == MODE_DEPARTMENT)
|
||||
channel = channels[1]
|
||||
freq = secure_radio_connections[channel]
|
||||
if (!channels[channel]) // if the channel is turned off, don't broadcast
|
||||
return
|
||||
else
|
||||
freq = frequency
|
||||
channel = null
|
||||
|
||||
// Nearby active jammers severely gibberish the message
|
||||
var/turf/position = get_turf(src)
|
||||
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
|
||||
var/turf/jammer_turf = get_turf(jammer)
|
||||
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
|
||||
message = Gibberish(message,100)
|
||||
break
|
||||
|
||||
// Determine the identity information which will be attached to the signal.
|
||||
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
|
||||
|
||||
// Construct the signal
|
||||
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
|
||||
|
||||
// Independent radios, on the CentCom frequency, reach all independent radios
|
||||
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_SUPERSPACE
|
||||
signal.levels = list(0) // reaches all Z-levels
|
||||
signal.broadcast()
|
||||
return
|
||||
|
||||
// All radios make an attempt to use the subspace system first
|
||||
signal.send_to_receivers()
|
||||
|
||||
// If the radio is subspace-only, that's all it can do
|
||||
if (subspace_transmission)
|
||||
return
|
||||
|
||||
// Non-subspace radios will check in a couple of seconds, and if the signal
|
||||
// was never received, send a mundane broadcast (no headsets).
|
||||
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
|
||||
|
||||
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
|
||||
var/turf/T = get_turf(src)
|
||||
if (signal.data["done"] && (T.z in signal.levels))
|
||||
return
|
||||
|
||||
// Okay, the signal was never processed, send a mundane broadcast.
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
|
||||
// radios don't pick up whispers very well
|
||||
raw_message = stars(raw_message)
|
||||
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
|
||||
// try to avoid being heard double
|
||||
if (loc == speaker && ismob(speaker))
|
||||
var/mob/M = speaker
|
||||
var/idx = M.get_held_index_of_item(src)
|
||||
// left hands are odd slots
|
||||
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
|
||||
return
|
||||
|
||||
talk_into(speaker, raw_message, , spans, language=message_language)
|
||||
|
||||
// Checks if this radio can receive on the given frequency.
|
||||
/obj/item/radio/proc/can_receive(freq, level)
|
||||
// deny checks
|
||||
if (!on || !listening || wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if (freq == FREQ_SYNDICATE && !syndie)
|
||||
return FALSE
|
||||
if (freq == FREQ_CENTCOM)
|
||||
return independent // hard-ignores the z-level check
|
||||
if (!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return FALSE
|
||||
|
||||
// allow checks: are we listening on that frequency?
|
||||
if (freq == frequency)
|
||||
return TRUE
|
||||
for(var/ch_name in channels)
|
||||
if(channels[ch_name] & FREQ_LISTENING)
|
||||
//the GLOB.radiochannels list is located in communications.dm
|
||||
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/radio/examine(mob/user)
|
||||
. = ..()
|
||||
if (unscrewed)
|
||||
. += "<span class='notice'>It can be attached and modified.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It cannot be modified or attached.</span>"
|
||||
|
||||
/obj/item/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
unscrewed = !unscrewed
|
||||
if(unscrewed)
|
||||
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped++ //There's been an EMP; better count it
|
||||
var/curremp = emped //Remember which EMP this was
|
||||
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
|
||||
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
|
||||
broadcasting = FALSE
|
||||
listening = FALSE
|
||||
for (var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
on = FALSE
|
||||
spawn(200)
|
||||
if(emped == curremp) //Don't fix it if it's been EMP'd again
|
||||
emped = 0
|
||||
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
|
||||
on = TRUE
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
//Giving borgs their own radio to have some more room to work with -Sieve
|
||||
|
||||
/obj/item/radio/borg
|
||||
name = "cyborg radio"
|
||||
subspace_switchable = TRUE
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/borg/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/borg/syndicate
|
||||
syndie = 1
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
|
||||
/obj/item/radio/borg/syndicate/Initialize()
|
||||
. = ..()
|
||||
set_frequency(FREQ_SYNDICATE)
|
||||
|
||||
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey/))
|
||||
if(keyslot)
|
||||
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
/obj/item/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
flags_1 = CONDUCT_1 | HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
|
||||
var/listening = TRUE // Whether the radio is currently receiving.
|
||||
var/prison_radio = FALSE // If true, the transmit wire starts cut.
|
||||
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
|
||||
var/freerange = FALSE // If true, the radio has access to the full spectrum.
|
||||
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
|
||||
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/encryptionkey/keyslot
|
||||
var/translate_binary = FALSE // If true, can hear the special binary channel.
|
||||
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
|
||||
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
|
||||
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
|
||||
var/list/secure_radio_connections
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
|
||||
/obj/item/radio/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/radio/proc/set_frequency(new_frequency)
|
||||
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
|
||||
remove_radio(src, frequency)
|
||||
frequency = add_radio(src, new_frequency)
|
||||
|
||||
/obj/item/radio/proc/recalculateChannels()
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
syndie = FALSE
|
||||
independent = FALSE
|
||||
|
||||
if(keyslot)
|
||||
for(var/ch_name in keyslot.channels)
|
||||
if(!(ch_name in channels))
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
|
||||
if(keyslot.translate_binary)
|
||||
translate_binary = TRUE
|
||||
if(keyslot.syndie)
|
||||
syndie = TRUE
|
||||
if(keyslot.independent)
|
||||
independent = TRUE
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot)
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
syndie = 1
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/Destroy()
|
||||
remove_radio_all(src) //Just to be sure
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(keyslot)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/Initialize()
|
||||
wires = new /datum/wires/radio(src)
|
||||
if(prison_radio)
|
||||
wires.cut(WIRE_TX) // OH GOD WHY
|
||||
secure_radio_connections = new
|
||||
. = ..()
|
||||
frequency = sanitize_frequency(frequency, freerange)
|
||||
set_frequency(frequency)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
/obj/item/radio/interact(mob/user)
|
||||
if(unscrewed && !isAI(user))
|
||||
wires.interact(user)
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/ui_width = 360
|
||||
var/ui_height = 106
|
||||
if(subspace_transmission)
|
||||
if(channels.len > 0)
|
||||
ui_height += 6 + channels.len * 21
|
||||
else
|
||||
ui_height += 24
|
||||
ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["broadcasting"] = broadcasting
|
||||
data["listening"] = listening
|
||||
data["frequency"] = frequency
|
||||
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
|
||||
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
|
||||
data["freqlock"] = freqlock
|
||||
data["channels"] = list()
|
||||
for(var/channel in channels)
|
||||
data["channels"][channel] = channels[channel] & FREQ_LISTENING
|
||||
data["command"] = command
|
||||
data["useCommand"] = use_command
|
||||
data["subspace"] = subspace_transmission
|
||||
data["subspaceSwitchable"] = subspace_switchable
|
||||
data["headset"] = istype(src, /obj/item/radio/headset)
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("frequency")
|
||||
if(freqlock)
|
||||
return
|
||||
var/tune = params["tune"]
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(tune == "input")
|
||||
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
|
||||
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
|
||||
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
|
||||
if(!isnull(tune) && !..())
|
||||
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
|
||||
// allow typing 144.7 to get 1447
|
||||
tune *= 10
|
||||
. = TRUE
|
||||
else if(adjust)
|
||||
tune = frequency + adjust * 10
|
||||
. = TRUE
|
||||
else if(text2num(tune) != null)
|
||||
tune = tune * 10
|
||||
. = TRUE
|
||||
if(.)
|
||||
set_frequency(sanitize_frequency(tune, freerange))
|
||||
if("listen")
|
||||
listening = !listening
|
||||
. = TRUE
|
||||
if("broadcast")
|
||||
broadcasting = !broadcasting
|
||||
. = TRUE
|
||||
if("channel")
|
||||
var/channel = params["channel"]
|
||||
if(!(channel in channels))
|
||||
return
|
||||
if(channels[channel] & FREQ_LISTENING)
|
||||
channels[channel] &= ~FREQ_LISTENING
|
||||
else
|
||||
channels[channel] |= FREQ_LISTENING
|
||||
. = TRUE
|
||||
if("command")
|
||||
use_command = !use_command
|
||||
. = TRUE
|
||||
if("subspace")
|
||||
if(subspace_switchable)
|
||||
subspace_transmission = !subspace_transmission
|
||||
if(!subspace_transmission)
|
||||
channels = list()
|
||||
else
|
||||
recalculateChannels()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!spans)
|
||||
spans = list(M.speech_span)
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!on)
|
||||
return // the device has to be on
|
||||
if(!M || !message)
|
||||
return
|
||||
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
|
||||
return
|
||||
if(!M.IsVocal())
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= commandspan
|
||||
|
||||
/*
|
||||
Roughly speaking, radios attempt to make a subspace transmission (which
|
||||
is received, processed, and rebroadcast by the telecomms satellite) and
|
||||
if that fails, they send a mundane radio transmission.
|
||||
|
||||
Headsets cannot send/receive mundane transmissions, only subspace.
|
||||
Syndicate radios can hear transmissions on all well-known frequencies.
|
||||
CentCom radios can hear the CentCom frequency no matter what.
|
||||
*/
|
||||
|
||||
// From the channel, determine the frequency and get a reference to it.
|
||||
var/freq
|
||||
if(channel && channels && channels.len > 0)
|
||||
if(channel == MODE_DEPARTMENT)
|
||||
channel = channels[1]
|
||||
freq = secure_radio_connections[channel]
|
||||
if (!channels[channel]) // if the channel is turned off, don't broadcast
|
||||
return
|
||||
else
|
||||
freq = frequency
|
||||
channel = null
|
||||
|
||||
// Nearby active jammers severely gibberish the message
|
||||
var/turf/position = get_turf(src)
|
||||
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
|
||||
var/turf/jammer_turf = get_turf(jammer)
|
||||
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
|
||||
message = Gibberish(message,100)
|
||||
break
|
||||
|
||||
// Determine the identity information which will be attached to the signal.
|
||||
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
|
||||
|
||||
// Construct the signal
|
||||
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
|
||||
|
||||
// Independent radios, on the CentCom frequency, reach all independent radios
|
||||
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_SUPERSPACE
|
||||
signal.levels = list(0) // reaches all Z-levels
|
||||
signal.broadcast()
|
||||
return
|
||||
|
||||
// All radios make an attempt to use the subspace system first
|
||||
signal.send_to_receivers()
|
||||
|
||||
// If the radio is subspace-only, that's all it can do
|
||||
if (subspace_transmission)
|
||||
return
|
||||
|
||||
// Non-subspace radios will check in a couple of seconds, and if the signal
|
||||
// was never received, send a mundane broadcast (no headsets).
|
||||
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
|
||||
|
||||
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
|
||||
var/turf/T = get_turf(src)
|
||||
if (signal.data["done"] && (T.z in signal.levels))
|
||||
return
|
||||
|
||||
// Okay, the signal was never processed, send a mundane broadcast.
|
||||
signal.data["compression"] = 0
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
|
||||
// radios don't pick up whispers very well
|
||||
raw_message = stars(raw_message)
|
||||
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
|
||||
// try to avoid being heard double
|
||||
if (loc == speaker && ismob(speaker))
|
||||
var/mob/M = speaker
|
||||
var/idx = M.get_held_index_of_item(src)
|
||||
// left hands are odd slots
|
||||
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
|
||||
return
|
||||
|
||||
talk_into(speaker, raw_message, , spans, language=message_language)
|
||||
|
||||
// Checks if this radio can receive on the given frequency.
|
||||
/obj/item/radio/proc/can_receive(freq, level)
|
||||
// deny checks
|
||||
if (!on || !listening || wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if (freq == FREQ_SYNDICATE && !syndie)
|
||||
return FALSE
|
||||
if (freq == FREQ_CENTCOM)
|
||||
return independent // hard-ignores the z-level check
|
||||
if (!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return FALSE
|
||||
|
||||
// allow checks: are we listening on that frequency?
|
||||
if (freq == frequency)
|
||||
return TRUE
|
||||
for(var/ch_name in channels)
|
||||
if(channels[ch_name] & FREQ_LISTENING)
|
||||
//the GLOB.radiochannels list is located in communications.dm
|
||||
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/radio/examine(mob/user)
|
||||
. = ..()
|
||||
if (unscrewed)
|
||||
. += "<span class='notice'>It can be attached and modified.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It cannot be modified or attached.</span>"
|
||||
|
||||
/obj/item/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
unscrewed = !unscrewed
|
||||
if(unscrewed)
|
||||
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emped++ //There's been an EMP; better count it
|
||||
var/curremp = emped //Remember which EMP this was
|
||||
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
|
||||
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
|
||||
broadcasting = FALSE
|
||||
listening = FALSE
|
||||
for (var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
on = FALSE
|
||||
spawn(200)
|
||||
if(emped == curremp) //Don't fix it if it's been EMP'd again
|
||||
emped = 0
|
||||
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
|
||||
on = TRUE
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
//Giving borgs their own radio to have some more room to work with -Sieve
|
||||
|
||||
/obj/item/radio/borg
|
||||
name = "cyborg radio"
|
||||
subspace_switchable = TRUE
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/borg/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/borg/syndicate
|
||||
syndie = 1
|
||||
keyslot = new /obj/item/encryptionkey/syndicate
|
||||
|
||||
/obj/item/radio/borg/syndicate/Initialize()
|
||||
. = ..()
|
||||
set_frequency(FREQ_SYNDICATE)
|
||||
|
||||
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot)
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/encryptionkey/))
|
||||
if(keyslot)
|
||||
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
|
||||
return
|
||||
|
||||
if(!keyslot)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
keyslot = W
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,111 +1,111 @@
|
||||
#define TANK_DISPENSER_CAPACITY 10
|
||||
|
||||
/obj/structure/tank_dispenser
|
||||
name = "tank dispenser"
|
||||
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
max_integrity = 300
|
||||
var/oxygentanks = TANK_DISPENSER_CAPACITY
|
||||
var/plasmatanks = TANK_DISPENSER_CAPACITY
|
||||
|
||||
/obj/structure/tank_dispenser/oxygen
|
||||
plasmatanks = 0
|
||||
|
||||
/obj/structure/tank_dispenser/plasma
|
||||
oxygentanks = 0
|
||||
|
||||
/obj/structure/tank_dispenser/Initialize()
|
||||
. = ..()
|
||||
for(var/i in 1 to oxygentanks)
|
||||
new /obj/item/tank/internals/oxygen(src)
|
||||
for(var/i in 1 to plasmatanks)
|
||||
new /obj/item/tank/internals/plasma(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/update_icon()
|
||||
cut_overlays()
|
||||
switch(oxygentanks)
|
||||
if(1 to 3)
|
||||
add_overlay("oxygen-[oxygentanks]")
|
||||
if(4 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("oxygen-4")
|
||||
switch(plasmatanks)
|
||||
if(1 to 4)
|
||||
add_overlay("plasma-[plasmatanks]")
|
||||
if(5 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("plasma-5")
|
||||
|
||||
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
var/full
|
||||
if(istype(I, /obj/item/tank/internals/plasma))
|
||||
if(plasmatanks < TANK_DISPENSER_CAPACITY)
|
||||
plasmatanks++
|
||||
else
|
||||
full = TRUE
|
||||
else if(istype(I, /obj/item/tank/internals/oxygen))
|
||||
if(oxygentanks < TANK_DISPENSER_CAPACITY)
|
||||
oxygentanks++
|
||||
else
|
||||
full = TRUE
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
default_unfasten_wrench(user, I, time = 20)
|
||||
return
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
if(full)
|
||||
to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
|
||||
return
|
||||
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["oxygen"] = oxygentanks
|
||||
data["plasma"] = plasmatanks
|
||||
|
||||
return data
|
||||
|
||||
/obj/structure/tank_dispenser/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("plasma")
|
||||
var/obj/item/tank/internals/plasma/tank = locate() in src
|
||||
if(tank && Adjacent(usr))
|
||||
usr.put_in_hands(tank)
|
||||
plasmatanks--
|
||||
. = TRUE
|
||||
if("oxygen")
|
||||
var/obj/item/tank/internals/oxygen/tank = locate() in src
|
||||
if(tank && Adjacent(usr))
|
||||
usr.put_in_hands(tank)
|
||||
oxygentanks--
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
for(var/X in src)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
#undef TANK_DISPENSER_CAPACITY
|
||||
#define TANK_DISPENSER_CAPACITY 10
|
||||
|
||||
/obj/structure/tank_dispenser
|
||||
name = "tank dispenser"
|
||||
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
max_integrity = 300
|
||||
var/oxygentanks = TANK_DISPENSER_CAPACITY
|
||||
var/plasmatanks = TANK_DISPENSER_CAPACITY
|
||||
|
||||
/obj/structure/tank_dispenser/oxygen
|
||||
plasmatanks = 0
|
||||
|
||||
/obj/structure/tank_dispenser/plasma
|
||||
oxygentanks = 0
|
||||
|
||||
/obj/structure/tank_dispenser/Initialize()
|
||||
. = ..()
|
||||
for(var/i in 1 to oxygentanks)
|
||||
new /obj/item/tank/internals/oxygen(src)
|
||||
for(var/i in 1 to plasmatanks)
|
||||
new /obj/item/tank/internals/plasma(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/update_icon()
|
||||
cut_overlays()
|
||||
switch(oxygentanks)
|
||||
if(1 to 3)
|
||||
add_overlay("oxygen-[oxygentanks]")
|
||||
if(4 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("oxygen-4")
|
||||
switch(plasmatanks)
|
||||
if(1 to 4)
|
||||
add_overlay("plasma-[plasmatanks]")
|
||||
if(5 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("plasma-5")
|
||||
|
||||
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
var/full
|
||||
if(istype(I, /obj/item/tank/internals/plasma))
|
||||
if(plasmatanks < TANK_DISPENSER_CAPACITY)
|
||||
plasmatanks++
|
||||
else
|
||||
full = TRUE
|
||||
else if(istype(I, /obj/item/tank/internals/oxygen))
|
||||
if(oxygentanks < TANK_DISPENSER_CAPACITY)
|
||||
oxygentanks++
|
||||
else
|
||||
full = TRUE
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
default_unfasten_wrench(user, I, time = 20)
|
||||
return
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
if(full)
|
||||
to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
|
||||
return
|
||||
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["oxygen"] = oxygentanks
|
||||
data["plasma"] = plasmatanks
|
||||
|
||||
return data
|
||||
|
||||
/obj/structure/tank_dispenser/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("plasma")
|
||||
var/obj/item/tank/internals/plasma/tank = locate() in src
|
||||
if(tank && Adjacent(usr))
|
||||
usr.put_in_hands(tank)
|
||||
plasmatanks--
|
||||
. = TRUE
|
||||
if("oxygen")
|
||||
var/obj/item/tank/internals/oxygen/tank = locate() in src
|
||||
if(tank && Adjacent(usr))
|
||||
usr.put_in_hands(tank)
|
||||
oxygentanks--
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
for(var/X in src)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
#undef TANK_DISPENSER_CAPACITY
|
||||
|
||||
Reference in New Issue
Block a user