less rng reliance
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@@ -1,5 +1,5 @@
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#define WOUND_DAMAGE_EXPONENT 1.4
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#define WOUND_DAMAGE_EXPONENT 1.3
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/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
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#define WOUND_MINIMUM_DAMAGE 5
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