Merge pull request #7355 from Citadel-Station-13/upstream-merge-38934

[MIRROR] Fix constructed directional windows leaking atmos, wrap setting of the anchored var on objects
This commit is contained in:
deathride58
2018-07-10 01:56:32 -04:00
committed by GitHub
27 changed files with 62 additions and 51 deletions
+7
View File
@@ -31,6 +31,9 @@
/obj/vv_edit_var(vname, vval)
switch(vname)
if("anchored")
setAnchored(vval)
return TRUE
if("obj_flags")
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
return FALSE
@@ -71,6 +74,10 @@
SStgui.close_uis(src)
. = ..()
/obj/proc/setAnchored(anchorvalue)
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
..()
if(obj_flags & FROZEN)
@@ -254,7 +254,7 @@
else if(istype(W, /obj/item/wrench) && anchorable)
if(isinspace() && !anchored)
return
anchored = !anchored
setAnchored(!anchored)
W.play_tool_sound(src, 75)
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
@@ -106,7 +106,7 @@
return
to_chat(user, "<span class='notice'>You secure the airlock assembly.</span>")
name = "secured airlock assembly"
anchored = TRUE
setAnchored(TRUE)
else
to_chat(user, "There is another door here!")
@@ -119,7 +119,7 @@
return
to_chat(user, "<span class='notice'>You unsecure the airlock assembly.</span>")
name = "airlock assembly"
anchored = FALSE
setAnchored(FALSE)
else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
if(!W.tool_start_check(user, amount=1))
@@ -281,7 +281,7 @@
target.heat_proof_finished = source.heat_proof_finished
target.created_name = source.created_name
target.state = source.state
target.anchored = source.anchored
target.setAnchored(source.anchored)
if(previous)
target.previous_assembly = source.type
if(electronics)
+1 -1
View File
@@ -11,7 +11,7 @@
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
if(I.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
anchored = !anchored
setAnchored(!anchored)
else
return ..()
+3 -3
View File
@@ -68,7 +68,7 @@
return FALSE
to_chat(user, "<span class='notice'>You construct the window.</span>")
var/obj/structure/window/WD = new the_rcd.window_type(drop_location())
WD.anchored = TRUE
WD.setAnchored(TRUE)
return TRUE
return FALSE
@@ -145,7 +145,7 @@
else if((istype(W, /obj/item/screwdriver)) && (isturf(loc) || anchored))
if(!shock(user, 90))
W.play_tool_sound(src, 100)
anchored = !anchored
setAnchored(!anchored)
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
return
@@ -194,7 +194,7 @@
WD = new/obj/structure/window/fulltile(drop_location()) //normal window
WD.setDir(dir_to_set)
WD.ini_dir = dir_to_set
WD.anchored = FALSE
WD.setAnchored(FALSE)
WD.state = 0
ST.use(2)
to_chat(user, "<span class='notice'>You place [WD] on [src].</span>")
+1 -1
View File
@@ -25,7 +25,7 @@
var/uraction = anchored ? "unscrew [src] from " : "screw [src] to"
user.visible_message("<span class='warning'>[user] [action] the floor.</span>", "<span class='notice'>You start to [uraction] the floor...</span>", "You hear rustling noises.")
if(W.use_tool(src, user, 100, volume=100, extra_checks = CALLBACK(src, .proc/check_anchored_state, anchored)))
anchored = !anchored
setAnchored(!anchored)
to_chat(user, "<span class='notice'> You [anchored ? "unscrew" : "screw"] [src] from the floor.</span>")
return TRUE
else
+2 -2
View File
@@ -117,7 +117,7 @@
"<span class='notice'>You start to weld [src] to the floor...</span>",
"<span class='italics'>You hear welding.</span>")
if (W.use_tool(src, user, 20, volume=50))
anchored = TRUE
setAnchored(TRUE)
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
else
if(!W.tool_start_check(user, amount=0))
@@ -127,7 +127,7 @@
"<span class='notice'>You start to cut [src] free from the floor...</span>",
"<span class='italics'>You hear welding.</span>")
if (W.use_tool(src, user, 20, volume=50))
anchored = FALSE
setAnchored(FALSE)
to_chat(user, "<span class='notice'>You cut [src] free from the floor.</span>")
//Finishing the frame
@@ -121,7 +121,7 @@
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
to_chat(user, "<span class='notice'>You secure the windoor assembly.</span>")
anchored = TRUE
setAnchored(TRUE)
if(secure)
name = "secure anchored windoor assembly"
else
@@ -136,7 +136,7 @@
if(!anchored)
return
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
anchored = FALSE
setAnchored(FALSE)
if(secure)
name = "secure windoor assembly"
else
+7 -5
View File
@@ -207,15 +207,12 @@
else if(state == WINDOW_OUT_OF_FRAME)
to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
anchored = !anchored
update_nearby_icons()
setAnchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
else //if we're not reinforced, we don't need to check or update state
to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the window from":"screw the window to"] the floor...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
anchored = !anchored
air_update_turf(TRUE)
update_nearby_icons()
setAnchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the window to":"unfasten the window from"] the floor.</span>")
return
@@ -240,6 +237,11 @@
return
return ..()
/obj/structure/window/setAnchored(anchorvalue)
..()
air_update_turf(TRUE)
update_nearby_icons()
/obj/structure/window/proc/check_state(checked_state)
if(state == checked_state)
return TRUE