Various lighting fixes. (#94)
* Various lighting fixes. * Removes debug things. * I forgot to hit crtl+s
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TalkingCactus
parent
8724be8fca
commit
8b762a5317
@@ -442,7 +442,9 @@
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if(!A0)
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A0 = new area_type(null)
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for(var/turf/T0 in L0)
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var/area/old = T0.loc
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A0.contents += T0
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T0.change_area(old, A0)
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remove_ripples()
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@@ -459,7 +461,9 @@
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continue
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if(T0.type != T0.baseturf) //So if there is a hole in the shuttle we don't drag along the space/asteroid/etc to wherever we are going next
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T0.copyTurf(T1)
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var/area/old = T1.loc
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areaInstance.contents += T1
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T1.change_area(old, areaInstance)
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//copy over air
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if(istype(T1, /turf/open))
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@@ -473,15 +477,12 @@
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if(rotation)
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T1.shuttleRotate(rotation)
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//lighting stuff
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T1.reconsider_lights()
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SSair.remove_from_active(T1)
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T1.CalculateAdjacentTurfs()
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SSair.add_to_active(T1,1)
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T0.ChangeTurf(turf_type)
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T0.reconsider_lights()
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SSair.remove_from_active(T0)
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T0.CalculateAdjacentTurfs()
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SSair.add_to_active(T0,1)
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