This commit is contained in:
Artur
2020-01-15 09:41:33 +02:00
parent 6e3206a2e4
commit 8b8a112d2c
185 changed files with 12673 additions and 11295 deletions
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/short_desc = ""
var/long_desc = ""
var/stat_block = ""
var/threshold_block = ""
var/threshold_block = list()
var/category = ""
var/list/symptoms
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
resistance += initial(S.resistance)
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
threshold_block += initial(S.threshold_desc)
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
@@ -318,7 +318,11 @@ the new instance inside the host to be updated to the template's stats.
var/list/dat = list()
if(examining_ability)
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br>"
dat += "<h1>[examining_ability.name]</h1>"
dat += "[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
for(var/entry in examining_ability.threshold_block)
dat += "<b>[entry]</b>: [examining_ability.threshold_block[entry]]<br>"
else
dat += "<h1>Disease Statistics</h1><br>\
Resistance: [DT.totalResistance()]<br>\
@@ -11,9 +11,10 @@
var/default_timer_set = 90
var/minimum_timer_set = 90
var/maximum_timer_set = 3600
var/ui_style = "nanotrasen"
ui_style = "nanotrasen"
var/numeric_input = ""
var/ui_mode = NUKEUI_AWAIT_DISK
var/timing = FALSE
var/exploding = FALSE
var/exploded = FALSE
@@ -97,6 +98,8 @@
if(!user.transferItemToLoc(I, src))
return
auth = I
update_ui_mode()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
add_fingerprint(user)
return
@@ -233,113 +236,154 @@
var/volume = (get_time_left() <= 20 ? 30 : 5)
playsound(loc, 'sound/items/timer.ogg', volume, 0)
/obj/machinery/nuclearbomb/proc/update_ui_mode()
if(exploded)
ui_mode = NUKEUI_EXPLODED
return
if(!auth)
ui_mode = NUKEUI_AWAIT_DISK
return
if(timing)
ui_mode = NUKEUI_TIMING
return
if(!safety)
ui_mode = NUKEUI_AWAIT_ARM
return
if(!yes_code)
ui_mode = NUKEUI_AWAIT_CODE
return
ui_mode = NUKEUI_AWAIT_TIMER
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
ui = new(user, src, ui_key, "nuclear_bomb", name, 350, 442, master_ui, state)
ui.set_style(ui_style)
ui.open()
/obj/machinery/nuclearbomb/ui_data(mob/user)
var/list/data = list()
data["disk_present"] = auth
data["code_approved"] = yes_code
var/first_status
if(auth)
if(yes_code)
first_status = timing ? "Func/Set" : "Functional"
else
first_status = "Auth S2."
var/hidden_code = (ui_mode == NUKEUI_AWAIT_CODE && numeric_input != "ERROR")
var/current_code = ""
if(hidden_code)
while(length(current_code) < length(numeric_input))
current_code = "[current_code]*"
else
if(timing)
first_status = "Set"
else
first_status = "Auth S1."
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
data["status1"] = first_status
data["status2"] = second_status
data["anchored"] = anchored
data["safety"] = safety
data["timing"] = timing
data["time_left"] = get_time_left()
data["timer_set"] = timer_set
data["timer_is_not_default"] = timer_set != default_timer_set
data["timer_is_not_min"] = timer_set != minimum_timer_set
data["timer_is_not_max"] = timer_set != maximum_timer_set
var/message = "AUTH"
if(auth)
message = "[numeric_input]"
if(yes_code)
message = "*****"
data["message"] = message
current_code = numeric_input
while(length(current_code) < 5)
current_code = "[current_code]-"
var/first_status = null
var/second_status = null
switch(ui_mode)
if(NUKEUI_AWAIT_DISK)
first_status = "DEVICE LOCKED"
if(timing)
second_status = "TIME: [get_time_left()]"
else
second_status = "AWAIT DISK"
if(NUKEUI_AWAIT_CODE)
first_status = "INPUT CODE"
second_status = "CODE: [current_code]"
if(NUKEUI_AWAIT_TIMER)
first_status = "INPUT TIME"
second_status = "TIME: [current_code]"
if(NUKEUI_AWAIT_ARM)
first_status = "DEVICE READY"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_TIMING)
first_status = "DEVICE ARMED"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_EXPLODED)
first_status = "DEVICE DEPLOYED"
second_status = "THANK YOU"
return data
/obj/machinery/nuclearbomb/ui_act(action, params)
if(..())
return
playsound(src, "terminal_type", 20, FALSE)
switch(action)
if("eject_disk")
if(auth && auth.loc == src)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth.forceMove(get_turf(src))
auth = null
. = TRUE
if("insert_disk")
if(!auth)
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth = I
. = TRUE
update_ui_mode()
if("keypad")
if(auth)
var/digit = params["digit"]
switch(digit)
if("R")
if("C")
if(auth && ui_mode == NUKEUI_AWAIT_ARM)
set_safety()
yes_code = FALSE
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
numeric_input = ""
yes_code = FALSE
. = TRUE
if("E")
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
. = TRUE
else
numeric_input = "ERROR"
switch(ui_mode)
if(NUKEUI_AWAIT_CODE)
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
numeric_input = "ERROR"
if(NUKEUI_AWAIT_TIMER)
var/number_value = text2num(numeric_input)
if(number_value)
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_safety()
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
update_ui_mode()
if("0","1","2","3","4","5","6","7","8","9")
if(numeric_input != "ERROR")
numeric_input += digit
if(length(numeric_input) > 5)
numeric_input = "ERROR"
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
if("timer")
if(auth && yes_code)
var/change = params["change"]
if(change == "reset")
timer_set = default_timer_set
else if(change == "decrease")
timer_set = max(minimum_timer_set, timer_set - 10)
else if(change == "increase")
timer_set = min(maximum_timer_set, timer_set + 10)
else if(change == "input")
var/user_input = input(usr, "Set time to detonation.", name) as null|num
if(!user_input)
return
var/N = text2num(user_input)
if(!N)
return
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
. = TRUE
if("safety")
if(auth && yes_code && !exploded)
set_safety()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("arm")
if(auth && yes_code && !safety && !exploded)
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
set_active()
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("anchor")
if(auth && yes_code)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_anchor()
if("toggle_timer")
if(auth && yes_code && !safety && !exploded)
set_active()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
/obj/machinery/nuclearbomb/proc/set_anchor()
@@ -19,6 +19,7 @@
job_description = "Swarmer"
death = FALSE
roundstart = FALSE
short_desc = "You are a swarmer, a weapon of a long dead civilization."
flavour_text = {"
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
@@ -203,7 +203,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 195, master_ui, state)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 185, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
@@ -1,156 +1,158 @@
#define PUMP_OUT "out"
#define PUMP_IN "in"
#define PUMP_MAX_PRESSURE (ONE_ATMOSPHERE * 25)
#define PUMP_MIN_PRESSURE (ONE_ATMOSPHERE / 10)
#define PUMP_DEFAULT_PRESSURE (ONE_ATMOSPHERE)
/obj/machinery/portable_atmospherics/pump
name = "portable air pump"
icon_state = "psiphon:0"
density = TRUE
var/on = FALSE
var/direction = PUMP_OUT
var/obj/machinery/atmospherics/components/binary/pump/pump
volume = 1000
/obj/machinery/portable_atmospherics/pump/Initialize()
. = ..()
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
pump.build_network()
/obj/machinery/portable_atmospherics/pump/Destroy()
var/turf/T = get_turf(src)
T.assume_air(air_contents)
air_update_turf()
QDEL_NULL(pump)
return ..()
/obj/machinery/portable_atmospherics/pump/update_icon()
icon_state = "psiphon:[on]"
cut_overlays()
if(holding)
add_overlay("siphon-open")
if(connected_port)
add_overlay("siphon-connector")
/obj/machinery/portable_atmospherics/pump/process_atmos()
..()
if(!on)
pump.airs[1] = null
pump.airs[2] = null
return
var/turf/T = get_turf(src)
if(direction == PUMP_OUT) // Hook up the internal pump.
pump.airs[1] = holding ? holding.air_contents : air_contents
pump.airs[2] = holding ? air_contents : T.return_air()
else
pump.airs[1] = holding ? air_contents : T.return_air()
pump.airs[2] = holding ? holding.air_contents : air_contents
pump.process_atmos() // Pump gas.
if(!holding)
air_update_turf() // Update the environment if needed.
/obj/machinery/portable_atmospherics/pump/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(is_operational())
if(prob(50 / severity))
on = !on
if(prob(100 / severity))
direction = PUMP_OUT
pump.target_pressure = rand(0, 100 * ONE_ATMOSPHERE)
update_icon()
/obj/machinery/portable_atmospherics/pump/replace_tank(mob/living/user, close_valve)
. = ..()
if(.)
if(close_valve)
if(on)
on = FALSE
update_icon()
else if(on && holding && direction == PUMP_OUT)
investigate_log("[key_name(user)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_pump", name, 420, 415, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/pump/ui_data()
var/data = list()
data["on"] = on
data["direction"] = direction
data["connected"] = connected_port ? 1 : 0
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["target_pressure"] = round(pump.target_pressure ? pump.target_pressure : 0)
data["default_pressure"] = round(PUMP_DEFAULT_PRESSURE)
data["min_pressure"] = round(PUMP_MIN_PRESSURE)
data["max_pressure"] = round(PUMP_MAX_PRESSURE)
if(holding)
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
return data
/obj/machinery/portable_atmospherics/pump/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
if(on && !holding)
var/plasma = air_contents.gases[/datum/gas/plasma]
var/n2o = air_contents.gases[/datum/gas/nitrous_oxide]
if(n2o || plasma)
message_admins("[ADMIN_LOOKUPFLW(usr)] turned on a pump that contains [n2o ? "N2O" : ""][n2o && plasma ? " & " : ""][plasma ? "Plasma" : ""] at [ADMIN_VERBOSEJMP(src)]")
log_admin("[key_name(usr)] turned on a pump that contains [n2o ? "N2O" : ""][n2o && plasma ? " & " : ""][plasma ? "Plasma" : ""] at [AREACOORD(src)]")
else if(on && direction == PUMP_OUT)
investigate_log("[key_name(usr)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
. = TRUE
if("direction")
if(direction == PUMP_OUT)
direction = PUMP_IN
else
if(on && holding)
investigate_log("[key_name(usr)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
direction = PUMP_OUT
. = TRUE
if("pressure")
var/pressure = params["pressure"]
if(pressure == "reset")
pressure = PUMP_DEFAULT_PRESSURE
. = TRUE
else if(pressure == "min")
pressure = PUMP_MIN_PRESSURE
. = TRUE
else if(pressure == "max")
pressure = PUMP_MAX_PRESSURE
. = TRUE
else if(pressure == "input")
pressure = input("New release pressure ([PUMP_MIN_PRESSURE]-[PUMP_MAX_PRESSURE] kPa):", name, pump.target_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
pump.target_pressure = CLAMP(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("eject")
if(holding)
holding.forceMove(drop_location())
holding = null
. = TRUE
update_icon()
#define PUMP_OUT "out"
#define PUMP_IN "in"
#define PUMP_MAX_PRESSURE (ONE_ATMOSPHERE * 25)
#define PUMP_MIN_PRESSURE (ONE_ATMOSPHERE / 10)
#define PUMP_DEFAULT_PRESSURE (ONE_ATMOSPHERE)
/obj/machinery/portable_atmospherics/pump
name = "portable air pump"
icon_state = "psiphon:0"
density = TRUE
var/on = FALSE
var/direction = PUMP_OUT
var/obj/machinery/atmospherics/components/binary/pump/pump
volume = 1000
/obj/machinery/portable_atmospherics/pump/Initialize()
. = ..()
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
pump.build_network()
/obj/machinery/portable_atmospherics/pump/Destroy()
var/turf/T = get_turf(src)
T.assume_air(air_contents)
air_update_turf()
QDEL_NULL(pump)
return ..()
/obj/machinery/portable_atmospherics/pump/update_icon()
icon_state = "psiphon:[on]"
cut_overlays()
if(holding)
add_overlay("siphon-open")
if(connected_port)
add_overlay("siphon-connector")
/obj/machinery/portable_atmospherics/pump/process_atmos()
..()
if(!on)
pump.airs[1] = null
pump.airs[2] = null
return
var/turf/T = get_turf(src)
if(direction == PUMP_OUT) // Hook up the internal pump.
pump.airs[1] = holding ? holding.air_contents : air_contents
pump.airs[2] = holding ? air_contents : T.return_air()
else
pump.airs[1] = holding ? air_contents : T.return_air()
pump.airs[2] = holding ? holding.air_contents : air_contents
pump.process_atmos() // Pump gas.
if(!holding)
air_update_turf() // Update the environment if needed.
/obj/machinery/portable_atmospherics/pump/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(is_operational())
if(prob(50 / severity))
on = !on
if(prob(100 / severity))
direction = PUMP_OUT
pump.target_pressure = rand(0, 100 * ONE_ATMOSPHERE)
update_icon()
/obj/machinery/portable_atmospherics/pump/replace_tank(mob/living/user, close_valve)
. = ..()
if(.)
if(close_valve)
if(on)
on = FALSE
update_icon()
else if(on && holding && direction == PUMP_OUT)
investigate_log("[key_name(user)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_pump", name, 300, 315, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/pump/ui_data()
var/data = list()
data["on"] = on
data["direction"] = direction == PUMP_IN ? TRUE : FALSE
data["connected"] = connected_port ? TRUE : FALSE
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["target_pressure"] = round(pump.target_pressure ? pump.target_pressure : 0)
data["default_pressure"] = round(PUMP_DEFAULT_PRESSURE)
data["min_pressure"] = round(PUMP_MIN_PRESSURE)
data["max_pressure"] = round(PUMP_MAX_PRESSURE)
if(holding)
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
else
data["holding"] = null
return data
/obj/machinery/portable_atmospherics/pump/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
if(on && !holding)
var/plasma = air_contents.gases[/datum/gas/plasma]
var/n2o = air_contents.gases[/datum/gas/nitrous_oxide]
if(n2o || plasma)
message_admins("[ADMIN_LOOKUPFLW(usr)] turned on a pump that contains [n2o ? "N2O" : ""][n2o && plasma ? " & " : ""][plasma ? "Plasma" : ""] at [ADMIN_VERBOSEJMP(src)]")
log_admin("[key_name(usr)] turned on a pump that contains [n2o ? "N2O" : ""][n2o && plasma ? " & " : ""][plasma ? "Plasma" : ""] at [AREACOORD(src)]")
else if(on && direction == PUMP_OUT)
investigate_log("[key_name(usr)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
. = TRUE
if("direction")
if(direction == PUMP_OUT)
direction = PUMP_IN
else
if(on && holding)
investigate_log("[key_name(usr)] started a transfer into [holding].<br>", INVESTIGATE_ATMOS)
direction = PUMP_OUT
. = TRUE
if("pressure")
var/pressure = params["pressure"]
if(pressure == "reset")
pressure = PUMP_DEFAULT_PRESSURE
. = TRUE
else if(pressure == "min")
pressure = PUMP_MIN_PRESSURE
. = TRUE
else if(pressure == "max")
pressure = PUMP_MAX_PRESSURE
. = TRUE
else if(pressure == "input")
pressure = input("New release pressure ([PUMP_MIN_PRESSURE]-[PUMP_MAX_PRESSURE] kPa):", name, pump.target_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
pump.target_pressure = CLAMP(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("eject")
if(holding)
holding.forceMove(drop_location())
holding = null
. = TRUE
update_icon()
@@ -1,144 +1,146 @@
/obj/machinery/portable_atmospherics/scrubber
name = "portable air scrubber"
icon_state = "pscrubber:0"
density = TRUE
var/on = FALSE
var/volume_rate = 1000
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)
T.assume_air(air_contents)
air_update_turf()
return ..()
/obj/machinery/portable_atmospherics/scrubber/update_icon()
icon_state = "pscrubber:[on]"
cut_overlays()
if(holding)
add_overlay("scrubber-open")
if(connected_port)
add_overlay("scrubber-connector")
/obj/machinery/portable_atmospherics/scrubber/process_atmos()
..()
if(!on)
return
if(holding)
scrub(holding.air_contents)
else
var/turf/T = get_turf(src)
scrub(T.return_air())
/obj/machinery/portable_atmospherics/scrubber/proc/scrub(var/datum/gas_mixture/mixture)
var/transfer_moles = min(1, volume_rate / mixture.volume) * mixture.total_moles()
var/datum/gas_mixture/filtering = mixture.remove(transfer_moles) // Remove part of the mixture to filter.
var/datum/gas_mixture/filtered = new
if(!filtering)
return
filtered.temperature = filtering.temperature
for(var/gas in filtering.gases & scrubbing)
filtered.gases[gas] = filtering.gases[gas] // Shuffle the "bad" gasses to the filtered mixture.
filtering.gases[gas] = 0
GAS_GARBAGE_COLLECT(filtering.gases)
air_contents.merge(filtered) // Store filtered out gasses.
mixture.merge(filtering) // Returned the cleaned gas.
if(!holding)
air_update_turf()
/obj/machinery/portable_atmospherics/scrubber/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(is_operational())
if(prob(50 / severity))
on = !on
update_icon()
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_scrubber", name, 420, 435, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/scrubber/ui_data()
var/data = list()
data["on"] = on
data["connected"] = connected_port ? 1 : 0
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["id_tag"] = -1 //must be defined in order to reuse code between portable and vent scrubbers
data["filter_types"] = list()
for(var/path in GLOB.meta_gas_ids)
data["filter_types"] += list(list("gas_id" = GLOB.meta_gas_ids[path], "gas_name" = GLOB.meta_gas_names[path], "enabled" = (path in scrubbing)))
if(holding)
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
return data
/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
. = TRUE
if("eject")
if(holding)
holding.forceMove(drop_location())
holding = null
. = TRUE
if("toggle_filter")
scrubbing ^= gas_id2path(params["val"])
. = TRUE
update_icon()
/obj/machinery/portable_atmospherics/scrubber/huge
name = "huge air scrubber"
icon_state = "scrubber:0"
anchored = TRUE
active_power_usage = 500
idle_power_usage = 10
volume_rate = 1500
volume = 50000
var/movable = FALSE
/obj/machinery/portable_atmospherics/scrubber/huge/movable
movable = TRUE
/obj/machinery/portable_atmospherics/scrubber/huge/update_icon()
icon_state = "scrubber:[on]"
/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos()
if((!anchored && !movable) || !is_operational())
on = FALSE
update_icon()
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
if(!on)
return
..()
if(!holding)
var/turf/T = get_turf(src)
for(var/turf/AT in T.GetAtmosAdjacentTurfs(alldir = TRUE))
scrub(AT.return_air())
/obj/machinery/portable_atmospherics/scrubber/huge/attackby(obj/item/W, mob/user)
if(default_unfasten_wrench(user, W))
if(!movable)
on = FALSE
else
return ..()
/obj/machinery/portable_atmospherics/scrubber
name = "portable air scrubber"
icon_state = "pscrubber:0"
density = TRUE
var/on = FALSE
var/volume_rate = 1000
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)
T.assume_air(air_contents)
air_update_turf()
return ..()
/obj/machinery/portable_atmospherics/scrubber/update_icon()
icon_state = "pscrubber:[on]"
cut_overlays()
if(holding)
add_overlay("scrubber-open")
if(connected_port)
add_overlay("scrubber-connector")
/obj/machinery/portable_atmospherics/scrubber/process_atmos()
..()
if(!on)
return
if(holding)
scrub(holding.air_contents)
else
var/turf/T = get_turf(src)
scrub(T.return_air())
/obj/machinery/portable_atmospherics/scrubber/proc/scrub(var/datum/gas_mixture/mixture)
var/transfer_moles = min(1, volume_rate / mixture.volume) * mixture.total_moles()
var/datum/gas_mixture/filtering = mixture.remove(transfer_moles) // Remove part of the mixture to filter.
var/datum/gas_mixture/filtered = new
if(!filtering)
return
filtered.temperature = filtering.temperature
for(var/gas in filtering.gases & scrubbing)
filtered.gases[gas] = filtering.gases[gas] // Shuffle the "bad" gasses to the filtered mixture.
filtering.gases[gas] = 0
GAS_GARBAGE_COLLECT(filtering.gases)
air_contents.merge(filtered) // Store filtered out gasses.
mixture.merge(filtering) // Returned the cleaned gas.
if(!holding)
air_update_turf()
/obj/machinery/portable_atmospherics/scrubber/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(is_operational())
if(prob(50 / severity))
on = !on
update_icon()
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_scrubber", name, 320, 335, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/scrubber/ui_data()
var/data = list()
data["on"] = on
data["connected"] = connected_port ? 1 : 0
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["id_tag"] = -1 //must be defined in order to reuse code between portable and vent scrubbers
data["filter_types"] = list()
for(var/path in GLOB.meta_gas_ids)
data["filter_types"] += list(list("gas_id" = GLOB.meta_gas_ids[path], "gas_name" = GLOB.meta_gas_names[path], "enabled" = (path in scrubbing)))
if(holding)
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
else
data["holding"] = null
return data
/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
. = TRUE
if("eject")
if(holding)
holding.forceMove(drop_location())
holding = null
. = TRUE
if("toggle_filter")
scrubbing ^= gas_id2path(params["val"])
. = TRUE
update_icon()
/obj/machinery/portable_atmospherics/scrubber/huge
name = "huge air scrubber"
icon_state = "scrubber:0"
anchored = TRUE
active_power_usage = 500
idle_power_usage = 10
volume_rate = 1500
volume = 50000
var/movable = FALSE
/obj/machinery/portable_atmospherics/scrubber/huge/movable
movable = TRUE
/obj/machinery/portable_atmospherics/scrubber/huge/update_icon()
icon_state = "scrubber:[on]"
/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos()
if((!anchored && !movable) || !is_operational())
on = FALSE
update_icon()
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
if(!on)
return
..()
if(!holding)
var/turf/T = get_turf(src)
for(var/turf/AT in T.GetAtmosAdjacentTurfs(alldir = TRUE))
scrub(AT.return_air())
/obj/machinery/portable_atmospherics/scrubber/huge/attackby(obj/item/W, mob/user)
if(default_unfasten_wrench(user, W))
if(!movable)
on = FALSE
else
return ..()
+21 -9
View File
@@ -13,7 +13,9 @@
var/death = TRUE //Kill the mob
var/roundstart = TRUE //fires on initialize
var/instant = FALSE //fires on New
var/flavour_text = "The mapper forgot to set this!"
var/short_desc = "The mapper forgot to set this!"
var/flavour_text = ""
var/important_info = ""
var/faction = null
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
var/random = FALSE //Don't set a name or gender, just go random
@@ -110,7 +112,12 @@
if(ckey)
M.ckey = ckey
if(show_flavour)
to_chat(M, "[flavour_text]")
var/output_message = "<span class='big bold'>[short_desc]</span>"
if(flavour_text != "")
output_message += "\n<span class='bold'>[flavour_text]</span>"
if(important_info != "")
output_message += "\n<span class='userdanger'>[important_info]</span>"
to_chat(M, output_message)
var/datum/mind/MM = M.mind
var/datum/antagonist/A
if(antagonist_type)
@@ -340,7 +347,7 @@
name = "sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
short_desc = "You are a space doctor!"
assignedrole = "Space Doctor"
job_description = "Off-station Doctor"
@@ -397,7 +404,8 @@
name = "bartender sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect.</b>"
short_desc = "You are a space bartender!"
flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect."
assignedrole = "Space Bartender"
id_job = "Bartender"
@@ -422,7 +430,8 @@
name = "beach bum sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You're, like, totally a dudebro, bruh.</span><b> Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?</b>"
short_desc = "You're a spunky lifeguard!"
flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."
assignedrole = "Beach Bum"
/obj/effect/mob_spawn/human/beach/alive/lifeguard
@@ -511,7 +520,7 @@
name = "sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a Nanotrasen Commander!</span>"
short_desc = "You are a Nanotrasen Commander!"
/obj/effect/mob_spawn/human/nanotrasensoldier/alive
death = FALSE
@@ -522,7 +531,7 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
faction = "nanotrasenprivate"
flavour_text = "<span class='big bold'>You are a Nanotrasen Private Security Officer!</span>"
short_desc = "You are a Nanotrasen Private Security Officer!"
/////////////////Spooky Undead//////////////////////
@@ -539,7 +548,8 @@
job_description = "Skeleton"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
flavour_text = "<span class='big bold'>By unknown powers, your skeletal remains have been reanimated!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
short_desc = "By unknown powers, your skeletal remains have been reanimated!"
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
assignedrole = "Skeleton"
/obj/effect/mob_spawn/human/zombie
@@ -554,7 +564,9 @@
job_description = "Zombie"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
flavour_text = "<span class='big bold'>By unknown powers, your rotting remains have been resurrected!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
short_desc = "By unknown powers, your rotting remains have been resurrected!"
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
/obj/effect/mob_spawn/human/abductor
@@ -595,8 +595,9 @@
job_description = "Syndicate Snow Operative"
faction = ROLE_SYNDICATE
outfit = /datum/outfit/snowsyndie
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
short_desc = "You are a syndicate operative recently awoken from cryostasis in an underground outpost."
flavour_text = "You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."
/datum/outfit/snowsyndie
name = "Syndicate Snow Operative"
+226 -228
View File
@@ -1,228 +1,226 @@
/obj/machinery/computer/cargo
name = "supply console"
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
req_access = list(ACCESS_CARGO)
var/requestonly = FALSE
var/contraband = FALSE
var/safety_warning = "For safety reasons, the automated supply shuttle \
cannot transport live organisms, human remains, classified nuclear weaponry \
or homing beacons."
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
light_color = "#E2853D"//orange
/obj/machinery/computer/cargo/request
name = "supply request console"
desc = "Used to request supplies from cargo."
icon_screen = "request"
circuit = /obj/item/circuitboard/computer/cargo/request
req_access = list()
requestonly = TRUE
/obj/machinery/computer/cargo/Initialize()
. = ..()
var/obj/item/circuitboard/computer/cargo/board = circuit
contraband = board.contraband
if (board.obj_flags & EMAGGED)
obj_flags |= EMAGGED
else
obj_flags &= ~EMAGGED
/obj/machinery/computer/cargo/proc/get_export_categories()
. = EXPORT_CARGO
if(contraband)
. |= EXPORT_CONTRABAND
if(obj_flags & EMAGGED)
. |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
obj_flags |= EMAGGED
contraband = TRUE
// This also permamently sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
req_access = list()
return TRUE
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo", name, 1000, 800, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/ui_data()
var/list/data = list()
data["requestonly"] = requestonly
data["location"] = SSshuttle.supply.getStatusText()
data["points"] = SSshuttle.points
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
var/message = "Remember to stamp and send back the supply manifests."
if(SSshuttle.centcom_message)
message = SSshuttle.centcom_message
if(SSshuttle.supplyBlocked)
message = blockade_warning
data["message"] = message
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
"name" = P.group,
"packs" = list()
)
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
continue
data["supplies"][P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
data["cart"] = list()
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
data["cart"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"id" = SO.id
))
data["requests"] = list()
for(var/datum/supply_order/SO in SSshuttle.requestlist)
data["requests"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"orderer" = SO.orderer,
"reason" = SO.reason,
"id" = SO.id
))
return data
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(..())
return
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
if(action != "add" && requestonly)
return
switch(action)
if("send")
if(!SSshuttle.supply.canMove())
say(safety_warning)
return
if(SSshuttle.supplyBlocked)
say(blockade_warning)
return
if(SSshuttle.supply.getDockedId() == "supply_home")
SSshuttle.supply.export_categories = get_export_categories()
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
say("The supply shuttle is departing.")
investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
else
investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
. = TRUE
if("loan")
if(!SSshuttle.shuttle_loan)
return
if(SSshuttle.supplyBlocked)
say(blockade_warning)
return
else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
return
else if(SSshuttle.supply.getDockedId() != "supply_away")
return
else
SSshuttle.shuttle_loan.loan_shuttle()
say("The supply shuttle has been loaned to CentCom.")
. = TRUE
if("add")
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.DropPodOnly)
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
if(requestonly)
reason = stripped_input("Reason:", name, "")
if(isnull(reason) || ..())
return
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
SO.generateRequisition(T)
if(requestonly)
SSshuttle.requestlist += SO
else
SSshuttle.shoppinglist += SO
. = TRUE
if("remove")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(SO.id == id)
SSshuttle.shoppinglist -= SO
. = TRUE
break
if("clear")
SSshuttle.shoppinglist.Cut()
. = TRUE
if("approve")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
SSshuttle.requestlist -= SO
SSshuttle.shoppinglist += SO
. = TRUE
break
if("deny")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
SSshuttle.requestlist -= SO
. = TRUE
break
if("denyall")
SSshuttle.requestlist.Cut()
. = TRUE
if(.)
post_signal("supply")
/obj/machinery/computer/cargo/proc/post_signal(command)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = command))
frequency.post_signal(src, status_signal)
/obj/machinery/computer/cargo
name = "supply console"
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
req_access = list(ACCESS_CARGO)
var/requestonly = FALSE
var/contraband = FALSE
var/safety_warning = "For safety reasons, the automated supply shuttle \
cannot transport live organisms, human remains, classified nuclear weaponry \
or homing beacons."
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
light_color = "#E2853D"//orange
/obj/machinery/computer/cargo/request
name = "supply request console"
desc = "Used to request supplies from cargo."
icon_screen = "request"
circuit = /obj/item/circuitboard/computer/cargo/request
req_access = list()
requestonly = TRUE
/obj/machinery/computer/cargo/Initialize()
. = ..()
var/obj/item/circuitboard/computer/cargo/board = circuit
contraband = board.contraband
if (board.obj_flags & EMAGGED)
obj_flags |= EMAGGED
else
obj_flags &= ~EMAGGED
/obj/machinery/computer/cargo/proc/get_export_categories()
. = EXPORT_CARGO
if(contraband)
. |= EXPORT_CONTRABAND
if(obj_flags & EMAGGED)
. |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
obj_flags |= EMAGGED
contraband = TRUE
// This also permamently sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
req_access = list()
return TRUE
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo", name, 780, 750, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/ui_data()
var/list/data = list()
data["requestonly"] = requestonly
data["location"] = SSshuttle.supply.getStatusText()
data["points"] = SSshuttle.points
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
var/message = "Remember to stamp and send back the supply manifests."
if(SSshuttle.centcom_message)
message = SSshuttle.centcom_message
if(SSshuttle.supplyBlocked)
message = blockade_warning
data["message"] = message
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
"name" = P.group,
"packs" = list()
)
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
continue
data["supplies"][P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
data["cart"] = list()
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
data["cart"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"id" = SO.id
))
data["requests"] = list()
for(var/datum/supply_order/SO in SSshuttle.requestlist)
data["requests"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"orderer" = SO.orderer,
"reason" = SO.reason,
"id" = SO.id
))
return data
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(..())
return
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
switch(action)
if("send")
if(!SSshuttle.supply.canMove())
say(safety_warning)
return
if(SSshuttle.supplyBlocked)
say(blockade_warning)
return
if(SSshuttle.supply.getDockedId() == "supply_home")
SSshuttle.supply.export_categories = get_export_categories()
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
say("The supply shuttle is departing.")
investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
else
investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
. = TRUE
if("loan")
if(!SSshuttle.shuttle_loan)
return
if(SSshuttle.supplyBlocked)
say(blockade_warning)
return
else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
return
else if(SSshuttle.supply.getDockedId() != "supply_away")
return
else
SSshuttle.shuttle_loan.loan_shuttle()
say("The supply shuttle has been loaned to CentCom.")
. = TRUE
if("add")
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.DropPodOnly)
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
if(requestonly)
reason = stripped_input("Reason:", name, "")
if(isnull(reason) || ..())
return
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
SO.generateRequisition(T)
if(requestonly)
SSshuttle.requestlist += SO
else
SSshuttle.shoppinglist += SO
. = TRUE
if("remove")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(SO.id == id)
SSshuttle.shoppinglist -= SO
. = TRUE
break
if("clear")
SSshuttle.shoppinglist.Cut()
. = TRUE
if("approve")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
SSshuttle.requestlist -= SO
SSshuttle.shoppinglist += SO
. = TRUE
break
if("deny")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
SSshuttle.requestlist -= SO
. = TRUE
break
if("denyall")
SSshuttle.requestlist.Cut()
. = TRUE
if(.)
post_signal("supply")
/obj/machinery/computer/cargo/proc/post_signal(command)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = command))
frequency.post_signal(src, status_signal)
+206 -206
View File
@@ -1,206 +1,206 @@
#define MAX_EMAG_ROCKETS 8
#define BEACON_COST 5000
#define SP_LINKED 1
#define SP_READY 2
#define SP_LAUNCH 3
#define SP_UNLINK 4
#define SP_UNREADY 5
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by NanoTrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_QM)
var/message
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
var/podType = /obj/structure/closet/supplypod
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
/obj/machinery/computer/cargo/express/Initialize()
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
if((istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) && allowed(user))
locked = !locked
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
return
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
podType = /obj/structure/closet/supplypod/bluespacepod
to_chat(user, "<span class='notice'>You insert the disk into [src], allowing for advanced supply delivery vehicles.</span>")
qdel(W)
return TRUE
else if(istype(W, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/sb = W
if (sb.express_console != src)
sb.link_console(src, user)
return TRUE
else
to_chat(user, "<span class='notice'>[src] is already linked to [sb].</span>")
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You change the routing protocols, allowing the Supply Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
packin_up()
req_access = list()
return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
meme_pack_data[P.group] = list( // it gets cheaper when I return it
"name" = P.group, // mmhm
"packs" = list() // sometimes, I return it so much, I rip the manifest
) // see, my quartermaster taught me a few things too
if((P.hidden) || (P.special)) // like, how not to rip the manifest
continue// by using someone else's crate
if(!(obj_flags & EMAGGED) && P.contraband) // will you show me?
continue // i'd be right happy to
meme_pack_data[P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo_express", name, 1000, 800, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["points"] = SSshuttle.points
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supplyBlocked)
message = blockade_warning
if(usingBeacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (usingBeacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("You didn't give the cargo tech good advice, and he ripped the manifest. As a result, there was no pack data for [src]")
data["supplies"] = meme_pack_data
if (cooldown > 0)//cooldown used for printing beacons
cooldown--
return data
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
switch(action)
if("LZCargo")
usingBeacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
usingBeacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
if (SSshuttle.points >= BEACON_COST)
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
SSshuttle.points -= BEACON_COST
if("add")//Generate Supply Order first
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
var/list/empty_turfs
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
if(!(obj_flags & EMAGGED))
if(SO.pack.cost <= SSshuttle.points)
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = GLOB.areas_by_type[/area/quartermaster/storage]
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
else
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
for(var/turf/open/floor/T in landingzone.contents)
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
CHECK_TICK
#define MAX_EMAG_ROCKETS 8
#define BEACON_COST 5000
#define SP_LINKED 1
#define SP_READY 2
#define SP_LAUNCH 3
#define SP_UNLINK 4
#define SP_UNREADY 5
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by NanoTrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_QM)
var/message
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
var/podType = /obj/structure/closet/supplypod
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
/obj/machinery/computer/cargo/express/Initialize()
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
if((istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) && allowed(user))
locked = !locked
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
return
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
podType = /obj/structure/closet/supplypod/bluespacepod
to_chat(user, "<span class='notice'>You insert the disk into [src], allowing for advanced supply delivery vehicles.</span>")
qdel(W)
return TRUE
else if(istype(W, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/sb = W
if (sb.express_console != src)
sb.link_console(src, user)
return TRUE
else
to_chat(user, "<span class='notice'>[src] is already linked to [sb].</span>")
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You change the routing protocols, allowing the Supply Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
packin_up()
req_access = list()
return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
meme_pack_data[P.group] = list( // it gets cheaper when I return it
"name" = P.group, // mmhm
"packs" = list() // sometimes, I return it so much, I rip the manifest
) // see, my quartermaster taught me a few things too
if((P.hidden) || (P.special)) // like, how not to rip the manifest
continue// by using someone else's crate
if(!(obj_flags & EMAGGED) && P.contraband) // will you show me?
continue // i'd be right happy to
meme_pack_data[P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo_express", name, 600, 700, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["points"] = SSshuttle.points
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supplyBlocked)
message = blockade_warning
if(usingBeacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (usingBeacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("You didn't give the cargo tech good advice, and he ripped the manifest. As a result, there was no pack data for [src]")
data["supplies"] = meme_pack_data
if (cooldown > 0)//cooldown used for printing beacons
cooldown--
return data
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
switch(action)
if("LZCargo")
usingBeacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
usingBeacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
if (SSshuttle.points >= BEACON_COST)
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
SSshuttle.points -= BEACON_COST
if("add")//Generate Supply Order first
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
var/list/empty_turfs
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
if(!(obj_flags & EMAGGED))
if(SO.pack.cost <= SSshuttle.points)
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = GLOB.areas_by_type[/area/quartermaster/storage]
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
else
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
for(var/turf/open/floor/T in landingzone.contents)
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
CHECK_TICK
File diff suppressed because it is too large Load Diff
+12
View File
@@ -47,6 +47,18 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
else if (job in completed_asset_jobs) //byond bug ID:2256651
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
var/mtl = CONFIG_GET(number/minute_topic_limit)
if (!holder && mtl)
+107 -102
View File
@@ -3,37 +3,34 @@
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/viewing_subcategory = 1
var/list/categories = list(
CAT_WEAPONRY,
CAT_ROBOT,
CAT_MISC,
CAT_PRIMAL,
CAT_FOOD,
CAT_CLOTHING)
var/list/subcategories = list(
list( //Weapon subcategories
CAT_WEAPON,
CAT_AMMO),
CAT_NONE, //Robot subcategories
CAT_NONE, //Misc subcategories
CAT_NONE, //Tribal subcategories
list( //Food subcategories
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_EGG,
CAT_FISH,
CAT_ICE, //Called Frozen
CAT_MEAT,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
CAT_SPAGHETTI),
CAT_NONE) //Clothing subcategories
CAT_WEAPONRY = list(
CAT_WEAPON,
CAT_AMMO,
),
CAT_ROBOT = CAT_NONE,
CAT_MISC = CAT_NONE,
CAT_PRIMAL = CAT_NONE,
CAT_FOOD = list(
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_EGG,
CAT_FISH,
CAT_ICE, //Called Frozen
CAT_MEAT,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
CAT_SPAGHETTI,
),
CAT_CLOTHING = CAT_NONE
)
var/cur_category = CAT_NONE
var/cur_subcategory = CAT_NONE
var/datum/action/innate/crafting/button
var/display_craftable_only = FALSE
var/display_compact = TRUE
@@ -68,11 +65,11 @@
continue main_loop
else
continue
return 0
return FALSE
for(var/A in R.chem_catalysts)
if(contents[A] < R.chem_catalysts[A])
return 0
return 1
return FALSE
return TRUE
/datum/personal_crafting/proc/get_environment(mob/user)
. = list()
@@ -158,7 +155,7 @@
I.CheckParts(parts, R)
if(send_feedback)
SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
return 0
return FALSE
return "."
return ", missing tool."
return ", missing component."
@@ -290,46 +287,97 @@
/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
cur_category = categories[1]
if(islist(categories[cur_category]))
var/list/subcats = categories[cur_category]
cur_subcategory = subcats[1]
else
cur_subcategory = CAT_NONE
ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
ui.open()
/datum/personal_crafting/ui_data(mob/user)
var/list/data = list()
var/list/subs = list()
var/cur_subcategory = CAT_NONE
var/cur_category = categories[viewing_category]
if (islist(subcategories[viewing_category]))
subs = subcategories[viewing_category]
cur_subcategory = subs[viewing_subcategory]
data["busy"] = busy
data["prev_cat"] = categories[prev_cat()]
data["prev_subcat"] = subs[prev_subcat()]
data["category"] = cur_category
data["subcategory"] = cur_subcategory
data["next_cat"] = categories[next_cat()]
data["next_subcat"] = subs[next_subcat()]
data["display_craftable_only"] = display_craftable_only
data["display_compact"] = display_compact
var/list/surroundings = get_surroundings(user)
var/list/can_craft = list()
var/list/cant_craft = list()
var/list/craftability = list()
for(var/rec in GLOB.crafting_recipes)
var/datum/crafting_recipe/R = rec
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
continue
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
continue
if(check_contents(R, surroundings))
can_craft += list(build_recipe_data(R))
else
cant_craft += list(build_recipe_data(R))
data["can_craft"] = can_craft
data["cant_craft"] = cant_craft
craftability["[REF(R)]"] = check_contents(R, surroundings)
data["craftability"] = craftability
return data
/datum/component/personal_crafting/ui_static_data(mob/user)
var/list/data = list()
var/list/crafting_recipes = list()
for(var/rec in GLOB.crafting_recipes)
var/datum/crafting_recipe/R = rec
if(R.name == "") //This is one of the invalid parents that sneaks in
continue
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
continue
if(isnull(crafting_recipes[R.category]))
crafting_recipes[R.category] = list()
if(R.subcategory == CAT_NONE)
crafting_recipes[R.category] += list(build_recipe_data(R))
else
if(isnull(crafting_recipes[R.category][R.subcategory]))
crafting_recipes[R.category][R.subcategory] = list()
crafting_recipes[R.category]["has_subcats"] = TRUE
crafting_recipes[R.category][R.subcategory] += list(build_recipe_data(R))
data["crafting_recipes"] = crafting_recipes
return data
/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
var/list/data = list()
data["name"] = R.name
data["ref"] = "[REF(R)]"
var/req_text = ""
var/tool_text = ""
var/catalyst_text = ""
for(var/a in R.reqs)
//We just need the name, so cheat-typecast to /atom for speed (even tho Reagents are /datum they DO have a "name" var)
//Also these are typepaths so sadly we can't just do "[a]"
var/atom/A = a
req_text += " [R.reqs[A]] [initial(A.name)],"
req_text = replacetext(req_text,",","",-1)
data["req_text"] = req_text
for(var/a in R.chem_catalysts)
var/atom/A = a //cheat-typecast
catalyst_text += " [R.chem_catalysts[A]] [initial(A.name)],"
catalyst_text = replacetext(catalyst_text,",","",-1)
data["catalyst_text"] = catalyst_text
for(var/a in R.tools)
if(ispath(a, /obj/item))
var/obj/item/b = a
tool_text += " [initial(b.name)],"
else
tool_text += " [a],"
tool_text = replacetext(tool_text,",","",-1)
data["tool_text"] = tool_text
return data
/datum/personal_crafting/ui_act(action, params)
if(..())
return
@@ -345,61 +393,18 @@
to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
busy = FALSE
ui_interact(usr)
if("forwardCat") //Meow
viewing_category = next_cat(FALSE)
. = TRUE
if("backwardCat")
viewing_category = prev_cat(FALSE)
. = TRUE
if("forwardSubCat")
viewing_subcategory = next_subcat()
. = TRUE
if("backwardSubCat")
viewing_subcategory = prev_subcat()
. = TRUE
if("toggle_recipes")
display_craftable_only = !display_craftable_only
. = TRUE
if("toggle_compact")
display_compact = !display_compact
. = TRUE
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
. = viewing_category % categories.len + 1
/datum/personal_crafting/proc/next_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
. = viewing_subcategory % subs.len + 1
//Previous can go fuck itself
/datum/personal_crafting/proc/prev_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
if(viewing_category == categories.len)
. = viewing_category-1
else
. = viewing_category % categories.len - 1
if(. <= 0)
. = categories.len
/datum/personal_crafting/proc/prev_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
if(viewing_subcategory == subs.len)
. = viewing_subcategory-1
else
. = viewing_subcategory % subs.len - 1
if(. <= 0)
. = subs.len
else
. = null
if("set_category")
if(!isnull(params["category"]))
cur_category = params["category"]
if(!isnull(params["subcategory"]))
cur_subcategory = params["subcategory"]
. = TRUE
/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
var/list/data = list()
@@ -481,6 +481,8 @@ datum/crafting_recipe/food/donut/meat
/obj/item/reagent_containers/food/snacks/grown/oat = 1
)
result = /obj/item/reagent_containers/food/snacks/oatmealcookie
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/raisincookie
name = "Raisin cookie"
@@ -101,7 +101,7 @@ a.popt {text-decoration: none;}
#ping {
position: fixed;
top: 0;
right: 115px;
right: 135px;
width: 45px;
background: #d0d0d0;
height: 30px;
@@ -131,13 +131,13 @@ a.popt {text-decoration: none;}
}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
width: 45px;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
}
#userBar .sub {clear: both; display: none; width: 160px;}
#userBar .sub {clear: both; display: none; width: 180px;}
#userBar .sub.scroll {overflow-y: scroll;}
#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;}
#userBar .sub span {
-788
View File
@@ -1,788 +0,0 @@
@font-face{font-family:'FontAwesome';src:url('fontawesome-webfont.eot');src:url('fontawesome-webfont.eot') format('embedded-opentype'),url('fontawesome-webfont.woff') format('woff'),url('fontawesome-webfont.ttf') format('truetype'),url('fontawesome-webfont.svg') format('svg');font-weight:normal;font-style:normal;}[class^="icon-"],[class*=" icon-"]{font-family:FontAwesome;font-weight:normal;font-style:normal;text-decoration:inherit;-webkit-font-smoothing:antialiased;*margin-right:.3em;}
[class^="icon-"]:before,[class*=" icon-"]:before{text-decoration:inherit;display:inline-block;speak:none;}
.icon-large:before{vertical-align:-10%;font-size:1.3333333333333333em;}
a [class^="icon-"],a [class*=" icon-"]{display:inline;}
[class^="icon-"].icon-fixed-width,[class*=" icon-"].icon-fixed-width{display:inline-block;width:1.1428571428571428em;text-align:right;padding-right:0.2857142857142857em;}[class^="icon-"].icon-fixed-width.icon-large,[class*=" icon-"].icon-fixed-width.icon-large{width:1.4285714285714286em;}
.icons-ul{margin-left:2.142857142857143em;list-style-type:none;}.icons-ul>li{position:relative;}
.icons-ul .icon-li{position:absolute;left:-2.142857142857143em;width:2.142857142857143em;text-align:center;line-height:inherit;}
[class^="icon-"].hide,[class*=" icon-"].hide{display:none;}
.icon-muted{color:#eeeeee;}
.icon-light{color:#ffffff;}
.icon-dark{color:#333333;}
.icon-border{border:solid 1px #eeeeee;padding:.2em .25em .15em;-webkit-border-radius:3px;-moz-border-radius:3px;border-radius:3px;}
.icon-2x{font-size:2em;}.icon-2x.icon-border{border-width:2px;-webkit-border-radius:4px;-moz-border-radius:4px;border-radius:4px;}
.icon-3x{font-size:3em;}.icon-3x.icon-border{border-width:3px;-webkit-border-radius:5px;-moz-border-radius:5px;border-radius:5px;}
.icon-4x{font-size:4em;}.icon-4x.icon-border{border-width:4px;-webkit-border-radius:6px;-moz-border-radius:6px;border-radius:6px;}
.icon-5x{font-size:5em;}.icon-5x.icon-border{border-width:5px;-webkit-border-radius:7px;-moz-border-radius:7px;border-radius:7px;}
.pull-right{float:right;}
.pull-left{float:left;}
[class^="icon-"].pull-left,[class*=" icon-"].pull-left{margin-right:.3em;}
[class^="icon-"].pull-right,[class*=" icon-"].pull-right{margin-left:.3em;}
[class^="icon-"],[class*=" icon-"]{display:inline;width:auto;height:auto;line-height:normal;vertical-align:baseline;background-image:none;background-position:0% 0%;background-repeat:repeat;margin-top:0;}
.icon-white,.nav-pills>.active>a>[class^="icon-"],.nav-pills>.active>a>[class*=" icon-"],.nav-list>.active>a>[class^="icon-"],.nav-list>.active>a>[class*=" icon-"],.navbar-inverse .nav>.active>a>[class^="icon-"],.navbar-inverse .nav>.active>a>[class*=" icon-"],.dropdown-menu>li>a:hover>[class^="icon-"],.dropdown-menu>li>a:hover>[class*=" icon-"],.dropdown-menu>.active>a>[class^="icon-"],.dropdown-menu>.active>a>[class*=" icon-"],.dropdown-submenu:hover>a>[class^="icon-"],.dropdown-submenu:hover>a>[class*=" icon-"]{background-image:none;}
.btn [class^="icon-"].icon-large,.nav [class^="icon-"].icon-large,.btn [class*=" icon-"].icon-large,.nav [class*=" icon-"].icon-large{line-height:.9em;}
.btn [class^="icon-"].icon-spin,.nav [class^="icon-"].icon-spin,.btn [class*=" icon-"].icon-spin,.nav [class*=" icon-"].icon-spin{display:inline-block;}
.nav-tabs [class^="icon-"],.nav-pills [class^="icon-"],.nav-tabs [class*=" icon-"],.nav-pills [class*=" icon-"],.nav-tabs [class^="icon-"].icon-large,.nav-pills [class^="icon-"].icon-large,.nav-tabs [class*=" icon-"].icon-large,.nav-pills [class*=" icon-"].icon-large{line-height:.9em;}
.btn [class^="icon-"].pull-left.icon-2x,.btn [class*=" icon-"].pull-left.icon-2x,.btn [class^="icon-"].pull-right.icon-2x,.btn [class*=" icon-"].pull-right.icon-2x{margin-top:.18em;}
.btn [class^="icon-"].icon-spin.icon-large,.btn [class*=" icon-"].icon-spin.icon-large{line-height:.8em;}
.btn.btn-small [class^="icon-"].pull-left.icon-2x,.btn.btn-small [class*=" icon-"].pull-left.icon-2x,.btn.btn-small [class^="icon-"].pull-right.icon-2x,.btn.btn-small [class*=" icon-"].pull-right.icon-2x{margin-top:.25em;}
.btn.btn-large [class^="icon-"],.btn.btn-large [class*=" icon-"]{margin-top:0;}.btn.btn-large [class^="icon-"].pull-left.icon-2x,.btn.btn-large [class*=" icon-"].pull-left.icon-2x,.btn.btn-large [class^="icon-"].pull-right.icon-2x,.btn.btn-large [class*=" icon-"].pull-right.icon-2x{margin-top:.05em;}
.btn.btn-large [class^="icon-"].pull-left.icon-2x,.btn.btn-large [class*=" icon-"].pull-left.icon-2x{margin-right:.2em;}
.btn.btn-large [class^="icon-"].pull-right.icon-2x,.btn.btn-large [class*=" icon-"].pull-right.icon-2x{margin-left:.2em;}
.nav-list [class^="icon-"],.nav-list [class*=" icon-"]{line-height:inherit;}
.icon-stack{position:relative;display:inline-block;width:2em;height:2em;line-height:2em;vertical-align:-35%;}.icon-stack [class^="icon-"],.icon-stack [class*=" icon-"]{display:block;text-align:center;position:absolute;width:100%;height:100%;font-size:1em;line-height:inherit;*line-height:2em;}
.icon-stack .icon-stack-base{font-size:2em;*line-height:1em;}
.icon-spin{display:inline-block;-moz-animation:spin 2s infinite linear;-o-animation:spin 2s infinite linear;-webkit-animation:spin 2s infinite linear;animation:spin 2s infinite linear;}
a .icon-stack,a .icon-spin{display:inline-block;text-decoration:none;}
@-moz-keyframes spin{0%{-moz-transform:rotate(0deg);} 100%{-moz-transform:rotate(359deg);}}@-webkit-keyframes spin{0%{-webkit-transform:rotate(0deg);} 100%{-webkit-transform:rotate(359deg);}}@-o-keyframes spin{0%{-o-transform:rotate(0deg);} 100%{-o-transform:rotate(359deg);}}@-ms-keyframes spin{0%{-ms-transform:rotate(0deg);} 100%{-ms-transform:rotate(359deg);}}@keyframes spin{0%{transform:rotate(0deg);} 100%{transform:rotate(359deg);}}.icon-rotate-90:before{-webkit-transform:rotate(90deg);-moz-transform:rotate(90deg);-ms-transform:rotate(90deg);-o-transform:rotate(90deg);transform:rotate(90deg);filter:progid:DXImageTransform.Microsoft.BasicImage(rotation=1);}
.icon-rotate-180:before{-webkit-transform:rotate(180deg);-moz-transform:rotate(180deg);-ms-transform:rotate(180deg);-o-transform:rotate(180deg);transform:rotate(180deg);filter:progid:DXImageTransform.Microsoft.BasicImage(rotation=2);}
.icon-rotate-270:before{-webkit-transform:rotate(270deg);-moz-transform:rotate(270deg);-ms-transform:rotate(270deg);-o-transform:rotate(270deg);transform:rotate(270deg);filter:progid:DXImageTransform.Microsoft.BasicImage(rotation=3);}
.icon-flip-horizontal:before{-webkit-transform:scale(-1, 1);-moz-transform:scale(-1, 1);-ms-transform:scale(-1, 1);-o-transform:scale(-1, 1);transform:scale(-1, 1);}
.icon-flip-vertical:before{-webkit-transform:scale(1, -1);-moz-transform:scale(1, -1);-ms-transform:scale(1, -1);-o-transform:scale(1, -1);transform:scale(1, -1);}
a .icon-rotate-90:before,a .icon-rotate-180:before,a .icon-rotate-270:before,a .icon-flip-horizontal:before,a .icon-flip-vertical:before{display:inline-block;}
.icon-glass:before{content:"\f000";}
.icon-music:before{content:"\f001";}
.icon-search:before{content:"\f002";}
.icon-envelope-alt:before{content:"\f003";}
.icon-heart:before{content:"\f004";}
.icon-star:before{content:"\f005";}
.icon-star-empty:before{content:"\f006";}
.icon-user:before{content:"\f007";}
.icon-film:before{content:"\f008";}
.icon-th-large:before{content:"\f009";}
.icon-th:before{content:"\f00a";}
.icon-th-list:before{content:"\f00b";}
.icon-ok:before{content:"\f00c";}
.icon-remove:before{content:"\f00d";}
.icon-zoom-in:before{content:"\f00e";}
.icon-zoom-out:before{content:"\f010";}
.icon-power-off:before,.icon-off:before{content:"\f011";}
.icon-signal:before{content:"\f012";}
.icon-gear:before,.icon-cog:before{content:"\f013";}
.icon-trash:before{content:"\f014";}
.icon-home:before{content:"\f015";}
.icon-file-alt:before{content:"\f016";}
.icon-time:before{content:"\f017";}
.icon-road:before{content:"\f018";}
.icon-download-alt:before{content:"\f019";}
.icon-download:before{content:"\f01a";}
.icon-upload:before{content:"\f01b";}
.icon-inbox:before{content:"\f01c";}
.icon-play-circle:before{content:"\f01d";}
.icon-rotate-right:before,.icon-repeat:before{content:"\f01e";}
.icon-refresh:before{content:"\f021";}
.icon-list-alt:before{content:"\f022";}
.icon-lock:before{content:"\f023";}
.icon-flag:before{content:"\f024";}
.icon-headphones:before{content:"\f025";}
.icon-volume-off:before{content:"\f026";}
.icon-volume-down:before{content:"\f027";}
.icon-volume-up:before{content:"\f028";}
.icon-qrcode:before{content:"\f029";}
.icon-barcode:before{content:"\f02a";}
.icon-tag:before{content:"\f02b";}
.icon-tags:before{content:"\f02c";}
.icon-book:before{content:"\f02d";}
.icon-bookmark:before{content:"\f02e";}
.icon-print:before{content:"\f02f";}
.icon-camera:before{content:"\f030";}
.icon-font:before{content:"\f031";}
.icon-bold:before{content:"\f032";}
.icon-italic:before{content:"\f033";}
.icon-text-height:before{content:"\f034";}
.icon-text-width:before{content:"\f035";}
.icon-align-left:before{content:"\f036";}
.icon-align-center:before{content:"\f037";}
.icon-align-right:before{content:"\f038";}
.icon-align-justify:before{content:"\f039";}
.icon-list:before{content:"\f03a";}
.icon-indent-left:before{content:"\f03b";}
.icon-indent-right:before{content:"\f03c";}
.icon-facetime-video:before{content:"\f03d";}
.icon-picture:before{content:"\f03e";}
.icon-pencil:before{content:"\f040";}
.icon-map-marker:before{content:"\f041";}
.icon-adjust:before{content:"\f042";}
.icon-tint:before{content:"\f043";}
.icon-edit:before{content:"\f044";}
.icon-share:before{content:"\f045";}
.icon-check:before{content:"\f046";}
.icon-move:before{content:"\f047";}
.icon-step-backward:before{content:"\f048";}
.icon-fast-backward:before{content:"\f049";}
.icon-backward:before{content:"\f04a";}
.icon-play:before{content:"\f04b";}
.icon-pause:before{content:"\f04c";}
.icon-stop:before{content:"\f04d";}
.icon-forward:before{content:"\f04e";}
.icon-fast-forward:before{content:"\f050";}
.icon-step-forward:before{content:"\f051";}
.icon-eject:before{content:"\f052";}
.icon-chevron-left:before{content:"\f053";}
.icon-chevron-right:before{content:"\f054";}
.icon-plus-sign:before{content:"\f055";}
.icon-minus-sign:before{content:"\f056";}
.icon-remove-sign:before{content:"\f057";}
.icon-ok-sign:before{content:"\f058";}
.icon-question-sign:before{content:"\f059";}
.icon-info-sign:before{content:"\f05a";}
.icon-screenshot:before{content:"\f05b";}
.icon-remove-circle:before{content:"\f05c";}
.icon-ok-circle:before{content:"\f05d";}
.icon-ban-circle:before{content:"\f05e";}
.icon-arrow-left:before{content:"\f060";}
.icon-arrow-right:before{content:"\f061";}
.icon-arrow-up:before{content:"\f062";}
.icon-arrow-down:before{content:"\f063";}
.icon-mail-forward:before,.icon-share-alt:before{content:"\f064";}
.icon-resize-full:before{content:"\f065";}
.icon-resize-small:before{content:"\f066";}
.icon-plus:before{content:"\f067";}
.icon-minus:before{content:"\f068";}
.icon-asterisk:before{content:"\f069";}
.icon-exclamation-sign:before{content:"\f06a";}
.icon-gift:before{content:"\f06b";}
.icon-leaf:before{content:"\f06c";}
.icon-fire:before{content:"\f06d";}
.icon-eye-open:before{content:"\f06e";}
.icon-eye-close:before{content:"\f070";}
.icon-warning-sign:before{content:"\f071";}
.icon-plane:before{content:"\f072";}
.icon-calendar:before{content:"\f073";}
.icon-random:before{content:"\f074";}
.icon-comment:before{content:"\f075";}
.icon-magnet:before{content:"\f076";}
.icon-chevron-up:before{content:"\f077";}
.icon-chevron-down:before{content:"\f078";}
.icon-retweet:before{content:"\f079";}
.icon-shopping-cart:before{content:"\f07a";}
.icon-folder-close:before{content:"\f07b";}
.icon-folder-open:before{content:"\f07c";}
.icon-resize-vertical:before{content:"\f07d";}
.icon-resize-horizontal:before{content:"\f07e";}
.icon-bar-chart:before{content:"\f080";}
.icon-twitter-sign:before{content:"\f081";}
.icon-facebook-sign:before{content:"\f082";}
.icon-camera-retro:before{content:"\f083";}
.icon-key:before{content:"\f084";}
.icon-gears:before,.icon-cogs:before{content:"\f085";}
.icon-comments:before{content:"\f086";}
.icon-thumbs-up-alt:before{content:"\f087";}
.icon-thumbs-down-alt:before{content:"\f088";}
.icon-star-half:before{content:"\f089";}
.icon-heart-empty:before{content:"\f08a";}
.icon-signout:before{content:"\f08b";}
.icon-linkedin-sign:before{content:"\f08c";}
.icon-pushpin:before{content:"\f08d";}
.icon-external-link:before{content:"\f08e";}
.icon-signin:before{content:"\f090";}
.icon-trophy:before{content:"\f091";}
.icon-github-sign:before{content:"\f092";}
.icon-upload-alt:before{content:"\f093";}
.icon-lemon:before{content:"\f094";}
.icon-phone:before{content:"\f095";}
.icon-unchecked:before,.icon-check-empty:before{content:"\f096";}
.icon-bookmark-empty:before{content:"\f097";}
.icon-phone-sign:before{content:"\f098";}
.icon-twitter:before{content:"\f099";}
.icon-facebook:before{content:"\f09a";}
.icon-github:before{content:"\f09b";}
.icon-unlock:before{content:"\f09c";}
.icon-credit-card:before{content:"\f09d";}
.icon-rss:before{content:"\f09e";}
.icon-hdd:before{content:"\f0a0";}
.icon-bullhorn:before{content:"\f0a1";}
.icon-bell:before{content:"\f0a2";}
.icon-certificate:before{content:"\f0a3";}
.icon-hand-right:before{content:"\f0a4";}
.icon-hand-left:before{content:"\f0a5";}
.icon-hand-up:before{content:"\f0a6";}
.icon-hand-down:before{content:"\f0a7";}
.icon-circle-arrow-left:before{content:"\f0a8";}
.icon-circle-arrow-right:before{content:"\f0a9";}
.icon-circle-arrow-up:before{content:"\f0aa";}
.icon-circle-arrow-down:before{content:"\f0ab";}
.icon-globe:before{content:"\f0ac";}
.icon-wrench:before{content:"\f0ad";}
.icon-tasks:before{content:"\f0ae";}
.icon-filter:before{content:"\f0b0";}
.icon-briefcase:before{content:"\f0b1";}
.icon-fullscreen:before{content:"\f0b2";}
.icon-group:before{content:"\f0c0";}
.icon-link:before{content:"\f0c1";}
.icon-cloud:before{content:"\f0c2";}
.icon-beaker:before{content:"\f0c3";}
.icon-cut:before{content:"\f0c4";}
.icon-copy:before{content:"\f0c5";}
.icon-paperclip:before,.icon-paper-clip:before{content:"\f0c6";}
.icon-save:before{content:"\f0c7";}
.icon-sign-blank:before{content:"\f0c8";}
.icon-reorder:before{content:"\f0c9";}
.icon-list-ul:before{content:"\f0ca";}
.icon-list-ol:before{content:"\f0cb";}
.icon-strikethrough:before{content:"\f0cc";}
.icon-underline:before{content:"\f0cd";}
.icon-table:before{content:"\f0ce";}
.icon-magic:before{content:"\f0d0";}
.icon-truck:before{content:"\f0d1";}
.icon-pinterest:before{content:"\f0d2";}
.icon-pinterest-sign:before{content:"\f0d3";}
.icon-google-plus-sign:before{content:"\f0d4";}
.icon-google-plus:before{content:"\f0d5";}
.icon-money:before{content:"\f0d6";}
.icon-caret-down:before{content:"\f0d7";}
.icon-caret-up:before{content:"\f0d8";}
.icon-caret-left:before{content:"\f0d9";}
.icon-caret-right:before{content:"\f0da";}
.icon-columns:before{content:"\f0db";}
.icon-sort:before{content:"\f0dc";}
.icon-sort-down:before{content:"\f0dd";}
.icon-sort-up:before{content:"\f0de";}
.icon-envelope:before{content:"\f0e0";}
.icon-linkedin:before{content:"\f0e1";}
.icon-rotate-left:before,.icon-undo:before{content:"\f0e2";}
.icon-legal:before{content:"\f0e3";}
.icon-dashboard:before{content:"\f0e4";}
.icon-comment-alt:before{content:"\f0e5";}
.icon-comments-alt:before{content:"\f0e6";}
.icon-bolt:before{content:"\f0e7";}
.icon-sitemap:before{content:"\f0e8";}
.icon-umbrella:before{content:"\f0e9";}
.icon-paste:before{content:"\f0ea";}
.icon-lightbulb:before{content:"\f0eb";}
.icon-exchange:before{content:"\f0ec";}
.icon-cloud-download:before{content:"\f0ed";}
.icon-cloud-upload:before{content:"\f0ee";}
.icon-user-md:before{content:"\f0f0";}
.icon-stethoscope:before{content:"\f0f1";}
.icon-suitcase:before{content:"\f0f2";}
.icon-bell-alt:before{content:"\f0f3";}
.icon-coffee:before{content:"\f0f4";}
.icon-food:before{content:"\f0f5";}
.icon-file-text-alt:before{content:"\f0f6";}
.icon-building:before{content:"\f0f7";}
.icon-hospital:before{content:"\f0f8";}
.icon-ambulance:before{content:"\f0f9";}
.icon-medkit:before{content:"\f0fa";}
.icon-fighter-jet:before{content:"\f0fb";}
.icon-beer:before{content:"\f0fc";}
.icon-h-sign:before{content:"\f0fd";}
.icon-plus-sign-alt:before{content:"\f0fe";}
.icon-double-angle-left:before{content:"\f100";}
.icon-double-angle-right:before{content:"\f101";}
.icon-double-angle-up:before{content:"\f102";}
.icon-double-angle-down:before{content:"\f103";}
.icon-angle-left:before{content:"\f104";}
.icon-angle-right:before{content:"\f105";}
.icon-angle-up:before{content:"\f106";}
.icon-angle-down:before{content:"\f107";}
.icon-desktop:before{content:"\f108";}
.icon-laptop:before{content:"\f109";}
.icon-tablet:before{content:"\f10a";}
.icon-mobile-phone:before{content:"\f10b";}
.icon-circle-blank:before{content:"\f10c";}
.icon-quote-left:before{content:"\f10d";}
.icon-quote-right:before{content:"\f10e";}
.icon-spinner:before{content:"\f110";}
.icon-circle:before{content:"\f111";}
.icon-mail-reply:before,.icon-reply:before{content:"\f112";}
.icon-github-alt:before{content:"\f113";}
.icon-folder-close-alt:before{content:"\f114";}
.icon-folder-open-alt:before{content:"\f115";}
.icon-expand-alt:before{content:"\f116";}
.icon-collapse-alt:before{content:"\f117";}
.icon-smile:before{content:"\f118";}
.icon-frown:before{content:"\f119";}
.icon-meh:before{content:"\f11a";}
.icon-gamepad:before{content:"\f11b";}
.icon-keyboard:before{content:"\f11c";}
.icon-flag-alt:before{content:"\f11d";}
.icon-flag-checkered:before{content:"\f11e";}
.icon-terminal:before{content:"\f120";}
.icon-code:before{content:"\f121";}
.icon-reply-all:before{content:"\f122";}
.icon-mail-reply-all:before{content:"\f122";}
.icon-star-half-full:before,.icon-star-half-empty:before{content:"\f123";}
.icon-location-arrow:before{content:"\f124";}
.icon-crop:before{content:"\f125";}
.icon-code-fork:before{content:"\f126";}
.icon-unlink:before{content:"\f127";}
.icon-question:before{content:"\f128";}
.icon-info:before{content:"\f129";}
.icon-exclamation:before{content:"\f12a";}
.icon-superscript:before{content:"\f12b";}
.icon-subscript:before{content:"\f12c";}
.icon-eraser:before{content:"\f12d";}
.icon-puzzle-piece:before{content:"\f12e";}
.icon-microphone:before{content:"\f130";}
.icon-microphone-off:before{content:"\f131";}
.icon-shield:before{content:"\f132";}
.icon-calendar-empty:before{content:"\f133";}
.icon-fire-extinguisher:before{content:"\f134";}
.icon-rocket:before{content:"\f135";}
.icon-maxcdn:before{content:"\f136";}
.icon-chevron-sign-left:before{content:"\f137";}
.icon-chevron-sign-right:before{content:"\f138";}
.icon-chevron-sign-up:before{content:"\f139";}
.icon-chevron-sign-down:before{content:"\f13a";}
.icon-html5:before{content:"\f13b";}
.icon-css3:before{content:"\f13c";}
.icon-anchor:before{content:"\f13d";}
.icon-unlock-alt:before{content:"\f13e";}
.icon-bullseye:before{content:"\f140";}
.icon-ellipsis-horizontal:before{content:"\f141";}
.icon-ellipsis-vertical:before{content:"\f142";}
.icon-rss-sign:before{content:"\f143";}
.icon-play-sign:before{content:"\f144";}
.icon-ticket:before{content:"\f145";}
.icon-minus-sign-alt:before{content:"\f146";}
.icon-check-minus:before{content:"\f147";}
.icon-level-up:before{content:"\f148";}
.icon-level-down:before{content:"\f149";}
.icon-check-sign:before{content:"\f14a";}
.icon-edit-sign:before{content:"\f14b";}
.icon-external-link-sign:before{content:"\f14c";}
.icon-share-sign:before{content:"\f14d";}
.icon-compass:before{content:"\f14e";}
.icon-collapse:before{content:"\f150";}
.icon-collapse-top:before{content:"\f151";}
.icon-expand:before{content:"\f152";}
.icon-euro:before,.icon-eur:before{content:"\f153";}
.icon-gbp:before{content:"\f154";}
.icon-dollar:before,.icon-usd:before{content:"\f155";}
.icon-rupee:before,.icon-inr:before{content:"\f156";}
.icon-yen:before,.icon-jpy:before{content:"\f157";}
.icon-renminbi:before,.icon-cny:before{content:"\f158";}
.icon-won:before,.icon-krw:before{content:"\f159";}
.icon-bitcoin:before,.icon-btc:before{content:"\f15a";}
.icon-file:before{content:"\f15b";}
.icon-file-text:before{content:"\f15c";}
.icon-sort-by-alphabet:before{content:"\f15d";}
.icon-sort-by-alphabet-alt:before{content:"\f15e";}
.icon-sort-by-attributes:before{content:"\f160";}
.icon-sort-by-attributes-alt:before{content:"\f161";}
.icon-sort-by-order:before{content:"\f162";}
.icon-sort-by-order-alt:before{content:"\f163";}
.icon-thumbs-up:before{content:"\f164";}
.icon-thumbs-down:before{content:"\f165";}
.icon-youtube-sign:before{content:"\f166";}
.icon-youtube:before{content:"\f167";}
.icon-xing:before{content:"\f168";}
.icon-xing-sign:before{content:"\f169";}
.icon-youtube-play:before{content:"\f16a";}
.icon-dropbox:before{content:"\f16b";}
.icon-stackexchange:before{content:"\f16c";}
.icon-instagram:before{content:"\f16d";}
.icon-flickr:before{content:"\f16e";}
.icon-adn:before{content:"\f170";}
.icon-bitbucket:before{content:"\f171";}
.icon-bitbucket-sign:before{content:"\f172";}
.icon-tumblr:before{content:"\f173";}
.icon-tumblr-sign:before{content:"\f174";}
.icon-long-arrow-down:before{content:"\f175";}
.icon-long-arrow-up:before{content:"\f176";}
.icon-long-arrow-left:before{content:"\f177";}
.icon-long-arrow-right:before{content:"\f178";}
.icon-apple:before{content:"\f179";}
.icon-windows:before{content:"\f17a";}
.icon-android:before{content:"\f17b";}
.icon-linux:before{content:"\f17c";}
.icon-dribbble:before{content:"\f17d";}
.icon-skype:before{content:"\f17e";}
.icon-foursquare:before{content:"\f180";}
.icon-trello:before{content:"\f181";}
.icon-female:before{content:"\f182";}
.icon-male:before{content:"\f183";}
.icon-gittip:before{content:"\f184";}
.icon-sun:before{content:"\f185";}
.icon-moon:before{content:"\f186";}
.icon-archive:before{content:"\f187";}
.icon-bug:before{content:"\f188";}
.icon-vk:before{content:"\f189";}
.icon-weibo:before{content:"\f18a";}
.icon-renren:before{content:"\f18b";}
.icon-large{font-size:1.3333333333333333em;margin-top:-4px;padding-top:3px;margin-bottom:-4px;padding-bottom:3px;vertical-align:middle;}
.nav [class^="icon-"],.nav [class*=" icon-"]{vertical-align:inherit;margin-top:-4px;padding-top:3px;margin-bottom:-4px;padding-bottom:3px;}.nav [class^="icon-"].icon-large,.nav [class*=" icon-"].icon-large{vertical-align:-25%;}
.nav-pills [class^="icon-"].icon-large,.nav-tabs [class^="icon-"].icon-large,.nav-pills [class*=" icon-"].icon-large,.nav-tabs [class*=" icon-"].icon-large{line-height:.75em;margin-top:-7px;padding-top:5px;margin-bottom:-5px;padding-bottom:4px;}
.btn [class^="icon-"].pull-left,.btn [class*=" icon-"].pull-left,.btn [class^="icon-"].pull-right,.btn [class*=" icon-"].pull-right{vertical-align:inherit;}
.btn [class^="icon-"].icon-large,.btn [class*=" icon-"].icon-large{margin-top:-0.5em;}
a [class^="icon-"],a [class*=" icon-"]{cursor:pointer;}
.icon-glass{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf000;');}
.icon-music{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf001;');}
.icon-search{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf002;');}
.icon-envelope-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf003;');}
.icon-heart{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf004;');}
.icon-star{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf005;');}
.icon-star-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf006;');}
.icon-user{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf007;');}
.icon-film{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf008;');}
.icon-th-large{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf009;');}
.icon-th{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf00a;');}
.icon-th-list{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf00b;');}
.icon-ok{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf00c;');}
.icon-remove{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf00d;');}
.icon-zoom-in{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf00e;');}
.icon-zoom-out{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf010;');}
.icon-off{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf011;');}
.icon-power-off{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf011;');}
.icon-signal{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf012;');}
.icon-cog{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf013;');}
.icon-gear{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf013;');}
.icon-trash{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf014;');}
.icon-home{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf015;');}
.icon-file-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf016;');}
.icon-time{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf017;');}
.icon-road{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf018;');}
.icon-download-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf019;');}
.icon-download{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01a;');}
.icon-upload{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01b;');}
.icon-inbox{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01c;');}
.icon-play-circle{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01d;');}
.icon-repeat{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01e;');}
.icon-rotate-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf01e;');}
.icon-refresh{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf021;');}
.icon-list-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf022;');}
.icon-lock{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf023;');}
.icon-flag{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf024;');}
.icon-headphones{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf025;');}
.icon-volume-off{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf026;');}
.icon-volume-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf027;');}
.icon-volume-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf028;');}
.icon-qrcode{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf029;');}
.icon-barcode{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02a;');}
.icon-tag{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02b;');}
.icon-tags{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02c;');}
.icon-book{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02d;');}
.icon-bookmark{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02e;');}
.icon-print{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf02f;');}
.icon-camera{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf030;');}
.icon-font{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf031;');}
.icon-bold{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf032;');}
.icon-italic{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf033;');}
.icon-text-height{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf034;');}
.icon-text-width{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf035;');}
.icon-align-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf036;');}
.icon-align-center{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf037;');}
.icon-align-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf038;');}
.icon-align-justify{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf039;');}
.icon-list{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf03a;');}
.icon-indent-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf03b;');}
.icon-indent-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf03c;');}
.icon-facetime-video{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf03d;');}
.icon-picture{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf03e;');}
.icon-pencil{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf040;');}
.icon-map-marker{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf041;');}
.icon-adjust{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf042;');}
.icon-tint{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf043;');}
.icon-edit{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf044;');}
.icon-share{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf045;');}
.icon-check{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf046;');}
.icon-move{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf047;');}
.icon-step-backward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf048;');}
.icon-fast-backward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf049;');}
.icon-backward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf04a;');}
.icon-play{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf04b;');}
.icon-pause{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf04c;');}
.icon-stop{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf04d;');}
.icon-forward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf04e;');}
.icon-fast-forward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf050;');}
.icon-step-forward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf051;');}
.icon-eject{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf052;');}
.icon-chevron-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf053;');}
.icon-chevron-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf054;');}
.icon-plus-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf055;');}
.icon-minus-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf056;');}
.icon-remove-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf057;');}
.icon-ok-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf058;');}
.icon-question-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf059;');}
.icon-info-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf05a;');}
.icon-screenshot{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf05b;');}
.icon-remove-circle{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf05c;');}
.icon-ok-circle{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf05d;');}
.icon-ban-circle{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf05e;');}
.icon-arrow-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf060;');}
.icon-arrow-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf061;');}
.icon-arrow-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf062;');}
.icon-arrow-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf063;');}
.icon-share-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf064;');}
.icon-mail-forward{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf064;');}
.icon-resize-full{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf065;');}
.icon-resize-small{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf066;');}
.icon-plus{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf067;');}
.icon-minus{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf068;');}
.icon-asterisk{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf069;');}
.icon-exclamation-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf06a;');}
.icon-gift{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf06b;');}
.icon-leaf{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf06c;');}
.icon-fire{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf06d;');}
.icon-eye-open{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf06e;');}
.icon-eye-close{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf070;');}
.icon-warning-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf071;');}
.icon-plane{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf072;');}
.icon-calendar{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf073;');}
.icon-random{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf074;');}
.icon-comment{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf075;');}
.icon-magnet{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf076;');}
.icon-chevron-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf077;');}
.icon-chevron-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf078;');}
.icon-retweet{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf079;');}
.icon-shopping-cart{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf07a;');}
.icon-folder-close{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf07b;');}
.icon-folder-open{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf07c;');}
.icon-resize-vertical{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf07d;');}
.icon-resize-horizontal{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf07e;');}
.icon-bar-chart{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf080;');}
.icon-twitter-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf081;');}
.icon-facebook-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf082;');}
.icon-camera-retro{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf083;');}
.icon-key{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf084;');}
.icon-cogs{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf085;');}
.icon-gears{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf085;');}
.icon-comments{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf086;');}
.icon-thumbs-up-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf087;');}
.icon-thumbs-down-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf088;');}
.icon-star-half{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf089;');}
.icon-heart-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf08a;');}
.icon-signout{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf08b;');}
.icon-linkedin-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf08c;');}
.icon-pushpin{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf08d;');}
.icon-external-link{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf08e;');}
.icon-signin{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf090;');}
.icon-trophy{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf091;');}
.icon-github-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf092;');}
.icon-upload-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf093;');}
.icon-lemon{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf094;');}
.icon-phone{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf095;');}
.icon-check-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf096;');}
.icon-unchecked{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf096;');}
.icon-bookmark-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf097;');}
.icon-phone-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf098;');}
.icon-twitter{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf099;');}
.icon-facebook{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf09a;');}
.icon-github{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf09b;');}
.icon-unlock{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf09c;');}
.icon-credit-card{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf09d;');}
.icon-rss{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf09e;');}
.icon-hdd{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a0;');}
.icon-bullhorn{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a1;');}
.icon-bell{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a2;');}
.icon-certificate{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a3;');}
.icon-hand-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a4;');}
.icon-hand-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a5;');}
.icon-hand-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a6;');}
.icon-hand-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a7;');}
.icon-circle-arrow-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a8;');}
.icon-circle-arrow-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0a9;');}
.icon-circle-arrow-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0aa;');}
.icon-circle-arrow-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ab;');}
.icon-globe{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ac;');}
.icon-wrench{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ad;');}
.icon-tasks{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ae;');}
.icon-filter{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0b0;');}
.icon-briefcase{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0b1;');}
.icon-fullscreen{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0b2;');}
.icon-group{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c0;');}
.icon-link{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c1;');}
.icon-cloud{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c2;');}
.icon-beaker{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c3;');}
.icon-cut{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c4;');}
.icon-copy{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c5;');}
.icon-paper-clip{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c6;');}
.icon-paperclip{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c6;');}
.icon-save{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c7;');}
.icon-sign-blank{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c8;');}
.icon-reorder{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0c9;');}
.icon-list-ul{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ca;');}
.icon-list-ol{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0cb;');}
.icon-strikethrough{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0cc;');}
.icon-underline{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0cd;');}
.icon-table{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ce;');}
.icon-magic{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d0;');}
.icon-truck{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d1;');}
.icon-pinterest{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d2;');}
.icon-pinterest-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d3;');}
.icon-google-plus-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d4;');}
.icon-google-plus{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d5;');}
.icon-money{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d6;');}
.icon-caret-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d7;');}
.icon-caret-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d8;');}
.icon-caret-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0d9;');}
.icon-caret-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0da;');}
.icon-columns{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0db;');}
.icon-sort{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0dc;');}
.icon-sort-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0dd;');}
.icon-sort-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0de;');}
.icon-envelope{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e0;');}
.icon-linkedin{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e1;');}
.icon-undo{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e2;');}
.icon-rotate-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e2;');}
.icon-legal{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e3;');}
.icon-dashboard{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e4;');}
.icon-comment-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e5;');}
.icon-comments-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e6;');}
.icon-bolt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e7;');}
.icon-sitemap{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e8;');}
.icon-umbrella{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0e9;');}
.icon-paste{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ea;');}
.icon-lightbulb{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0eb;');}
.icon-exchange{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ec;');}
.icon-cloud-download{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ed;');}
.icon-cloud-upload{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0ee;');}
.icon-user-md{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f0;');}
.icon-stethoscope{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f1;');}
.icon-suitcase{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f2;');}
.icon-bell-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f3;');}
.icon-coffee{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f4;');}
.icon-food{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f5;');}
.icon-file-text-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f6;');}
.icon-building{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f7;');}
.icon-hospital{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f8;');}
.icon-ambulance{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0f9;');}
.icon-medkit{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0fa;');}
.icon-fighter-jet{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0fb;');}
.icon-beer{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0fc;');}
.icon-h-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0fd;');}
.icon-plus-sign-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf0fe;');}
.icon-double-angle-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf100;');}
.icon-double-angle-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf101;');}
.icon-double-angle-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf102;');}
.icon-double-angle-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf103;');}
.icon-angle-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf104;');}
.icon-angle-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf105;');}
.icon-angle-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf106;');}
.icon-angle-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf107;');}
.icon-desktop{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf108;');}
.icon-laptop{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf109;');}
.icon-tablet{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf10a;');}
.icon-mobile-phone{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf10b;');}
.icon-circle-blank{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf10c;');}
.icon-quote-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf10d;');}
.icon-quote-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf10e;');}
.icon-spinner{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf110;');}
.icon-circle{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf111;');}
.icon-reply{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf112;');}
.icon-mail-reply{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf112;');}
.icon-github-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf113;');}
.icon-folder-close-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf114;');}
.icon-folder-open-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf115;');}
.icon-expand-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf116;');}
.icon-collapse-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf117;');}
.icon-smile{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf118;');}
.icon-frown{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf119;');}
.icon-meh{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf11a;');}
.icon-gamepad{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf11b;');}
.icon-keyboard{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf11c;');}
.icon-flag-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf11d;');}
.icon-flag-checkered{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf11e;');}
.icon-terminal{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf120;');}
.icon-code{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf121;');}
.icon-reply-all{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf122;');}
.icon-mail-reply-all{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf122;');}
.icon-star-half-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf123;');}
.icon-star-half-full{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf123;');}
.icon-location-arrow{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf124;');}
.icon-crop{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf125;');}
.icon-code-fork{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf126;');}
.icon-unlink{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf127;');}
.icon-question{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf128;');}
.icon-info{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf129;');}
.icon-exclamation{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf12a;');}
.icon-superscript{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf12b;');}
.icon-subscript{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf12c;');}
.icon-eraser{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf12d;');}
.icon-puzzle-piece{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf12e;');}
.icon-microphone{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf130;');}
.icon-microphone-off{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf131;');}
.icon-shield{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf132;');}
.icon-calendar-empty{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf133;');}
.icon-fire-extinguisher{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf134;');}
.icon-rocket{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf135;');}
.icon-maxcdn{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf136;');}
.icon-chevron-sign-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf137;');}
.icon-chevron-sign-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf138;');}
.icon-chevron-sign-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf139;');}
.icon-chevron-sign-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf13a;');}
.icon-html5{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf13b;');}
.icon-css3{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf13c;');}
.icon-anchor{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf13d;');}
.icon-unlock-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf13e;');}
.icon-bullseye{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf140;');}
.icon-ellipsis-horizontal{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf141;');}
.icon-ellipsis-vertical{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf142;');}
.icon-rss-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf143;');}
.icon-play-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf144;');}
.icon-ticket{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf145;');}
.icon-minus-sign-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf146;');}
.icon-check-minus{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf147;');}
.icon-level-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf148;');}
.icon-level-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf149;');}
.icon-check-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf14a;');}
.icon-edit-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf14b;');}
.icon-external-link-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf14c;');}
.icon-share-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf14d;');}
.icon-compass{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf14e;');}
.icon-collapse{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf150;');}
.icon-collapse-top{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf151;');}
.icon-expand{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf152;');}
.icon-eur{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf153;');}
.icon-euro{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf153;');}
.icon-gbp{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf154;');}
.icon-usd{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf155;');}
.icon-dollar{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf155;');}
.icon-inr{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf156;');}
.icon-rupee{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf156;');}
.icon-jpy{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf157;');}
.icon-yen{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf157;');}
.icon-cny{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf158;');}
.icon-renminbi{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf158;');}
.icon-krw{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf159;');}
.icon-won{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf159;');}
.icon-btc{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15a;');}
.icon-bitcoin{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15a;');}
.icon-file{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15b;');}
.icon-file-text{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15c;');}
.icon-sort-by-alphabet{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15d;');}
.icon-sort-by-alphabet-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf15e;');}
.icon-sort-by-attributes{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf160;');}
.icon-sort-by-attributes-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf161;');}
.icon-sort-by-order{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf162;');}
.icon-sort-by-order-alt{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf163;');}
.icon-thumbs-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf164;');}
.icon-thumbs-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf165;');}
.icon-youtube-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf166;');}
.icon-youtube{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf167;');}
.icon-xing{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf168;');}
.icon-xing-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf169;');}
.icon-youtube-play{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf16a;');}
.icon-dropbox{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf16b;');}
.icon-stackexchange{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf16c;');}
.icon-instagram{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf16d;');}
.icon-flickr{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf16e;');}
.icon-adn{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf170;');}
.icon-bitbucket{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf171;');}
.icon-bitbucket-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf172;');}
.icon-tumblr{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf173;');}
.icon-tumblr-sign{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf174;');}
.icon-long-arrow-down{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf175;');}
.icon-long-arrow-up{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf176;');}
.icon-long-arrow-left{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf177;');}
.icon-long-arrow-right{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf178;');}
.icon-apple{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf179;');}
.icon-windows{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf17a;');}
.icon-android{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf17b;');}
.icon-linux{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf17c;');}
.icon-dribbble{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf17d;');}
.icon-skype{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf17e;');}
.icon-foursquare{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf180;');}
.icon-trello{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf181;');}
.icon-female{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf182;');}
.icon-male{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf183;');}
.icon-gittip{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf184;');}
.icon-sun{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf185;');}
.icon-moon{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf186;');}
.icon-archive{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf187;');}
.icon-bug{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf188;');}
.icon-vk{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf189;');}
.icon-weibo{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf18a;');}
.icon-renren{*zoom:expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = '&#xf18b;');}
@@ -14,7 +14,7 @@
</head>
<body>
<div id="loading">
<i class="icon-spinner icon-2x"></i>
<i class="fas fa-spinner fa-2x"></i>
<div>
Loading...<br><br>
If this takes longer than 30 seconds, it will automatically reload a maximum of 5 times.<br>
@@ -26,31 +26,31 @@
</div>
<div id="userBar" style="display: none;">
<div id="ping">
<i class="icon-circle" id="pingDot"></i>
<i class="fas fa-circle" id="pingDot"></i>
<span class="ms" id="pingMs">--ms</span>
</div>
<div id="darkmodething">
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="icon-eye-open"></i></a>
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="fas fa-eye-open"></i></a>
</div>
<div id="audio">
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="icon-volume-up"></i></a>
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="fas fa-volume-up"></i></a>
</div>
<div id="options">
<a href="#" class="subCell toggle" id="toggleOptions" title="Options"><i class="icon-cog"></i></a>
<a href="#" class="subCell toggle" id="toggleOptions" title="Options"><i class="fas fa-cog"></i></a>
</div>
<div class="sub" id="subOptions">
<a href="#" class="subCell decreaseFont topCell" id="decreaseFont"><span>Decrease font size</span> <i class="icon-font">-</i></a>
<a href="#" class="subCell increaseFont" id="increaseFont"><span>Increase font size</span> <i class="icon-font">+</i></a>
<a href="#" class="subCell decreaseLineHeight" id="decreaseLineHeight"><span>Decrease line height</span> <i class="icon-text-height">-</i></a>
<a href="#" class="subCell increaseLineHeight" id="increaseLineHeight"><span>Increase line height</span> <i class="icon-text-height">+</i></a>
<a href="#" class="subCell togglePing" id="togglePing"><span>Toggle ping display</span> <i class="icon-circle"></i></a>
<a href="#" class="subCell highlightTerm" id="highlightTerm"><span>Highlight string</span> <i class="icon-tag"></i></a>
<a href="#" class="subCell saveLog" id="saveLog"><span>Save chat log</span> <i class="icon-save"></i></a>
<a href="#" class="subCell toggleCombine" id="toggleCombine"><span>Toggle line combining</span> <i class="icon-filter"></i></a>
<a href="#" class="subCell clearMessages" id="clearMessages"><span>Clear all messages</span> <i class="icon-eraser"></i></a>
<a href="#" class="subCell decreaseFont topCell" id="decreaseFont"><span>Decrease font size</span> <i class="fas fa-font">-</i></a>
<a href="#" class="subCell increaseFont" id="increaseFont"><span>Increase font size</span> <i class="fas fa-font">+</i></a>
<a href="#" class="subCell decreaseLineHeight" id="decreaseLineHeight"><span>Decrease line height</span> <i class="fas fa-text-height">-</i></a>
<a href="#" class="subCell increaseLineHeight" id="increaseLineHeight"><span>Increase line height</span> <i class="fas fa-text-height">+</i></a>
<a href="#" class="subCell togglePing" id="togglePing"><span>Toggle ping display</span> <i class="fas fa-circle"></i></a>
<a href="#" class="subCell highlightTerm" id="highlightTerm"><span>Highlight string</span> <i class="fas fa-tag"></i></a>
<a href="#" class="subCell saveLog" id="saveLog"><span>Save chat log</span> <i class="fas fa-save"></i></a>
<a href="#" class="subCell toggleCombine" id="toggleCombine"><span>Toggle line combining</span> <i class="fas fa-filter"></i></a>
<a href="#" class="subCell clearMessages" id="clearMessages"><span>Clear all messages</span> <i class="fas fa-eraser"></i></a>
</div>
<div class="sub" id="subAudio">
<span class="subCell topCell" id="musicVolumeSpan"><input type="range" class="hidden" id="musicVolume"><span id="musicVolumeText">Admin music volume</span><i class="icon-music"></i></span>
<span class="subCell topCell" id="musicVolumeSpan"><input type="range" class="hidden" id="musicVolume"><span id="musicVolumeText">Admin music volume</span><i class="fas fa-music"></i></span>
</div>
</div>
<audio class="hidden" id="adminMusic" autoplay></audio>
+1 -1
View File
@@ -11,7 +11,7 @@
/datum/language_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.language_menu_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "language_menu", "Language Menu", 700, 800, master_ui, state)
ui = new(user, src, ui_key, "language_menu", "Language Menu", 700, 600, master_ui, state)
ui.open()
/datum/language_menu/ui_data(mob/user)
+162 -157
View File
@@ -1,157 +1,162 @@
GLOBAL_LIST(labor_sheet_values)
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
Radio = new/obj/item/radio(src)
Radio.listening = FALSE
locate_stacking_machine()
if(!GLOB.labor_sheet_values)
var/sheet_list = list()
for(var/sheet_type in subtypesof(/obj/item/stack/sheet))
var/obj/item/stack/sheet/sheet = sheet_type
if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
continue
sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
GLOB.labor_sheet_values = sortList(sheet_list, /proc/cmp_sheet_list)
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "labor_claim_console", name, 450, 475, master_ui, state)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
if(obj_flags & EMAGGED)
can_go_home = TRUE
data["status_info"] = "No Prisoner ID detected."
var/obj/item/card/id/I = user.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
data["id_points"] = P.points
if(P.points >= P.goal)
can_go_home = TRUE
data["status_info"] = "Goal met!"
else
data["status_info"] = "You are [(P.goal - P.points)] points away."
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["ores"] = GLOB.labor_sheet_values
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
if(..())
return
switch(action)
if("claim_points")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
P.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "<span class='notice'>Points transferred.</span>")
else
to_chat(usr, "<span class='notice'>No valid id for point transfer detected.</span>")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if(stacking_machine)
stacking_machine.CONSOLE = src
else
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
return TRUE
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
points += inp.point_value * inp.amount
..()
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
var/obj/item/stack/sheet/inp = I
points += inp.point_value * inp.amount
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
. = ..()
if(.)
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/prisoner_id = I
to_chat(user, "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>")
to_chat(user, "<span class='notice'>Points Collected:[prisoner_id.points]</span>")
to_chat(user, "<span class='notice'>Point Quota: [prisoner_id.goal]</span>")
to_chat(user, "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>")
else
to_chat(user, "<span class='warning'>Error: Invalid ID</span>")
else
return ..()
GLOBAL_LIST(labor_sheet_values)
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
Radio = new/obj/item/radio(src)
Radio.listening = FALSE
locate_stacking_machine()
if(!GLOB.labor_sheet_values)
var/sheet_list = list()
for(var/sheet_type in subtypesof(/obj/item/stack/sheet))
var/obj/item/stack/sheet/sheet = sheet_type
if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
continue
sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
GLOB.labor_sheet_values = sortList(sheet_list, /proc/cmp_sheet_list)
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "labor_claim_console", name, 315, 430, master_ui, state)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
if(obj_flags & EMAGGED)
can_go_home = TRUE
var/obj/item/card/id/I = user.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
data["id_points"] = P.points
if(P.points >= P.goal)
can_go_home = TRUE
data["status_info"] = "Goal met!"
else
data["status_info"] = "You are [(P.goal - P.points)] points away."
else
data["status_info"] = "No Prisoner ID detected."
data["id_points"] = 0
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["ores"] = GLOB.labor_sheet_values
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
if(..())
return
switch(action)
if("claim_points")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
P.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "<span class='notice'>Points transferred.</span>")
. = TRUE
else
to_chat(usr, "<span class='alert'>No valid id for point transfer detected.</span>")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='alert'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='alert'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='alert'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='alert'>No permission to dock could be granted.</span>")
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
. = TRUE
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if(stacking_machine)
stacking_machine.CONSOLE = src
else
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
return TRUE
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
points += inp.point_value * inp.amount
..()
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
var/obj/item/stack/sheet/inp = I
points += inp.point_value * inp.amount
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
. = ..()
if(.)
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/prisoner_id = I
to_chat(user, "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>")
to_chat(user, "<span class='notice'>Points Collected:[prisoner_id.points]</span>")
to_chat(user, "<span class='notice'>Point Quota: [prisoner_id.goal]</span>")
to_chat(user, "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>")
else
to_chat(user, "<span class='warning'>Error: Invalid ID</span>")
else
return ..()
@@ -220,6 +220,7 @@
data["disconnected"] = "mineral withdrawal is on hold"
data["diskDesigns"] = list()
data["hasDisk"] = FALSE
if(inserted_disk)
data["hasDisk"] = TRUE
if(inserted_disk.blueprints.len)
+114 -105
View File
@@ -1,105 +1,114 @@
/**********************Mint**************************/
/obj/machinery/mineral/mint
name = "coin press"
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = FALSE
var/chosen = MAT_METAL //which material will be used to make coins
var/coinsToProduce = 10
speed_process = TRUE
/obj/machinery/mineral/mint/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
if(!T)
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/obj/item/stack/sheet/O in T)
materials.insert_stack(O, O.amount)
/obj/machinery/mineral/mint/attack_hand(mob/user)
. = ..()
if(.)
return
var/dat = "<b>Coin Press</b><br>"
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(!M.amount && chosen != mat_id)
continue
dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
if (chosen == mat_id)
dat += "<b>Chosen</b>"
else
dat += "<A href='?src=[REF(src)];choose=[mat_id]'>Choose</A>"
var/datum/material/M = materials.materials[chosen]
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
user << browse(dat, "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(href_list["choose"])
if(materials.materials[href_list["choose"]])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
processing = TRUE
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
var/datum/material/M = materials.materials[chosen]
if(!M || !M.coin_type)
updateUsrDialog()
return
while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
create_coins(M.coin_type)
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
processing = FALSE
coinsToProduce = temp_coins
src.updateUsrDialog()
return
/obj/machinery/mineral/mint/proc/create_coins(P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new P(src)
var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T)
if(!M)
M = new /obj/item/storage/bag/money(src)
unload_mineral(M)
O.forceMove(M)
/**********************Mint**************************/
/obj/machinery/mineral/mint
name = "coin press"
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
input_dir = EAST
var/produced_coins = 0 // how many coins the machine has made in it's last cycle
var/processing = FALSE
var/chosen = MAT_METAL //which material will be used to make coins
/obj/machinery/mineral/mint/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 75, FALSE, /obj/item/stack)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/obj/item/stack/O in T)
var/inserted = materials.insert_item(O)
if(inserted)
qdel(O)
if(processing)
var/datum/material/M = chosen
if(!M)
processing = FALSE
icon_state = "coinpress0"
return
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT
for(var/sheets in 1 to 2)
if(materials.use_amount_mat(coin_mat, chosen))
for(var/coin_to_make in 1 to 5)
create_coins()
produced_coins++
else
var/found_new = FALSE
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_material_amount(inserted_material)
if(amount)
chosen = inserted_material
found_new = TRUE
if(!found_new)
processing = FALSE
else
icon_state = "coinpress0"
/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mint", name, 300, 250, master_ui, state)
ui.open()
/obj/machinery/mineral/mint/ui_data()
var/list/data = list()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_material_amount(inserted_material)
if(!amount)
continue
data["inserted_materials"] += list(list(
"material" = inserted_material.name,
"amount" = amount
))
if(chosen == inserted_material)
data["chosen_material"] = inserted_material.name
data["produced_coins"] = produced_coins
data["processing"] = processing
return data;
/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
switch(action)
if ("startpress")
if (!processing)
produced_coins = 0
processing = TRUE
if ("stoppress")
processing = FALSE
if ("changematerial")
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in materials.materials)
if (params["material_name"] == mat.name)
chosen = mat
/obj/machinery/mineral/mint/proc/create_coins()
var/turf/T = get_step(src,output_dir)
var/temp_list = list()
temp_list[chosen] = 400
if(T)
var/obj/item/O = new /obj/item/coin(src)
var/obj/item/storage/bag/money/B = locate(/obj/item/storage/bag/money, T)
O.set_custom_materials(temp_list)
if(!B)
B = new /obj/item/storage/bag/money(src)
unload_mineral(B)
O.forceMove(B)
+98 -89
View File
@@ -1,89 +1,98 @@
/**********************Ore box**************************/
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox"
name = "ore box"
desc = "A heavy wooden box, which can be filled with a lot of ores."
density = TRUE
pressure_resistance = 5*ONE_ATMOSPHERE
/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/stack/ore))
user.transferItemToLoc(W, src)
else if(SEND_SIGNAL(W, COMSIG_CONTAINS_STORAGE))
SEND_SIGNAL(W, COMSIG_TRY_STORAGE_TAKE_TYPE, /obj/item/stack/ore, src)
to_chat(user, "<span class='notice'>You empty the ore in [W] into \the [src].</span>")
else
return ..()
/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
if(I.use_tool(src, user, 50, volume=50))
user.visible_message("[user] pries \the [src] apart.",
"<span class='notice'>You pry apart \the [src].</span>",
"<span class='italics'>You hear splitting wood.</span>")
deconstruct(TRUE, user)
return TRUE
/obj/structure/ore_box/examine(mob/living/user)
if(Adjacent(user) && istype(user))
show_contents(user)
return ..()
/obj/structure/ore_box/attack_hand(mob/user)
. = ..()
if(.)
return
if(Adjacent(user))
show_contents(user)
/obj/structure/ore_box/attack_robot(mob/user)
if(Adjacent(user))
show_contents(user)
/obj/structure/ore_box/proc/show_contents(mob/user)
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
var/list/assembled = list()
for(var/obj/item/stack/ore/O in src)
assembled[O.type] += O.amount
for(var/type in assembled)
var/obj/item/stack/ore/O = type
dat += "[initial(O.name)] - [assembled[type]]<br>"
dat += text("<br><br><A href='?src=[REF(src)];removeall=1'>Empty box</A>")
user << browse(dat, "window=orebox")
/obj/structure/ore_box/proc/dump_box_contents()
var/drop = drop_location()
for(var/obj/item/stack/ore/O in src)
if(QDELETED(O))
continue
if(QDELETED(src))
break
O.forceMove(drop)
if(TICK_CHECK)
stoplag()
drop = drop_location()
/obj/structure/ore_box/Topic(href, href_list)
if(..())
return
if(!Adjacent(usr))
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["removeall"])
dump_box_contents()
to_chat(usr, "<span class='notice'>You open the release hatch on the box..</span>")
updateUsrDialog()
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
var/obj/item/stack/sheet/mineral/wood/WD = new (loc, 4)
if(user)
WD.add_fingerprint(user)
dump_box_contents()
qdel(src)
/obj/structure/ore_box/onTransitZ()
return
/**********************Ore box**************************/
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox"
name = "ore box"
desc = "A heavy wooden box, which can be filled with a lot of ores."
density = TRUE
pressure_resistance = 5*ONE_ATMOSPHERE
/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/stack/ore))
user.transferItemToLoc(W, src)
else if(SEND_SIGNAL(W, COMSIG_CONTAINS_STORAGE))
SEND_SIGNAL(W, COMSIG_TRY_STORAGE_TAKE_TYPE, /obj/item/stack/ore, src)
to_chat(user, "<span class='notice'>You empty the ore in [W] into \the [src].</span>")
else
return ..()
/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
if(I.use_tool(src, user, 50, volume=50))
user.visible_message("[user] pries \the [src] apart.",
"<span class='notice'>You pry apart \the [src].</span>",
"<span class='italics'>You hear splitting wood.</span>")
deconstruct(TRUE, user)
return TRUE
/obj/structure/ore_box/examine(mob/living/user)
if(Adjacent(user) && istype(user))
ui_interact(user)
return ..()
/obj/structure/ore_box/attack_hand(mob/user)
. = ..()
if(.)
return
if(Adjacent(user))
ui_interact(user)
/obj/structure/ore_box/attack_robot(mob/user)
if(Adjacent(user))
ui_interact(user)
/obj/structure/ore_box/proc/dump_box_contents()
var/drop = drop_location()
for(var/obj/item/stack/ore/O in src)
if(QDELETED(O))
continue
if(QDELETED(src))
break
O.forceMove(drop)
if(TICK_CHECK)
stoplag()
drop = drop_location()
/obj/structure/ore_box/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ore_box", name, 335, 415, master_ui, state)
ui.open()
/obj/structure/ore_box/ui_data()
var/contents = list()
for(var/obj/item/stack/ore/O in src)
contents[O.type] += O.amount
var/data = list()
data["materials"] = list()
for(var/type in contents)
var/obj/item/stack/ore/O = type
var/name = initial(O.name)
data["materials"] += list(list("name" = name, "amount" = contents[type], "id" = type))
return data
/obj/structure/ore_box/ui_act(action, params)
if(..())
return
if(!Adjacent(usr))
return
add_fingerprint(usr)
usr.set_machine(src)
switch(action)
if("removeall")
dump_box_contents()
to_chat(usr, "<span class='notice'>You open the release hatch on the box..</span>")
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
var/obj/item/stack/sheet/mineral/wood/WD = new (loc, 4)
if(user)
WD.add_fingerprint(user)
dump_box_contents()
qdel(src)
/obj/structure/ore_box/onTransitZ()
return
@@ -130,10 +130,6 @@
hacked = TRUE
visualAppearence = CLOCKDRONE
can_be_held = FALSE
mouse_opacity = MOUSE_OPACITY_OPAQUE
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar
@@ -316,7 +316,7 @@
data["PC_batteryicon"] = "batt_20.gif"
else
data["PC_batteryicon"] = "batt_5.gif"
data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
data["PC_batterypercent"] = "[round(battery_module.battery.percent())]%"
data["PC_showbatteryicon"] = 1
else
data["PC_batteryicon"] = "batt_5.gif"
@@ -38,7 +38,8 @@
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "ntos_main", "NTOS Main menu", 400, 500, master_ui, state)
ui = new(user, src, ui_key, "ntos_main", "NtOS Main menu", 400, 500, master_ui, state)
ui.set_style("ntos")
ui.open()
ui.set_autoupdate(state = 1)
@@ -68,10 +69,10 @@
switch(action)
if("PC_exit")
kill_program()
return 1
return TRUE
if("PC_shutdown")
shutdown_computer()
return 1
return TRUE
if("PC_minimize")
var/mob/user = usr
if(!active_program || !all_components[MC_CPU])
@@ -156,6 +157,7 @@
comp_light_color = new_color
light_color = new_color
update_light()
return TRUE
else
return
@@ -16,9 +16,9 @@
var/network_destination = null // Optional string that describes what NTNet server/system this program connects to. Used in default logging.
var/available_on_ntnet = 1 // Whether the program can be downloaded from NTNet. Set to 0 to disable.
var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/tgui_id // ID of TG UI interface
var/ui_style // ID of custom TG UI style (optional)
var/ui_x = 575 // Default size of TG UI window, in pixels
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
var/ui_x = 575 // Default size of TGUI window, in pixels
var/ui_y = 700
var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
@@ -12,8 +12,9 @@
network_destination = "power monitoring system"
size = 9
tgui_id = "ntos_power_monitor"
ui_x = 1200
ui_y = 1000
ui_style = "ntos"
ui_x = 550
ui_y = 700
var/has_alert = 0
var/obj/structure/cable/attached_wire
@@ -9,8 +9,9 @@
network_destination = "supermatter monitoring system"
size = 5
tgui_id = "ntos_supermatter_monitor"
ui_style = "ntos"
ui_x = 600
ui_y = 400
ui_y = 350
var/last_status = SUPERMATTER_INACTIVE
var/list/supermatters
var/obj/machinery/power/supermatter_crystal/active // Currently selected supermatter crystal.
+34 -34
View File
@@ -46,7 +46,7 @@
dev_card = 0
// Recalculates the price and optionally even fabricates the device.
/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = 0)
/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = FALSE)
total_price = 0
if(devtype == 1) // Laptop, generally cheaper to make it accessible for most station roles
var/obj/item/computer_hardware/battery/battery_module = null
@@ -160,7 +160,7 @@
if(fabricate)
fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot)
return total_price
return 0
return FALSE
@@ -168,79 +168,78 @@
/obj/machinery/lapvend/ui_act(action, params)
if(..())
return 1
return TRUE
switch(action)
if("pick_device")
if(state) // We've already picked a device type
return 0
return TRUE
devtype = text2num(params["pick"])
state = 1
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("clean_order")
reset_order()
return 1
return TRUE
if("purchase")
try_purchase()
return 1
return TRUE
if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode
return 0
return TRUE
switch(action)
if("confirm_order")
state = 2 // Wait for ID swipe for payment processing
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_cpu")
dev_cpu = text2num(params["cpu"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_battery")
dev_battery = text2num(params["battery"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_disk")
dev_disk = text2num(params["disk"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_netcard")
dev_netcard = text2num(params["netcard"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_tesla")
dev_apc_recharger = text2num(params["tesla"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_nanoprint")
dev_printer = text2num(params["print"])
fabricate_and_recalc_price(0)
return 1
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_card")
dev_card = text2num(params["card"])
fabricate_and_recalc_price(0)
return 1
return 0
fabricate_and_recalc_price(FALSE)
return TRUE
return TRUE
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
if(stat & (BROKEN | NOPOWER | MAINT))
if(ui)
ui.close()
return 0
return TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", 500, 400, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/obj/machinery/lapvend/attackby(obj/item/I as obj, mob/user as mob)
/obj/machinery/lapvend/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/stack/spacecash))
var/obj/item/stack/spacecash/c = I
if(!user.temporarilyRemoveItemFromInventory(c))
return
credits += c.value
visible_message("<span class='info'><span class='name'>[usr]</span> inserts [c.value] credits into [src].</span>")
visible_message("<span class='info'><span class='name'>[user]</span> inserts [c.value] credits into [src].</span>")
qdel(c)
return
return ..()
@@ -249,9 +248,9 @@
/obj/machinery/lapvend/proc/process_payment()
if(total_price > credits)
say("Insufficient credits.")
return 0
return TRUE
else
return 1
return TRUE
/obj/machinery/lapvend/ui_data(mob/user)
@@ -287,5 +286,6 @@
credits -= total_price
say("Enjoy your new product!")
state = 3
return 1
return 0
addtimer(CALLBACK(src, .proc/reset_order), 100)
return TRUE
return TRUE
+1 -1
View File
@@ -846,7 +846,7 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
ui = new(user, src, ui_key, "apc", name, 450, 460, master_ui, state)
ui.open()
/obj/machinery/power/apc/ui_data(mob/user)
+409 -417
View File
@@ -1,417 +1,409 @@
//
// Gravity Generator
//
GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
#define POWER_IDLE 0
#define POWER_UP 1
#define POWER_DOWN 2
#define GRAV_NEEDS_SCREWDRIVER 0
#define GRAV_NEEDS_WELDING 1
#define GRAV_NEEDS_PLASTEEL 2
#define GRAV_NEEDS_WRENCH 3
//
// Abstract Generator
//
/obj/machinery/gravity_generator
name = "gravitational generator"
desc = "A device which produces a graviton field when set up."
icon = 'icons/obj/machines/gravity_generator.dmi'
density = TRUE
use_power = NO_POWER_USE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/sprite_number = 0
/obj/machinery/gravity_generator/safe_throw_at()
return FALSE
/obj/machinery/gravity_generator/ex_act(severity, target)
if(severity == 1) // Very sturdy.
set_broken()
/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
if(prob(20))
set_broken()
/obj/machinery/gravity_generator/tesla_act(power, tesla_flags)
..()
if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
/obj/machinery/gravity_generator/update_icon()
..()
icon_state = "[get_status()]_[sprite_number]"
/obj/machinery/gravity_generator/proc/get_status()
return "off"
// You aren't allowed to move.
/obj/machinery/gravity_generator/Move()
. = ..()
qdel(src)
/obj/machinery/gravity_generator/proc/set_broken()
stat |= BROKEN
/obj/machinery/gravity_generator/proc/set_fix()
stat &= ~BROKEN
/obj/machinery/gravity_generator/part/Destroy()
if(main_part)
qdel(main_part)
set_broken()
return ..()
//
// Part generator which is mostly there for looks
//
/obj/machinery/gravity_generator/part
var/obj/machinery/gravity_generator/main/main_part = null
/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
return main_part.attackby(I, user)
/obj/machinery/gravity_generator/part/get_status()
return main_part.get_status()
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
return main_part.attack_hand(user)
/obj/machinery/gravity_generator/part/set_broken()
..()
if(main_part && !(main_part.stat & BROKEN))
main_part.set_broken()
//
// Generator which spawns with the station.
//
/obj/machinery/gravity_generator/main/station/Initialize()
. = ..()
setup_parts()
middle.add_overlay("activated")
update_list()
//
// Generator an admin can spawn
//
/obj/machinery/gravity_generator/main/station/admin
use_power = NO_POWER_USE
//
// Main Generator with the main code
//
/obj/machinery/gravity_generator/main
icon_state = "on_8"
idle_power_usage = 0
active_power_usage = 3000
power_channel = ENVIRON
sprite_number = 8
use_power = IDLE_POWER_USE
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
var/on = TRUE
var/breaker = TRUE
var/list/parts = list()
var/obj/middle = null
var/charging_state = POWER_IDLE
var/charge_count = 100
var/current_overlay = null
var/broken_state = 0
var/setting = 1 //Gravity value when on
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
on = FALSE
update_list()
for(var/obj/machinery/gravity_generator/part/O in parts)
O.main_part = null
if(!QDESTROYING(O))
qdel(O)
return ..()
/obj/machinery/gravity_generator/main/proc/setup_parts()
var/turf/our_turf = get_turf(src)
// 9x9 block obtained from the bottom middle of the block
var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
var/count = 10
for(var/turf/T in spawn_turfs)
count--
if(T == our_turf) // Skip our turf.
continue
var/obj/machinery/gravity_generator/part/part = new(T)
if(count == 5) // Middle
middle = part
if(count <= 3) // Their sprite is the top part of the generator
part.density = FALSE
part.layer = WALL_OBJ_LAYER
part.sprite_number = count
part.main_part = src
parts += part
part.update_icon()
/obj/machinery/gravity_generator/main/proc/connected_parts()
return parts.len == 8
/obj/machinery/gravity_generator/main/set_broken()
..()
for(var/obj/machinery/gravity_generator/M in parts)
if(!(M.stat & BROKEN))
M.set_broken()
middle.cut_overlays()
charge_count = 0
breaker = FALSE
set_power()
set_state(0)
investigate_log("has broken down.", INVESTIGATE_GRAVITY)
/obj/machinery/gravity_generator/main/set_fix()
..()
for(var/obj/machinery/gravity_generator/M in parts)
if(M.stat & BROKEN)
M.set_fix()
broken_state = FALSE
update_icon()
set_power()
// Interaction
// Fixing the gravity generator.
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
switch(broken_state)
if(GRAV_NEEDS_SCREWDRIVER)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
I.play_tool_sound(src)
broken_state++
update_icon()
return
if(GRAV_NEEDS_WELDING)
if(istype(I, /obj/item/weldingtool))
if(I.use_tool(src, user, 0, volume=50, amount=1))
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
broken_state++
update_icon()
return
if(GRAV_NEEDS_PLASTEEL)
if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/PS = I
if(PS.get_amount() >= 10)
PS.use(10)
to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
broken_state++
update_icon()
else
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
return
if(GRAV_NEEDS_WRENCH)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
I.play_tool_sound(src)
set_fix()
return
return ..()
/obj/machinery/gravity_generator/main/ui_interact(mob/user)
if(stat & BROKEN)
return
var/dat = "Gravity Generator Breaker: "
if(breaker)
dat += "<span class='linkOn'>ON</span> <A href='?src=[REF(src)];gentoggle=1'>OFF</A>"
else
dat += "<A href='?src=[REF(src)];gentoggle=1'>ON</A> <span class='linkOn'>OFF</span> "
dat += "<br>Generator Status:<br><div class='statusDisplay'>"
if(charging_state != POWER_IDLE)
dat += "<font class='bad'>WARNING</font> Radiation Detected. <br>[charging_state == POWER_UP ? "Charging..." : "Discharging..."]"
else if(on)
dat += "Powered."
else
dat += "Unpowered."
dat += "<br>Gravity Charge: [charge_count]%</div>"
var/datum/browser/popup = new(user, "gravgen", name)
popup.set_content(dat)
popup.open()
/obj/machinery/gravity_generator/main/Topic(href, href_list)
if(..())
return
if(href_list["gentoggle"])
breaker = !breaker
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [key_name(usr)].", INVESTIGATE_GRAVITY)
set_power()
src.updateUsrDialog()
// Power and Icon States
/obj/machinery/gravity_generator/main/power_change()
..()
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
set_power()
/obj/machinery/gravity_generator/main/get_status()
if(stat & BROKEN)
return "fix[min(broken_state, 3)]"
return on || charging_state != POWER_IDLE ? "on" : "off"
/obj/machinery/gravity_generator/main/update_icon()
..()
for(var/obj/O in parts)
O.update_icon()
// Set the charging state based on power/breaker.
/obj/machinery/gravity_generator/main/proc/set_power()
var/new_state = FALSE
if(stat & (NOPOWER|BROKEN) || !breaker)
new_state = FALSE
else if(breaker)
new_state = TRUE
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
update_icon()
// Set the state of the gravity.
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
charging_state = POWER_IDLE
on = new_state
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
// Sound the alert if gravity was just enabled or disabled.
var/alert = FALSE
if(SSticker.IsRoundInProgress())
if(on) // If we turned on and the game is live.
if(gravity_in_level() == FALSE)
alert = TRUE
investigate_log("was brought online and is now producing gravity for this level.", INVESTIGATE_GRAVITY)
message_admins("The gravity generator was brought online [ADMIN_VERBOSEJMP(src)]")
else
if(gravity_in_level() == TRUE)
alert = TRUE
investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
message_admins("The gravity generator was brought offline with no backup generator. [ADMIN_VERBOSEJMP(src)]")
update_icon()
update_list()
src.updateUsrDialog()
if(alert)
shake_everyone()
// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
// Also emit radiation and handle the overlays.
/obj/machinery/gravity_generator/main/process()
if(stat & BROKEN)
return
if(charging_state != POWER_IDLE)
if(charging_state == POWER_UP && charge_count >= 100)
set_state(1)
else if(charging_state == POWER_DOWN && charge_count <= 0)
set_state(0)
else
if(charging_state == POWER_UP)
charge_count += 2
else if(charging_state == POWER_DOWN)
charge_count -= 2
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
updateDialog()
if(prob(25)) // To help stop "Your clothes feel warm." spam.
pulse_radiation()
var/overlay_state = null
switch(charge_count)
if(0 to 20)
overlay_state = null
if(21 to 40)
overlay_state = "startup"
if(41 to 60)
overlay_state = "idle"
if(61 to 80)
overlay_state = "activating"
if(81 to 100)
overlay_state = "activated"
if(overlay_state != current_overlay)
if(middle)
middle.cut_overlays()
if(overlay_state)
middle.add_overlay(overlay_state)
current_overlay = overlay_state
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
radiation_pulse(src, 200)
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
/obj/machinery/gravity_generator/main/proc/shake_everyone()
var/turf/T = get_turf(src)
var/sound/alert_sound = sound('sound/effects/alert.ogg')
for(var/i in GLOB.mob_list)
var/mob/M = i
if(M.z != z && !(SSmapping.level_trait(z, ZTRAITS_STATION) && SSmapping.level_trait(M.z, ZTRAITS_STATION)))
continue
M.update_gravity(M.mob_has_gravity())
if(M.client)
shake_camera(M, 15, 1)
M.playsound_local(T, null, 100, 1, 0.5, S = alert_sound)
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
var/turf/T = get_turf(src)
if(!T)
return FALSE
if(GLOB.gravity_generators["[T.z]"])
return length(GLOB.gravity_generators["[T.z]"])
return FALSE
/obj/machinery/gravity_generator/main/proc/update_list()
var/turf/T = get_turf(src.loc)
if(T)
var/list/z_list = list()
// Multi-Z, station gravity generator generates gravity on all ZTRAIT_STATION z-levels.
if(SSmapping.level_trait(T.z, ZTRAIT_STATION))
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
z_list += z
else
z_list += T.z
for(var/z in z_list)
if(!GLOB.gravity_generators["[z]"])
GLOB.gravity_generators["[z]"] = list()
if(on)
GLOB.gravity_generators["[z]"] |= src
else
GLOB.gravity_generators["[z]"] -= src
/obj/machinery/gravity_generator/main/proc/change_setting(value)
if(value != setting)
setting = value
shake_everyone()
// Misc
/obj/item/paper/guides/jobs/engi/gravity_gen
name = "paper- 'Generate your own gravity!'"
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
<br>
<h3>It blew up!</h3>
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
please proceed to panic; otherwise follow these steps.</p><ol>
<li>Secure the screws of the framework with a screwdriver.</li>
<li>Mend the damaged framework with a welding tool.</li>
<li>Add additional plasteel plating.</li>
<li>Secure the additional plating with a wrench.</li></ol>"}
//
// Gravity Generator
//
GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
#define POWER_IDLE 0
#define POWER_UP 1
#define POWER_DOWN 2
#define GRAV_NEEDS_SCREWDRIVER 0
#define GRAV_NEEDS_WELDING 1
#define GRAV_NEEDS_PLASTEEL 2
#define GRAV_NEEDS_WRENCH 3
//
// Abstract Generator
//
/obj/machinery/gravity_generator
name = "gravitational generator"
desc = "A device which produces a graviton field when set up."
icon = 'icons/obj/machines/gravity_generator.dmi'
density = TRUE
use_power = NO_POWER_USE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/sprite_number = 0
/obj/machinery/gravity_generator/safe_throw_at()
return FALSE
/obj/machinery/gravity_generator/ex_act(severity, target)
if(severity == 1) // Very sturdy.
set_broken()
/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
if(prob(20))
set_broken()
/obj/machinery/gravity_generator/tesla_act(power, tesla_flags)
..()
if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
/obj/machinery/gravity_generator/update_icon()
..()
icon_state = "[get_status()]_[sprite_number]"
/obj/machinery/gravity_generator/proc/get_status()
return "off"
// You aren't allowed to move.
/obj/machinery/gravity_generator/Move()
. = ..()
qdel(src)
/obj/machinery/gravity_generator/proc/set_broken()
stat |= BROKEN
/obj/machinery/gravity_generator/proc/set_fix()
stat &= ~BROKEN
/obj/machinery/gravity_generator/part/Destroy()
if(main_part)
qdel(main_part)
set_broken()
return ..()
//
// Part generator which is mostly there for looks
//
/obj/machinery/gravity_generator/part
var/obj/machinery/gravity_generator/main/main_part = null
/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
return main_part.attackby(I, user)
/obj/machinery/gravity_generator/part/get_status()
return main_part.get_status()
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
return main_part.attack_hand(user)
/obj/machinery/gravity_generator/part/set_broken()
..()
if(main_part && !(main_part.stat & BROKEN))
main_part.set_broken()
//
// Generator which spawns with the station.
//
/obj/machinery/gravity_generator/main/station/Initialize()
. = ..()
setup_parts()
middle.add_overlay("activated")
update_list()
//
// Generator an admin can spawn
//
/obj/machinery/gravity_generator/main/station/admin
use_power = NO_POWER_USE
//
// Main Generator with the main code
//
/obj/machinery/gravity_generator/main
icon_state = "on_8"
idle_power_usage = 0
active_power_usage = 3000
power_channel = ENVIRON
sprite_number = 8
use_power = IDLE_POWER_USE
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
var/on = TRUE
var/breaker = TRUE
var/list/parts = list()
var/obj/middle = null
var/charging_state = POWER_IDLE
var/charge_count = 100
var/current_overlay = null
var/broken_state = 0
var/setting = 1 //Gravity value when on
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
on = FALSE
update_list()
for(var/obj/machinery/gravity_generator/part/O in parts)
O.main_part = null
if(!QDESTROYING(O))
qdel(O)
return ..()
/obj/machinery/gravity_generator/main/proc/setup_parts()
var/turf/our_turf = get_turf(src)
// 9x9 block obtained from the bottom middle of the block
var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
var/count = 10
for(var/turf/T in spawn_turfs)
count--
if(T == our_turf) // Skip our turf.
continue
var/obj/machinery/gravity_generator/part/part = new(T)
if(count == 5) // Middle
middle = part
if(count <= 3) // Their sprite is the top part of the generator
part.density = FALSE
part.layer = WALL_OBJ_LAYER
part.sprite_number = count
part.main_part = src
parts += part
part.update_icon()
/obj/machinery/gravity_generator/main/proc/connected_parts()
return parts.len == 8
/obj/machinery/gravity_generator/main/set_broken()
..()
for(var/obj/machinery/gravity_generator/M in parts)
if(!(M.stat & BROKEN))
M.set_broken()
middle.cut_overlays()
charge_count = 0
breaker = FALSE
set_power()
set_state(0)
investigate_log("has broken down.", INVESTIGATE_GRAVITY)
/obj/machinery/gravity_generator/main/set_fix()
..()
for(var/obj/machinery/gravity_generator/M in parts)
if(M.stat & BROKEN)
M.set_fix()
broken_state = FALSE
update_icon()
set_power()
// Interaction
// Fixing the gravity generator.
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
switch(broken_state)
if(GRAV_NEEDS_SCREWDRIVER)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
I.play_tool_sound(src)
broken_state++
update_icon()
return
if(GRAV_NEEDS_WELDING)
if(istype(I, /obj/item/weldingtool))
if(I.use_tool(src, user, 0, volume=50, amount=1))
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
broken_state++
update_icon()
return
if(GRAV_NEEDS_PLASTEEL)
if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/PS = I
if(PS.get_amount() >= 10)
PS.use(10)
to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
broken_state++
update_icon()
else
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
return
if(GRAV_NEEDS_WRENCH)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
I.play_tool_sound(src)
set_fix()
return
return ..()
/obj/machinery/gravity_generator/main/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gravity_generator", name, 400, 200, master_ui, state)
ui.open()
/obj/machinery/gravity_generator/main/ui_data(mob/user)
var/list/data = list()
data["breaker"] = breaker
data["charge_count"] = charge_count
data["charging_state"] = charging_state
data["on"] = on
data["operational"] = (stat & BROKEN) ? FALSE : TRUE
return data
/obj/machinery/gravity_generator/main/ui_act(action, params)
if(..())
return
switch(action)
if("gentoggle")
breaker = !breaker
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [key_name(usr)].", INVESTIGATE_GRAVITY)
set_power()
// Power and Icon States
/obj/machinery/gravity_generator/main/power_change()
..()
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
set_power()
/obj/machinery/gravity_generator/main/get_status()
if(stat & BROKEN)
return "fix[min(broken_state, 3)]"
return on || charging_state != POWER_IDLE ? "on" : "off"
/obj/machinery/gravity_generator/main/update_icon()
..()
for(var/obj/O in parts)
O.update_icon()
// Set the charging state based on power/breaker.
/obj/machinery/gravity_generator/main/proc/set_power()
var/new_state = FALSE
if(stat & (NOPOWER|BROKEN) || !breaker)
new_state = FALSE
else if(breaker)
new_state = TRUE
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
update_icon()
// Set the state of the gravity.
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
charging_state = POWER_IDLE
on = new_state
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
// Sound the alert if gravity was just enabled or disabled.
var/alert = FALSE
if(SSticker.IsRoundInProgress())
if(on) // If we turned on and the game is live.
if(gravity_in_level() == FALSE)
alert = TRUE
investigate_log("was brought online and is now producing gravity for this level.", INVESTIGATE_GRAVITY)
message_admins("The gravity generator was brought online [ADMIN_VERBOSEJMP(src)]")
else
if(gravity_in_level() == TRUE)
alert = TRUE
investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
message_admins("The gravity generator was brought offline with no backup generator. [ADMIN_VERBOSEJMP(src)]")
update_icon()
update_list()
src.updateUsrDialog()
if(alert)
shake_everyone()
// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
// Also emit radiation and handle the overlays.
/obj/machinery/gravity_generator/main/process()
if(stat & BROKEN)
return
if(charging_state != POWER_IDLE)
if(charging_state == POWER_UP && charge_count >= 100)
set_state(1)
else if(charging_state == POWER_DOWN && charge_count <= 0)
set_state(0)
else
if(charging_state == POWER_UP)
charge_count += 2
else if(charging_state == POWER_DOWN)
charge_count -= 2
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
updateDialog()
if(prob(25)) // To help stop "Your clothes feel warm." spam.
pulse_radiation()
var/overlay_state = null
switch(charge_count)
if(0 to 20)
overlay_state = null
if(21 to 40)
overlay_state = "startup"
if(41 to 60)
overlay_state = "idle"
if(61 to 80)
overlay_state = "activating"
if(81 to 100)
overlay_state = "activated"
if(overlay_state != current_overlay)
if(middle)
middle.cut_overlays()
if(overlay_state)
middle.add_overlay(overlay_state)
current_overlay = overlay_state
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
radiation_pulse(src, 200)
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
/obj/machinery/gravity_generator/main/proc/shake_everyone()
var/turf/T = get_turf(src)
var/sound/alert_sound = sound('sound/effects/alert.ogg')
for(var/i in GLOB.mob_list)
var/mob/M = i
if(M.z != z && !(SSmapping.level_trait(z, ZTRAITS_STATION) && SSmapping.level_trait(M.z, ZTRAITS_STATION)))
continue
M.update_gravity(M.mob_has_gravity())
if(M.client)
shake_camera(M, 15, 1)
M.playsound_local(T, null, 100, 1, 0.5, S = alert_sound)
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
var/turf/T = get_turf(src)
if(!T)
return FALSE
if(GLOB.gravity_generators["[T.z]"])
return length(GLOB.gravity_generators["[T.z]"])
return FALSE
/obj/machinery/gravity_generator/main/proc/update_list()
var/turf/T = get_turf(src.loc)
if(T)
var/list/z_list = list()
// Multi-Z, station gravity generator generates gravity on all ZTRAIT_STATION z-levels.
if(SSmapping.level_trait(T.z, ZTRAIT_STATION))
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
z_list += z
else
z_list += T.z
for(var/z in z_list)
if(!GLOB.gravity_generators["[z]"])
GLOB.gravity_generators["[z]"] = list()
if(on)
GLOB.gravity_generators["[z]"] |= src
else
GLOB.gravity_generators["[z]"] -= src
/obj/machinery/gravity_generator/main/proc/change_setting(value)
if(value != setting)
setting = value
shake_everyone()
// Misc
/obj/item/paper/guides/jobs/engi/gravity_gen
name = "paper- 'Generate your own gravity!'"
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
<br>
<h3>It blew up!</h3>
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
please proceed to panic; otherwise follow these steps.</p><ol>
<li>Secure the screws of the framework with a screwdriver.</li>
<li>Mend the damaged framework with a welding tool.</li>
<li>Add additional plasteel plating.</li>
<li>Secure the additional plating with a wrench.</li></ol>"}
+123 -121
View File
@@ -1,121 +1,123 @@
//modular computer program version is located in code\modules\modular_computers\file_system\programs\powermonitor.dm, /datum/computer_file/program/power_monitor
/obj/machinery/computer/monitor
name = "power monitoring console"
desc = "It monitors power levels across the station."
icon_screen = "power"
icon_keyboard = "power_key"
light_color = LIGHT_COLOR_YELLOW
use_power = ACTIVE_POWER_USE
idle_power_usage = 20
active_power_usage = 100
circuit = /obj/item/circuitboard/computer/powermonitor
var/obj/structure/cable/attached_wire
var/obj/machinery/power/apc/local_apc
var/list/history = list()
var/record_size = 60
var/record_interval = 50
var/next_record = 0
var/is_secret_monitor = FALSE
/obj/machinery/computer/monitor/secret //Hides the power monitor (such as ones on ruins & CentCom) from PDA's to prevent metagaming.
name = "outdated power monitoring console"
desc = "It monitors power levels across the local powernet."
circuit = /obj/item/circuitboard/computer/powermonitor/secret
is_secret_monitor = TRUE
/obj/machinery/computer/monitor/secret/examine(mob/user)
. = ..()
. += "<span class='notice'>It's operating system seems quite outdated... It doesn't seem like it'd be compatible with the latest remote NTOS monitoring systems.</span>"
/obj/machinery/computer/monitor/Initialize()
. = ..()
search()
history["supply"] = list()
history["demand"] = list()
/obj/machinery/computer/monitor/process()
if(!get_powernet())
use_power = IDLE_POWER_USE
search()
else
use_power = ACTIVE_POWER_USE
record()
/obj/machinery/computer/monitor/proc/search() //keep in sync with /datum/computer_file/program/power_monitor's version
var/turf/T = get_turf(src)
attached_wire = locate(/obj/structure/cable) in T
if(attached_wire)
return
var/area/A = get_area(src) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
if(!A)
return
local_apc = A.get_apc()
if(!local_apc)
return
if(!local_apc.terminal) //this really shouldn't happen without badminnery.
local_apc = null
/obj/machinery/computer/monitor/proc/get_powernet() //keep in sync with /datum/computer_file/program/power_monitor's version
if(attached_wire || (local_apc && local_apc.terminal))
return attached_wire ? attached_wire.powernet : local_apc.terminal.powernet
return FALSE
/obj/machinery/computer/monitor/proc/record() //keep in sync with /datum/computer_file/program/power_monitor's version
if(world.time >= next_record)
next_record = world.time + record_interval
var/datum/powernet/connected_powernet = get_powernet()
var/list/supply = history["supply"]
if(connected_powernet)
supply += connected_powernet.viewavail
if(supply.len > record_size)
supply.Cut(1, 2)
var/list/demand = history["demand"]
if(connected_powernet)
demand += connected_powernet.viewload
if(demand.len > record_size)
demand.Cut(1, 2)
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "power_monitor", name, 1200, 1000, master_ui, state)
ui.open()
/obj/machinery/computer/monitor/ui_data()
var/datum/powernet/connected_powernet = get_powernet()
var/list/data = list()
data["stored"] = record_size
data["interval"] = record_interval / 10
data["attached"] = connected_powernet ? TRUE : FALSE
data["history"] = history
data["areas"] = list()
if(connected_powernet)
data["supply"] = DisplayPower(connected_powernet.viewavail)
data["demand"] = DisplayPower(connected_powernet.viewload)
for(var/obj/machinery/power/terminal/term in connected_powernet.nodes)
var/obj/machinery/power/apc/A = term.master
if(istype(A))
var/cell_charge
if(!A.cell)
cell_charge = 0
else
cell_charge = A.cell.percent()
data["areas"] += list(list(
"name" = A.area.name,
"charge" = cell_charge,
"load" = DisplayPower(A.lastused_total),
"charging" = A.charging,
"eqp" = A.equipment,
"lgt" = A.lighting,
"env" = A.environ
))
return data
//modular computer program version is located in code\modules\modular_computers\file_system\programs\powermonitor.dm, /datum/computer_file/program/power_monitor
/obj/machinery/computer/monitor
name = "power monitoring console"
desc = "It monitors power levels across the station."
icon_screen = "power"
icon_keyboard = "power_key"
light_color = LIGHT_COLOR_YELLOW
use_power = ACTIVE_POWER_USE
idle_power_usage = 20
active_power_usage = 100
circuit = /obj/item/circuitboard/computer/powermonitor
var/obj/structure/cable/attached_wire
var/obj/machinery/power/apc/local_apc
var/list/history = list()
var/record_size = 60
var/record_interval = 50
var/next_record = 0
var/is_secret_monitor = FALSE
tgui_id = "power_monitor"
ui_style = "ntos"
/obj/machinery/computer/monitor/secret //Hides the power monitor (such as ones on ruins & CentCom) from PDA's to prevent metagaming.
name = "outdated power monitoring console"
desc = "It monitors power levels across the local powernet."
circuit = /obj/item/circuitboard/computer/powermonitor/secret
is_secret_monitor = TRUE
/obj/machinery/computer/monitor/secret/examine(mob/user)
. = ..()
. += "<span class='notice'>It's operating system seems quite outdated... It doesn't seem like it'd be compatible with the latest remote NTOS monitoring systems.</span>"
/obj/machinery/computer/monitor/Initialize()
. = ..()
search()
history["supply"] = list()
history["demand"] = list()
/obj/machinery/computer/monitor/process()
if(!get_powernet())
use_power = IDLE_POWER_USE
search()
else
use_power = ACTIVE_POWER_USE
record()
/obj/machinery/computer/monitor/proc/search() //keep in sync with /datum/computer_file/program/power_monitor's version
var/turf/T = get_turf(src)
attached_wire = locate(/obj/structure/cable) in T
if(attached_wire)
return
var/area/A = get_area(src) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
if(!A)
return
local_apc = A.get_apc()
if(!local_apc)
return
if(!local_apc.terminal) //this really shouldn't happen without badminnery.
local_apc = null
/obj/machinery/computer/monitor/proc/get_powernet() //keep in sync with /datum/computer_file/program/power_monitor's version
if(attached_wire || (local_apc && local_apc.terminal))
return attached_wire ? attached_wire.powernet : local_apc.terminal.powernet
return FALSE
/obj/machinery/computer/monitor/proc/record() //keep in sync with /datum/computer_file/program/power_monitor's version
if(world.time >= next_record)
next_record = world.time + record_interval
var/datum/powernet/connected_powernet = get_powernet()
var/list/supply = history["supply"]
if(connected_powernet)
supply += connected_powernet.viewavail
if(supply.len > record_size)
supply.Cut(1, 2)
var/list/demand = history["demand"]
if(connected_powernet)
demand += connected_powernet.viewload
if(demand.len > record_size)
demand.Cut(1, 2)
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, tgui_id, name, 550, 700, master_ui, state)
ui.open()
/obj/machinery/computer/monitor/ui_data()
var/datum/powernet/connected_powernet = get_powernet()
var/list/data = list()
data["stored"] = record_size
data["interval"] = record_interval / 10
data["attached"] = connected_powernet ? TRUE : FALSE
data["history"] = history
data["areas"] = list()
if(connected_powernet)
data["supply"] = DisplayPower(connected_powernet.viewavail)
data["demand"] = DisplayPower(connected_powernet.viewload)
for(var/obj/machinery/power/terminal/term in connected_powernet.nodes)
var/obj/machinery/power/apc/A = term.master
if(istype(A))
var/cell_charge
if(!A.cell)
cell_charge = 0
else
cell_charge = A.cell.percent()
data["areas"] += list(list(
"name" = A.area.name,
"charge" = cell_charge,
"load" = DisplayPower(A.lastused_total),
"charging" = A.charging,
"eqp" = A.equipment,
"lgt" = A.lighting,
"env" = A.environ
))
return data
+41 -33
View File
@@ -342,7 +342,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "solar_control", name, 500, 400, master_ui, state)
ui = new(user, src, ui_key, "solar_control", name, 380, 230, master_ui, state)
ui.open()
/obj/machinery/power/solar_control/ui_data()
@@ -363,39 +363,47 @@
/obj/machinery/power/solar_control/ui_act(action, params)
if(..())
return
switch(action)
if("angle")
var/adjust = text2num(params["adjust"])
if(adjust)
currentdir = CLAMP((360 + adjust + currentdir) % 360, 0, 359)
targetdir = currentdir
set_panels(currentdir)
. = TRUE
if("rate")
var/adjust = text2num(params["adjust"])
if(adjust)
trackrate = CLAMP(trackrate + adjust, -7200, 7200)
if(trackrate)
nexttime = world.time + 36000 / abs(trackrate)
. = TRUE
if("tracking")
var/mode = text2num(params["mode"])
track = mode
if(mode == 2 && connected_tracker)
connected_tracker.set_angle(SSsun.angle)
set_panels(currentdir)
else if(mode == 1)
targetdir = currentdir
if(trackrate)
nexttime = world.time + 36000 / abs(trackrate)
set_panels(targetdir)
. = TRUE
if("refresh")
search_for_connected()
if(connected_tracker && track == 2)
connected_tracker.set_angle(SSsun.angle)
if(action == "angle")
var/adjust = text2num(params["adjust"])
var/value = text2num(params["value"])
if(adjust)
value = currentdir + adjust
if(value != null)
currentdir = CLAMP((360 + value) % 360, 0, 359)
targetdir = currentdir
set_panels(currentdir)
. = TRUE
return TRUE
return FALSE
if(action == "rate")
var/adjust = text2num(params["adjust"])
var/value = text2num(params["value"])
if(adjust)
value = trackrate + adjust
if(value != null)
trackrate = CLAMP(value, -7200, 7200)
if(trackrate)
nexttime = world.time + 36000 / abs(trackrate)
return TRUE
return FALSE
if(action == "tracking")
var/mode = text2num(params["mode"])
track = mode
if(mode == 2 && connected_tracker)
connected_tracker.set_angle(SSsun.angle)
set_panels(currentdir)
else if(mode == 1)
targetdir = currentdir
if(trackrate)
nexttime = world.time + 36000 / abs(trackrate)
set_panels(targetdir)
return TRUE
if(action == "refresh")
search_for_connected()
if(connected_tracker && track == 2)
connected_tracker.set_angle(SSsun.angle)
set_panels(currentdir)
return TRUE
return FALSE
/obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
+23 -28
View File
@@ -57,15 +57,6 @@
var/lastgen
var/productivity = 1
/obj/machinery/computer/turbine_computer
name = "gas turbine control computer"
desc = "A computer to remotely control a gas turbine."
icon_screen = "turbinecomp"
icon_keyboard = "tech_key"
circuit = /obj/item/circuitboard/computer/turbine_computer
var/obj/machinery/power/compressor/compressor
var/id = 0
// the inlet stage of the gas turbine electricity generator
/obj/machinery/power/compressor/Initialize()
@@ -113,12 +104,13 @@
default_deconstruction_crowbar(I)
/obj/machinery/power/compressor/process()
if(!turbine)
stat = BROKEN
if(stat & BROKEN || panel_open)
return
if(!starter)
return
if(!turbine || (turbine.stat & BROKEN))
starter = FALSE
if(stat & BROKEN || panel_open)
starter = FALSE
return
cut_overlays()
rpm = 0.9* rpm + 0.1 * rpmtarget
@@ -288,7 +280,14 @@
// COMPUTER NEEDS A SERIOUS REWRITE.
/obj/machinery/computer/turbine_computer
name = "gas turbine control computer"
desc = "A computer to remotely control a gas turbine."
icon_screen = "turbinecomp"
icon_keyboard = "tech_key"
circuit = /obj/item/circuitboard/computer/turbine_computer
var/obj/machinery/power/compressor/compressor
var/id = 0
/obj/machinery/computer/turbine_computer/Initialize()
. = ..()
@@ -304,27 +303,27 @@
compressor = C
return
else
compressor = locate(/obj/machinery/power/compressor) in range(5, src)
compressor = locate(/obj/machinery/power/compressor) in range(7, src)
/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "turbine_computer", name, 350, 280, master_ui, state)
ui = new(user, src, ui_key, "turbine_computer", name, 300, 200, master_ui, state)
ui.open()
/obj/machinery/computer/turbine_computer/ui_data(mob/user)
var/list/data = list()
data["connected"] = (compressor && compressor.turbine) ? TRUE : FALSE
data["compressor"] = compressor ? TRUE : FALSE
data["compressor_broke"] = (!compressor || (compressor.stat & BROKEN)) ? TRUE : FALSE
data["turbine"] = compressor?.turbine ? TRUE : FALSE
data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.stat & BROKEN)) ? TRUE : FALSE
data["broken"] = (data["compressor_broke"] || data["turbine_broke"])
data["online"] = compressor.starter
data["online"] = compressor?.starter
data["power"] = DisplayPower(compressor.turbine.lastgen)
data["rpm"] = compressor.rpm
data["temp"] = compressor.gas_contained.temperature
data["power"] = DisplayPower(compressor?.turbine?.lastgen)
data["rpm"] = compressor?.rpm
data["temp"] = compressor?.gas_contained.temperature
return data
@@ -332,13 +331,9 @@
if(..())
return
switch(action)
if("power-on")
if("toggle_power")
if(compressor && compressor.turbine)
compressor.starter = TRUE
. = TRUE
if("power-off")
if(compressor && compressor.turbine)
compressor.starter = FALSE
compressor.starter = !compressor.starter
. = TRUE
if("reconnect")
locate_machinery()
@@ -188,7 +188,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 550, master_ui, state)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 620, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
@@ -98,7 +98,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400, master_ui, state)
ui = new(user, src, ui_key, "chem_heater", name, 275, 320, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data()
@@ -29,10 +29,10 @@
//Calculate the span tags and ids fo all the available pill icons
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pillStyles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
for(var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
SL["className"] = assets.icon_class_name("pill[x]")
pillStyles += list(SL)
. = ..()
@@ -158,7 +158,7 @@
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui = new(user, src, ui_key, "chem_master", name, 465, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
@@ -180,8 +180,8 @@
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage)
data["pillBotContent"] = bottle.contents.len
data["pillBotMaxContent"] = STRB.max_items
data["pillBottleCurrentAmount"] = bottle.contents.len
data["pillBottleMaxAmount"] = STRB.max_items
var/beakerContents[0]
if(beaker)
@@ -480,7 +480,248 @@
screen = params["screen"]
. = TRUE
/obj/machinery/chem_master/ui_act(action, params)
if(..())
return
if(action == "eject")
replace_beaker(usr)
return TRUE
if(action == "ejectPillBottle")
if(!bottle)
return FALSE
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
return TRUE
if(action == "transfer")
if(!beaker)
return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
var/to_container = params["to"]
// Custom amount
if (amount == -1)
amount = text2num(input(
"Enter the amount you want to transfer:",
name, ""))
if (amount == null || amount <= 0)
return FALSE
if (to_container == "buffer")
beaker.reagents.trans_id_to(src, reagent, amount)
return TRUE
if (to_container == "beaker" && mode)
reagents.trans_id_to(beaker, reagent, amount)
return TRUE
if (to_container == "beaker" && !mode)
reagents.remove_reagent(reagent, amount)
return TRUE
return FALSE
if(action == "toggleMode")
mode = !mode
return TRUE
if(action == "createVial")
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 60)
if(text2num(many))
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, 60)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
if(action == "createDart")
for(var/datum/reagent/R in reagents.reagent_list)
if(!(istype(R, /datum/reagent/medicine)))
visible_message("<b>The [src]</b> beeps, \"<span class='warning'>SmartDarts are insoluble with non-medicinal compounds.\"</span>")
return
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount = 1
var/vol_each = min(reagents.total_volume, 20)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many darts?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 20)
var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/syringe/dart/D
for(var/i = 0; i < amount; i++)
D = new /obj/item/reagent_containers/syringe/dart(drop_location())
D.name = trim("[name] SmartDart")
adjust_item_drop_location(D)
reagents.trans_to(D, vol_each)
D.mode=!mode
D.update_icon()
. = TRUE
if(action == "pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
return TRUE
if(action == "create")
if(reagents.total_volume == 0)
return FALSE
var/item_type = params["type"]
// Get amount of items
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 10. Buffer content will be split evenly.",
"How many to make?", 1))
amount = CLAMP(round(amount), 0, 10)
if (amount <= 0)
return FALSE
// Get units per item
var/vol_each = text2num(params["volume"])
var/vol_each_text = params["volume"]
var/vol_each_max = reagents.total_volume / amount
if (item_type == "pill")
vol_each_max = min(50, vol_each_max)
else if (item_type == "patch")
vol_each_max = min(40, vol_each_max)
else if (item_type == "bottle")
vol_each_max = min(30, vol_each_max)
else if (item_type == "condimentPack")
vol_each_max = min(10, vol_each_max)
else if (item_type == "condimentBottle")
vol_each_max = min(50, vol_each_max)
else
return FALSE
if(vol_each_text == "auto")
vol_each = vol_each_max
if(vol_each == null)
vol_each = text2num(input(usr,
"Maximum [vol_each_max] units per item.",
"How many units to fill?",
vol_each_max))
vol_each = CLAMP(round(vol_each), 0, vol_each_max)
if(vol_each <= 0)
return FALSE
// Get item name
var/name = params["name"]
var/name_has_units = item_type == "pill" || item_type == "patch"
if(!name)
var/name_default = reagents.get_master_reagent_name()
if (name_has_units)
name_default += " ([vol_each]u)"
name = stripped_input(usr,
"Name:",
"Give it a name!",
name_default,
MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return FALSE
// Start filling
if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(
/datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i = 0; i < amount; i++)
if(i < drop_threshold)
P = new/obj/item/reagent_containers/pill(target_loc)
else
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "patch")
var/obj/item/reagent_containers/pill/patch/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "condimentPack")
var/obj/item/reagent_containers/food/condiment/pack/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "condimentBottle")
var/obj/item/reagent_containers/food/condiment/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
return FALSE
if(action == "analyze")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return TRUE
if(action == "goScreen")
screen = params["screen"]
return TRUE
return FALSE
/obj/machinery/chem_master/proc/end_fermi_reaction()//Ends any reactions upon moving.
if(beaker.reagents.fermiIsReacting)
@@ -12,7 +12,6 @@
idle_power_usage = 20
resistance_flags = ACID_PROOF
var/wait
var/mode = MAIN_SCREEN
var/datum/symptom/selected_symptom
var/obj/item/reagent_containers/beaker
@@ -56,18 +55,14 @@
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
var/disease_name = SSdisease.get_disease_name(A.GetDiseaseID())
if((disease_name == "Unknown") && A.mutable)
this["can_rename"] = TRUE
this["can_rename"] = ((disease_name == "Unknown") && A.mutable)
this["name"] = disease_name
this["is_adv"] = TRUE
this["symptoms"] = list()
var/symptom_index = 1
for(var/symptom in A.symptoms)
var/datum/symptom/S = symptom
var/list/this_symptom = list()
this_symptom["name"] = S.name
this_symptom["sym_index"] = symptom_index
symptom_index++
this_symptom = get_symptom_data(S)
this["symptoms"] += list(this_symptom)
this["resistance"] = A.totalResistance()
this["stealth"] = A.totalStealth()
@@ -128,29 +123,28 @@
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pandemic", name, 700, 500, master_ui, state)
ui = new(user, src, ui_key, "pandemic", name, 520, 550, master_ui, state)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
var/list/data = list()
data["is_ready"] = !wait
data["mode"] = mode
switch(mode)
if(MAIN_SCREEN)
if(beaker)
data["has_beaker"] = TRUE
if(!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
data["beaker_empty"] = TRUE
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B)
data["has_blood"] = TRUE
data[/datum/reagent/blood] = list()
data[/datum/reagent/blood]["dna"] = B.data["blood_DNA"] || "none"
data[/datum/reagent/blood]["type"] = B.data["blood_type"] || "none"
data["viruses"] = get_viruses_data(B)
data["resistances"] = get_resistance_data(B)
if(SYMPTOM_DETAILS)
data["symptom"] = get_symptom_data(selected_symptom)
if(beaker)
data["has_beaker"] = TRUE
data["beaker_empty"] = (!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B)
data["has_blood"] = TRUE
data[/datum/reagent/blood] = list()
data[/datum/reagent/blood]["dna"] = B.data["blood_DNA"] || "none"
data[/datum/reagent/blood]["type"] = B.data["blood_type"] || "none"
data["viruses"] = get_viruses_data(B)
data["resistances"] = get_resistance_data(B)
else
data["has_blood"] = FALSE
else
data["has_beaker"] = FALSE
data["has_blood"] = FALSE
return data
@@ -209,19 +203,6 @@
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
. = TRUE
if("symptom_details")
var/picked_symptom_index = text2num(params["picked_symptom"])
var/index = text2num(params["index"])
var/datum/disease/advance/A = get_by_index("viruses", index)
var/datum/symptom/S = A.symptoms[picked_symptom_index]
mode = SYMPTOM_DETAILS
selected_symptom = S
. = TRUE
if("back")
mode = MAIN_SCREEN
selected_symptom = null
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
@@ -105,7 +105,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smoke_machine", name, 450, 350, master_ui, state)
ui = new(user, src, ui_key, "smoke_machine", name, 350, 350, master_ui, state)
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)
+35 -38
View File
@@ -286,59 +286,57 @@
var/datum/oracle_ui/themed/nano/ui
obj_flags = CAN_BE_HIT | USES_TGUI | SHOVABLE_ONTO
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin")
ui.auto_refresh = TRUE
ui.can_resize = FALSE
// attack by item places it in to disposal
/obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type.
var/obj/item/storage/bag/trash/T = I
var/datum/component/storage/STR = T.GetComponent(/datum/component/storage)
to_chat(user, "<span class='warning'>You empty the bag.</span>")
for(var/obj/item/O in T.contents)
STR.remove_from_storage(O,src)
T.update_icon()
add_fingerprint(user)
if(!pressure_charging && !full_pressure && !flush)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You [panel_open ? "remove":"attach"] the screws around the power connection.</span>")
return
else if(I.tool_behaviour == TOOL_WELDER && panel_open)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You start slicing the floorweld off \the [src]...</span>")
if(I.use_tool(src, user, 20, volume=100) && panel_open)
to_chat(user, "<span class='notice'>You slice the floorweld off \the [src].</span>")
deconstruct()
return
if(user.a_intent != INTENT_HARM)
if((I.item_flags & ABSTRACT) || !user.temporarilyRemoveItemFromInventory(I))
return
place_item_in_disposal(I, user)
update_icon()
ui.soft_update_fields()
return TRUE //no afterattack
else
ui.soft_update_fields()
return ..()
// handle machine interaction
/obj/machinery/disposal/bin/ui_interact(mob/user, state)
/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
if(stat & BROKEN)
return
if(user.loc == src)
to_chat(user, "<span class='warning'>You cannot reach the controls from inside!</span>")
return
ui.render(user)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "disposal_unit", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/disposal/bin/oui_canview(mob/user)
if(user.loc == src)
return FALSE
if(stat & BROKEN)
return FALSE
if(Adjacent(user))
return TRUE
return ..()
/obj/machinery/disposal/bin/oui_data(mob/user)
/obj/machinery/disposal/bin/ui_data(mob/user)
var/list/data = list()
data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1")
data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off")
data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure)
var/per = full_pressure ? 100 : CLAMP(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99)
data["per"] = "[round(per, 1)]%"
data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1)
data["flush"] = flush
data["full_pressure"] = full_pressure
data["pressure_charging"] = pressure_charging
data["panel_open"] = panel_open
data["per"] = CLAMP01(air_contents.return_pressure() / (SEND_PRESSURE))
data["isai"] = isAI(user)
return data
/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params)
/obj/machinery/disposal/bin/ui_act(action, params)
if(..())
return
@@ -365,7 +363,6 @@
if("eject")
eject()
. = TRUE
ui.soft_update_fields()
/obj/machinery/disposal/bin/alt_attack_hand(mob/user)
if(can_interact(usr))
+6 -2
View File
@@ -115,7 +115,9 @@
job_description = "Off-station Syndicate Scientist"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
short_desc = "You are a syndicate science technician, employed in a top secret research facility developing biological weapons."
flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile."
important_info = "The base is rigged with explosives, DO NOT abandon it or let it fall into enemy hands!"
outfit = /datum/outfit/lavaland_syndicate
assignedrole = "Lavaland Syndicate"
@@ -142,7 +144,9 @@
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
name = "Syndicate Comms Agent"
job_description = "Off-station Syndicate Comms Agent"
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
short_desc = "You are a syndicate comms agent, employed in a top secret research facility developing biological weapons."
flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
important_info = "DO NOT abandon the base."
outfit = /datum/outfit/lavaland_syndicate/comms
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize()
+3 -1
View File
@@ -223,7 +223,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "bsa", name, 400, 305, master_ui, state)
ui = new(user, src, ui_key, "bsa", name, 400, 220, master_ui, state)
ui.open()
/obj/machinery/computer/bsa_control/ui_data()
@@ -252,6 +252,8 @@
update_icon()
/obj/machinery/computer/bsa_control/proc/calibrate(mob/user)
if(!GLOB.bsa_unlock)
return
var/list/gps_locators = list()
for(var/obj/item/gps/G in GLOB.GPS_list) //nulls on the list somehow
if(G.tracking)
+32 -2
View File
@@ -33,6 +33,37 @@
/datum/proc/ui_data(mob/user)
return list() // Not implemented.
/**
* public
*
* Static Data to be sent to the UI.
* Static data differs from normal data in that it's large data that should be sent infrequently
* This is implemented optionally for heavy uis that would be sending a lot of redundant data
* frequently.
* Gets squished into one object on the frontend side, but the static part is cached.
*
* required user mob The mob interacting with the UI.
*
* return list Statuic Data to be sent to the UI.
**/
/datum/proc/ui_static_data(mob/user)
return list()
/**
* public
*
* Forces an update on static data. Should be done manually whenever something happens to change static data.
*
* required user the mob currently interacting with the ui
* optional ui ui to be updated
* optional ui_key ui key of ui to be updated
*
**/
/datum/proc/update_static_data(mob/user, datum/tgui/ui, ui_key = "main")
ui = SStgui.try_update_ui(user, src, ui_key, ui)
if(!ui)
return //If there was no ui to update, there's no static data to update either.
ui.push_data(null, ui_static_data(), TRUE)
/**
* public
@@ -80,7 +111,6 @@
* Used to track UIs for a mob.
**/
/mob/var/list/open_uis = list()
/**
* public
*
@@ -111,4 +141,4 @@
ui.close()
// Unset machine just to be sure.
if(src && src.mob)
src.mob.unset_machine()
src.mob.unset_machine()
+364 -387
View File
@@ -1,387 +1,364 @@
/**
* tgui
*
* /tg/station user interface library
**/
/**
* tgui datum (represents a UI).
**/
/datum/tgui
var/mob/user // The mob who opened/is using the UI.
var/datum/src_object // The object which owns the UI.
var/title // The title of te UI.
var/ui_key // The ui_key of the UI. This allows multiple UIs for one src_object.
var/window_id // The window_id for browse() and onclose().
var/width = 0 // The window width.
var/height = 0 // The window height
var/window_options = list( // Extra options to winset().
"focus" = FALSE,
"titlebar" = TRUE,
"can_resize" = TRUE,
"can_minimize" = TRUE,
"can_maximize" = FALSE,
"can_close" = TRUE,
"auto_format" = FALSE
)
var/style = "nanotrasen" // The style to be used for this UI.
var/interface // The interface (template) to be used for this UI.
var/autoupdate = TRUE // Update the UI every MC tick.
var/initialized = FALSE // If the UI has been initialized yet.
var/list/initial_data // The data (and datastructure) used to initialize the UI.
var/status = UI_INTERACTIVE // The status/visibility of the UI.
var/datum/ui_state/state = null // Topic state used to determine status/interactability.
var/datum/tgui/master_ui // The parent UI.
var/list/datum/tgui/children = list() // Children of this UI.
var/titlebar = TRUE
var/custom_browser_id = FALSE
var/ui_screen = "home"
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required ui_key string The ui_key of the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional width int The window width.
* optional height int The window height.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
*
* return datum/tgui The requested UI.
**/
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state, browser_id = null)
src.user = user
src.src_object = src_object
src.ui_key = ui_key
src.window_id = browser_id ? browser_id : "[REF(src_object)]-[ui_key]"
src.custom_browser_id = browser_id ? TRUE : FALSE
set_interface(interface)
if(title)
src.title = sanitize(title)
if(width)
src.width = width
if(height)
src.height = height
src.master_ui = master_ui
if(master_ui)
master_ui.children += src
src.state = state
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/tgui)
assets.send(user)
/**
* public
*
* Open this UI (and initialize it with data).
**/
/datum/tgui/proc/open()
if(!user.client)
return // Bail if there is no client.
update_status(push = 0) // Update the window status.
if(status < UI_UPDATE)
return // Bail if we're not supposed to open.
if(!initial_data)
set_initial_data(src_object.ui_data(user)) // Get the UI data.
var/window_size = ""
if(width && height) // If we have a width and height, use them.
window_size = "size=[width]x[height];"
var/debugable = check_rights_for(user.client, R_DEBUG)
user << browse(get_html(debugable), "window=[window_id];[window_size][list2params(window_options)]") // Open the window.
if (!custom_browser_id)
winset(user, window_id, "on-close=\"uiclose [REF(src)]\"") // Instruct the client to signal UI when the window is closed.
SStgui.on_open(src)
/**
* public
*
* Reinitialize the UI.
* (Possibly with a new interface and/or data).
*
* optional template string The name of the new interface.
* optional data list The new initial data.
**/
/datum/tgui/proc/reinitialize(interface, list/data)
if(interface)
set_interface(interface) // Set a new interface.
if(data)
set_initial_data(data) // Replace the initial_data.
open()
/**
* public
*
* Close the UI, and all its children.
**/
/datum/tgui/proc/close()
user << browse(null, "window=[window_id]") // Close the window.
src_object.ui_close()
SStgui.on_close(src)
for(var/datum/tgui/child in children) // Loop through and close all children.
child.close()
children.Cut()
state = null
master_ui = null
qdel(src)
/**
* public
*
* Sets the browse() window options for this UI.
*
* required window_options list The window options to set.
**/
/datum/tgui/proc/set_window_options(list/window_options)
src.window_options = window_options
/**
* public
*
* Set the style for this UI.
*
* required style string The new UI style.
**/
/datum/tgui/proc/set_style(style)
src.style = lowertext(style)
/**
* public
*
* Set the interface (template) for this UI.
*
* required interface string The new UI interface.
**/
/datum/tgui/proc/set_interface(interface)
src.interface = lowertext(interface)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required state bool Enable/disable auto-updating.
**/
/datum/tgui/proc/set_autoupdate(state = 1)
autoupdate = state
/**
* private
*
* Set the data to initialize the UI with.
* The datastructure cannot be changed by subsequent updates.
*
* optional data list The data/datastructure to initialize the UI with.
**/
/datum/tgui/proc/set_initial_data(list/data)
initial_data = data
/**
* private
*
* Generate HTML for this UI.
*
* optional bool inline If the JSON should be inlined into the HTML (for debugging).
*
* return string UI HTML output.
**/
/datum/tgui/proc/get_html(var/inline)
var/html
html = SStgui.basehtml
//Allow the src object to override the html if needed
html = src_object.ui_base_html(html)
//Strip out any remaining custom tags that are used in ui_base_html
html = replacetext(html, "<!--customheadhtml-->", "")
// Poplate HTML with JSON if we're supposed to inline.
if(inline)
html = replacetextEx(html, "{}", get_json(initial_data))
//Setup for tgui stuff, including styles
html = replacetextEx(html, "\[ref]", "[REF(src)]")
html = replacetextEx(html, "\[style]", style)
return html
/**
* private
*
* Get the config data/datastructure to initialize the UI with.
*
* return list The config data.
**/
/datum/tgui/proc/get_config_data()
var/list/config_data = list(
"title" = title,
"status" = status,
"screen" = ui_screen,
"style" = style,
"interface" = interface,
"fancy" = user.client.prefs.tgui_fancy,
"locked" = user.client.prefs.tgui_lock && !custom_browser_id,
"window" = window_id,
"ref" = "[REF(src)]",
"user" = list(
"name" = user.name,
"ref" = "[REF(user)]"
),
"srcObject" = list(
"name" = "[src_object]",
"ref" = "[REF(src_object)]"
),
"titlebar" = titlebar
)
return config_data
/**
* private
*
* Package the data to send to the UI, as JSON.
* This includes the UI data and config_data.
*
* return string The packaged JSON.
**/
/datum/tgui/proc/get_json(list/data)
var/list/json_data = list()
json_data["config"] = get_config_data()
if(!isnull(data))
json_data["data"] = data
// Generate the JSON.
var/json = json_encode(json_data)
// Strip #255/improper.
json = replacetext(json, "\proper", "")
json = replacetext(json, "\improper", "")
return json
/**
* private
*
* Handle clicks from the UI.
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
**/
/datum/tgui/Topic(href, href_list)
if(user != usr)
return // Something is not right here.
var/action = href_list["action"]
var/params = href_list; params -= "action"
switch(action)
if("tgui:initialize")
user << output(url_encode(get_json(initial_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:initialize")
initialized = TRUE
if("tgui:view")
if(params["screen"])
ui_screen = params["screen"]
SStgui.update_uis(src_object)
if("tgui:link")
user << link(params["url"])
if("tgui:fancy")
user.client.prefs.tgui_fancy = TRUE
if("tgui:nofrills")
user.client.prefs.tgui_fancy = FALSE
else
update_status(push = 0) // Update the window state.
if(src_object.ui_act(action, params, src, state)) // Call ui_act() on the src_object.
SStgui.update_uis(src_object) // Update if the object requested it.
/**
* private
*
* Update the UI.
* Only updates the data if update is true, otherwise only updates the status.
*
* optional force bool If the UI should be forced to update.
**/
/datum/tgui/process(force = 0)
var/datum/host = src_object.ui_host(user)
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
close()
return
if(status && (force || autoupdate))
update() // Update the UI if the status and update settings allow it.
else
update_status(push = 1) // Otherwise only update status.
/**
* private
*
* Push data to an already open UI.
*
* required data list The data to send.
* optional force bool If the update should be sent regardless of state.
**/
/datum/tgui/proc/push_data(data, force = 0)
update_status(push = 0) // Update the window state.
if(!initialized)
return // Cannot update UI if it is not set up yet.
if(status <= UI_DISABLED && !force)
return // Cannot update UI, we have no visibility.
// Send the new JSON to the update() Javascript function.
user << output(url_encode(get_json(data)), "[custom_browser_id ? window_id : "[window_id].browser"]:update")
/**
* private
*
* Updates the UI by interacting with the src_object again, which will hopefully
* call try_ui_update on it.
*
* optional force_open bool If force_open should be passed to ui_interact.
**/
/datum/tgui/proc/update(force_open = FALSE)
src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
/**
* private
*
* Update the status/visibility of the UI for its user.
*
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
**/
/datum/tgui/proc/update_status(push = 0)
var/status = src_object.ui_status(user, state)
if(master_ui)
status = min(status, master_ui.status)
set_status(status, push)
if(status == UI_CLOSE)
close()
/**
* private
*
* Set the status/visibility of the UI.
*
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
**/
/datum/tgui/proc/set_status(status, push = 0)
if(src.status != status) // Only update if status has changed.
if(src.status == UI_DISABLED)
src.status = status
if(push)
update()
else
src.status = status
if(status == UI_DISABLED || push) // Update if the UI just because disabled, or a push is requested.
push_data(null, force = 1)
/datum/tgui/proc/set_titlebar(value)
titlebar = value
/**
* tgui
*
* /tg/station user interface library
**/
/**
* tgui datum (represents a UI).
**/
/datum/tgui
/// The mob who opened/is using the UI.
var/mob/user
/// The object which owns the UI.
var/datum/src_object
/// The title of te UI.
var/title
/// The ui_key of the UI. This allows multiple UIs for one src_object.
var/ui_key
/// The window_id for browse() and onclose().
var/window_id
/// The window width.
var/width = 0
/// The window height
var/height = 0
/// The style to be used for this UI.
var/style = "nanotrasen"
/// The interface (template) to be used for this UI.
var/interface
/// Update the UI every MC tick.
var/autoupdate = TRUE
/// If the UI has been initialized yet.
var/initialized = FALSE
/// The data (and datastructure) used to initialize the UI.
var/list/initial_data
/// The static data used to initialize the UI.
var/list/initial_static_data
/// The status/visibility of the UI.
var/status = UI_INTERACTIVE
/// Topic state used to determine status/interactability.
var/datum/ui_state/state = null
/// The parent UI.
var/datum/tgui/master_ui
/// Children of this UI.
var/list/datum/tgui/children = list()
var/custom_browser_id = FALSE
var/ui_screen = "home"
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required ui_key string The ui_key of the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional width int The window width.
* optional height int The window height.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
*
* return datum/tgui The requested UI.
**/
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state, browser_id = null)
src.user = user
src.src_object = src_object
src.ui_key = ui_key
src.window_id = browser_id ? browser_id : "[REF(src_object)]-[ui_key]" // DO NOT replace with \ref here. src_object could potentially be tagged
src.custom_browser_id = browser_id ? TRUE : FALSE
set_interface(interface)
if(title)
src.title = sanitize(title)
if(width)
src.width = width
if(height)
src.height = height
src.master_ui = master_ui
if(master_ui)
master_ui.children += src
src.state = state
var/datum/asset/assets = get_asset_datum(/datum/asset/group/tgui)
assets.send(user)
/**
* public
*
* Open this UI (and initialize it with data).
**/
/datum/tgui/proc/open()
if(!user.client)
return // Bail if there is no client.
update_status(push = FALSE) // Update the window status.
if(status < UI_UPDATE)
return // Bail if we're not supposed to open.
var/window_size
if(width && height) // If we have a width and height, use them.
window_size = "size=[width]x[height];"
else
window_size = ""
// Remove titlebar and resize handles for a fancy window
var/have_title_bar
if(user.client.prefs.tgui_fancy)
have_title_bar = "titlebar=0;can_resize=0;"
else
have_title_bar = "titlebar=1;can_resize=1;"
// Generate page html
var/html
html = SStgui.basehtml
// Allow the src object to override the html if needed
html = src_object.ui_base_html(html)
// Replace template tokens with important UI data
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
html = replacetextEx(html, "\[ref]", "\ref[src]")
html = replacetextEx(html, "\[style]", style)
// Open the window.
user << browse(html, "window=[window_id];can_minimize=0;auto_format=0;[window_size][have_title_bar]")
if (!custom_browser_id)
// Instruct the client to signal UI when the window is closed.
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
if(!initial_data)
initial_data = src_object.ui_data(user)
if(!initial_static_data)
initial_static_data = src_object.ui_static_data(user)
SStgui.on_open(src)
/**
* public
*
* Reinitialize the UI.
* (Possibly with a new interface and/or data).
*
* optional template string The name of the new interface.
* optional data list The new initial data.
**/
/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
if(interface)
set_interface(interface) // Set a new interface.
if(data)
initial_data = data
if(static_data)
initial_static_data = static_data
open()
/**
* public
*
* Close the UI, and all its children.
**/
/datum/tgui/proc/close()
user << browse(null, "window=[window_id]") // Close the window.
src_object.ui_close()
SStgui.on_close(src)
for(var/datum/tgui/child in children) // Loop through and close all children.
child.close()
children.Cut()
state = null
master_ui = null
qdel(src)
/**
* public
*
* Set the style for this UI.
*
* required style string The new UI style.
**/
/datum/tgui/proc/set_style(style)
src.style = lowertext(style)
/**
* public
*
* Set the interface (template) for this UI.
*
* required interface string The new UI interface.
**/
/datum/tgui/proc/set_interface(interface)
src.interface = lowertext(interface)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required state bool Enable/disable auto-updating.
**/
/datum/tgui/proc/set_autoupdate(state = TRUE)
autoupdate = state
/**
* private
*
* Package the data to send to the UI, as JSON.
* This includes the UI data and config_data.
*
* return string The packaged JSON.
**/
/datum/tgui/proc/get_json(list/data, list/static_data)
var/list/json_data = list()
json_data["config"] = list(
"title" = title,
"status" = status,
"screen" = ui_screen,
"style" = style,
"interface" = interface,
"fancy" = user.client.prefs.tgui_fancy,
"locked" = user.client.prefs.tgui_lock && !custom_browser_id,
"observer" = isobserver(user),
"window" = window_id,
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
"ref" = "\ref[src]"
)
if(!isnull(data))
json_data["data"] = data
if(!isnull(static_data))
json_data["static_data"] = static_data
// Generate the JSON.
var/json = json_encode(json_data)
// Strip #255/improper.
json = replacetext(json, "\proper", "")
json = replacetext(json, "\improper", "")
return json
/**
* private
*
* Handle clicks from the UI.
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
**/
/datum/tgui/Topic(href, href_list)
if(user != usr)
return // Something is not right here.
var/action = href_list["action"]
var/params = href_list; params -= "action"
switch(action)
if("tgui:initialize")
user << output(url_encode(get_json(initial_data, initial_static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:initialize")
initialized = TRUE
if("tgui:view")
if(params["screen"])
ui_screen = params["screen"]
SStgui.update_uis(src_object)
if("tgui:log")
// Force window to show frills on fatal errors
if(params["fatal"])
winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
if("tgui:link")
user << link(params["url"])
if("tgui:fancy")
user.client.prefs.tgui_fancy = TRUE
if("tgui:nofrills")
user.client.prefs.tgui_fancy = FALSE
else
update_status(push = FALSE) // Update the window state.
if(src_object.ui_act(action, params, src, state)) // Call ui_act() on the src_object.
SStgui.update_uis(src_object) // Update if the object requested it.
/**
* private
*
* Update the UI.
* Only updates the data if update is true, otherwise only updates the status.
*
* optional force bool If the UI should be forced to update.
**/
/datum/tgui/process(force = FALSE)
var/datum/host = src_object.ui_host(user)
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
close()
return
if(status && (force || autoupdate))
update() // Update the UI if the status and update settings allow it.
else
update_status(push = TRUE) // Otherwise only update status.
/**
* private
*
* Push data to an already open UI.
*
* required data list The data to send.
* optional force bool If the update should be sent regardless of state.
**/
/datum/tgui/proc/push_data(data, static_data, force = FALSE)
update_status(push = FALSE) // Update the window state.
if(!initialized)
return // Cannot update UI if it is not set up yet.
if(status <= UI_DISABLED && !force)
return // Cannot update UI, we have no visibility.
// Send the new JSON to the update() Javascript function.
user << output(url_encode(get_json(data, static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:update")
/**
* private
*
* Updates the UI by interacting with the src_object again, which will hopefully
* call try_ui_update on it.
*
* optional force_open bool If force_open should be passed to ui_interact.
**/
/datum/tgui/proc/update(force_open = FALSE)
src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
/**
* private
*
* Update the status/visibility of the UI for its user.
*
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
**/
/datum/tgui/proc/update_status(push = FALSE)
var/status = src_object.ui_status(user, state)
if(master_ui)
status = min(status, master_ui.status)
set_status(status, push)
if(status == UI_CLOSE)
close()
/**
* private
*
* Set the status/visibility of the UI.
*
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
**/
/datum/tgui/proc/set_status(status, push = FALSE)
if(src.status != status) // Only update if status has changed.
if(src.status == UI_DISABLED)
src.status = status
if(push)
update()
else
src.status = status
if(status == UI_DISABLED || push) // Update if the UI just because disabled, or a push is requested.
push_data(null, force = TRUE)
/datum/tgui/proc/log_message(message)
log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
+8 -8
View File
@@ -117,37 +117,37 @@
category = "Holiday"
/datum/uplink_item/bundles_TC
category = "Bundles and Telecrystals"
category = "Telecrystals and Bundles"
surplus = 0
cant_discount = TRUE
/datum/uplink_item/dangerous
category = "Conspicuous and Dangerous Weapons"
category = "Conspicuous Weapons"
/datum/uplink_item/stealthy_weapons
category = "Stealthy and Inconspicuous Weapons"
category = "Stealthy Weapons"
/datum/uplink_item/ammo
category = "Ammunition"
surplus = 40
/datum/uplink_item/explosives
category = "Grenades and Explosives"
category = "Explosives"
/datum/uplink_item/support
category = "Support and Mechanized Exosuits"
category = "Support and Exosuits"
surplus = 0
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/suits
category = "Space Suits, Hardsuits and Clothing"
category = "Clothing"
surplus = 40
/datum/uplink_item/stealthy_tools
category = "Stealth and Camouflage Items"
category = "Stealth Gadgets"
/datum/uplink_item/device_tools
category = "Devices and Tools"
category = "Misc. Gadgets"
/datum/uplink_item/implants
category = "Implants"