Ohkay
This commit is contained in:
@@ -846,7 +846,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
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ui = new(user, src, ui_key, "apc", name, 450, 460, master_ui, state)
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ui.open()
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/obj/machinery/power/apc/ui_data(mob/user)
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@@ -1,417 +1,409 @@
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//
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// Gravity Generator
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//
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GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
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#define POWER_IDLE 0
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#define POWER_UP 1
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#define POWER_DOWN 2
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#define GRAV_NEEDS_SCREWDRIVER 0
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#define GRAV_NEEDS_WELDING 1
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#define GRAV_NEEDS_PLASTEEL 2
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#define GRAV_NEEDS_WRENCH 3
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//
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// Abstract Generator
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//
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/obj/machinery/gravity_generator
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name = "gravitational generator"
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desc = "A device which produces a graviton field when set up."
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icon = 'icons/obj/machines/gravity_generator.dmi'
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density = TRUE
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use_power = NO_POWER_USE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/sprite_number = 0
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/obj/machinery/gravity_generator/safe_throw_at()
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return FALSE
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/obj/machinery/gravity_generator/ex_act(severity, target)
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if(severity == 1) // Very sturdy.
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set_broken()
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/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
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if(prob(20))
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set_broken()
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/obj/machinery/gravity_generator/tesla_act(power, tesla_flags)
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..()
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if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
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qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
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/obj/machinery/gravity_generator/update_icon()
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..()
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icon_state = "[get_status()]_[sprite_number]"
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/obj/machinery/gravity_generator/proc/get_status()
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return "off"
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// You aren't allowed to move.
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/obj/machinery/gravity_generator/Move()
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. = ..()
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qdel(src)
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/obj/machinery/gravity_generator/proc/set_broken()
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stat |= BROKEN
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/obj/machinery/gravity_generator/proc/set_fix()
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stat &= ~BROKEN
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/obj/machinery/gravity_generator/part/Destroy()
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if(main_part)
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qdel(main_part)
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set_broken()
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return ..()
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//
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// Part generator which is mostly there for looks
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//
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/obj/machinery/gravity_generator/part
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var/obj/machinery/gravity_generator/main/main_part = null
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/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
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return main_part.attackby(I, user)
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/obj/machinery/gravity_generator/part/get_status()
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return main_part.get_status()
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/obj/machinery/gravity_generator/part/attack_hand(mob/user)
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return main_part.attack_hand(user)
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/obj/machinery/gravity_generator/part/set_broken()
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..()
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if(main_part && !(main_part.stat & BROKEN))
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main_part.set_broken()
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//
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// Generator which spawns with the station.
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//
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/obj/machinery/gravity_generator/main/station/Initialize()
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. = ..()
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setup_parts()
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middle.add_overlay("activated")
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update_list()
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//
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// Generator an admin can spawn
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//
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/obj/machinery/gravity_generator/main/station/admin
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use_power = NO_POWER_USE
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//
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// Main Generator with the main code
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//
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/obj/machinery/gravity_generator/main
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icon_state = "on_8"
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idle_power_usage = 0
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active_power_usage = 3000
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power_channel = ENVIRON
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sprite_number = 8
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use_power = IDLE_POWER_USE
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
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var/on = TRUE
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var/breaker = TRUE
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var/list/parts = list()
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var/obj/middle = null
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var/charging_state = POWER_IDLE
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var/charge_count = 100
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var/current_overlay = null
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var/broken_state = 0
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var/setting = 1 //Gravity value when on
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/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
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investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
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on = FALSE
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update_list()
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for(var/obj/machinery/gravity_generator/part/O in parts)
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O.main_part = null
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if(!QDESTROYING(O))
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qdel(O)
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return ..()
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/obj/machinery/gravity_generator/main/proc/setup_parts()
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var/turf/our_turf = get_turf(src)
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// 9x9 block obtained from the bottom middle of the block
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var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
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var/count = 10
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for(var/turf/T in spawn_turfs)
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count--
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if(T == our_turf) // Skip our turf.
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continue
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var/obj/machinery/gravity_generator/part/part = new(T)
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if(count == 5) // Middle
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middle = part
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if(count <= 3) // Their sprite is the top part of the generator
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part.density = FALSE
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part.layer = WALL_OBJ_LAYER
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part.sprite_number = count
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part.main_part = src
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parts += part
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part.update_icon()
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/obj/machinery/gravity_generator/main/proc/connected_parts()
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return parts.len == 8
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/obj/machinery/gravity_generator/main/set_broken()
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..()
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for(var/obj/machinery/gravity_generator/M in parts)
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if(!(M.stat & BROKEN))
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M.set_broken()
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middle.cut_overlays()
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charge_count = 0
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breaker = FALSE
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set_power()
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set_state(0)
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investigate_log("has broken down.", INVESTIGATE_GRAVITY)
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/obj/machinery/gravity_generator/main/set_fix()
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..()
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for(var/obj/machinery/gravity_generator/M in parts)
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if(M.stat & BROKEN)
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M.set_fix()
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broken_state = FALSE
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update_icon()
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set_power()
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// Interaction
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// Fixing the gravity generator.
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/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
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switch(broken_state)
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if(GRAV_NEEDS_SCREWDRIVER)
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if(istype(I, /obj/item/screwdriver))
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to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
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I.play_tool_sound(src)
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broken_state++
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update_icon()
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return
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if(GRAV_NEEDS_WELDING)
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if(istype(I, /obj/item/weldingtool))
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if(I.use_tool(src, user, 0, volume=50, amount=1))
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to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
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broken_state++
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update_icon()
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return
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if(GRAV_NEEDS_PLASTEEL)
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if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/PS = I
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if(PS.get_amount() >= 10)
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PS.use(10)
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to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
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playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
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broken_state++
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update_icon()
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else
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to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
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return
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if(GRAV_NEEDS_WRENCH)
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if(istype(I, /obj/item/wrench))
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to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
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I.play_tool_sound(src)
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set_fix()
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return
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return ..()
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/obj/machinery/gravity_generator/main/ui_interact(mob/user)
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if(stat & BROKEN)
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return
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var/dat = "Gravity Generator Breaker: "
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if(breaker)
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dat += "<span class='linkOn'>ON</span> <A href='?src=[REF(src)];gentoggle=1'>OFF</A>"
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else
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dat += "<A href='?src=[REF(src)];gentoggle=1'>ON</A> <span class='linkOn'>OFF</span> "
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dat += "<br>Generator Status:<br><div class='statusDisplay'>"
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if(charging_state != POWER_IDLE)
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dat += "<font class='bad'>WARNING</font> Radiation Detected. <br>[charging_state == POWER_UP ? "Charging..." : "Discharging..."]"
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else if(on)
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dat += "Powered."
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else
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dat += "Unpowered."
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dat += "<br>Gravity Charge: [charge_count]%</div>"
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var/datum/browser/popup = new(user, "gravgen", name)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/gravity_generator/main/Topic(href, href_list)
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if(..())
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return
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if(href_list["gentoggle"])
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breaker = !breaker
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investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [key_name(usr)].", INVESTIGATE_GRAVITY)
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set_power()
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src.updateUsrDialog()
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// Power and Icon States
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/obj/machinery/gravity_generator/main/power_change()
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..()
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investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
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set_power()
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/obj/machinery/gravity_generator/main/get_status()
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if(stat & BROKEN)
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return "fix[min(broken_state, 3)]"
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return on || charging_state != POWER_IDLE ? "on" : "off"
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/obj/machinery/gravity_generator/main/update_icon()
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..()
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for(var/obj/O in parts)
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O.update_icon()
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// Set the charging state based on power/breaker.
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/obj/machinery/gravity_generator/main/proc/set_power()
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var/new_state = FALSE
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if(stat & (NOPOWER|BROKEN) || !breaker)
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new_state = FALSE
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else if(breaker)
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new_state = TRUE
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charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
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investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
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update_icon()
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// Set the state of the gravity.
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/obj/machinery/gravity_generator/main/proc/set_state(new_state)
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charging_state = POWER_IDLE
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on = new_state
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use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
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// Sound the alert if gravity was just enabled or disabled.
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var/alert = FALSE
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if(SSticker.IsRoundInProgress())
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if(on) // If we turned on and the game is live.
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if(gravity_in_level() == FALSE)
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alert = TRUE
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investigate_log("was brought online and is now producing gravity for this level.", INVESTIGATE_GRAVITY)
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message_admins("The gravity generator was brought online [ADMIN_VERBOSEJMP(src)]")
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else
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if(gravity_in_level() == TRUE)
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alert = TRUE
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investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
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message_admins("The gravity generator was brought offline with no backup generator. [ADMIN_VERBOSEJMP(src)]")
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update_icon()
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update_list()
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src.updateUsrDialog()
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if(alert)
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shake_everyone()
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// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
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// Also emit radiation and handle the overlays.
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/obj/machinery/gravity_generator/main/process()
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if(stat & BROKEN)
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return
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if(charging_state != POWER_IDLE)
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if(charging_state == POWER_UP && charge_count >= 100)
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set_state(1)
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else if(charging_state == POWER_DOWN && charge_count <= 0)
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set_state(0)
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else
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if(charging_state == POWER_UP)
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charge_count += 2
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else if(charging_state == POWER_DOWN)
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charge_count -= 2
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if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
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playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
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updateDialog()
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if(prob(25)) // To help stop "Your clothes feel warm." spam.
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pulse_radiation()
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var/overlay_state = null
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switch(charge_count)
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if(0 to 20)
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overlay_state = null
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if(21 to 40)
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overlay_state = "startup"
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if(41 to 60)
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overlay_state = "idle"
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if(61 to 80)
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overlay_state = "activating"
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if(81 to 100)
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overlay_state = "activated"
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if(overlay_state != current_overlay)
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if(middle)
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middle.cut_overlays()
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if(overlay_state)
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middle.add_overlay(overlay_state)
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current_overlay = overlay_state
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/obj/machinery/gravity_generator/main/proc/pulse_radiation()
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radiation_pulse(src, 200)
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// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
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/obj/machinery/gravity_generator/main/proc/shake_everyone()
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var/turf/T = get_turf(src)
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var/sound/alert_sound = sound('sound/effects/alert.ogg')
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for(var/i in GLOB.mob_list)
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var/mob/M = i
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if(M.z != z && !(SSmapping.level_trait(z, ZTRAITS_STATION) && SSmapping.level_trait(M.z, ZTRAITS_STATION)))
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continue
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M.update_gravity(M.mob_has_gravity())
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if(M.client)
|
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shake_camera(M, 15, 1)
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M.playsound_local(T, null, 100, 1, 0.5, S = alert_sound)
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/obj/machinery/gravity_generator/main/proc/gravity_in_level()
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var/turf/T = get_turf(src)
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if(!T)
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return FALSE
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if(GLOB.gravity_generators["[T.z]"])
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return length(GLOB.gravity_generators["[T.z]"])
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return FALSE
|
||||
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/obj/machinery/gravity_generator/main/proc/update_list()
|
||||
var/turf/T = get_turf(src.loc)
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||||
if(T)
|
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var/list/z_list = list()
|
||||
// Multi-Z, station gravity generator generates gravity on all ZTRAIT_STATION z-levels.
|
||||
if(SSmapping.level_trait(T.z, ZTRAIT_STATION))
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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z_list += z
|
||||
else
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z_list += T.z
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||||
for(var/z in z_list)
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if(!GLOB.gravity_generators["[z]"])
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GLOB.gravity_generators["[z]"] = list()
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||||
if(on)
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GLOB.gravity_generators["[z]"] |= src
|
||||
else
|
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GLOB.gravity_generators["[z]"] -= src
|
||||
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||||
/obj/machinery/gravity_generator/main/proc/change_setting(value)
|
||||
if(value != setting)
|
||||
setting = value
|
||||
shake_everyone()
|
||||
|
||||
// Misc
|
||||
|
||||
/obj/item/paper/guides/jobs/engi/gravity_gen
|
||||
name = "paper- 'Generate your own gravity!'"
|
||||
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
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||||
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
|
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energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
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will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
|
||||
<br>
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||||
<h3>It blew up!</h3>
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||||
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
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||||
please proceed to panic; otherwise follow these steps.</p><ol>
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||||
<li>Secure the screws of the framework with a screwdriver.</li>
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||||
<li>Mend the damaged framework with a welding tool.</li>
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||||
<li>Add additional plasteel plating.</li>
|
||||
<li>Secure the additional plating with a wrench.</li></ol>"}
|
||||
|
||||
//
|
||||
// Gravity Generator
|
||||
//
|
||||
|
||||
GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
|
||||
|
||||
#define POWER_IDLE 0
|
||||
#define POWER_UP 1
|
||||
#define POWER_DOWN 2
|
||||
|
||||
#define GRAV_NEEDS_SCREWDRIVER 0
|
||||
#define GRAV_NEEDS_WELDING 1
|
||||
#define GRAV_NEEDS_PLASTEEL 2
|
||||
#define GRAV_NEEDS_WRENCH 3
|
||||
|
||||
//
|
||||
// Abstract Generator
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator
|
||||
name = "gravitational generator"
|
||||
desc = "A device which produces a graviton field when set up."
|
||||
icon = 'icons/obj/machines/gravity_generator.dmi'
|
||||
density = TRUE
|
||||
use_power = NO_POWER_USE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/sprite_number = 0
|
||||
|
||||
/obj/machinery/gravity_generator/safe_throw_at()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gravity_generator/ex_act(severity, target)
|
||||
if(severity == 1) // Very sturdy.
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
|
||||
if(prob(20))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/tesla_act(power, tesla_flags)
|
||||
..()
|
||||
if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
/obj/machinery/gravity_generator/update_icon()
|
||||
..()
|
||||
icon_state = "[get_status()]_[sprite_number]"
|
||||
|
||||
/obj/machinery/gravity_generator/proc/get_status()
|
||||
return "off"
|
||||
|
||||
// You aren't allowed to move.
|
||||
/obj/machinery/gravity_generator/Move()
|
||||
. = ..()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_broken()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_fix()
|
||||
stat &= ~BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/part/Destroy()
|
||||
if(main_part)
|
||||
qdel(main_part)
|
||||
set_broken()
|
||||
return ..()
|
||||
|
||||
//
|
||||
// Part generator which is mostly there for looks
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/part
|
||||
var/obj/machinery/gravity_generator/main/main_part = null
|
||||
|
||||
/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
|
||||
return main_part.attackby(I, user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/get_status()
|
||||
return main_part.get_status()
|
||||
|
||||
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
|
||||
return main_part.attack_hand(user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/set_broken()
|
||||
..()
|
||||
if(main_part && !(main_part.stat & BROKEN))
|
||||
main_part.set_broken()
|
||||
|
||||
//
|
||||
// Generator which spawns with the station.
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main/station/Initialize()
|
||||
. = ..()
|
||||
setup_parts()
|
||||
middle.add_overlay("activated")
|
||||
update_list()
|
||||
|
||||
//
|
||||
// Generator an admin can spawn
|
||||
//
|
||||
/obj/machinery/gravity_generator/main/station/admin
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
//
|
||||
// Main Generator with the main code
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main
|
||||
icon_state = "on_8"
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 3000
|
||||
power_channel = ENVIRON
|
||||
sprite_number = 8
|
||||
use_power = IDLE_POWER_USE
|
||||
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
|
||||
var/on = TRUE
|
||||
var/breaker = TRUE
|
||||
var/list/parts = list()
|
||||
var/obj/middle = null
|
||||
var/charging_state = POWER_IDLE
|
||||
var/charge_count = 100
|
||||
var/current_overlay = null
|
||||
var/broken_state = 0
|
||||
var/setting = 1 //Gravity value when on
|
||||
|
||||
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
|
||||
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
|
||||
on = FALSE
|
||||
update_list()
|
||||
for(var/obj/machinery/gravity_generator/part/O in parts)
|
||||
O.main_part = null
|
||||
if(!QDESTROYING(O))
|
||||
qdel(O)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/setup_parts()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
// 9x9 block obtained from the bottom middle of the block
|
||||
var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
|
||||
var/count = 10
|
||||
for(var/turf/T in spawn_turfs)
|
||||
count--
|
||||
if(T == our_turf) // Skip our turf.
|
||||
continue
|
||||
var/obj/machinery/gravity_generator/part/part = new(T)
|
||||
if(count == 5) // Middle
|
||||
middle = part
|
||||
if(count <= 3) // Their sprite is the top part of the generator
|
||||
part.density = FALSE
|
||||
part.layer = WALL_OBJ_LAYER
|
||||
part.sprite_number = count
|
||||
part.main_part = src
|
||||
parts += part
|
||||
part.update_icon()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/connected_parts()
|
||||
return parts.len == 8
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_broken()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(!(M.stat & BROKEN))
|
||||
M.set_broken()
|
||||
middle.cut_overlays()
|
||||
charge_count = 0
|
||||
breaker = FALSE
|
||||
set_power()
|
||||
set_state(0)
|
||||
investigate_log("has broken down.", INVESTIGATE_GRAVITY)
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_fix()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(M.stat & BROKEN)
|
||||
M.set_fix()
|
||||
broken_state = FALSE
|
||||
update_icon()
|
||||
set_power()
|
||||
|
||||
// Interaction
|
||||
|
||||
// Fixing the gravity generator.
|
||||
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
|
||||
switch(broken_state)
|
||||
if(GRAV_NEEDS_SCREWDRIVER)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
|
||||
I.play_tool_sound(src)
|
||||
broken_state++
|
||||
update_icon()
|
||||
return
|
||||
if(GRAV_NEEDS_WELDING)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(I.use_tool(src, user, 0, volume=50, amount=1))
|
||||
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
|
||||
broken_state++
|
||||
update_icon()
|
||||
return
|
||||
if(GRAV_NEEDS_PLASTEEL)
|
||||
if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/PS = I
|
||||
if(PS.get_amount() >= 10)
|
||||
PS.use(10)
|
||||
to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
|
||||
return
|
||||
if(GRAV_NEEDS_WRENCH)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
|
||||
I.play_tool_sound(src)
|
||||
set_fix()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gravity_generator/main/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gravity_generator", name, 400, 200, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/gravity_generator/main/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["breaker"] = breaker
|
||||
data["charge_count"] = charge_count
|
||||
data["charging_state"] = charging_state
|
||||
data["on"] = on
|
||||
data["operational"] = (stat & BROKEN) ? FALSE : TRUE
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/gravity_generator/main/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("gentoggle")
|
||||
breaker = !breaker
|
||||
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [key_name(usr)].", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
|
||||
// Power and Icon States
|
||||
|
||||
/obj/machinery/gravity_generator/main/power_change()
|
||||
..()
|
||||
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
|
||||
/obj/machinery/gravity_generator/main/get_status()
|
||||
if(stat & BROKEN)
|
||||
return "fix[min(broken_state, 3)]"
|
||||
return on || charging_state != POWER_IDLE ? "on" : "off"
|
||||
|
||||
/obj/machinery/gravity_generator/main/update_icon()
|
||||
..()
|
||||
for(var/obj/O in parts)
|
||||
O.update_icon()
|
||||
|
||||
// Set the charging state based on power/breaker.
|
||||
/obj/machinery/gravity_generator/main/proc/set_power()
|
||||
var/new_state = FALSE
|
||||
if(stat & (NOPOWER|BROKEN) || !breaker)
|
||||
new_state = FALSE
|
||||
else if(breaker)
|
||||
new_state = TRUE
|
||||
|
||||
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
|
||||
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
|
||||
update_icon()
|
||||
|
||||
// Set the state of the gravity.
|
||||
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
|
||||
charging_state = POWER_IDLE
|
||||
on = new_state
|
||||
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
|
||||
// Sound the alert if gravity was just enabled or disabled.
|
||||
var/alert = FALSE
|
||||
if(SSticker.IsRoundInProgress())
|
||||
if(on) // If we turned on and the game is live.
|
||||
if(gravity_in_level() == FALSE)
|
||||
alert = TRUE
|
||||
investigate_log("was brought online and is now producing gravity for this level.", INVESTIGATE_GRAVITY)
|
||||
message_admins("The gravity generator was brought online [ADMIN_VERBOSEJMP(src)]")
|
||||
else
|
||||
if(gravity_in_level() == TRUE)
|
||||
alert = TRUE
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
|
||||
message_admins("The gravity generator was brought offline with no backup generator. [ADMIN_VERBOSEJMP(src)]")
|
||||
|
||||
update_icon()
|
||||
update_list()
|
||||
src.updateUsrDialog()
|
||||
if(alert)
|
||||
shake_everyone()
|
||||
|
||||
// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
|
||||
// Also emit radiation and handle the overlays.
|
||||
/obj/machinery/gravity_generator/main/process()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(charging_state != POWER_IDLE)
|
||||
if(charging_state == POWER_UP && charge_count >= 100)
|
||||
set_state(1)
|
||||
else if(charging_state == POWER_DOWN && charge_count <= 0)
|
||||
set_state(0)
|
||||
else
|
||||
if(charging_state == POWER_UP)
|
||||
charge_count += 2
|
||||
else if(charging_state == POWER_DOWN)
|
||||
charge_count -= 2
|
||||
|
||||
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
|
||||
playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
|
||||
|
||||
updateDialog()
|
||||
if(prob(25)) // To help stop "Your clothes feel warm." spam.
|
||||
pulse_radiation()
|
||||
|
||||
var/overlay_state = null
|
||||
switch(charge_count)
|
||||
if(0 to 20)
|
||||
overlay_state = null
|
||||
if(21 to 40)
|
||||
overlay_state = "startup"
|
||||
if(41 to 60)
|
||||
overlay_state = "idle"
|
||||
if(61 to 80)
|
||||
overlay_state = "activating"
|
||||
if(81 to 100)
|
||||
overlay_state = "activated"
|
||||
|
||||
if(overlay_state != current_overlay)
|
||||
if(middle)
|
||||
middle.cut_overlays()
|
||||
if(overlay_state)
|
||||
middle.add_overlay(overlay_state)
|
||||
current_overlay = overlay_state
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
|
||||
radiation_pulse(src, 200)
|
||||
|
||||
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
|
||||
/obj/machinery/gravity_generator/main/proc/shake_everyone()
|
||||
var/turf/T = get_turf(src)
|
||||
var/sound/alert_sound = sound('sound/effects/alert.ogg')
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/M = i
|
||||
if(M.z != z && !(SSmapping.level_trait(z, ZTRAITS_STATION) && SSmapping.level_trait(M.z, ZTRAITS_STATION)))
|
||||
continue
|
||||
M.update_gravity(M.mob_has_gravity())
|
||||
if(M.client)
|
||||
shake_camera(M, 15, 1)
|
||||
M.playsound_local(T, null, 100, 1, 0.5, S = alert_sound)
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(GLOB.gravity_generators["[T.z]"])
|
||||
return length(GLOB.gravity_generators["[T.z]"])
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/update_list()
|
||||
var/turf/T = get_turf(src.loc)
|
||||
if(T)
|
||||
var/list/z_list = list()
|
||||
// Multi-Z, station gravity generator generates gravity on all ZTRAIT_STATION z-levels.
|
||||
if(SSmapping.level_trait(T.z, ZTRAIT_STATION))
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
z_list += z
|
||||
else
|
||||
z_list += T.z
|
||||
for(var/z in z_list)
|
||||
if(!GLOB.gravity_generators["[z]"])
|
||||
GLOB.gravity_generators["[z]"] = list()
|
||||
if(on)
|
||||
GLOB.gravity_generators["[z]"] |= src
|
||||
else
|
||||
GLOB.gravity_generators["[z]"] -= src
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/change_setting(value)
|
||||
if(value != setting)
|
||||
setting = value
|
||||
shake_everyone()
|
||||
|
||||
// Misc
|
||||
|
||||
/obj/item/paper/guides/jobs/engi/gravity_gen
|
||||
name = "paper- 'Generate your own gravity!'"
|
||||
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
|
||||
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
|
||||
energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
|
||||
will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
|
||||
<br>
|
||||
<h3>It blew up!</h3>
|
||||
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
|
||||
please proceed to panic; otherwise follow these steps.</p><ol>
|
||||
<li>Secure the screws of the framework with a screwdriver.</li>
|
||||
<li>Mend the damaged framework with a welding tool.</li>
|
||||
<li>Add additional plasteel plating.</li>
|
||||
<li>Secure the additional plating with a wrench.</li></ol>"}
|
||||
|
||||
+123
-121
@@ -1,121 +1,123 @@
|
||||
//modular computer program version is located in code\modules\modular_computers\file_system\programs\powermonitor.dm, /datum/computer_file/program/power_monitor
|
||||
|
||||
/obj/machinery/computer/monitor
|
||||
name = "power monitoring console"
|
||||
desc = "It monitors power levels across the station."
|
||||
icon_screen = "power"
|
||||
icon_keyboard = "power_key"
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
use_power = ACTIVE_POWER_USE
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/circuitboard/computer/powermonitor
|
||||
|
||||
var/obj/structure/cable/attached_wire
|
||||
var/obj/machinery/power/apc/local_apc
|
||||
|
||||
var/list/history = list()
|
||||
var/record_size = 60
|
||||
var/record_interval = 50
|
||||
var/next_record = 0
|
||||
var/is_secret_monitor = FALSE
|
||||
|
||||
/obj/machinery/computer/monitor/secret //Hides the power monitor (such as ones on ruins & CentCom) from PDA's to prevent metagaming.
|
||||
name = "outdated power monitoring console"
|
||||
desc = "It monitors power levels across the local powernet."
|
||||
circuit = /obj/item/circuitboard/computer/powermonitor/secret
|
||||
is_secret_monitor = TRUE
|
||||
|
||||
/obj/machinery/computer/monitor/secret/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>It's operating system seems quite outdated... It doesn't seem like it'd be compatible with the latest remote NTOS monitoring systems.</span>"
|
||||
|
||||
/obj/machinery/computer/monitor/Initialize()
|
||||
. = ..()
|
||||
search()
|
||||
history["supply"] = list()
|
||||
history["demand"] = list()
|
||||
|
||||
/obj/machinery/computer/monitor/process()
|
||||
if(!get_powernet())
|
||||
use_power = IDLE_POWER_USE
|
||||
search()
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
record()
|
||||
|
||||
/obj/machinery/computer/monitor/proc/search() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
var/turf/T = get_turf(src)
|
||||
attached_wire = locate(/obj/structure/cable) in T
|
||||
if(attached_wire)
|
||||
return
|
||||
var/area/A = get_area(src) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
|
||||
if(!A)
|
||||
return
|
||||
local_apc = A.get_apc()
|
||||
if(!local_apc)
|
||||
return
|
||||
if(!local_apc.terminal) //this really shouldn't happen without badminnery.
|
||||
local_apc = null
|
||||
|
||||
/obj/machinery/computer/monitor/proc/get_powernet() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
if(attached_wire || (local_apc && local_apc.terminal))
|
||||
return attached_wire ? attached_wire.powernet : local_apc.terminal.powernet
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/computer/monitor/proc/record() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
if(world.time >= next_record)
|
||||
next_record = world.time + record_interval
|
||||
|
||||
var/datum/powernet/connected_powernet = get_powernet()
|
||||
|
||||
var/list/supply = history["supply"]
|
||||
if(connected_powernet)
|
||||
supply += connected_powernet.viewavail
|
||||
if(supply.len > record_size)
|
||||
supply.Cut(1, 2)
|
||||
|
||||
var/list/demand = history["demand"]
|
||||
if(connected_powernet)
|
||||
demand += connected_powernet.viewload
|
||||
if(demand.len > record_size)
|
||||
demand.Cut(1, 2)
|
||||
|
||||
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "power_monitor", name, 1200, 1000, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/monitor/ui_data()
|
||||
var/datum/powernet/connected_powernet = get_powernet()
|
||||
var/list/data = list()
|
||||
data["stored"] = record_size
|
||||
data["interval"] = record_interval / 10
|
||||
data["attached"] = connected_powernet ? TRUE : FALSE
|
||||
data["history"] = history
|
||||
data["areas"] = list()
|
||||
|
||||
if(connected_powernet)
|
||||
data["supply"] = DisplayPower(connected_powernet.viewavail)
|
||||
data["demand"] = DisplayPower(connected_powernet.viewload)
|
||||
for(var/obj/machinery/power/terminal/term in connected_powernet.nodes)
|
||||
var/obj/machinery/power/apc/A = term.master
|
||||
if(istype(A))
|
||||
var/cell_charge
|
||||
if(!A.cell)
|
||||
cell_charge = 0
|
||||
else
|
||||
cell_charge = A.cell.percent()
|
||||
data["areas"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"charge" = cell_charge,
|
||||
"load" = DisplayPower(A.lastused_total),
|
||||
"charging" = A.charging,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ
|
||||
))
|
||||
|
||||
return data
|
||||
//modular computer program version is located in code\modules\modular_computers\file_system\programs\powermonitor.dm, /datum/computer_file/program/power_monitor
|
||||
|
||||
/obj/machinery/computer/monitor
|
||||
name = "power monitoring console"
|
||||
desc = "It monitors power levels across the station."
|
||||
icon_screen = "power"
|
||||
icon_keyboard = "power_key"
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
use_power = ACTIVE_POWER_USE
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/circuitboard/computer/powermonitor
|
||||
|
||||
var/obj/structure/cable/attached_wire
|
||||
var/obj/machinery/power/apc/local_apc
|
||||
|
||||
var/list/history = list()
|
||||
var/record_size = 60
|
||||
var/record_interval = 50
|
||||
var/next_record = 0
|
||||
var/is_secret_monitor = FALSE
|
||||
tgui_id = "power_monitor"
|
||||
ui_style = "ntos"
|
||||
|
||||
/obj/machinery/computer/monitor/secret //Hides the power monitor (such as ones on ruins & CentCom) from PDA's to prevent metagaming.
|
||||
name = "outdated power monitoring console"
|
||||
desc = "It monitors power levels across the local powernet."
|
||||
circuit = /obj/item/circuitboard/computer/powermonitor/secret
|
||||
is_secret_monitor = TRUE
|
||||
|
||||
/obj/machinery/computer/monitor/secret/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>It's operating system seems quite outdated... It doesn't seem like it'd be compatible with the latest remote NTOS monitoring systems.</span>"
|
||||
|
||||
/obj/machinery/computer/monitor/Initialize()
|
||||
. = ..()
|
||||
search()
|
||||
history["supply"] = list()
|
||||
history["demand"] = list()
|
||||
|
||||
/obj/machinery/computer/monitor/process()
|
||||
if(!get_powernet())
|
||||
use_power = IDLE_POWER_USE
|
||||
search()
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
record()
|
||||
|
||||
/obj/machinery/computer/monitor/proc/search() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
var/turf/T = get_turf(src)
|
||||
attached_wire = locate(/obj/structure/cable) in T
|
||||
if(attached_wire)
|
||||
return
|
||||
var/area/A = get_area(src) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
|
||||
if(!A)
|
||||
return
|
||||
local_apc = A.get_apc()
|
||||
if(!local_apc)
|
||||
return
|
||||
if(!local_apc.terminal) //this really shouldn't happen without badminnery.
|
||||
local_apc = null
|
||||
|
||||
/obj/machinery/computer/monitor/proc/get_powernet() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
if(attached_wire || (local_apc && local_apc.terminal))
|
||||
return attached_wire ? attached_wire.powernet : local_apc.terminal.powernet
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/computer/monitor/proc/record() //keep in sync with /datum/computer_file/program/power_monitor's version
|
||||
if(world.time >= next_record)
|
||||
next_record = world.time + record_interval
|
||||
|
||||
var/datum/powernet/connected_powernet = get_powernet()
|
||||
|
||||
var/list/supply = history["supply"]
|
||||
if(connected_powernet)
|
||||
supply += connected_powernet.viewavail
|
||||
if(supply.len > record_size)
|
||||
supply.Cut(1, 2)
|
||||
|
||||
var/list/demand = history["demand"]
|
||||
if(connected_powernet)
|
||||
demand += connected_powernet.viewload
|
||||
if(demand.len > record_size)
|
||||
demand.Cut(1, 2)
|
||||
|
||||
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, tgui_id, name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/monitor/ui_data()
|
||||
var/datum/powernet/connected_powernet = get_powernet()
|
||||
var/list/data = list()
|
||||
data["stored"] = record_size
|
||||
data["interval"] = record_interval / 10
|
||||
data["attached"] = connected_powernet ? TRUE : FALSE
|
||||
data["history"] = history
|
||||
data["areas"] = list()
|
||||
|
||||
if(connected_powernet)
|
||||
data["supply"] = DisplayPower(connected_powernet.viewavail)
|
||||
data["demand"] = DisplayPower(connected_powernet.viewload)
|
||||
for(var/obj/machinery/power/terminal/term in connected_powernet.nodes)
|
||||
var/obj/machinery/power/apc/A = term.master
|
||||
if(istype(A))
|
||||
var/cell_charge
|
||||
if(!A.cell)
|
||||
cell_charge = 0
|
||||
else
|
||||
cell_charge = A.cell.percent()
|
||||
data["areas"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"charge" = cell_charge,
|
||||
"load" = DisplayPower(A.lastused_total),
|
||||
"charging" = A.charging,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ
|
||||
))
|
||||
|
||||
return data
|
||||
|
||||
+41
-33
@@ -342,7 +342,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "solar_control", name, 500, 400, master_ui, state)
|
||||
ui = new(user, src, ui_key, "solar_control", name, 380, 230, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/power/solar_control/ui_data()
|
||||
@@ -363,39 +363,47 @@
|
||||
/obj/machinery/power/solar_control/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("angle")
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(adjust)
|
||||
currentdir = CLAMP((360 + adjust + currentdir) % 360, 0, 359)
|
||||
targetdir = currentdir
|
||||
set_panels(currentdir)
|
||||
. = TRUE
|
||||
if("rate")
|
||||
var/adjust = text2num(params["adjust"])
|
||||
if(adjust)
|
||||
trackrate = CLAMP(trackrate + adjust, -7200, 7200)
|
||||
if(trackrate)
|
||||
nexttime = world.time + 36000 / abs(trackrate)
|
||||
. = TRUE
|
||||
if("tracking")
|
||||
var/mode = text2num(params["mode"])
|
||||
track = mode
|
||||
if(mode == 2 && connected_tracker)
|
||||
connected_tracker.set_angle(SSsun.angle)
|
||||
set_panels(currentdir)
|
||||
else if(mode == 1)
|
||||
targetdir = currentdir
|
||||
if(trackrate)
|
||||
nexttime = world.time + 36000 / abs(trackrate)
|
||||
set_panels(targetdir)
|
||||
. = TRUE
|
||||
if("refresh")
|
||||
search_for_connected()
|
||||
if(connected_tracker && track == 2)
|
||||
connected_tracker.set_angle(SSsun.angle)
|
||||
if(action == "angle")
|
||||
var/adjust = text2num(params["adjust"])
|
||||
var/value = text2num(params["value"])
|
||||
if(adjust)
|
||||
value = currentdir + adjust
|
||||
if(value != null)
|
||||
currentdir = CLAMP((360 + value) % 360, 0, 359)
|
||||
targetdir = currentdir
|
||||
set_panels(currentdir)
|
||||
. = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(action == "rate")
|
||||
var/adjust = text2num(params["adjust"])
|
||||
var/value = text2num(params["value"])
|
||||
if(adjust)
|
||||
value = trackrate + adjust
|
||||
if(value != null)
|
||||
trackrate = CLAMP(value, -7200, 7200)
|
||||
if(trackrate)
|
||||
nexttime = world.time + 36000 / abs(trackrate)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(action == "tracking")
|
||||
var/mode = text2num(params["mode"])
|
||||
track = mode
|
||||
if(mode == 2 && connected_tracker)
|
||||
connected_tracker.set_angle(SSsun.angle)
|
||||
set_panels(currentdir)
|
||||
else if(mode == 1)
|
||||
targetdir = currentdir
|
||||
if(trackrate)
|
||||
nexttime = world.time + 36000 / abs(trackrate)
|
||||
set_panels(targetdir)
|
||||
return TRUE
|
||||
if(action == "refresh")
|
||||
search_for_connected()
|
||||
if(connected_tracker && track == 2)
|
||||
connected_tracker.set_angle(SSsun.angle)
|
||||
set_panels(currentdir)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
|
||||
@@ -57,15 +57,6 @@
|
||||
var/lastgen
|
||||
var/productivity = 1
|
||||
|
||||
/obj/machinery/computer/turbine_computer
|
||||
name = "gas turbine control computer"
|
||||
desc = "A computer to remotely control a gas turbine."
|
||||
icon_screen = "turbinecomp"
|
||||
icon_keyboard = "tech_key"
|
||||
circuit = /obj/item/circuitboard/computer/turbine_computer
|
||||
var/obj/machinery/power/compressor/compressor
|
||||
var/id = 0
|
||||
|
||||
// the inlet stage of the gas turbine electricity generator
|
||||
|
||||
/obj/machinery/power/compressor/Initialize()
|
||||
@@ -113,12 +104,13 @@
|
||||
default_deconstruction_crowbar(I)
|
||||
|
||||
/obj/machinery/power/compressor/process()
|
||||
if(!turbine)
|
||||
stat = BROKEN
|
||||
if(stat & BROKEN || panel_open)
|
||||
return
|
||||
if(!starter)
|
||||
return
|
||||
if(!turbine || (turbine.stat & BROKEN))
|
||||
starter = FALSE
|
||||
if(stat & BROKEN || panel_open)
|
||||
starter = FALSE
|
||||
return
|
||||
cut_overlays()
|
||||
|
||||
rpm = 0.9* rpm + 0.1 * rpmtarget
|
||||
@@ -288,7 +280,14 @@
|
||||
|
||||
// COMPUTER NEEDS A SERIOUS REWRITE.
|
||||
|
||||
|
||||
/obj/machinery/computer/turbine_computer
|
||||
name = "gas turbine control computer"
|
||||
desc = "A computer to remotely control a gas turbine."
|
||||
icon_screen = "turbinecomp"
|
||||
icon_keyboard = "tech_key"
|
||||
circuit = /obj/item/circuitboard/computer/turbine_computer
|
||||
var/obj/machinery/power/compressor/compressor
|
||||
var/id = 0
|
||||
|
||||
/obj/machinery/computer/turbine_computer/Initialize()
|
||||
. = ..()
|
||||
@@ -304,27 +303,27 @@
|
||||
compressor = C
|
||||
return
|
||||
else
|
||||
compressor = locate(/obj/machinery/power/compressor) in range(5, src)
|
||||
compressor = locate(/obj/machinery/power/compressor) in range(7, src)
|
||||
|
||||
/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "turbine_computer", name, 350, 280, master_ui, state)
|
||||
ui = new(user, src, ui_key, "turbine_computer", name, 300, 200, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/turbine_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["connected"] = (compressor && compressor.turbine) ? TRUE : FALSE
|
||||
data["compressor"] = compressor ? TRUE : FALSE
|
||||
data["compressor_broke"] = (!compressor || (compressor.stat & BROKEN)) ? TRUE : FALSE
|
||||
data["turbine"] = compressor?.turbine ? TRUE : FALSE
|
||||
data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.stat & BROKEN)) ? TRUE : FALSE
|
||||
data["broken"] = (data["compressor_broke"] || data["turbine_broke"])
|
||||
data["online"] = compressor.starter
|
||||
data["online"] = compressor?.starter
|
||||
|
||||
data["power"] = DisplayPower(compressor.turbine.lastgen)
|
||||
data["rpm"] = compressor.rpm
|
||||
data["temp"] = compressor.gas_contained.temperature
|
||||
data["power"] = DisplayPower(compressor?.turbine?.lastgen)
|
||||
data["rpm"] = compressor?.rpm
|
||||
data["temp"] = compressor?.gas_contained.temperature
|
||||
|
||||
return data
|
||||
|
||||
@@ -332,13 +331,9 @@
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power-on")
|
||||
if("toggle_power")
|
||||
if(compressor && compressor.turbine)
|
||||
compressor.starter = TRUE
|
||||
. = TRUE
|
||||
if("power-off")
|
||||
if(compressor && compressor.turbine)
|
||||
compressor.starter = FALSE
|
||||
compressor.starter = !compressor.starter
|
||||
. = TRUE
|
||||
if("reconnect")
|
||||
locate_machinery()
|
||||
|
||||
Reference in New Issue
Block a user