Game folder
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@@ -64,17 +64,13 @@
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return FALSE
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return TRUE
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/datum/game_mode/nuclear/check_finished() //to be called by SSticker
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if(replacementmode && round_converted == 2)
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return replacementmode.check_finished()
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if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
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return TRUE
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/datum/game_mode/nuclear/check_finished()
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//Keep the round going if ops are dead but bomb is ticking.
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if(nuke_team.operatives_dead())
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var/obj/machinery/nuclearbomb/N
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pass(N) //suppress unused warning
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if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
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return FALSE //its a static var btw
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..()
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for(var/obj/machinery/nuclearbomb/N in GLOB.nuke_list)
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if(N.proper_bomb && (N.timing || N.exploding))
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return FALSE
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return ..()
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/datum/game_mode/nuclear/set_round_result()
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..()
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