Game folder
This commit is contained in:
@@ -5,7 +5,6 @@
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
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var/beauty
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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@@ -26,10 +25,6 @@
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if(LAZYLEN(diseases_to_add))
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AddComponent(/datum/component/infective, diseases_to_add)
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/obj/effect/decal/cleanable/ComponentInitialize()
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. = ..()
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addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, beauty), 0) //inb4 i get yelled at for using the beauty var on cleanable instead of calling this proc on every subtype which would be pedantic and actually run worse.
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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return TRUE
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@@ -77,7 +72,7 @@
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..()
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness)
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if(H.shoes && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP))
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var/obj/item/clothing/shoes/S = H.shoes
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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@@ -6,9 +6,8 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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bloodiness = MAX_SHOE_BLOODINESS
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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beauty = -75
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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. = ..()
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@@ -5,11 +5,13 @@
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_HUMAN
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bloodiness = MAX_SHOE_BLOODINESS
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beauty = -60
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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C.add_blood_DNA(return_blood_DNA())
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if (bloodiness)
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if (C.bloodiness < MAX_SHOE_BLOODINESS)
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C.bloodiness += bloodiness
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return ..()
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/obj/effect/decal/cleanable/blood/old
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@@ -56,6 +58,11 @@
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
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if(istype(L) && has_gravity(loc))
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playsound(loc, 'sound/effects/gib_step.ogg', L.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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@@ -3,7 +3,6 @@
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desc = "Someone should clean that up."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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beauty = -50
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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@@ -11,7 +10,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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mergeable_decal = FALSE
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beauty = -50
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/obj/effect/decal/cleanable/ash/Initialize()
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. = ..()
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@@ -26,7 +24,6 @@
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/obj/effect/decal/cleanable/ash/large
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name = "large pile of ashes"
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icon_state = "big_ash"
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beauty = -100
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/obj/effect/decal/cleanable/ash/large/Initialize()
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. = ..()
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@@ -37,7 +34,6 @@
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desc = "Back to sand."
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icon = 'icons/obj/shards.dmi'
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icon_state = "tiny"
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beauty = -60
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/obj/effect/decal/cleanable/glass/Initialize()
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. = ..()
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@@ -50,21 +46,34 @@
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name = "dirt"
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desc = "Someone should clean that up."
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icon_state = "dirt"
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canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
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smooth = SMOOTH_FALSE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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beauty = -50
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/obj/effect/decal/cleanable/dirt/Initialize()
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. = ..()
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var/turf/T = get_turf(src)
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if(T.tiled_dirt)
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smooth = SMOOTH_MORE
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icon = 'icons/effects/dirt.dmi'
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icon_state = ""
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queue_smooth(src)
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queue_smooth_neighbors(src)
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/obj/effect/decal/cleanable/dirt/Destroy()
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queue_smooth_neighbors(src)
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return ..()
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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icon_state = "flour"
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beauty = -50
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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light_color = LIGHT_COLOR_GREEN
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icon_state = "greenglow"
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beauty = -150
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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. = ..()
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@@ -80,7 +89,6 @@
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layer = WALL_OBJ_LAYER
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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beauty = -50
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/obj/effect/decal/cleanable/cobweb/cobweb2
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icon_state = "cobweb2"
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@@ -92,12 +100,10 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "molten"
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mergeable_decal = FALSE
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beauty = -100
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/obj/effect/decal/cleanable/molten_object/large
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name = "big gooey grey mass"
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icon_state = "big_molten"
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beauty = -250
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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@@ -106,7 +112,6 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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beauty = -200
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/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
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. = ..()
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@@ -141,14 +146,12 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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beauty = -50
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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beauty = -50
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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@@ -156,7 +159,6 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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beauty = -50
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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@@ -164,7 +166,6 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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beauty = -50
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/obj/effect/decal/cleanable/chem_pile
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name = "chemical pile"
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@@ -172,7 +173,6 @@
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gender = NEUTER
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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beauty = -60
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/obj/effect/decal/cleanable/shreds
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name = "shreds"
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@@ -180,7 +180,6 @@
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icon_state = "shreds"
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gender = PLURAL
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mergeable_decal = FALSE
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beauty = -75
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/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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@@ -197,14 +196,12 @@
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icon = 'icons/effects/tomatodecal.dmi'
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icon_state = "salt_pile"
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gender = NEUTER
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beauty = -50
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/obj/effect/decal/cleanable/glitter
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name = "generic glitter pile"
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/tile_effects.dmi'
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gender = NEUTER
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beauty = 100
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/obj/effect/decal/cleanable/glitter/pink
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name = "pink glitter"
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@@ -223,7 +220,6 @@
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desc = "A puddle of stabilized plasma."
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icon_state = "flour"
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color = "#C8A5DC"
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beauty = -200
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/obj/effect/decal/cleanable/insectguts
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name = "insect guts"
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@@ -231,4 +227,3 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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beauty = -300
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@@ -8,9 +8,8 @@
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layer = LOW_OBJ_LAYER
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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mergeable_decal = FALSE
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beauty = -100
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
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set waitfor = 0
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@@ -46,8 +45,7 @@
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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beauty = -150
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/oil/Initialize()
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. = ..()
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@@ -45,4 +45,4 @@
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var/turf/T = loc
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if(!istype(T)) //you know this will happen somehow
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CRASH("Turf decal initialized in an object/nullspace")
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T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_GOD, color)
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T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_GOD, color, null, null, alpha)
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@@ -1,212 +1,39 @@
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/obj/effect/turf_decal/tile
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name = "tile decal"
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icon_state = "corner_white_full"
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icon_state = "tile_corner"
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layer = TURF_PLATING_DECAL_LAYER
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/obj/effect/turf_decal/tile/black
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name = "black tile decal"
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color = COLOR_ALMOST_BLACK
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/obj/effect/turf_decal/tile/black/diagonal
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icon_state = "corner_white_diagonal"
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/obj/effect/turf_decal/tile/black/side
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icon_state = "corner_white_side"
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/obj/effect/turf_decal/tile/black/corner
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icon_state = "corner_white"
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alpha = 110
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/obj/effect/turf_decal/tile/blue
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name = "blue tile decal"
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color = COLOR_BLUE_GRAY
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/obj/effect/turf_decal/tile/blue/diagonal
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icon_state = "corner_white_diagonal"
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/obj/effect/turf_decal/tile/blue/side
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icon_state = "corner_white_side"
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/obj/effect/turf_decal/tile/blue/corner
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icon_state = "corner_white"
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/obj/effect/turf_decal/tile/paleblue
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name = "pale blue tile decal"
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color = COLOR_PALE_BLUE_GRAY
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/obj/effect/turf_decal/tile/paleblue/diagonal
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icon_state = "corner_white_diagonal"
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/obj/effect/turf_decal/tile/paleblue/side
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icon_state = "corner_white_side"
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/obj/effect/turf_decal/tile/paleblue/corner
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icon_state = "corner_white"
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name = "blue corner"
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color = "#52B4E9"
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/obj/effect/turf_decal/tile/green
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name = "green tile decal"
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color = COLOR_GREEN_GRAY
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/obj/effect/turf_decal/tile/green/diagonal
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icon_state = "corner_white_diagonal"
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/obj/effect/turf_decal/tile/green/side
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icon_state = "corner_white_side"
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/obj/effect/turf_decal/tile/green/corner
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icon_state = "corner_white"
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/obj/effect/turf_decal/tile/lime
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name = "lime tile decal"
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color = COLOR_PALE_GREEN_GRAY
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/obj/effect/turf_decal/tile/lime/diagonal
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icon_state = "corner_white_diagonal"
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/obj/effect/turf_decal/tile/lime/side
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icon_state = "corner_white_side"
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/obj/effect/turf_decal/tile/lime/corner
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icon_state = "corner_white"
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|
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name = "green corner"
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color = "#9FED58"
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||||
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/obj/effect/turf_decal/tile/yellow
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name = "yellow tile decal"
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color = COLOR_BROWN
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||||
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/obj/effect/turf_decal/tile/yellow/diagonal
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icon_state = "corner_white_diagonal"
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||||
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/obj/effect/turf_decal/tile/yellow/side
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icon_state = "corner_white_side"
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||||
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/obj/effect/turf_decal/tile/yellow/corner
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||||
icon_state = "corner_white"
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||||
|
||||
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||||
/obj/effect/turf_decal/tile/beige
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name = "beige tile decal"
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color = COLOR_BEIGE
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||||
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/obj/effect/turf_decal/tile/beige/diagonal
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||||
icon_state = "corner_white_diagonal"
|
||||
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||||
/obj/effect/turf_decal/tile/beige/side
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||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/beige/corner
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||||
icon_state = "corner_white"
|
||||
|
||||
name = "yellow corner"
|
||||
color = "#EFB341"
|
||||
|
||||
/obj/effect/turf_decal/tile/red
|
||||
name = "red tile decal"
|
||||
color = COLOR_RED_GRAY
|
||||
|
||||
/obj/effect/turf_decal/tile/red/diagonal
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||||
icon_state = "corner_white_diagonal"
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||||
|
||||
/obj/effect/turf_decal/tile/red/side
|
||||
icon_state = "corner_white_side"
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||||
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||||
/obj/effect/turf_decal/tile/red/corner
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||||
icon_state = "corner_white"
|
||||
|
||||
|
||||
/obj/effect/turf_decal/tile/pink
|
||||
name = "pink tile decal"
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||||
color = COLOR_PALE_RED_GRAY
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||||
|
||||
/obj/effect/turf_decal/tile/pink/diagonal
|
||||
icon_state = "corner_white_diagonal"
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||||
|
||||
/obj/effect/turf_decal/tile/pink/side
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||||
icon_state = "corner_white_side"
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||||
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/obj/effect/turf_decal/tile/pink/corner
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||||
icon_state = "corner_white"
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name = "red corner"
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color = "#DE3A3A"
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/obj/effect/turf_decal/tile/bar
|
||||
name = "bar corner"
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||||
color = "#791500"
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||||
alpha = 130
|
||||
|
||||
/obj/effect/turf_decal/tile/purple
|
||||
name = "purple tile decal"
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color = COLOR_PURPLE_GRAY
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||||
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||||
/obj/effect/turf_decal/tile/purple/diagonal
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||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/purple/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/purple/corner
|
||||
icon_state = "corner_white"
|
||||
|
||||
|
||||
/obj/effect/turf_decal/tile/mauve
|
||||
name = "mauve tile decal"
|
||||
color = COLOR_PALE_PURPLE_GRAY
|
||||
|
||||
/obj/effect/turf_decal/tile/mauve/diagonal
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||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/mauve/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/mauve/corner
|
||||
icon_state = "corner_white"
|
||||
|
||||
|
||||
/obj/effect/turf_decal/tile/orange
|
||||
name = "orange tile decal"
|
||||
color = COLOR_DARK_ORANGE
|
||||
|
||||
/obj/effect/turf_decal/tile/orange/diagonal
|
||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/orange/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/orange/corner
|
||||
icon_state = "corner_white"
|
||||
|
||||
name = "purple corner"
|
||||
color = "#D381C9"
|
||||
|
||||
/obj/effect/turf_decal/tile/brown
|
||||
name = "brown tile decal"
|
||||
color = COLOR_DARK_BROWN
|
||||
name = "brown corner"
|
||||
color = "#A46106"
|
||||
|
||||
/obj/effect/turf_decal/tile/brown/diagonal
|
||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/brown/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/brown/corner
|
||||
icon_state = "corner_white"
|
||||
|
||||
/obj/effect/turf_decal/tile/white
|
||||
name = "white tile decal"
|
||||
|
||||
/obj/effect/turf_decal/tile/white/diagonal
|
||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/white/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/white/corner
|
||||
icon_state = "corner_white"
|
||||
|
||||
|
||||
/obj/effect/turf_decal/tile/gray
|
||||
name = "gray tile decal"
|
||||
color = COLOR_FLOORTILE_GRAY
|
||||
|
||||
/obj/effect/turf_decal/tile/gray/diagonal
|
||||
icon_state = "corner_white_diagonal"
|
||||
|
||||
/obj/effect/turf_decal/tile/gray/side
|
||||
icon_state = "corner_white_side"
|
||||
|
||||
/obj/effect/turf_decal/tile/gray/corner
|
||||
icon_state = "corner_white"
|
||||
/obj/effect/turf_decal/tile/neutral
|
||||
name = "neutral corner"
|
||||
color = "#D4D4D4"
|
||||
alpha = 50
|
||||
Reference in New Issue
Block a user