Game folder
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@@ -6,9 +6,8 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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bloodiness = MAX_SHOE_BLOODINESS
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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beauty = -75
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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. = ..()
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@@ -5,11 +5,13 @@
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_HUMAN
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bloodiness = MAX_SHOE_BLOODINESS
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beauty = -60
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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C.add_blood_DNA(return_blood_DNA())
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if (bloodiness)
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if (C.bloodiness < MAX_SHOE_BLOODINESS)
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C.bloodiness += bloodiness
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return ..()
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/obj/effect/decal/cleanable/blood/old
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@@ -56,6 +58,11 @@
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
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if(istype(L) && has_gravity(loc))
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playsound(loc, 'sound/effects/gib_step.ogg', L.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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@@ -3,7 +3,6 @@
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desc = "Someone should clean that up."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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beauty = -50
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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@@ -11,7 +10,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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mergeable_decal = FALSE
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beauty = -50
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/obj/effect/decal/cleanable/ash/Initialize()
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. = ..()
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@@ -26,7 +24,6 @@
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/obj/effect/decal/cleanable/ash/large
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name = "large pile of ashes"
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icon_state = "big_ash"
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beauty = -100
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/obj/effect/decal/cleanable/ash/large/Initialize()
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. = ..()
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@@ -37,7 +34,6 @@
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desc = "Back to sand."
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icon = 'icons/obj/shards.dmi'
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icon_state = "tiny"
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beauty = -60
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/obj/effect/decal/cleanable/glass/Initialize()
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. = ..()
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@@ -50,21 +46,34 @@
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name = "dirt"
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desc = "Someone should clean that up."
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icon_state = "dirt"
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canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
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smooth = SMOOTH_FALSE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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beauty = -50
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/obj/effect/decal/cleanable/dirt/Initialize()
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. = ..()
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var/turf/T = get_turf(src)
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if(T.tiled_dirt)
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smooth = SMOOTH_MORE
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icon = 'icons/effects/dirt.dmi'
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icon_state = ""
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queue_smooth(src)
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queue_smooth_neighbors(src)
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/obj/effect/decal/cleanable/dirt/Destroy()
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queue_smooth_neighbors(src)
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return ..()
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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icon_state = "flour"
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beauty = -50
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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light_color = LIGHT_COLOR_GREEN
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icon_state = "greenglow"
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beauty = -150
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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. = ..()
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@@ -80,7 +89,6 @@
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layer = WALL_OBJ_LAYER
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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beauty = -50
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/obj/effect/decal/cleanable/cobweb/cobweb2
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icon_state = "cobweb2"
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@@ -92,12 +100,10 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "molten"
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mergeable_decal = FALSE
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beauty = -100
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/obj/effect/decal/cleanable/molten_object/large
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name = "big gooey grey mass"
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icon_state = "big_molten"
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beauty = -250
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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@@ -106,7 +112,6 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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beauty = -200
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/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
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. = ..()
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@@ -141,14 +146,12 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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beauty = -50
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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beauty = -50
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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@@ -156,7 +159,6 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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beauty = -50
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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@@ -164,7 +166,6 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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beauty = -50
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/obj/effect/decal/cleanable/chem_pile
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name = "chemical pile"
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@@ -172,7 +173,6 @@
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gender = NEUTER
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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beauty = -60
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/obj/effect/decal/cleanable/shreds
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name = "shreds"
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@@ -180,7 +180,6 @@
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icon_state = "shreds"
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gender = PLURAL
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mergeable_decal = FALSE
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beauty = -75
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/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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@@ -197,14 +196,12 @@
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icon = 'icons/effects/tomatodecal.dmi'
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icon_state = "salt_pile"
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gender = NEUTER
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beauty = -50
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/obj/effect/decal/cleanable/glitter
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name = "generic glitter pile"
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/tile_effects.dmi'
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gender = NEUTER
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beauty = 100
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/obj/effect/decal/cleanable/glitter/pink
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name = "pink glitter"
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@@ -223,7 +220,6 @@
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desc = "A puddle of stabilized plasma."
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icon_state = "flour"
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color = "#C8A5DC"
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beauty = -200
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/obj/effect/decal/cleanable/insectguts
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name = "insect guts"
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@@ -231,4 +227,3 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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beauty = -300
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@@ -8,9 +8,8 @@
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layer = LOW_OBJ_LAYER
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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mergeable_decal = FALSE
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beauty = -100
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
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set waitfor = 0
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@@ -46,8 +45,7 @@
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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beauty = -150
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/oil/Initialize()
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. = ..()
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