Game folder
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@@ -10,6 +10,7 @@
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/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
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. = ..()
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if(!istype(AI))
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return
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if(AI.malf_picker)
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@@ -30,6 +31,7 @@
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icon_state = "datadisk3"
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/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
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. = ..()
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if(!istype(AI))
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return
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if(AI.eyeobj)
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@@ -30,7 +30,7 @@
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
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log_combat(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
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/obj/item/borg/cyborghug
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name = "hugging module"
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@@ -172,6 +172,7 @@
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update_icon()
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/obj/item/borg/charger/afterattack(obj/item/target, mob/living/silicon/robot/user, proximity_flag)
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. = ..()
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if(!proximity_flag || !iscyborg(user))
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return
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if(mode == "draw")
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@@ -448,6 +449,7 @@
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check_amount()
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/obj/item/borg/lollipop/afterattack(atom/target, mob/living/user, proximity, click_params)
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. = ..()
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check_amount()
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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@@ -105,6 +105,10 @@
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return TRUE
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/obj/item/robot_suit/screwdriver_act(mob/living/user, obj/item/I) //Swaps the power cell if you're holding a new one in your other hand.
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. = ..()
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if(.)
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return TRUE
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if(!chest) //can't remove a cell if there's no chest to remove it from.
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to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
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return
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@@ -79,40 +79,7 @@
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to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
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return FALSE
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//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
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R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
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/obj/effect/proc_holder/silicon/cyborg/vtecControl
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name = "vTec Control"
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desc = "Allows finer-grained control of the vTec speed boost."
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action_icon = 'icons/mob/actions.dmi'
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action_icon_state = "Chevron_State_0"
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var/currentState = 0
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var/maxReduction = 2
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/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
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var/mob/living/silicon/robot/self = usr
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currentState = (currentState + 1) % 3
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if(usr)
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switch(currentState)
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if (0)
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self.speed += maxReduction
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if (1)
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self.speed -= maxReduction*0.5
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if (2)
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self.speed -= maxReduction*0.5
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action.button_icon_state = "Chevron_State_[currentState]"
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action.UpdateButtonIcon()
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return
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R.speed = -2 // Gotta go fast.
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/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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@@ -228,7 +195,7 @@
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/obj/item/borg/upgrade/tboh
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name = "janitor cyborg trash bag of holding"
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desc = "A trash bag of holding replace for the janiborgs standard trash bag."
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desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/robot_module/janitor
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@@ -255,7 +222,7 @@
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/obj/item/borg/upgrade/amop
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name = "janitor cyborg advanced mop"
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desc = "An advanced mop replacement from the janiborgs standard mop."
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desc = "An advanced mop replacement for the janiborg's standard mop."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/robot_module/janitor
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@@ -493,7 +460,7 @@
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/obj/item/borg/upgrade/defib
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name = "medical cyborg defibrillator"
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desc = "An upgrade to the Medical module, installing a builtin \
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desc = "An upgrade to the Medical module, installing a built-in \
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defibrillator, for on the scene revival."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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@@ -512,6 +479,28 @@
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var/obj/item/twohanded/shockpaddles/cyborg/S = locate() in R.module
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R.module.remove_module(S, TRUE)
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/obj/item/borg/upgrade/processor
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name = "medical cyborg surgical processor"
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desc = "An upgrade to the Medical module, installing a processor \
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capable of scanning surgery disks and carrying \
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out procedures"
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/robot_module/medical
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/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if(.)
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var/obj/item/surgical_processor/SP = new(R.module)
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R.module.basic_modules += SP
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R.module.add_module(SP, FALSE, TRUE)
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/obj/item/borg/upgrade/processor/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if (.)
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var/obj/item/surgical_processor/SP = locate() in R.module
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R.module.remove_module(SP, TRUE)
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/obj/item/borg/upgrade/ai
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name = "B.O.R.I.S. module"
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desc = "Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI."
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