Game folder
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@@ -127,6 +127,7 @@
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deploy_roller(user, user.loc)
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/obj/item/roller/afterattack(obj/target, mob/user , proximity)
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. = ..()
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if(!proximity)
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return
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if(isopenturf(target))
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@@ -192,11 +192,20 @@
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/obj/structure/chair/comfy/lime
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color = rgb(255,251,0)
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/obj/structure/chair/comfy/shuttle
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name = "shuttle seat"
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desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
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icon_state = "shuttle_chair"
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/obj/structure/chair/comfy/shuttle/GetArmrest()
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return mutable_appearance('icons/obj/chairs.dmi', "shuttle_chair_armrest")
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/obj/structure/chair/office
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anchored = FALSE
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buildstackamount = 5
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item_chair = null
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/obj/structure/chair/office/Moved()
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. = ..()
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if(has_gravity())
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@@ -307,7 +316,7 @@
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return 0
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/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
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..()
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. = ..()
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if(!proximity)
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return
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if(prob(break_chance))
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@@ -409,10 +418,3 @@
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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/obj/structure/chair/shuttle
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name = "shuttle seat"
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desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
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icon = 'goon/icons/obj/chairs.dmi'
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icon_state = "shuttle_chair" //thanks gannets!
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