Game folder
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@@ -118,7 +118,7 @@
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playsound(src, 'sound/weapons/bladeslice.ogg', 100, 1)
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if (blade_sharpness >= GUILLOTINE_DECAP_MIN_SHARP || head.brute_dam >= 100)
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head.dismember()
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add_logs(user, H, "beheaded", src)
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log_combat(user, H, "beheaded", src)
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H.regenerate_icons()
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unbuckle_all_mobs()
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kill_count += 1
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@@ -144,7 +144,7 @@
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delay_offset++
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else
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H.apply_damage(15 * blade_sharpness, BRUTE, head)
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add_logs(user, H, "dropped the blade on", src, " non-fatally")
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log_combat(user, H, "dropped the blade on", src, " non-fatally")
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H.emote("scream")
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if (blade_sharpness > 1)
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@@ -246,7 +246,7 @@
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if (do_after(user, GUILLOTINE_WRENCH_DELAY, target = src))
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current_action = 0
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default_unfasten_wrench(user, I, 0)
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dir = SOUTH
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setDir(SOUTH)
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return TRUE
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else
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current_action = 0
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