Game folder
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@@ -123,7 +123,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src, 'sound/effects/roll.ogg', 5, 1)
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var/turf/T = get_step(src, dir)
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connected.dir=dir
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connected.setDir(dir)
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for(var/atom/movable/AM in src)
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AM.forceMove(T)
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update_icon()
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@@ -256,10 +256,10 @@ GLOBAL_LIST_EMPTY(crematoriums)
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if (M.stat != DEAD)
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M.emote("scream")
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if(user)
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user.log_message("Cremated <b>[key_name(M)]</b>", INDIVIDUAL_ATTACK_LOG)
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log_attack("[key_name(user)] cremated [key_name(M)]")
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log_combat(user, M, "cremated")
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else
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log_attack("UNKNOWN cremated [key_name(M)]")
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M.log_message("was cremated", LOG_ATTACK)
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M.death(1)
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if(M) //some animals get automatically deleted on death.
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M.ghostize()
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