Update human_defense.dm
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@@ -273,7 +273,7 @@
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else
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(!lying) //CITADEL EDIT
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Knockdown(100, override_hardstun = 30, override_stamdmg = 25)
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Knockdown(100, TRUE, FALSE, 30, 25)
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else
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Knockdown(100)
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log_combat(M, src, "tackled")
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