Fixes bloody shoes effect
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@@ -54,7 +54,10 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
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if(bloody)
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. += mutable_appearance('icons/effects/blood.dmi', "shoeblood")
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if(adjusted == NORMAL_STYLE)
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. += mutable_appearance('icons/effects/blood.dmi', "shoeblood")
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else
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. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood")
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/obj/item/clothing/shoes/equipped(mob/user, slot)
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. = ..()
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