Reblances flares, flashlights and eye-lights (#11404)
* Update flashlight.dm * makes the torch be enlightend * Update flashlight.dm * Update code/game/objects/items/devices/flashlight.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * >makes atmo pipes small items >makes heavy duty flashlight lightweight > muh realism Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -170,7 +170,7 @@
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flags_1 = CONDUCT_1
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brightness_on = 2
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light_color = "#FFDDCC"
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flashlight_power = 0.3
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flashlight_power = 0.5
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var/holo_cooldown = 0
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/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
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@@ -227,15 +227,12 @@
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custom_materials = null
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on = TRUE
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// green-shaded desk lamp
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/obj/item/flashlight/lamp/green
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desc = "A classic green-shaded desk lamp."
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icon_state = "lampgreen"
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item_state = "lampgreen"
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/obj/item/flashlight/lamp/verb/toggle_light()
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set name = "Toggle light"
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set category = "Object"
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@@ -258,12 +255,13 @@
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desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 7 // Pretty bright.
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total_mass = 0.8
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light_color = "#FA421A"
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icon_state = "flare"
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item_state = "flare"
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actions_types = list()
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var/fuel = 0
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var/on_damage = 7
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var/on_damage = 9
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var/produce_heat = 1500
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heat = 1000
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light_color = LIGHT_COLOR_FLARE
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@@ -331,14 +329,15 @@
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name = "torch"
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desc = "A torch fashioned from some leaves and a log."
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w_class = WEIGHT_CLASS_BULKY
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brightness_on = 4
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brightness_on = 6 //When on were like a lantern
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light_color = "#FAA44B"
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icon_state = "torch"
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item_state = "torch"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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light_color = LIGHT_COLOR_ORANGE
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on_damage = 10
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total_mass = TOTAL_MASS_NORMAL_ITEM
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on_damage = 12 //Its a log thats on fire
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slot_flags = null
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/obj/item/flashlight/lantern
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@@ -348,10 +347,9 @@
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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brightness_on = 6 // luminosity when on
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light_color = "#FFAA44"
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flashlight_power = 0.75
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flashlight_power = 0.8
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/obj/item/flashlight/slime
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gender = PLURAL
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@@ -372,7 +370,6 @@
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var/emp_cur_charges = 4
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var/charge_tick = 0
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/obj/item/flashlight/emp/New()
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..()
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START_PROCESSING(SSobj, src)
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@@ -435,7 +432,7 @@
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var/fuel = 0
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/obj/item/flashlight/glowstick/Initialize()
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fuel = rand(1600, 2000)
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fuel = rand(1000, 1500)
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light_color = color
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. = ..()
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@@ -540,7 +537,7 @@
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/obj/item/flashlight/eyelight
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name = "eyelight"
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desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
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brightness_on = 15
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brightness_on = 10
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flags_1 = CONDUCT_1
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item_flags = DROPDEL
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actions_types = list()
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