diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index d4fd9c710a..497ad4faf8 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -117,13 +117,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/trigger_guard = TRIGGER_GUARD_NONE -<<<<<<< HEAD var/icon_override = null -======= + //Grinder vars var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder! ->>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181) /obj/item/Initialize() if (!materials)