Porting objective code refactor
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@@ -17,6 +17,7 @@
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var/faction = null
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var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
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var/random = FALSE //Don't set a name or gender, just go random
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var/antagonist_type
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var/objectives = null
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var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
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var/brute_damage = 0
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@@ -111,9 +112,16 @@
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if(show_flavour)
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to_chat(M, "[flavour_text]")
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var/datum/mind/MM = M.mind
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var/datum/antagonist/A
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if(antagonist_type)
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A = MM.add_antag_datum(antagonist_type)
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if(objectives)
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if(!A)
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A = MM.add_antag_datum(/datum/antagonist/custom)
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for(var/objective in objectives)
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MM.objectives += new/datum/objective(objective)
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var/datum/objective/O = new/datum/objective(objective)
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O.owner = MM
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A.objectives += O
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if(assignedrole)
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M.mind.assigned_role = assignedrole
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special(M, name)
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@@ -264,8 +264,9 @@
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var/mob/living/carbon/human/H = new(drop_location())
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H.equipOutfit(/datum/outfit/butler)
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var/datum/mind/servant_mind = new /datum/mind()
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var/datum/objective/O = new("Serve [user.real_name].")
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servant_mind.objectives += O
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var/datum/antagonist/magic_servant/A = new
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servant_mind.add_antag_datum(A)
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A.setup_master(user)
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servant_mind.transfer_to(H)
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
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