Porting objective code refactor

This commit is contained in:
Ghommie
2019-11-04 22:05:04 +01:00
parent 4e8c8ad335
commit 8c31c1036d
46 changed files with 399 additions and 326 deletions
+9 -1
View File
@@ -17,6 +17,7 @@
var/faction = null
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
var/random = FALSE //Don't set a name or gender, just go random
var/antagonist_type
var/objectives = null
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
var/brute_damage = 0
@@ -111,9 +112,16 @@
if(show_flavour)
to_chat(M, "[flavour_text]")
var/datum/mind/MM = M.mind
var/datum/antagonist/A
if(antagonist_type)
A = MM.add_antag_datum(antagonist_type)
if(objectives)
if(!A)
A = MM.add_antag_datum(/datum/antagonist/custom)
for(var/objective in objectives)
MM.objectives += new/datum/objective(objective)
var/datum/objective/O = new/datum/objective(objective)
O.owner = MM
A.objectives += O
if(assignedrole)
M.mind.assigned_role = assignedrole
special(M, name)