Porting objective code refactor
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
var/faction = null
|
||||
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
|
||||
var/random = FALSE //Don't set a name or gender, just go random
|
||||
var/antagonist_type
|
||||
var/objectives = null
|
||||
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
|
||||
var/brute_damage = 0
|
||||
@@ -111,9 +112,16 @@
|
||||
if(show_flavour)
|
||||
to_chat(M, "[flavour_text]")
|
||||
var/datum/mind/MM = M.mind
|
||||
var/datum/antagonist/A
|
||||
if(antagonist_type)
|
||||
A = MM.add_antag_datum(antagonist_type)
|
||||
if(objectives)
|
||||
if(!A)
|
||||
A = MM.add_antag_datum(/datum/antagonist/custom)
|
||||
for(var/objective in objectives)
|
||||
MM.objectives += new/datum/objective(objective)
|
||||
var/datum/objective/O = new/datum/objective(objective)
|
||||
O.owner = MM
|
||||
A.objectives += O
|
||||
if(assignedrole)
|
||||
M.mind.assigned_role = assignedrole
|
||||
special(M, name)
|
||||
|
||||
Reference in New Issue
Block a user