Porting objective code refactor

This commit is contained in:
Ghommie
2019-11-04 22:05:04 +01:00
parent 4e8c8ad335
commit 8c31c1036d
46 changed files with 399 additions and 326 deletions
@@ -1022,21 +1022,10 @@
message_admins("<span class='adminnotice'>[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!</span>")
var/datum/objective/survive/survive = new
survive.owner = L.mind
L.mind.objectives += survive
var/datum/antagonist/blood_contract/A = new
L.mind.add_antag_datum(A)
log_combat(user, L, "took out a blood contract on", src)
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(L)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H == L)
continue
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_theyve(TRUE)] been marked red! Whoever [L.p_they()] [L.p_were()], friend or foe, go kill [L.p_them()]!</span>")
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
qdel(src)
//Colossus