tump buckets and force the failsafe to trigger
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@@ -65,6 +65,7 @@ SUBSYSTEM_DEF(ticker)
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var/end_state = "undefined"
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var/modevoted = FALSE //Have we sent a vote for the gamemode?
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var/tumpedbuckets = FALSE //Have we tumped over buckets?
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//Crew Objective/Miscreant stuff
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var/list/crewobjlist = list()
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@@ -159,6 +160,8 @@ SUBSYSTEM_DEF(ticker)
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fire()
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if(GAME_STATE_PREGAME)
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//lobby stats for statpanels
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if(!tumpedbuckets)
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SStimer.tump_buckets()
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if(!modevoted)
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send_gamemode_vote()
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if(isnull(timeLeft))
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@@ -511,6 +511,9 @@ SUBSYSTEM_DEF(timer)
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return TRUE
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return FALSE
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/datum/controller/subsystem/timer/proc/tump_buckets()
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reset_buckets()
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SSticker.tumpedbuckets = TRUE
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#undef BUCKET_LEN
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#undef BUCKET_POS
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