diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 0b751d6e54..df8eba00ed 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -78,6 +78,12 @@ else to_chat(user, "There are no modifications currently installed.") +/obj/item/gun/energy/kinetic_accelerator/Exited(atom/movable/AM) + . = ..() + if((AM in modkits) && istype(AM, /obj/item/borg/upgrade/modkit)) + var/obj/item/borg/upgrade/modkit/M = AM + M.uninstall(src, FALSE) + /obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/borg/upgrade/modkit)) var/obj/item/borg/upgrade/modkit/MK = I @@ -97,10 +103,6 @@ for(var/A in modkits) . += A -/obj/item/gun/energy/kinetic_accelerator/handle_atom_del(atom/A) - if(A in modkits) - modkits -= A - /obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K) K.kinetic_gun = src //do something special on-hit, easy! for(var/A in get_modkits()) @@ -328,16 +330,11 @@ for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module.modules) uninstall(KA) -/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA) - forceMove(get_turf(KA)) +/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE) + if(forcemove) + forceMove(get_turf(KA)) KA.modkits -= src -/obj/item/borg/updgrade/modkit/Exited(atom/movable/AM) - . = ..() - if(istype(AM, /obj/item/gun/energy/kinetic_accelerator)) - var/obj/item/gun/energy/kinetic_accelerator/KA = AM - KA.modkits -= src - /obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K) //use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure