This commit is contained in:
Ghommie
2019-12-21 18:22:58 +01:00
1295 changed files with 29737 additions and 14320 deletions
+6
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@@ -41,6 +41,12 @@
//Create a list global that is initialized as an empty list
#define GLOBAL_LIST_EMPTY(X) GLOBAL_LIST_INIT(X, list())
// Create a typed list global with an initializer expression
#define GLOBAL_LIST_INIT_TYPED(X, Typepath, InitValue) GLOBAL_RAW(/list##Typepath/X); GLOBAL_MANAGED(X, InitValue)
// Create a typed list global that is initialized as an empty list
#define GLOBAL_LIST_EMPTY_TYPED(X, Typepath) GLOBAL_LIST_INIT_TYPED(X, Typepath, list())
//Create a typed global with an initializer expression
#define GLOBAL_DATUM_INIT(X, Typepath, InitValue) GLOBAL_RAW(Typepath/##X); GLOBAL_MANAGED(X, InitValue)
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@@ -69,6 +69,7 @@
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
#define ADMIN_PUNISHMENT_SUPPLYPOD_QUICK "Supply Pod (Quick)"
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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@@ -12,6 +12,7 @@
#define APPRENTICE_BLUESPACE "bluespace"
#define APPRENTICE_ROBELESS "robeless"
#define APPRENTICE_HEALING "healing"
#define APPRENTICE_MARTIAL "martial"
//ERT Types
@@ -40,3 +41,19 @@
#define NOT_DOMINATING -1
#define MAX_LEADERS_GANG 4
#define INITIAL_DOM_ATTEMPTS 3
//Bloodsucker defines
// Bloodsucker related antag datums
#define ANTAG_DATUM_BLOODSUCKER /datum/antagonist/bloodsucker
#define ANTAG_DATUM_VASSAL /datum/antagonist/vassal
//#define ANTAG_DATUM_HUNTER /datum/antagonist/vamphunter Disabled for now
// BLOODSUCKER
#define BLOODSUCKER_LEVEL_TO_EMBRACE 3
#define BLOODSUCKER_FRENZY_TIME 25 // How long the vamp stays in frenzy.
#define BLOODSUCKER_FRENZY_OUT_TIME 300 // How long the vamp goes back into frenzy.
#define BLOODSUCKER_STARVE_VOLUME 5 // Amount of blood, below which a Vamp is at risk of frenzy.
#define CAT_STRUCTURE "Structures"
#define MARTIALART_HUNTER "hunter-fu"
+21 -6
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@@ -9,12 +9,13 @@
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
@@ -147,6 +148,20 @@
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
#define ATMOS_TANK_N2O "n2o=6000;TEMP=293.15"
#define ATMOS_TANK_CO2 "co2=50000;TEMP=293.15"
#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
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@@ -58,6 +58,7 @@
#define ANTAG_HUD_SOULLESS 21
#define ANTAG_HUD_CLOCKWORK 22
#define ANTAG_HUD_BROTHER 23
#define ANTAG_HUD_BLOODSUCKER 24
// Notification action types
#define NOTIFY_JUMP "jump"
+3 -1
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@@ -11,6 +11,7 @@
#define STYLE_FRUIT 11
#define STYLE_INVISIBLE 12
#define STYLE_GONDOLA 13
#define STYLE_SEETHROUGH 14
#define POD_ICON_STATE 1
#define POD_NAME 2
@@ -29,5 +30,6 @@
list("honkpod", "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
list("fruitpod", "\improper Orange", "An angry orange."),\
list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency.")\
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
list("", "", "")\
)
+2 -2
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@@ -57,9 +57,9 @@
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 0.035
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1//amount of nutrition required per life()
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
#define EGG_GIRTH_MIN 1//inches
#define EGG_GIRTH_DEF 6
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@@ -98,6 +98,7 @@
//the define for visible message range in combat
#define COMBAT_MESSAGE_RANGE 3
#define DEFAULT_MESSAGE_RANGE 7
//Shove knockdown lengths (deciseconds)
#define SHOVE_KNOCKDOWN_SOLID 30
+43 -7
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@@ -5,6 +5,17 @@
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
@@ -25,10 +36,12 @@
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_ADDED "component_added" //sent to the new datum parent when a component is added to them: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //sent to the datum parent before a component is removed from them because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" //sent to the component itself when unregistered from a parent
#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" //sent to the component itself when registered to a parent
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
@@ -121,18 +134,30 @@
#define COMPONENT_CANCEL_THROW 1
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" //called when the movable is placed in an unaccessible area, used for stationloving: ()
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
#define HEARING_MESSAGE 1
#define HEARING_SPEAKER 2
// #define HEARING_LANGUAGE 3
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7
#define HEARING_SOURCE 8*/
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMPONENT_ALLOW_EXAMINE 1
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
@@ -140,10 +165,13 @@
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMPONENT_ITEM_NO_ATTACK 1
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
@@ -305,3 +333,11 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
//Xenobio hotkeys
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" //from slime ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob)
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob)
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@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
//turf-only flags
#define NOJAUNT_1 (1<<0)
+3 -3
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@@ -4,9 +4,9 @@
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
//Inventory depth: limits how many nested storage items you can access directly.
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
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@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
+4 -2
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@@ -59,11 +59,13 @@
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
#define NIGHT_VISION_DARKSIGHT_RANGE 3
//lighting area defines
#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
@@ -80,4 +82,4 @@
#define FLASH_LIGHT_DURATION 2
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
#define FLASH_LIGHT_RANGE 3.8
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@@ -100,3 +100,8 @@
#define NUKE_OFF_UNLOCKED 1
#define NUKE_ON_TIMING 2
#define NUKE_ON_EXPLODING 3
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
#define PLANT_GENE_REMOVABLE (1<<0)
#define PLANT_GENE_EXTRACTABLE (1<<1)
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@@ -57,6 +57,7 @@
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
#define MOVESPEED_ID_TASED_STATUS "TASED"
+5 -6
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@@ -25,23 +25,22 @@
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
// Flags for the organ_flags var on /obj/item/organ
@@ -50,4 +49,4 @@
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+5 -1
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@@ -35,6 +35,8 @@
#define ROLE_LAVALAND "lavaland"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
@@ -60,7 +62,9 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_OVERTHROW = /datum/game_mode/overthrow,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
ROLE_SENTIENCE,
ROLE_GANG = /datum/game_mode/gang
ROLE_GANG = /datum/game_mode/gang,
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
//ROLE_MONSTERHUNTER Disabled for now
))
//Job defines for what happens when you fail to qualify for any job during job selection
+8
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@@ -75,8 +75,16 @@
#define LINGHIVE_LING 2
#define LINGHIVE_LINK 3
//whether the emote is visible or audible.
#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
// Audio/Visual Flags. Used to determine what sense are required to notice a message.
#define MSG_VISUAL (1<<0)
#define MSG_AUDIBLE (1<<1)
+12 -1
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@@ -7,6 +7,8 @@
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
#define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer
///////////
// BUFFS //
///////////
@@ -44,7 +46,7 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
@@ -56,6 +58,8 @@
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
@@ -64,6 +68,8 @@
#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
@@ -74,9 +80,14 @@
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
/////////////
// NEUTRAL //
/////////////
+15 -2
View File
@@ -66,6 +66,7 @@
#define TRAIT_HUSK "husk"
#define TRAIT_NOCLONE "noclone"
#define TRAIT_CLUMSY "clumsy"
#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
#define TRAIT_DUMB "dumb"
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
@@ -109,6 +110,7 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_SIXTHSENSE "sixthsense"
#define TRAIT_DISSECTED "dissected"
#define TRAIT_FEARLESS "fearless"
#define TRAIT_UNSTABLE "unstable"
@@ -117,13 +119,21 @@
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
#define TRAIT_SURGEON "surgeon"
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
#define TRAIT_NONATURALHEAL "nonaturalheal" // Only Admins can heal you. NOTHING else does it unless it's given the god tag.
#define TRAIT_NORUNNING "norunning" // You walk!
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -160,6 +170,7 @@
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_FREESPRINT "free_sprinting"
// common trait sources
@@ -179,6 +190,7 @@
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
@@ -212,5 +224,6 @@
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
+30
View File
@@ -23,6 +23,9 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_records_dsc(datum/data/record/a, datum/data/record/b)
return sorttext(a.fields[GLOB.cmp_field], b.fields[GLOB.cmp_field])
/proc/cmp_filter_data_priority(list/A, list/B)
return A["priority"] - B["priority"]
/proc/cmp_ckey_asc(client/a, client/b)
return sorttext(b.ckey, a.ckey)
@@ -84,3 +87,30 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
return A.display_order - B.display_order
/proc/cmp_uplink_items_dsc(datum/uplink_item/A, datum/uplink_item/B)
return sorttext(initial(B.name), initial(A.name))
/proc/cmp_numbered_displays_name_asc(datum/numbered_display/A, datum/numbered_display/B)
return sorttext(A.sample_object.name, B.sample_object.name)
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
return sorttext(B.sample_object.name, A.sample_object.name)
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
var/a_sign = num2sign(initial(A.value) * -1)
var/b_sign = num2sign(initial(B.value) * -1)
// Neutral traits go last.
if(a_sign == 0)
a_sign = 2
if(b_sign == 0)
b_sign = 2
var/a_name = initial(A.name)
var/b_name = initial(B.name)
if(a_sign != b_sign)
return a_sign - b_sign
else
return sorttext(b_name, a_name)
+10
View File
@@ -97,6 +97,16 @@
var/datum/emote/E = new path()
E.emote_list[E.key] = E
//Uplink Items
for(var/path in subtypesof(/datum/uplink_item))
var/datum/uplink_item/I = path
if(!initial(I.item)) //We add categories to a separate list.
GLOB.uplink_categories |= initial(I.category)
continue
GLOB.uplink_items += path
//(sub)typesof entries are listed by the order they are loaded in the code, so we'll have to rearrange them here.
GLOB.uplink_items = sortList(GLOB.uplink_items, /proc/cmp_uplink_items_dsc)
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
//creates every subtype of prototype (excluding prototype) and adds it to list L.
+6 -4
View File
@@ -522,12 +522,14 @@ GLOBAL_LIST_EMPTY(species_list)
else
prefs = new
var/adminoverride = 0
var/override = FALSE
if(M.client && M.client.holder && (prefs.chat_toggles & CHAT_DEAD))
adminoverride = 1
if(isnewplayer(M) && !adminoverride)
override = TRUE
if(HAS_TRAIT(M, TRAIT_SIXTHSENSE))
override = TRUE
if(isnewplayer(M) && !override)
continue
if(M.stat != DEAD && !adminoverride)
if(M.stat != DEAD && !override)
continue
if(speaker_key && speaker_key in prefs.ignoring)
continue
+5 -4
View File
@@ -313,14 +313,15 @@
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
parts += "[FOURSPACES]Other threat changes:"
for(var/str in mode.threat_log)
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
/*
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
*/
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Threat left")
return parts.Join("<br>")
/client/proc/roundend_report_file()
+9 -1
View File
@@ -1548,4 +1548,12 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/CallAsync(datum/source, proctype, list/arguments)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
return call(source, proctype)(arglist(arguments))
/proc/num2sign(numeric)
if(numeric > 0)
return 1
else if(numeric < 0)
return -1
else
return 0
+1 -2
View File
@@ -142,8 +142,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"SNUG_FIT" = SNUG_FIT,
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
+30 -7
View File
@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY_TYPED(underwear_list, /datum/sprite_accessory/underwear/bottom) //stores bottoms indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
//Undershirts
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
GLOBAL_LIST_EMPTY_TYPED(undershirt_list, /datum/sprite_accessory/underwear/top) //stores tops indexed by name
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
GLOBAL_LIST_EMPTY_TYPED(socks_list, /datum/sprite_accessory/underwear/socks) //stores socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
@@ -46,10 +46,15 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
":thinking:",
"Alien",
"Angel",
"Angryface",
"AtlantisCZE",
"Banned",
"Bliss",
"Blue",
"Clown",
"Boy",
"Boy-Malf",
"Girl",
"Girl-Malf",
"Database",
"Dorf",
"Firewall",
@@ -61,26 +66,44 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
"Hades",
"Heartline",
"Helios",
"Hotdog",
"Hourglass",
"House",
"Inverted",
"Jack",
"Matrix",
"Monochrome",
"Mothman",
"Murica",
"Nanotrasen",
"Not Malf",
"Patriot",
"Pirate",
"President",
"Random",
"Rainbow",
"Red",
"Clown",
"Random",
"Ravensdale",
"Red October",
"Red",
"Royal",
"Searif",
"Serithi",
"SilveryFerret",
"Smiley",
"Static",
"Syndicat Meow",
"TechDemon",
"Terminal",
"Text",
"Too Deep",
"Triumvirate",
"Triumvirate-M",
"Weird"))
"Wasp",
"Weird",
"Xerxes",
"Yes-Man"
))
/proc/resolve_ai_icon(input)
if(!input || !(input in GLOB.ai_core_display_screens))
+1 -1
View File
@@ -45,6 +45,6 @@ GLOBAL_LIST_EMPTY(vr_spawnpoints)
//used by jump-to-area etc. Updated by area/updateName()
GLOBAL_LIST_EMPTY(sortedAreas)
/// An association from typepath to area instance. Only includes areas with `unique` set.
GLOBAL_LIST_EMPTY(areas_by_type)
GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
GLOBAL_LIST_EMPTY(all_abstract_markers)
+2
View File
@@ -19,6 +19,8 @@ GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums index
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
GLOBAL_LIST_EMPTY(uplink_categories) //list of all uplink categories, listed by the order they are loaded in code. Be careful.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
+8
View File
@@ -13,6 +13,10 @@
#define POLL_IGNORE_GOLEM "golem"
#define POLL_IGNORE_SWARMER "swarmer"
#define POLL_IGNORE_DRONE "drone"
#define POLL_IGNORE_IMAGINARYFRIEND "imaginary_friend"
#define POLL_IGNORE_SPLITPERSONALITY "split_personality"
#define POLL_IGNORE_DEMON "demon"
#define POLL_IGNORE_WIZARD "wizard"
#define POLL_IGNORE_CLONE "clone"
GLOBAL_LIST_INIT(poll_ignore_desc, list(
@@ -29,6 +33,10 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_GOLEM = "Golems",
POLL_IGNORE_SWARMER = "Swarmer shells",
POLL_IGNORE_DRONE = "Drone shells",
POLL_IGNORE_IMAGINARYFRIEND = "Imaginary Friend",
POLL_IGNORE_SPLITPERSONALITY = "Split Personality",
POLL_IGNORE_DEMON = "Demons",
POLL_IGNORE_WIZARD = "Wizards",
POLL_IGNORE_CLONE = "Defective/SDGF clones"
))
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
+2
View File
@@ -10,3 +10,5 @@ GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
GLOBAL_LIST_INIT(typecache_stack, typecacheof(/obj/item/stack))
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
GLOBAL_LIST_INIT(freezing_objects, typecacheof(list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon, /obj/machinery/smartfridge/organ))) //list of all cold objects, that freeze organs when inside
+8 -3
View File
@@ -114,7 +114,8 @@
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(var/atom/A)
A.AIAltClick(src)
if(!A.AIAltClick(src))
altclick_listed_turf(A)
/*
The following criminally helpful code is just the previous code cleaned up;
@@ -125,9 +126,10 @@
/* Atom Procs */
/atom/proc/AICtrlClick()
return
/atom/proc/AIAltClick(mob/living/silicon/ai/user)
AltClick(user)
return
return AltClick(user)
/atom/proc/AIShiftClick()
return
/atom/proc/AICtrlShiftClick()
@@ -151,6 +153,7 @@
shock_perm(usr)
else
shock_restore(usr)
return TRUE
/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
if(obj_flags & EMAGGED)
@@ -185,10 +188,12 @@
return
toggle_on()
add_fingerprint(usr)
return TRUE
/* Holopads */
/obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user)
hangup_all_calls()
return TRUE
//
// Override TurfAdjacent for AltClicking
+12 -14
View File
@@ -353,8 +353,17 @@
Unused except for AI
*/
/mob/proc/AltClickOn(atom/A)
A.AltClick(src)
return
if(!A.AltClick(src))
altclick_listed_turf(A)
/mob/proc/altclick_listed_turf(atom/A)
var/turf/T = get_turf(A)
if(T == A.loc || T == A)
if(T == listed_turf)
listed_turf = null
else if(TurfAdjacent(T))
listed_turf = T
client.statpanel = T.name
/mob/living/carbon/AltClickOn(atom/A)
if(!stat && mind && iscarbon(A) && A != src)
@@ -366,18 +375,7 @@
..()
/atom/proc/AltClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
var/turf/T = get_turf(src)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
/atom/proc/AltClickNoInteract(mob/user, atom/A)
var/turf/T = get_turf(A)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
. = SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+7 -9
View File
@@ -110,7 +110,8 @@
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
if(!A.BorgAltClick(src))
altclick_listed_turf(A)
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlShiftClick(user)
@@ -154,20 +155,17 @@
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
return AltClick(user)
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
return AIAltClick()
return ..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
return AIAltClick()
return ..()
/*
As with AI, these are not used in click code,
+4
View File
@@ -107,6 +107,10 @@
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
#define ui_mood "EAST-1:28,CENTER-3:10"
//living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+4 -3
View File
@@ -113,7 +113,7 @@
name = "Show Buttons"
else
name = "Hide Buttons"
UpdateIcon()
update_icon()
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
@@ -125,6 +125,7 @@
moved = FALSE
user.update_action_buttons(TRUE)
to_chat(user, "<span class='notice'>Action button positions have been reset.</span>")
return TRUE
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud)
@@ -134,9 +135,9 @@
hide_icon = settings["toggle_icon"]
hide_state = settings["toggle_hide"]
show_state = settings["toggle_show"]
UpdateIcon()
update_icon()
/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
/obj/screen/movable/action_button/hide_toggle/update_icon()
cut_overlays()
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
+16
View File
@@ -213,6 +213,22 @@ or something covering your eyes."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/mind_control
name = "Mind Control"
desc = "Your mind has been hijacked! Click to view the mind control command."
icon_state = "mind_control"
var/command
/obj/screen/alert/mind_control/Click()
var/mob/living/L = usr
to_chat(L, "<span class='mind_control'>[command]</span>")
/obj/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
icon_state = "hypnosis"
var/phrase
/obj/screen/alert/drunk //Not implemented
name = "Drunk"
desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
+7
View File
@@ -349,6 +349,13 @@
devilsouldisplay = new /obj/screen/devil/soul_counter
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
+16
View File
@@ -0,0 +1,16 @@
/datum/hud/lavaland_elite
ui_style = 'icons/mob/screen_elite.dmi'
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
healths.hud = src
infodisplay += healths
+7 -1
View File
@@ -25,7 +25,7 @@
return ..()
/obj/screen/examine(mob/user)
return
return list()
/obj/screen/orbit()
return
@@ -644,6 +644,12 @@
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/lavaland_elite
icon = 'icons/mob/screen_elite.dmi'
icon_state = "elite_health0"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
+3 -15
View File
@@ -39,23 +39,12 @@
if(..())
return TRUE
user.changeNext_move(CLICK_CD_MELEE)
if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
if(butchering && butchering.butchering_enabled)
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
if(do_mob(user, src, butchering.speed) && Adjacent(I))
butchering.Butcher(user, src)
return 1
else if(I.get_sharpness() && !butchering) //give sharp objects butchering functionality, for consistency
I.AddComponent(/datum/component/butchering, 80 * I.toolspeed)
attackby(I, user, params) //call the attackby again to refresh and do the butchering check again
return
return I.attack(src, user)
/obj/item/proc/attack(mob/living/M, mob/living/user)
SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user)
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
return
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
if(item_flags & NOBLUDGEON)
return
@@ -121,7 +110,7 @@
totitemdamage *= 0.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE)
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
@@ -174,4 +163,3 @@
/obj/item/proc/getweight()
return total_mass || w_class * 1.25
+1 -1
View File
@@ -31,7 +31,7 @@
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickNoInteract(src, A)
altclick_listed_turf(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
+2 -3
View File
@@ -106,9 +106,8 @@
/obj/item/tk_grab/examine(user)
if (focus)
focus.examine(user)
else
..()
return focus.examine(user)
return ..()
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
@@ -81,42 +81,6 @@
/datum/config_entry/number/dynamic_assassinate_cost
config_entry_value = 2
/datum/config_entry/number/dynamic_summon_guns_requirement
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_summon_guns_cost
config_entry_value = 5
min_val = 0
/datum/config_entry/number/dynamic_summon_magic_requirement
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_summon_magic_cost
config_entry_value = 5
min_val = 0
/datum/config_entry/number/dynamic_summon_events_requirement
config_entry_value = 20
min_val = 0
/datum/config_entry/number/dynamic_summon_events_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_staff_of_change_requirement
config_entry_value = 20
min_val = 0
/datum/config_entry/number/dynamic_staff_of_change_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_apprentice_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_warops_requirement
config_entry_value = 60
min_val = 0
@@ -379,3 +379,10 @@
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
+13
View File
@@ -29,6 +29,7 @@ SUBSYSTEM_DEF(chat)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
var/original_message = message
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(handle_whitespace)
@@ -45,6 +46,12 @@ SUBSYSTEM_DEF(chat)
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
@@ -57,6 +64,12 @@ SUBSYSTEM_DEF(chat)
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
+24 -3
View File
@@ -1,6 +1,27 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
var/element_id = eletype
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype
+2 -2
View File
@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
+1 -1
View File
@@ -444,7 +444,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(reservation_ready["[z]"] && !clearing_reserved_turfs)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
+38
View File
@@ -12,6 +12,8 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -27,6 +29,7 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentThreats()
LoadRecentMaps()
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
@@ -166,6 +169,15 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_threat_levels = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
@@ -216,6 +228,10 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectThreatLevel(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -372,6 +388,28 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode)
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules)
saved_dynamic_rules[1] += ruleset.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
+28 -20
View File
@@ -12,27 +12,40 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/list/quirk_names_by_path = list()
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"))
return ..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
// Sort by Positive, Negative, Neutral; and then by name
var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
for(var/V in quirk_list)
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/badquirk = FALSE
var/list/my_quirks = cli.prefs.all_quirks.Copy()
var/list/cut
if(job && job.blacklisted_quirks)
cut = filter_quirks(quirks, job)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(job?.blacklisted_quirks)
cut = filter_quirks(my_quirks, job)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
user.add_quirk(Q, spawn_effects)
else
stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
cli.prefs.all_quirks -= V
badquirk = TRUE
if(badquirk)
cli.prefs.save_character()
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
@@ -50,28 +63,28 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
var/list/blacklisted = quirks & banned_names
var/list/blacklisted = our_quirks & banned_names
if(length(blacklisted))
for(var/i in blacklisted)
quirks -= i
our_quirks -= i
cut += i
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(quirks)
var/points_used = total_points(our_quirks)
if(points_used > 0)
//they owe us points, let's collect.
for(var/i in quirks)
for(var/i in our_quirks)
var/points = quirk_points_by_name(i)
if(points > 0)
cut += i
quirks -= i
our_quirks -= i
points_used -= points
if(points_used <= 0)
break
@@ -79,14 +92,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in quirks)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
quirks -= i
our_quirks -= i
return cut
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+2 -2
View File
@@ -384,8 +384,8 @@ SUBSYSTEM_DEF(ticker)
captainless=0
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
+3 -3
View File
@@ -87,13 +87,13 @@ SUBSYSTEM_DEF(traumas)
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/effect/decal/remains/human)),
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
@@ -136,7 +136,7 @@ SUBSYSTEM_DEF(traumas)
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/abductor/baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
+6 -3
View File
@@ -29,8 +29,8 @@ SUBSYSTEM_DEF(vis_overlays)
return
//the "thing" var can be anything with vis_contents which includes images
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha=255)
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]"
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
if(!overlay)
overlay = new
@@ -40,6 +40,7 @@ SUBSYSTEM_DEF(vis_overlays)
overlay.plane = plane
overlay.dir = dir
overlay.alpha = alpha
overlay.appearance_flags |= add_appearance_flags
vis_overlay_cache[.] = overlay
else
overlay.unused = 0
@@ -64,10 +65,12 @@ SUBSYSTEM_DEF(vis_overlays)
UnregisterSignal(thing, COMSIG_ATOM_DIR_CHANGE)
/datum/controller/subsystem/vis_overlays/proc/rotate_vis_overlay(atom/thing, old_dir, new_dir)
if(old_dir == new_dir)
return
var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
var/list/overlays_to_remove = list()
for(var/i in thing.managed_vis_overlays)
var/obj/effect/overlay/vis/overlay = i
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation))
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
overlays_to_remove += overlay
remove_vis_overlay(thing, overlays_to_remove)
+9 -1
View File
@@ -153,6 +153,10 @@ SUBSYSTEM_DEF(vote)
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = "dynamic"
if("extended" in choices)
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
choices[PEACE] += choices["extended"]
var/mean = 0
var/voters = 0
for(var/client/c in GLOB.clients)
@@ -253,7 +257,11 @@ SUBSYSTEM_DEF(vote)
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
choices.Add(PEACE,CHAOS)
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
+20 -5
View File
@@ -1,10 +1,12 @@
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
// of the trauma.
/datum/brain_trauma
var/name = "Brain Trauma"
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
var/mob/living/carbon/owner //the poor bastard
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
@@ -12,15 +14,21 @@
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
var/clonable = TRUE // will this transfer if the brain is cloned?
/datum/brain_trauma/Destroy()
brain.traumas -= src
if(brain && brain.traumas)
brain.traumas -= src
if(owner)
on_lose()
brain = null
owner = null
return ..()
/datum/brain_trauma/proc/on_clone()
if(clonable)
return new type
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
@@ -33,17 +41,24 @@
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when speaking
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hugging. expand into generally interacting, where future coders could switch the intent?
/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
return
+8 -9
View File
@@ -5,6 +5,7 @@
gain_text = ""
lose_text = ""
resilience = TRAUMA_RESILIENCE_SURGERY
var/hypnotic_phrase = ""
var/regex/target_phrase
@@ -44,18 +45,17 @@
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
if(!HAS_TRAIT(owner, "hypnotherapy"))
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
else
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
however this does not take precedence over your other objectives.</span>")
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
..()
/datum/brain_trauma/hypnosis/on_lose()
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
owner.clear_alert("hypnosis")
..()
/datum/brain_trauma/hypnosis/on_life()
@@ -67,6 +67,5 @@
if(2)
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
return message
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
hearing_args[HEARING_RAW_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='hypnophrase'>$1</span>")
+62 -12
View File
@@ -8,6 +8,10 @@
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD || !M.client)
qdel(src)
return
..()
make_friend()
get_ghost()
@@ -43,7 +47,7 @@
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(friend, FALSE)
@@ -74,26 +78,34 @@
/mob/camera/imaginary_friend/Login()
..()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
greet()
Show()
/mob/camera/imaginary_friend/proc/greet()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
. = ..()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
trauma = _trauma
owner = trauma.owner
copy_known_languages_from(owner, TRUE)
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
setup_friend()
join = new
join.Grant(src)
hide = new
hide.Grant(src)
/mob/camera/imaginary_friend/proc/setup_friend()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
@@ -132,13 +144,13 @@
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
@@ -218,4 +230,42 @@
var/mob/camera/imaginary_friend/I = owner
I.hidden = !I.hidden
I.Show()
update_status()
update_status()
//down here is the trapped mind
//like imaginary friend but a lot less imagination and more like mind prison//
/datum/brain_trauma/special/imaginary_friend/trapped_owner
name = "Trapped Victim"
desc = "Patient appears to be targeted by an invisible entity."
gain_text = ""
lose_text = ""
random_gain = FALSE
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
qdel(src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
return
/mob/camera/imaginary_friend/trapped
name = "figment of imagination?"
real_name = "figment of imagination?"
desc = "The previous host of this body."
/mob/camera/imaginary_friend/trapped/greet()
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
/mob/camera/imaginary_friend/trapped/setup_friend()
real_name = "[owner.real_name]?"
name = real_name
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
+109 -55
View File
@@ -64,21 +64,21 @@
name = "Speech Impediment"
desc = "Patient is unable to form coherent sentences."
scan_desc = "communication disorder"
gain_text = "" //mutation will handle the text
lose_text = ""
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
/datum/brain_trauma/mild/speech_impediment/on_gain()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
desc = "Patient's brain is concussed."
scan_desc = "a concussion"
scan_desc = "concussion"
gain_text = "<span class='warning'>Your head hurts!</span>"
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
@@ -157,54 +157,108 @@
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
/datum/brain_trauma/mild/muscle_spasms/on_life()
if(prob(7))
switch(rand(1,5))
if(1)
if(owner.canmove && !isspaceturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
/datum/brain_trauma/mild/muscle_spasms/on_gain()
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/muscle_spasms/on_lose()
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/nervous_cough
name = "Nervous Cough"
desc = "Patient feels a constant need to cough."
scan_desc = "nervous cough"
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
lose_text = "<span class='notice'>Your throat stops itching.</span>"
/datum/brain_trauma/mild/nervous_cough/on_life()
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
if(prob(5))
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
owner.Stun(20)
owner.emote("cough")
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
owner.emote("cough")
..()
/datum/brain_trauma/mild/expressive_aphasia
name = "Expressive Aphasia"
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
scan_desc = "inability to form complex sentences"
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
var/list/message_split = splittext(message, " ")
var/list/new_message = list()
for(var/word in message_split)
var/suffix = copytext(word,-1)
// Check if we have a suffix and break it out of the word
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
word = copytext(word,1,-1)
else
suffix = ""
word = html_decode(word)
if(lowertext(word) in common_words)
new_message += word + suffix
else
if(prob(30) && message_split.len > 2)
new_message += pick("uh","erm")
break
else
var/list/charlist = string2charlist(word) // Stupid shit code
shuffle_inplace(charlist)
charlist.len = round(charlist.len * 0.5,1)
new_message += html_encode(jointext(charlist,"")) + suffix
message = jointext(new_message, " ")
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/brain_trauma/mild/mind_echo
name = "Mind Echo"
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
scan_desc = "looping neural pattern"
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
lose_text = "<span class='notice'>The faint echo fades away.</span>"
var/list/hear_dejavu = list()
var/list/speak_dejavu = list()
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
if(owner == hearing_args[HEARING_SPEAKER])
return
if(hear_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(hear_dejavu)
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
hearing_args[HEARING_RAW_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_RAW_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
return
if(hear_dejavu.len >= 15)
if(prob(50))
popleft(hear_dejavu) //Remove the oldest
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
else
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
if(speak_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(speak_dejavu)
speech_args[SPEECH_MESSAGE] = deja_vu
return
if(speak_dejavu.len >= 15)
if(prob(50))
popleft(speak_dejavu) //Remove the oldest
speak_dejavu += speech_args[SPEECH_MESSAGE]
else
speak_dejavu += speech_args[SPEECH_MESSAGE]
+99 -20
View File
@@ -2,8 +2,8 @@
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = ""
lose_text = ""
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
var/phobia_type
var/next_check = 0
var/next_scare = 0
@@ -14,8 +14,10 @@
var/list/trigger_turfs
var/list/trigger_species
/datum/brain_trauma/mild/phobia/New(specific_type)
phobia_type = specific_type
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
if(new_phobia_type)
phobia_type = new_phobia_type
if(!phobia_type)
phobia_type = pick(SStraumas.phobia_types)
@@ -29,6 +31,11 @@
trigger_species = SStraumas.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_clone()
if(clonable)
return new type(phobia_type)
/datum/brain_trauma/mild/phobia/on_life()
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
@@ -44,6 +51,12 @@
if(is_type_in_typecache(O, trigger_objs))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_slots() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
@@ -51,45 +64,41 @@
freak_out(T)
return
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
seen_atoms -= owner //make sure they aren't afraid of themselves.
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
else if(ishuman(M)) //check their equipment for trigger items
else if(ishuman(M)) //check their species
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
freak_out(H)
return
for(var/X in H.get_all_slots() | H.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
return
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return message
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(raw_message, reg))
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$1</span>")
break
return message
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
@@ -125,6 +134,76 @@
owner.Jitter(10)
owner.stuttering += 10
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
/datum/brain_trauma/mild/phobia/spiders
phobia_type = "spiders"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/space
phobia_type = "space"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/clowns
phobia_type = "clowns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/greytide
phobia_type = "greytide"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/lizards
phobia_type = "lizards"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/skeletons
phobia_type = "skeletons"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/snakes
phobia_type = "snakes"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/robots
phobia_type = "robots"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/doctors
phobia_type = "doctors"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/authority
phobia_type = "authority"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/supernatural
phobia_type = "the supernatural"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/aliens
phobia_type = "aliens"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/strangers
phobia_type = "strangers"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/birds
phobia_type = "birds"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/falling
phobia_type = "falling"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/anime
phobia_type = "anime"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/conspiracies
phobia_type = "conspiracies"
random_gain = FALSE
+3 -3
View File
@@ -119,7 +119,7 @@
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/paraplegic
//can_gain = FALSE maybe breaks.
random_gain = FALSE
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
@@ -149,7 +149,7 @@
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "severe monophobia"
scan_desc = "monophobia"
gain_text = ""
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
var/stress = 0
@@ -168,7 +168,7 @@
if(stress > 10 && (prob(5)))
stress_reaction()
else
stress -= 4
stress = max(stress - 4, 0)
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(HAS_TRAIT(owner, TRAIT_BLIND))
+106 -3
View File
@@ -22,6 +22,14 @@
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_gain()
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/on_lose()
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
@@ -36,7 +44,7 @@
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
/datum/brain_trauma/special/bluespace_prophet
@@ -134,7 +142,101 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
random_gain = FALSE
clonable = FALSE
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/death_whispers
name = "Functional Cerebral Necrosis"
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
scan_desc = "chronic functional necrosis"
gain_text = "<span class='warning'>You feel dead inside.</span>"
lose_text = "<span class='notice'>You feel alive again.</span>"
var/active = FALSE
/datum/brain_trauma/special/death_whispers/on_life()
..()
if(!active && prob(2))
whispering()
/datum/brain_trauma/special/death_whispers/on_lose()
if(active)
cease_whispering()
..()
/datum/brain_trauma/special/death_whispers/proc/whispering()
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = TRUE
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = FALSE
/datum/brain_trauma/special/existential_crisis
name = "Existential Crisis"
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
scan_desc = "existential crisis"
gain_text = "<span class='notice'>You feel less real.</span>"
lose_text = "<span class='warning'>You feel more substantial again.</span>"
var/obj/effect/abstract/sync_holder/veil/veil
var/next_crisis = 0
/datum/brain_trauma/special/existential_crisis/on_life()
..()
if(!veil && world.time > next_crisis && prob(3))
if(isturf(owner.loc))
fade_out()
/datum/brain_trauma/special/existential_crisis/on_lose()
if(veil)
fade_in()
..()
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
if(veil)
return
var/duration = rand(50, 450)
veil = new(owner.drop_location())
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
"To be or not to be...",\
"Why exist?",\
"You stop keeping it real.",\
"Your grip on existence slips.",\
"Do you even exist?",\
"You simply fade away.")]</span>")
owner.forceMove(veil)
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
for(var/thing in owner)
var/atom/movable/AM = thing
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
next_crisis = world.time + 600
addtimer(CALLBACK(src, .proc/fade_in), duration)
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
QDEL_NULL(veil)
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
next_crisis = world.time + 600
//base sync holder is in desynchronizer.dm
/obj/effect/abstract/sync_holder/veil
name = "non-existence"
desc = "Existence is just a state of mind."
/datum/brain_trauma/special/beepsky
name = "Criminal"
@@ -142,6 +244,7 @@
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
clonable = FALSE
random_gain = FALSE
var/obj/effect/hallucination/simple/securitron/beepsky
@@ -201,4 +304,4 @@
/obj/effect/hallucination/simple/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
return ..()
+10 -6
View File
@@ -13,6 +13,10 @@
var/mob/living/split_personality/owner_backseat
/datum/brain_trauma/severe/split_personality/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD) //No use assigning people to a corpse
qdel(src)
return
..()
make_backseats()
get_ghost()
@@ -23,7 +27,7 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(stranger_backseat, FALSE)
@@ -191,13 +195,13 @@
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
return
var/message = hearing_args[HEARING_RAW_MESSAGE]
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
+3 -2
View File
@@ -53,7 +53,7 @@
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/datum/component/proc/RegisterWithParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
/datum/component/proc/Initialize(...)
return
@@ -85,7 +85,7 @@
UnregisterFromParent()
/datum/component/proc/UnregisterFromParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
@@ -184,6 +184,7 @@
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/datum/proc/GetComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
+6 -6
View File
@@ -29,21 +29,21 @@
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
+2
View File
@@ -19,12 +19,14 @@
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
. = ..()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -21,9 +21,11 @@
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
. = ..()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
+72 -1
View File
@@ -4,8 +4,9 @@
var/bonus_modifier = 0 //percentage increase to bonus item chance
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
var/butchering_enabled = TRUE
var/can_be_blunt = FALSE
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
if(_speed)
speed = _speed
if(_effectiveness)
@@ -16,6 +17,56 @@
butcher_sound = _butcher_sound
if(disabled)
butchering_enabled = FALSE
if(_can_be_blunt)
can_be_blunt = _can_be_blunt
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
if(user.a_intent != INTENT_HARM)
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
playsound(M.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, M, speed) && M.Adjacent(source))
Butcher(user, M)
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
"<span class='danger'>You start slicing [H]'s throat!</span>", \
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
log_combat(user, H, "starts slicing the throat of")
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
"<span class='userdanger'>[user] slits your throat...</span>")
log_combat(user, H, "finishes slicing the throat of")
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
H.apply_status_effect(/datum/status_effect/neck_slice)
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/turf/T = meat.drop_location()
@@ -50,3 +101,23 @@
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
return
///Special snowflake component only used for the recycler.
/datum/component/butchering/recycler
/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
if(!istype(parent, /obj/machinery/recycler)) //EWWW
return COMPONENT_INCOMPATIBLE
. = ..()
if(. == COMPONENT_INCOMPATIBLE)
return
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
if(!istype(L))
return
var/obj/machinery/recycler/eater = parent
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
return
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
Butcher(parent, L)
+2 -2
View File
@@ -19,9 +19,9 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
update_parent(index)
/datum/component/construction/proc/examine(datum/source, mob/user)
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
if(desc)
to_chat(user, desc)
examine_list += desc
/datum/component/construction/proc/on_step()
if(index > steps.len)
+4 -2
View File
@@ -17,6 +17,7 @@
apply()
/datum/component/decal/RegisterWithParent()
. = ..()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
@@ -25,6 +26,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()
@@ -71,5 +73,5 @@
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += description
-30
View File
@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
@@ -30,11 +30,13 @@
return ..()
/datum/component/fantasy/RegisterWithParent()
. = ..()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
. = ..()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
+2
View File
@@ -9,6 +9,7 @@
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -17,6 +18,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
. = ..()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2 -2
View File
@@ -15,8 +15,8 @@
for(var/i in parent)
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
+2 -2
View File
@@ -49,13 +49,13 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
+1 -10
View File
@@ -150,15 +150,6 @@
if(9)
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
add_event(null, "depression", /datum/mood_event/depression)
clear_event(null, "jolly")
if(HAS_TRAIT(owner, TRAIT_JOLLY))
if(prob(0.05))
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
@@ -248,7 +239,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
+2 -6
View File
@@ -34,6 +34,7 @@
cloud_sync()
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
@@ -53,11 +54,11 @@
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
@@ -191,11 +192,6 @@
var/datum/nanite_program/NP = X
NP.on_death(gibbed)
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
for(var/X in programs)
var/datum/nanite_program/NP = X
+2
View File
@@ -20,12 +20,14 @@
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+3 -3
View File
@@ -18,7 +18,7 @@
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
if(istype(parent, /obj/item))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
@@ -58,7 +58,7 @@
else
strength = max(strength, arguments[1])
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
var/list/out = list()
if(get_dist(master, user) <= 1)
@@ -72,7 +72,7 @@
out += "[out ? " and it " : "[master] "]hurts to look at."
else
out += "."
to_chat(user, out.Join())
examine_list += out.Join()
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
+3 -2
View File
@@ -98,14 +98,15 @@
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
return
BaseRot(user, rotation)
return TRUE
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
+2
View File
@@ -13,10 +13,12 @@
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
+42
View File
@@ -0,0 +1,42 @@
/datum/component/shrink
var/olddens
var/oldopac
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/datum/component/shrink/Initialize(shrink_time)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
olddens = parent_atom.density
oldopac = parent_atom.opacity
parent_atom.density = 0
parent_atom.opacity = 0
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.unequip_everything()
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
"<span class='userdanger'>Everything grows bigger!</span>")
QDEL_IN(src, shrink_time)
/datum/component/shrink/Destroy()
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(2,2)
parent_atom.density = olddens
parent_atom.opacity = oldopac
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
..()
+2 -1
View File
@@ -8,6 +8,7 @@
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
@@ -32,6 +33,7 @@
var/atom/movable/AM = parent
AM.forceMove(targetturf)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
@@ -40,7 +42,6 @@
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
if(inform_admins)
+11 -9
View File
@@ -57,7 +57,7 @@
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
var/screen_start_y = 2
//End
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
@@ -309,6 +309,7 @@
else
var/datum/numbered_display/ND = .[I.type]
ND.number++
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
@@ -646,9 +647,9 @@
if(M == viewing)
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
/datum/component/storage/proc/update_icon()
if(isobj(parent))
@@ -761,7 +762,7 @@
if(!isliving(user) || !user.CanReach(parent))
return
if(check_locked(source, user, TRUE))
return
return TRUE
var/atom/A = parent
if(!quickdraw)
@@ -769,19 +770,20 @@
user_show_to_mob(user)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return
return TRUE
if(!user.incapacitated())
if(user.can_hold_items() && !user.incapacitated())
var/obj/item/I = locate() in real_location()
if(!I)
return
A.add_fingerprint(user)
remove_from_storage(I, get_turf(user))
if(!user.put_in_hands(I))
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
return
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
return TRUE
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
return
return TRUE
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
gather_mode_switch(source.owner)
+2
View File
@@ -24,6 +24,7 @@
src.faction = faction
/datum/component/summoning/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -32,6 +33,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -9,10 +9,12 @@
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()
+207 -90
View File
@@ -1,128 +1,245 @@
/**
* The virtual reality turned component.
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
* and allow for a more "immersive" virtual reality in a virtual reality experience.
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
* In short, a barebone not so hardcoded VR framework.
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
*/
/datum/component/virtual_reality
can_transfer = TRUE
var/datum/mind/mastermind // where is my mind t. pixies
//the player's mind (not the parent's), should something happen to them or to their mob.
var/datum/mind/mastermind
//the current mob's mind, which we need to keep track for mind transfer.
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
//the action datum used by the mob to quit the vr session.
var/datum/action/quit_vr/quit_action
//This one's name should be self explainatory, currently used for emags.
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
//Used to allow people to play recursively playing vr while playing vr without many issues.
var/datum/component/virtual_reality/level_below
var/datum/component/virtual_reality/level_above
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
//FALSE if there is a connected player, otherwise TRUE.
var/session_paused = TRUE
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
var/allow_mastermind_transfer = FALSE
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
var/mob/M = parent
if(!istype(M) || !M.mind)
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
allow_mastermind_transfer = _allow_mastermind_transfer
quit_action = new
/datum/component/virtual_reality/Destroy()
QDEL_NULL(quit_action)
if(level_above)
level_above.level_below = null
level_above = null
if(level_below)
level_below.level_above = null
level_below = null
return ..()
/datum/component/virtual_reality/RegisterWithParent()
. = ..()
var/mob/M = parent
current_mind = M.mind
if(!quit_action)
quit_action = new
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
if(mastermind?.current)
mastermind.current.audiovisual_redirect = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
. = ..()
if(quit_action)
quit_action.Remove(parent)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
current_mind = null
mastermind.current.audiovisual_redirect = null
if(mastermind?.current)
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/**
* Called when attempting to connect a mob to a virtual reality mob.
* This will return FALSE if the mob is without player or dead. TRUE otherwise
*/
/datum/component/virtual_reality/proc/connect(mob/M)
var/mob/vr_M = parent
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
return FALSE
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
if(VR)
VR.level_below = src
level_above = VR
M.transfer_ckey(vr_M, FALSE)
mastermind = M.mind
mastermind.current.audiovisual_redirect = parent
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
SStgui.close_user_uis(vr_M, src)
session_paused = FALSE
return TRUE
/**
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
*/
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
if(you_die_in_the_game_you_die_for_real)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/**
* Called when the mastermind mind is transferred to another mob.
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
*/
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(session_paused)
return
if(!allow_mastermind_transfer)
quit()
return COMPONENT_STOP_MIND_TRANSFER
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/**
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
* Since the target's mind.current is going to be null'd in the mind transfer process,
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
*/
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
if(!mastermind || session_paused)
return
if(new_mob == mastermind.current)
quit()
return COMPONENT_STOP_MIND_TRANSFER
if(!level_above)
return
var/datum/component/virtual_reality/VR = level_above
while(VR)
if(VR.mastermind.current == new_mob)
VR.quit() //this will revert the ckey back to new_mob.
return COMPONENT_STOP_MIND_TRANSFER
VR = VR.level_above
/**
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
*/
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
if(session_paused)
return
if(!their_character)
quit(cleanup = TRUE)
return
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
var/datum/component/virtual_reality/VR = src
while(VR)
if(VR.parent == their_character)
will_it_be_handled_in_their_pre_player_transfer = TRUE
break
VR = VR.level_below
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
quit(cleanup = TRUE)
/**
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
*/
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
new_mob.TakeComponent(src)
/**
* Required for the component to be transferable from mob to mob.
*/
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/**
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
*/
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
quit()
return COMPONENT_ACTION_BLOCK_TRIGGER
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
quit()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
quit(you_die_in_the_game_you_die_for_real, TRUE)
return COMPONENT_BLOCK_DEATH_BROADCAST
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
if(!special)
quit()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
quit(cleanup = TRUE)
/**
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
* vars:
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
*/
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
if(!session_paused)
session_paused = TRUE
var/mob/dreamer = override || mastermind.current
if(!dreamer) //This shouldn't happen.
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
qdel(src)
return
if(level_below?.parent)
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
if(deathcheck)
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
mastermind.current.audiovisual_redirect = null
if(!cleanup)
if(level_above)
level_above.level_below = null
level_above = null
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
/**
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
*/
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
var/mob/M = parent
quit(deathcheck, lethal_cleanup, player)
M.audiovisual_redirect = null
if(lethal_cleanup)
M.death(FALSE)
+2
View File
@@ -34,10 +34,12 @@
last_process = world.time
/datum/component/wet_floor/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
/datum/component/wet_floor/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
/datum/component/wet_floor/Destroy()
+1 -1
View File
@@ -255,7 +255,7 @@
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
M.fields["notes"] = H.get_trait_string(medical)
medical += M
//Security Record
+26
View File
@@ -1398,3 +1398,29 @@
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
else if(href_list["modquirks"])
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in H.roundstart_quirks)
H.remove_quirk(q.type)
else
var/T = options[result]
if(H.has_quirk(T))
H.remove_quirk(T)
else
H.add_quirk(T,TRUE)
-1
View File
@@ -254,7 +254,6 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
+10
View File
@@ -174,3 +174,13 @@
/datum/dog_fashion/back/deathsquad
name = "Trooper REAL_NAME"
desc = "That's not red paint. That's real corgi blood."
/datum/dog_fashion/head/colour
name = "Stylish REAL_NAME"
desc = "From the tips of their paws to the top of their head, they look like a made bed."
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
/datum/dog_fashion/head/telegram
name = "Messenger REAL_NAME"
desc = "Dont shoot the messenger..."
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
+39
View File
@@ -0,0 +1,39 @@
/datum/element
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
* Is only used when flags contains ELEMENT_BESPOKE
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)
@@ -1,13 +1,15 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
@@ -43,4 +45,4 @@
cleaned_human.clean_blood()
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+37
View File
@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK
-3
View File
@@ -1,6 +1,3 @@
#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
/datum/emote
var/key = "" //What calls the emote
var/key_third_person = "" //This will also call the emote
+1 -1
View File
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/items = list()
for(var/I in T)
var/atom/A = I
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
+1
View File
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
))
/datum/atom_hud

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