Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit382
This commit is contained in:
@@ -1,59 +0,0 @@
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/datum/mood_event/eigenstate
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||||
mood_change = -3
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description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
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/datum/mood_event/enthrall
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mood_change = 5
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||||
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/datum/mood_event/enthrall/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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|
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/datum/mood_event/enthrallpraise
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mood_change = 10
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timeout = 1 MINUTES
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/datum/mood_event/enthrallpraise/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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||||
|
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/datum/mood_event/enthrallscold
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mood_change = -10
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timeout = 1 MINUTES
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||||
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||||
/datum/mood_event/enthrallscold/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
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/datum/mood_event/enthrallmissing1
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mood_change = -5
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/datum/mood_event/enthrallmissing1/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing2
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mood_change = -10
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/datum/mood_event/enthrallmissing2/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing3
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mood_change = -15
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/datum/mood_event/enthrallmissing3/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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/datum/mood_event/enthrallmissing4
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mood_change = -25
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/datum/mood_event/enthrallmissing4/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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||||
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||||
/datum/mood_event/InLove
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mood_change = 10
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/datum/mood_event/InLove/add_effects(message)
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description = "<span class='nicegreen'>[message]</span>\n"
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/datum/mood_event/MissingLove
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mood_change = -10
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/datum/mood_event/MissingLove/add_effects(message)
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description = "<span class='warning'>[message]</span>\n"
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@@ -1,21 +0,0 @@
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// Citadel-specific negative moodlets
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/datum/mood_event/plushjack
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description = "<span class='warning'>I have butchered a plush recently.</span>\n"
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mood_change = -1
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timeout = 2 MINUTES
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/datum/mood_event/plush_nostuffing
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description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
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mood_change = -1
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timeout = 2 MINUTES
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/datum/mood_event/emptypred
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description = "<span class='nicegreen'>I had to let someone out.</span>\n"
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mood_change = -2
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timeout = 1 MINUTES
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/datum/mood_event/emptyprey
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description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
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mood_change = -2
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timeout = 1 MINUTES
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@@ -1,34 +0,0 @@
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// Citadel-specific positive moodlets
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/datum/mood_event/headpat
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description = "<span class='nicegreen'>Headpats are nice.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/hugbox
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description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
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mood_change = 1
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timeout = 2 MINUTES
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|
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/datum/mood_event/plushpet
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description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
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mood_change = 1
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timeout = 3000
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/datum/mood_event/plushplay
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||||
description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
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mood_change = 3
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timeout = 3000
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||||
|
||||
/datum/mood_event/orgasm
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||||
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
|
||||
mood_change = 3
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/fedpred
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||||
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
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mood_change = 3
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|
||||
/datum/mood_event/fedprey
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description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
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mood_change = 3
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@@ -1,27 +0,0 @@
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// Modular stuff to use with Citadel-specific moods.
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// box of hugs
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/obj/item/storage/box/hug/attack_self(mob/user)
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. = ..()
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
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//Removed headpats here, duplicate code?
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||||
// plush petting
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
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else
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
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|
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// Jack the Ripper starring plush
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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. = ..()
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if(I.get_sharpness())
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if(!grenade)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushjack", /datum/mood_event/plushjack)
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// plush playing (plush-on-plush action)
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if(istype(I, /obj/item/toy/plush))
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushplay", /datum/mood_event/plushplay)
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@@ -1,2 +0,0 @@
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/datum/mutation/human/hulk
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species_allowed = list("fly")
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@@ -26,8 +26,8 @@
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/datum/status_effect/chem/SGDF/on_remove(mob/living/carbon/M)
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log_game("FERMICHEM: SGDF mind shift applied. [owner] is now playing as their clone and should not have memories after their clone split (look up SGDF status applied). ID: [owner.key]")
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originalmind.transfer_to(fermi_Clone)
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to_chat(owner, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.</span>")
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||||
to_chat(M, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.</span>")
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to_chat(owner, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.</span>")
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to_chat(M, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.</span>")
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fermi_Clone = null
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -165,17 +165,49 @@
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owner.remove_movespeed_modifier(DICK_MOVEMENT_SPEED)
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owner.ResetBloodVol()
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///////////////////////////////////////////////
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// Astral INSURANCE
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///////////////////////////////////////////////
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//Makes sure people can't get trapped in each other's bodies if lag causes a deync between proc calls.
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/datum/status_effect/chem/astral_insurance
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id = "astral_insurance"
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var/mob/living/original
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var/datum/mind/originalmind
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alert_type = null
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/datum/status_effect/chem/astral_insurance/tick(mob/living/carbon/M)
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. = ..()
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if(owner.reagents.has_reagent("astral"))
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return
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if(owner.mind == originalmind) //If they're home, let the chem deal with deletion.
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return
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if(owner.mind)
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var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
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owner.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
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log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
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originalmind.transfer_to(original)
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/datum/status_effect/chem/astral_insurance/on_remove(mob/living/carbon/M) //God damnit get them home!
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if(owner.mind == originalmind) //If they're home, HOORAY
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return
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if(owner.mind)
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var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
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owner.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
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log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
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originalmind.transfer_to(original)
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/*//////////////////////////////////////////
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Mind control functions
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Mind control functions!
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///////////////////////////////////////////
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||||
*/
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||||
//Preamble
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/*
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/mob/living
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var/lewd = TRUE
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*/
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/mob/living/verb/toggle_lewd()
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set category = "IC"
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@@ -576,18 +608,18 @@
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UnregisterSignal(owner, COMSIG_GLOB_LIVING_SAY_SPECIAL)
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/datum/status_effect/chem/enthrall/proc/owner_hear(var/hearer, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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/datum/status_effect/chem/enthrall/proc/owner_hear(datum/source, list/hearing_args)
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if(owner.client?.prefs.lewdchem == FALSE)
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||||
return
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||||
if (cTriggered > 0)
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return
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||||
var/mob/living/carbon/C = owner
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||||
raw_message = lowertext(raw_message)
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var/raw_message = lowertext(hearing_args[HEARING_RAW_MESSAGE])
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for (var/trigger in customTriggers)
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var/cached_trigger = lowertext(trigger)
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if (findtext(raw_message, cached_trigger))//if trigger1 is the message
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cTriggered = 5 //Stops triggerparties and as a result, stops servercrashes.
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log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been triggered with [cached_trigger] from [speaker] saying: \"[message]\". (their master being [master] ckey: [enthrallID].)")
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log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been triggered with [cached_trigger] from [hearing_args[HEARING_SPEAKER]] saying: \"[hearing_args[HEARING_MESSAGE]]\". (their master being [master] ckey: [enthrallID].)")
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//Speak (Forces player to talk)
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if (lowertext(customTriggers[trigger][1]) == "speak")//trigger2
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@@ -596,7 +628,6 @@
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||||
saytext += " You find yourself fully believing in the validity of what you just said and don't think to question it."
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'><i>[saytext]</i></span>"), 5)
|
||||
addtimer(CALLBACK(C, /atom/movable/proc/say, "[customTriggers[trigger][2]]"), 5)
|
||||
//(C.say(customTriggers[trigger][2]))//trigger3
|
||||
log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been forced to say: \"[customTriggers[trigger][2]]\" from previous trigger.")
|
||||
|
||||
|
||||
@@ -625,7 +656,7 @@
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||||
C.adjustArousalLoss(10)
|
||||
to_chat(C, "<span class='love'><i>You feel a surge of arousal!</i></span>")
|
||||
else
|
||||
C.throw_at(get_step_towards(speaker,C), 3, 1) //cut this if it's too hard to get working
|
||||
C.throw_at(get_step_towards(hearing_args[HEARING_SPEAKER],C), 3, 1) //cut this if it's too hard to get working
|
||||
|
||||
//kneel (knockdown)
|
||||
else if (lowertext(customTriggers[trigger]) == "kneel")//as close to kneeling as you can get, I suppose.
|
||||
@@ -711,7 +742,7 @@
|
||||
deltaResist *= 1.25
|
||||
if (owner.reagents.has_reagent("neurine"))
|
||||
deltaResist *= 1.5
|
||||
if (!HAS_TRAIT(owner, TRAIT_CROCRIN_IMMUNE) && M.canbearoused)
|
||||
if (!HAS_TRAIT(owner, TRAIT_CROCRIN_IMMUNE) && M.canbearoused && owner.client?.prefs.lewdchem)
|
||||
if (owner.reagents.has_reagent("anaphro"))
|
||||
deltaResist *= 1.5
|
||||
if (owner.reagents.has_reagent("anaphro+"))
|
||||
@@ -720,7 +751,6 @@
|
||||
deltaResist *= 0.75
|
||||
if (owner.reagents.has_reagent("aphro+"))
|
||||
deltaResist *= 0.5
|
||||
|
||||
//Antag resistance
|
||||
//cultists are already brainwashed by their god
|
||||
if(iscultist(owner))
|
||||
|
||||
@@ -1,246 +0,0 @@
|
||||
#define DOM_BLOCKED_SPAM_CAP 6
|
||||
//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work
|
||||
//Update ppl somehow fuckup at 32, now we are down to 25. I hope to god they don't try harder to wall it.
|
||||
#define DOM_REQUIRED_TURFS 25
|
||||
#define DOM_HULK_HITS_REQUIRED 10
|
||||
|
||||
/obj/machinery/dominator
|
||||
name = "dominator"
|
||||
desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
|
||||
icon = 'icons/obj/machines/dominator.dmi'
|
||||
icon_state = "dominator"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
layer = HIGH_OBJ_LAYER
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
|
||||
var/datum/team/gang/gang
|
||||
var/operating = FALSE //false=standby or broken, true=takeover
|
||||
var/warned = FALSE //if this device has set off the warning at <3 minutes yet
|
||||
var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/obj/effect/countdown/dominator/countdown
|
||||
|
||||
/obj/machinery/dominator/Initialize()
|
||||
. = ..()
|
||||
set_light(l_range = 2, l_power = 0.75)
|
||||
GLOB.poi_list |= src
|
||||
spark_system = new
|
||||
spark_system.set_up(5, TRUE, src)
|
||||
countdown = new(src)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/dominator/Destroy()
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
GLOB.poi_list.Remove(src)
|
||||
gang = null
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/emp_act(severity)
|
||||
take_damage(100, BURN, "energy", 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/hulk_damage()
|
||||
return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
|
||||
|
||||
/obj/machinery/dominator/tesla_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/update_icon()
|
||||
cut_overlays()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "dominator-broken"
|
||||
return
|
||||
icon_state = "dominator"
|
||||
if(operating)
|
||||
var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
|
||||
if(gang)
|
||||
dominator_overlay.color = gang.color
|
||||
add_overlay(dominator_overlay)
|
||||
if(obj_integrity/max_integrity < 0.66)
|
||||
add_overlay("damage")
|
||||
|
||||
/obj/machinery/dominator/examine(mob/user)
|
||||
..()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
if(gang.domination_time > world.time)
|
||||
to_chat(user, "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>System on standby.</span>")
|
||||
to_chat(user, "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>")
|
||||
|
||||
/obj/machinery/dominator/process()
|
||||
..()
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
var/time_remaining = gang.domination_time_remaining()
|
||||
if(time_remaining > 0)
|
||||
if(!is_station_level(z))
|
||||
explosion(src, 5, 10, 20, 30) //you now get a nice explosion if this moves off station.
|
||||
qdel(src) //to make sure it doesn't continue to exist.
|
||||
if(excessive_walls_check())
|
||||
gang.domination_time += 20
|
||||
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
|
||||
spam_prevention++
|
||||
else
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying.
|
||||
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
|
||||
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
|
||||
spam_prevention = 0
|
||||
return
|
||||
. = TRUE
|
||||
playsound(loc, 'sound/items/timer.ogg', 10, 0)
|
||||
if(!warned && (time_remaining < 180))
|
||||
warned = TRUE
|
||||
var/area/domloc = get_area(loc)
|
||||
gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/tempgang = G
|
||||
if(tempgang != gang)
|
||||
tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
|
||||
else
|
||||
Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
|
||||
gang.winner = TRUE
|
||||
SSticker.news_report = GANG_VICTORY
|
||||
SSticker.force_ending = TRUE
|
||||
|
||||
if(!.)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(obj_integrity/max_integrity > 0.66)
|
||||
if(prob(damage_amount*2))
|
||||
spark_system.start()
|
||||
else if(!(stat & BROKEN))
|
||||
spark_system.start()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/dominator/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/dominator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/attack_hand(mob/user)
|
||||
if(operating || (stat & BROKEN))
|
||||
examine(user)
|
||||
return
|
||||
|
||||
var/datum/team/gang/tempgang
|
||||
|
||||
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(GA)
|
||||
tempgang = GA.gang
|
||||
if(!tempgang)
|
||||
examine(user)
|
||||
return
|
||||
|
||||
if(tempgang.domination_time != NOT_DOMINATING)
|
||||
to_chat(user, "<span class='warning'>Error: Hostile Takeover is already in progress.</span>")
|
||||
return
|
||||
|
||||
if(!tempgang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
|
||||
var/time = round(tempgang.determine_domination_time()/60,0.1)
|
||||
if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
|
||||
if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
|
||||
return 0
|
||||
|
||||
var/area/A = get_area(loc)
|
||||
var/locname = A.map_name
|
||||
|
||||
gang = tempgang
|
||||
gang.dom_attempts --
|
||||
priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
|
||||
gang.domination()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
name = "[gang.name] Gang [name]"
|
||||
operating = TRUE
|
||||
update_icon()
|
||||
|
||||
countdown.start()
|
||||
countdown.color = gang.color
|
||||
|
||||
set_light(l_range = 3, l_power = 0.9)
|
||||
light_color = gang.color
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/vagos = G
|
||||
if(vagos != gang)
|
||||
vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
|
||||
|
||||
/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc...
|
||||
var/open = 0
|
||||
for(var/turf/T in view(3, src))
|
||||
if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky.
|
||||
open++
|
||||
//to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees
|
||||
if(open < DOM_REQUIRED_TURFS)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
/obj/machinery/dominator/proc/set_broken()
|
||||
if(gang)
|
||||
gang.domination_time = NOT_DOMINATING
|
||||
|
||||
var/takeover_in_progress = FALSE
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/ballas = G
|
||||
if(ballas.domination_time != NOT_DOMINATING)
|
||||
takeover_in_progress = TRUE
|
||||
break
|
||||
if(!takeover_in_progress)
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(get_security_level() == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
|
||||
|
||||
set_light(0)
|
||||
operating = FALSE
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
#undef DOM_BLOCKED_SPAM_CAP
|
||||
#undef DOM_REQUIRED_TURFS
|
||||
#undef DOM_HULK_HITS_REQUIRED
|
||||
@@ -1,13 +0,0 @@
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#e5e5e5" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.domination_time != NOT_DOMINATING)
|
||||
return D.gang.domination_time_remaining()
|
||||
else
|
||||
return "OFFLINE"
|
||||
@@ -1,477 +0,0 @@
|
||||
/datum/antagonist/gang
|
||||
name = "Gangster"
|
||||
roundend_category = "gangsters"
|
||||
can_coexist_with_others = FALSE
|
||||
job_rank = ROLE_GANG
|
||||
antagpanel_category = "Gang"
|
||||
var/hud_type = "gangster"
|
||||
var/message_name = "Gangster"
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/datum/antagonist/gang/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(new_owner.unconvertable)
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_added(M)
|
||||
|
||||
/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_removed(M)
|
||||
|
||||
/datum/antagonist/gang/get_team()
|
||||
return gang
|
||||
|
||||
/datum/antagonist/gang/greet()
|
||||
gang.greet_gangster(owner)
|
||||
|
||||
/datum/antagonist/gang/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a gangster!</span>")
|
||||
|
||||
/datum/antagonist/gang/on_gain()
|
||||
if(!gang)
|
||||
create_team()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
if(owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
add_to_gang()
|
||||
|
||||
/datum/antagonist/gang/on_removal()
|
||||
remove_from_gang()
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/create_team(team)
|
||||
if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case
|
||||
if(team)
|
||||
gang = team
|
||||
return
|
||||
var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs)
|
||||
if(gangteam)
|
||||
gang = new gangteam
|
||||
|
||||
/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools
|
||||
return
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(!ganghud)
|
||||
ganghud = new/datum/atom_hud/antag/gang()
|
||||
gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at
|
||||
GLOB.huds += ganghud
|
||||
ganghud.color = gang.color
|
||||
ganghud.join_hud(M)
|
||||
set_antag_hud(M,hud_type)
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(ganghud)
|
||||
ganghud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate)
|
||||
if(!candidate.mind)
|
||||
return FALSE
|
||||
if(!can_be_owned(candidate.mind))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = candidate
|
||||
if(!istype(H)) //Can't nonhumans
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/promote() // Bump up to boss
|
||||
var/datum/team/gang/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
owner.remove_antag_datum(/datum/antagonist/gang)
|
||||
var/datum/antagonist/gang/boss/lieutenant/new_boss = new
|
||||
new_boss.silent = TRUE
|
||||
old_owner.add_antag_datum(new_boss,old_gang)
|
||||
new_boss.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang")
|
||||
to_chat(old_owner, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
|
||||
|
||||
|
||||
// Admin commands
|
||||
/datum/antagonist/gang/get_admin_commands()
|
||||
. = ..()
|
||||
.["Promote"] = CALLBACK(src,.proc/admin_promote)
|
||||
.["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence)
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
.["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left)
|
||||
|
||||
/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing")
|
||||
if(isnull(new_or_existing))
|
||||
return
|
||||
else if(new_or_existing == "New")
|
||||
var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random"
|
||||
if(isnull(newgang))
|
||||
return
|
||||
else if(newgang == "Random")
|
||||
var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs)
|
||||
gang = new G
|
||||
else
|
||||
GLOB.possible_gangs -= newgang
|
||||
gang = new newgang
|
||||
else
|
||||
if(!GLOB.gangs.len) // no gangs exist
|
||||
to_chat(admin, "<span class='danger'>No gangs exist, please create a new one instead.</span>")
|
||||
return
|
||||
var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random"
|
||||
if(isnull(existinggang))
|
||||
return
|
||||
else if(existinggang == "Random")
|
||||
gang = pick(GLOB.gangs)
|
||||
else
|
||||
gang = existinggang
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/admin_promote(mob/admin)
|
||||
message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.")
|
||||
log_admin("[key_name(admin)] has promoted [owner] to boss.")
|
||||
promote()
|
||||
|
||||
/datum/antagonist/gang/proc/admin_adjust_influence()
|
||||
var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num
|
||||
if(!isnull(inf))
|
||||
gang.influence = inf
|
||||
message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].")
|
||||
log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].")
|
||||
|
||||
/datum/antagonist/gang/proc/add_to_gang()
|
||||
gang.add_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been converted to the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/remove_from_gang()
|
||||
gang.remove_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been deconverted from the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/set_dom_time_left(mob/admin)
|
||||
if(gang.domination_time == NOT_DOMINATING)
|
||||
return // an admin shouldn't need this
|
||||
var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num
|
||||
if(seconds && seconds > 0)
|
||||
gang.domination_time = world.time + seconds*10
|
||||
gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.")
|
||||
|
||||
// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status.
|
||||
/datum/antagonist/gang/boss
|
||||
name = "Gang boss"
|
||||
hud_type = "gang_boss"
|
||||
message_name = "Leader"
|
||||
|
||||
/datum/antagonist/gang/boss/on_gain()
|
||||
..()
|
||||
if(gang)
|
||||
gang.leaders += owner
|
||||
|
||||
/datum/antagonist/gang/boss/on_removal()
|
||||
if(gang)
|
||||
gang.leaders -= owner
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/boss/antag_listing_name()
|
||||
return ..() + "(Boss)"
|
||||
|
||||
/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE,
|
||||
"hands" = SLOT_HANDS
|
||||
)
|
||||
|
||||
if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
|
||||
var/obj/item/device/gangtool/G = new()
|
||||
var/where = H.equip_in_one_of_slots(G, slots)
|
||||
if (!where)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
|
||||
else
|
||||
G.register_device(H)
|
||||
to_chat(H, "The <b>Gangtool</b> in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
|
||||
to_chat(H, "As the gang boss, you can also promote your gang members to <b>lieutenant</b>. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.")
|
||||
|
||||
if(pen)
|
||||
var/obj/item/pen/gang/T = new()
|
||||
var/where2 = H.equip_in_one_of_slots(T, slots)
|
||||
if (!where2)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
|
||||
else
|
||||
to_chat(H, "The <b>recruitment pen</b> in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.")
|
||||
|
||||
if(spraycan)
|
||||
var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
|
||||
var/where3 = H.equip_in_one_of_slots(SC, slots)
|
||||
if (!where3)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
|
||||
else
|
||||
to_chat(H, "The <b>territory spraycan</b> in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
|
||||
|
||||
if(hud)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
|
||||
var/where4 = H.equip_in_one_of_slots(C, slots)
|
||||
if (!where4)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
|
||||
else
|
||||
to_chat(H, "The <b>chameleon security HUD</b> in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
|
||||
// Admin commands for bosses
|
||||
/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin)
|
||||
if(!new_owner.has_antag_datum(parent_type))
|
||||
..()
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
return
|
||||
promote()
|
||||
message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/get_admin_commands()
|
||||
. = ..()
|
||||
. -= "Promote"
|
||||
.["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool)
|
||||
.["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool)
|
||||
.["Demote"] = CALLBACK(src,.proc/admin_demote)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/demote()
|
||||
var/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang()
|
||||
new_gangster.silent = TRUE
|
||||
old_owner.add_antag_datum(new_gangster,old_gang)
|
||||
new_gangster.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang")
|
||||
to_chat(old_owner, "<span class='userdanger'>The gang has been disappointed of your leader traits! You are a regular gangster now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/gangtool/gangtool = locate() in L
|
||||
if (!gangtool)
|
||||
to_chat(admin, "<span class='danger'>Deleting gangtool failed!</span>")
|
||||
return
|
||||
qdel(gangtool)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin)
|
||||
equip_gang(TRUE, FALSE, FALSE, FALSE)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user)
|
||||
message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.")
|
||||
log_admin("[key_name(user)] has demoted [owner.current] from gang boss.")
|
||||
admin_take_gangtool(user)
|
||||
demote()
|
||||
|
||||
/datum/antagonist/gang/boss/lieutenant
|
||||
name = "Gang Lieutenant"
|
||||
message_name = "Lieutenant"
|
||||
hud_type = "gang_lt"
|
||||
|
||||
#define MAXIMUM_RECALLS 3
|
||||
#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence.
|
||||
// Gang team datum. This handles the gang itself.
|
||||
/datum/team/gang
|
||||
name = "Gang"
|
||||
member_name = "gangster"
|
||||
var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend
|
||||
var/list/leaders = list() // bosses
|
||||
var/max_leaders = MAX_LEADERS_GANG
|
||||
var/list/territories = list() // territories owned by the gang.
|
||||
var/list/lost_territories = list() // territories lost by the gang.
|
||||
var/list/new_territories = list() // territories captured by the gang.
|
||||
var/list/gangtools = list()
|
||||
var/domination_time = NOT_DOMINATING
|
||||
var/dom_attempts = INITIAL_DOM_ATTEMPTS
|
||||
var/color
|
||||
var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink.
|
||||
var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes.
|
||||
var/list/inner_outfits = list()
|
||||
var/list/outer_outfits = list()
|
||||
var/next_point_time
|
||||
var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore
|
||||
|
||||
/datum/team/gang/New(starting_members)
|
||||
. = ..()
|
||||
GLOB.gangs += src
|
||||
if(starting_members)
|
||||
if(islist(starting_members))
|
||||
for(var/datum/mind/groveboss in starting_members)
|
||||
leaders += groveboss
|
||||
var/datum/antagonist/gang/boss/gb = new
|
||||
groveboss.add_antag_datum(gb, src)
|
||||
gb.equip_gang()
|
||||
|
||||
else
|
||||
var/datum/mind/CJ = starting_members
|
||||
if(istype(CJ))
|
||||
leaders += CJ
|
||||
var/datum/antagonist/gang/boss/bossdatum = new
|
||||
CJ.add_antag_datum(bossdatum, src)
|
||||
bossdatum.equip_gang()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/Destroy()
|
||||
GLOB.gangs -= src
|
||||
..()
|
||||
|
||||
/datum/team/gang/roundend_report() //roundend report.
|
||||
var/list/report = list()
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
if(winner)
|
||||
report += "<span class='greentext'>The [name] gang successfully activated the mind dominator!</span>"
|
||||
else
|
||||
report += "<span class='redtext'>The [name] gang has failed!</span>"
|
||||
|
||||
report += "The [name] gang bosses were:"
|
||||
report += printplayerlist(leaders)
|
||||
report += "The [name] [member_name]s were:"
|
||||
report += printplayerlist(members-leaders)
|
||||
|
||||
return "<div class='panel redborder'>[report.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited.
|
||||
var/message = "<FONT size=3 color=red><B>You are now a member of the <font color='[color]'>[name]</font> Gang!</B></FONT>"
|
||||
message += "<font color='red'>Help your bosses take over the station by claiming territory with <b>spraycans</b>. Simply spray on any unclaimed area of the station.</font>"
|
||||
message += "<font color='red'>You can also use recruitment pens to recruit more to your cause, If your boss provides you one.</font>"
|
||||
message += "<font color='red'>Their ultimate objective is to take over the station with a Dominator machine.</font>"
|
||||
message += "<font color='red'>You can identify your mates by their <b>large, <font color='[color]'> \[G\]</font> icon</b>.</font>"
|
||||
to_chat(gangster, message)
|
||||
gangster.store_memory("You are a member of the [name] Gang!")
|
||||
|
||||
/datum/team/gang/proc/handle_territories()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
if(!leaders.len)
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = new_territories & lost_territories
|
||||
territories |= reclaimed_territories
|
||||
new_territories -= reclaimed_territories
|
||||
lost_territories -= reclaimed_territories
|
||||
|
||||
//Process lost territories
|
||||
for(var/area in lost_territories)
|
||||
if(lost_names != "")
|
||||
lost_names += ", "
|
||||
lost_names += "[lost_territories[area]]"
|
||||
territories -= area
|
||||
|
||||
//Calculate and report influence growth
|
||||
|
||||
//Process new territories
|
||||
for(var/area in new_territories)
|
||||
if(added_names != "")
|
||||
added_names += ", "
|
||||
added_names += "[new_territories[area]]"
|
||||
territories += area
|
||||
|
||||
//Report territory changes
|
||||
var/message = "<b>[src] Gang Status Report:</b>.<BR>*---------*<BR>"
|
||||
message += "<b>[new_territories.len] new territories:</b><br><i>[added_names]</i><br>"
|
||||
message += "<b>[lost_territories.len] territories lost:</b><br><i>[lost_names]</i><br>"
|
||||
//Clear the lists
|
||||
new_territories = list()
|
||||
lost_territories = list()
|
||||
var/total_territories = total_claimable_territories()
|
||||
var/control = round((territories.len/total_territories)*100, 1)
|
||||
var/uniformed = check_clothing()
|
||||
message += "Your gang now has <b>[control]% control</b> of the station.<BR>*---------*<BR>"
|
||||
if(domination_time != NOT_DOMINATING)
|
||||
var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2))
|
||||
if(new_time < domination_time)
|
||||
message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.<BR>"
|
||||
domination_time = new_time
|
||||
message += "<b>[domination_time_remaining()] seconds remain</b> in hostile takeover.<BR>"
|
||||
else
|
||||
var/new_influence = check_territory_income()
|
||||
if(new_influence != influence)
|
||||
message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.<BR>"
|
||||
influence = new_influence
|
||||
message += "Your gang now has <b>[influence] influence</b>.<BR>"
|
||||
message_gangtools(message)
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/proc/total_claimable_territories()
|
||||
var/list/valid_territories = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
|
||||
for(var/ar in SSmapping.areas_in_z["[z]"])
|
||||
var/area/A = ar
|
||||
if(!(A.type in valid_territories) && A.valid_territory)
|
||||
valid_territories |= A.type
|
||||
return valid_territories.len
|
||||
|
||||
/datum/team/gang/proc/check_territory_income()
|
||||
var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len)
|
||||
return new_influence
|
||||
|
||||
/datum/team/gang/proc/check_clothing()
|
||||
//Count uniformed gangsters
|
||||
var/uniformed = 0
|
||||
for(var/datum/mind/gangmind in members)
|
||||
if(ishuman(gangmind.current))
|
||||
var/mob/living/carbon/human/gangster = gangmind.current
|
||||
//Gangster must be alive and should return 0 not continue if conditions are met.
|
||||
if(!istype(gangster) || gangster.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/obj/item/clothing/outfit
|
||||
var/obj/item/clothing/gang_outfit
|
||||
if(gangster.w_uniform)
|
||||
outfit = gangster.w_uniform
|
||||
if(outfit.type in inner_outfits)
|
||||
gang_outfit = outfit
|
||||
if(gangster.wear_suit)
|
||||
outfit = gangster.wear_suit
|
||||
if(outfit.type in outer_outfits)
|
||||
gang_outfit = outfit
|
||||
|
||||
if(gang_outfit)
|
||||
uniformed++
|
||||
return uniformed
|
||||
|
||||
/datum/team/gang/proc/adjust_influence(value)
|
||||
influence = max(0, influence + value)
|
||||
|
||||
/datum/team/gang/proc/message_gangtools(message)
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/i in gangtools)
|
||||
var/obj/item/device/gangtool/tool = i
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangster.gang == src)
|
||||
to_chat(mob, "<span class='warning'>[icon2html(tool, mob)] [message]</span>")
|
||||
playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/datum/team/gang/proc/domination()
|
||||
domination_time = world.time + determine_domination_time()*10
|
||||
set_security_level("delta")
|
||||
|
||||
/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!)
|
||||
var/total_territories = total_claimable_territories()
|
||||
return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9))
|
||||
|
||||
/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds
|
||||
var/diff = domination_time - world.time
|
||||
return round(diff * 0.1)
|
||||
|
||||
|
||||
#undef MAXIMUM_RECALLS
|
||||
#undef INFLUENCE_INTERVAL
|
||||
@@ -1,139 +0,0 @@
|
||||
// Gang datums go here. If you want to create a new gang, you must be sure to edit:
|
||||
// name
|
||||
// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled)
|
||||
// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought)
|
||||
// outer_outfits (same as above)
|
||||
// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon.
|
||||
// Those are all required. If one is missed, stuff could break.
|
||||
|
||||
/datum/team/gang/clandestine
|
||||
name = "Clandestine"
|
||||
color = "#FF0000"
|
||||
inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket)
|
||||
|
||||
/datum/team/gang/prima
|
||||
name = "Prima"
|
||||
color = "#FFFF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/yellow)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hastur)
|
||||
|
||||
/datum/team/gang/zerog
|
||||
name = "Zero-G"
|
||||
color = "#C0C0C0"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
|
||||
/datum/team/gang/max
|
||||
name = "Max"
|
||||
color = "#800000"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/maroon)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/red)
|
||||
|
||||
/datum/team/gang/blasto
|
||||
name = "Blasto"
|
||||
color = "#000080"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
|
||||
|
||||
/datum/team/gang/waffle
|
||||
name = "Waffle"
|
||||
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho)
|
||||
|
||||
/datum/team/gang/north
|
||||
name = "North"
|
||||
color = "#00FF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/green)
|
||||
|
||||
/datum/team/gang/omni
|
||||
name = "Omni"
|
||||
color = "#008080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/teal)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/studentuni)
|
||||
|
||||
/datum/team/gang/newton
|
||||
name = "Newton"
|
||||
color = "#A52A2A"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/brown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/cyber
|
||||
name = "Cyber"
|
||||
color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightbrown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/pharaoh)
|
||||
|
||||
/datum/team/gang/donk
|
||||
name = "Donk"
|
||||
color = "#0000FF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkblue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
|
||||
|
||||
/datum/team/gang/gene
|
||||
name = "Gene"
|
||||
color = "#00FFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/blue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron)
|
||||
|
||||
/datum/team/gang/gib
|
||||
name = "Gib"
|
||||
color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/black)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat)
|
||||
|
||||
/datum/team/gang/tunnel
|
||||
name = "Tunnel"
|
||||
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
|
||||
inner_outfits = list(/obj/item/clothing/under/villain)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
|
||||
|
||||
/datum/team/gang/diablo
|
||||
name = "Diablo"
|
||||
color = "#FF0000" //literal early 90s skinhead regalia.
|
||||
inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
|
||||
outer_outfits = list(/obj/item/clothing/suit/suspenders)
|
||||
|
||||
/datum/team/gang/psyke
|
||||
name = "Psyke"
|
||||
color = "#808080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/grey)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings)
|
||||
|
||||
/datum/team/gang/osiron
|
||||
name = "Osiron"
|
||||
color = "#FFFFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat)
|
||||
|
||||
/datum/team/gang/sirius
|
||||
name = "Sirius"
|
||||
color = "#FFC0CB"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/pink)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
|
||||
|
||||
/datum/team/gang/sleepingcarp
|
||||
name = "Sleeping Carp"
|
||||
color = "#800080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
|
||||
|
||||
/datum/team/gang/h
|
||||
name = "H"
|
||||
color = "#993333"
|
||||
inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/rigatonifamily
|
||||
name = "Rigatoni family"
|
||||
color = "#cc9900" // p a s t a colored
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/chef)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
|
||||
|
||||
/datum/team/gang/weed
|
||||
name = "Weed"
|
||||
color = "#6cd648"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkgreen)
|
||||
outer_outfits = list(/obj/item/clothing/suit/vapeshirt)
|
||||
@@ -1,38 +0,0 @@
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(type == "poseur tag")
|
||||
var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang))
|
||||
var/gangname = initial(gang.name)
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "[gangname]"
|
||||
type = null
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
|
||||
plane = GAME_PLANE
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user)
|
||||
if(!G)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
gang = G
|
||||
var/newcolor = G.color
|
||||
var/area/territory = get_area(src)
|
||||
icon_state = G.name
|
||||
G.new_territories |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
.=..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
var/area/territory = get_area(src)
|
||||
gang.territories -= territory.type
|
||||
gang.new_territories -= territory.type
|
||||
gang.lost_territories |= list(territory.type = territory.name)
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
@@ -1,34 +0,0 @@
|
||||
/datum/atom_hud/antag/gang
|
||||
var/color = null
|
||||
|
||||
/datum/atom_hud/antag/gang/add_to_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/join_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/leave_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
@@ -1,417 +0,0 @@
|
||||
/datum/gang_item
|
||||
var/name
|
||||
var/item_path
|
||||
var/cost
|
||||
var/spawn_msg
|
||||
var/category
|
||||
var/list/gang_whitelist = list()
|
||||
var/list/gang_blacklist = list()
|
||||
var/id
|
||||
|
||||
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
|
||||
if(check_canbuy && !can_buy(user, gang, gangtool))
|
||||
return FALSE
|
||||
var/real_cost = get_cost(user, gang, gangtool)
|
||||
if(!spawn_item(user, gang, gangtool))
|
||||
gang.adjust_influence(-real_cost)
|
||||
to_chat(user, "<span class='notice'>You bought \the [name].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower.
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
return TRUE
|
||||
if(spawn_msg)
|
||||
to_chat(user, "[spawn_msg]")
|
||||
|
||||
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
|
||||
|
||||
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return cost
|
||||
|
||||
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return "([get_cost(user, gang, gangtool)] Influence)"
|
||||
|
||||
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return name
|
||||
|
||||
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return
|
||||
|
||||
///////////////////
|
||||
//CLOTHING
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/clothing
|
||||
category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):"
|
||||
|
||||
/datum/gang_item/clothing/under
|
||||
name = "Gang Uniform"
|
||||
id = "under"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.inner_outfits.len)
|
||||
var/outfit = pick(gang.inner_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official uniform, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/suit
|
||||
name = "Gang Armored Outerwear"
|
||||
id = "suit"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.outer_outfits.len)
|
||||
var/outfit = pick(gang.outer_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official outerwear, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/hat
|
||||
name = "Pimp Hat"
|
||||
id = "hat"
|
||||
cost = 16
|
||||
item_path = /obj/item/clothing/head/collectable/petehat/gang
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang
|
||||
name = "pimpin' hat"
|
||||
desc = "The undisputed king of style."
|
||||
|
||||
/datum/gang_item/clothing/mask
|
||||
name = "Golden Death Mask"
|
||||
id = "mask"
|
||||
cost = 18
|
||||
item_path = /obj/item/clothing/mask/gskull
|
||||
|
||||
/obj/item/clothing/mask/gskull
|
||||
name = "golden death mask"
|
||||
icon_state = "gskull"
|
||||
desc = "Strike terror, and envy, into the hearts of your enemies."
|
||||
|
||||
/datum/gang_item/clothing/shoes
|
||||
name = "Bling Boots"
|
||||
id = "boots"
|
||||
cost = 20
|
||||
item_path = /obj/item/clothing/shoes/gang
|
||||
|
||||
/obj/item/clothing/shoes/gang
|
||||
name = "blinged-out boots"
|
||||
desc = "Stand aside peasants."
|
||||
icon_state = "bling"
|
||||
|
||||
/datum/gang_item/clothing/neck
|
||||
name = "Gold Necklace"
|
||||
id = "necklace"
|
||||
cost = 9
|
||||
item_path = /obj/item/clothing/neck/necklace/dope
|
||||
|
||||
/datum/gang_item/clothing/hands
|
||||
name = "Decorative Brass Knuckles"
|
||||
id = "hand"
|
||||
cost = 11
|
||||
item_path = /obj/item/clothing/gloves/gang
|
||||
|
||||
/obj/item/clothing/gloves/gang
|
||||
name = "braggadocio's brass knuckles"
|
||||
desc = "Purely decorative, don't find out the hard way."
|
||||
icon_state = "knuckles"
|
||||
w_class = 3
|
||||
|
||||
datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
|
||||
name = "Cool Sunglasses"
|
||||
id = "glasses"
|
||||
cost = 5
|
||||
item_path = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
/datum/gang_item/clothing/belt
|
||||
name = "Badass Belt"
|
||||
id = "belt"
|
||||
cost = 13
|
||||
item_path = /obj/item/storage/belt/military/gang
|
||||
|
||||
/obj/item/storage/belt/military/gang
|
||||
name = "badass belt"
|
||||
icon_state = "gangbelt"
|
||||
item_state = "gang"
|
||||
desc = "The belt buckle simply reads 'BAMF'."
|
||||
|
||||
///////////////////
|
||||
//WEAPONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/weapon
|
||||
category = "Purchase Weapons:"
|
||||
|
||||
/datum/gang_item/weapon/ammo
|
||||
|
||||
/datum/gang_item/weapon/shuriken
|
||||
name = "Shuriken"
|
||||
id = "shuriken"
|
||||
cost = 2
|
||||
item_path = /obj/item/throwing_star
|
||||
|
||||
/datum/gang_item/weapon/switchblade
|
||||
name = "Switchblade"
|
||||
id = "switchblade"
|
||||
cost = 5
|
||||
item_path = /obj/item/switchblade
|
||||
|
||||
/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap.
|
||||
name = "Surplus Rifle"
|
||||
id = "surplus"
|
||||
cost = 6
|
||||
item_path = /obj/item/gun/ballistic/automatic/surplus
|
||||
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo
|
||||
name = "Surplus Rifle Ammo"
|
||||
id = "surplus_ammo"
|
||||
cost = 3
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
|
||||
/datum/gang_item/weapon/improvised
|
||||
name = "Sawn-Off Improvised Shotgun"
|
||||
id = "sawn"
|
||||
cost = 5
|
||||
item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo
|
||||
name = "Box of Buckshot"
|
||||
id = "buckshot"
|
||||
cost = 5
|
||||
item_path = /obj/item/storage/box/lethalshot
|
||||
|
||||
/datum/gang_item/weapon/pistol
|
||||
name = "10mm Pistol"
|
||||
id = "pistol"
|
||||
cost = 25
|
||||
item_path = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo
|
||||
name = "10mm Ammo"
|
||||
id = "pistol_ammo"
|
||||
cost = 10
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm
|
||||
|
||||
/datum/gang_item/weapon/sniper
|
||||
name = "Black Market .50cal Sniper Rifle"
|
||||
id = "sniper"
|
||||
cost = 35
|
||||
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
|
||||
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo
|
||||
name = "Smuggled .50cal Sniper Rounds"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
|
||||
/datum/gang_item/weapon/ammo/sleeper_ammo
|
||||
name = "Illicit Soporific Cartridges"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
|
||||
|
||||
/datum/gang_item/weapon/machinegun
|
||||
name = "Mounted Machine Gun"
|
||||
id = "MG"
|
||||
cost = 45
|
||||
item_path = /obj/machinery/manned_turret
|
||||
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
|
||||
|
||||
/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/weapon/uzi
|
||||
name = "Uzi SMG"
|
||||
id = "uzi"
|
||||
cost = 50
|
||||
item_path = /obj/item/gun/ballistic/automatic/mini_uzi
|
||||
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo
|
||||
name = "Uzi Ammo"
|
||||
id = "uzi_ammo"
|
||||
cost = 20
|
||||
item_path = /obj/item/ammo_box/magazine/uzim9mm
|
||||
|
||||
///////////////////
|
||||
//EQUIPMENT
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/equipment
|
||||
category = "Purchase Equipment:"
|
||||
|
||||
/datum/gang_item/equipment/spraycan
|
||||
name = "Territory Spraycan"
|
||||
id = "spraycan"
|
||||
cost = 1
|
||||
item_path = /obj/item/toy/crayon/spraycan/gang
|
||||
|
||||
/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
|
||||
/datum/gang_item/equipment/sharpener
|
||||
name = "Sharpener"
|
||||
id = "whetstone"
|
||||
cost = 3
|
||||
item_path = /obj/item/sharpener
|
||||
|
||||
/datum/gang_item/equipment/emp
|
||||
name = "EMP Grenade"
|
||||
id = "EMP"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/empgrenade
|
||||
|
||||
/datum/gang_item/equipment/c4
|
||||
name = "C4 Explosive"
|
||||
id = "c4"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/plastic/c4
|
||||
|
||||
/datum/gang_item/equipment/frag
|
||||
name = "Fragmentation Grenade"
|
||||
id = "frag nade"
|
||||
cost = 5
|
||||
item_path = /obj/item/grenade/syndieminibomb/concussion/frag
|
||||
|
||||
/datum/gang_item/equipment/stimpack
|
||||
name = "Black Market Stimulants"
|
||||
id = "stimpack"
|
||||
cost = 12
|
||||
item_path = /obj/item/reagent_containers/syringe/stimulants
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker
|
||||
name = "Implant Breaker"
|
||||
id = "implant_breaker"
|
||||
cost = 10
|
||||
item_path = /obj/item/implanter/gang
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>")
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
cost = 8
|
||||
item_path = /obj/item/clothing/shoes/combat/gang
|
||||
|
||||
/obj/item/clothing/shoes/combat/gang
|
||||
name = "Wetwork boots"
|
||||
desc = "A gang's best hitmen are prepared for anything."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = NOSLIP
|
||||
|
||||
datum/gang_item/equipment/shield
|
||||
name = "Riot Shield"
|
||||
id = "riot_shield"
|
||||
cost = 25
|
||||
item_path = /obj/item/shield/riot
|
||||
|
||||
datum/gang_item/equipment/gangsheild
|
||||
name = "Tower Shield"
|
||||
id = "metal"
|
||||
cost = 45 //High block of melee and even higher for bullets
|
||||
item_path = /obj/item/shield/riot/tower
|
||||
|
||||
/datum/gang_item/equipment/pen
|
||||
name = "Recruitment Pen"
|
||||
id = "pen"
|
||||
cost = 20
|
||||
item_path = /obj/item/pen/gang
|
||||
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
|
||||
|
||||
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(..())
|
||||
gangtool.free_pen = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return "(GET ONE FREE)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/gangtool
|
||||
id = "gangtool"
|
||||
cost = 5
|
||||
|
||||
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/item_type
|
||||
if(gang)
|
||||
item_type = /obj/item/device/gangtool/spare/lt
|
||||
if(gang.leaders.len < MAX_LEADERS_GANG)
|
||||
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants</span>")
|
||||
else
|
||||
item_type = /obj/item/device/gangtool/spare
|
||||
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
|
||||
user.put_in_hands(tool)
|
||||
|
||||
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang && (gang.leaders.len < gang.max_leaders))
|
||||
return "Promote a Gangster"
|
||||
return "Spare Gangtool"
|
||||
|
||||
/datum/gang_item/equipment/dominator
|
||||
name = "Station Dominator"
|
||||
id = "dominator"
|
||||
cost = 30
|
||||
item_path = /obj/machinery/dominator
|
||||
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return ..()
|
||||
return "<b>[..()]</b>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return "(Out of stock)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang)
|
||||
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
|
||||
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/userarea = get_area(user)
|
||||
if(!(userarea.type in gang.territories|gang.new_territories))
|
||||
to_chat(user,"<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
|
||||
return FALSE
|
||||
for(var/obj/obj in get_turf(user))
|
||||
if(obj.density)
|
||||
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* Gang Boss Pens
|
||||
*/
|
||||
/obj/item/pen/gang
|
||||
var/cooldown
|
||||
var/last_used
|
||||
|
||||
/obj/item/pen/gang/Initialize()
|
||||
. = ..()
|
||||
last_used = world.time
|
||||
|
||||
/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha
|
||||
if(!istype(M))
|
||||
return
|
||||
if(!ishuman(M) || !ishuman(user) || M.stat == DEAD)
|
||||
return ..()
|
||||
//var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only.
|
||||
var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang.
|
||||
if(!L)
|
||||
return ..()
|
||||
if(!..())
|
||||
return
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src] needs more time to recharge before it can be used.</span>")
|
||||
return
|
||||
if(!M.client || !M.mind)
|
||||
to_chat(user, "<span class='warning'>A braindead gangster is an useless gangster!</span>")
|
||||
return
|
||||
var/datum/team/gang/gang = L.gang
|
||||
if(!add_gangster(user, gang, M.mind))
|
||||
return
|
||||
cooldown = TRUE
|
||||
icon_state = "pen_blink"
|
||||
var/cooldown_time = 600/gang.leaders.len
|
||||
addtimer(CALLBACK(src, .proc/cooldown), cooldown_time)
|
||||
|
||||
/obj/item/pen/gang/proc/cooldown()
|
||||
cooldown = FALSE
|
||||
icon_state = "pen"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum.
|
||||
var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(dudegang)
|
||||
if(dudegang == gang)
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by your gang!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
|
||||
return
|
||||
if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
|
||||
to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
|
||||
H.silent = max(H.silent, 5)
|
||||
H.Knockdown(100)
|
||||
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
return TRUE
|
||||
@@ -1,65 +0,0 @@
|
||||
//gang.dm
|
||||
//Gang War Game Mode
|
||||
GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
|
||||
GLOBAL_LIST_EMPTY(gangs)
|
||||
/datum/game_mode/gang
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
|
||||
required_players = 15
|
||||
required_enemies = 0
|
||||
recommended_enemies = 2
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A violent turf war has erupted on the station!\n\
|
||||
<span class='danger'>Gangsters</span>: Take over the station with a dominator.\n\
|
||||
<span class='notice'>Crew</span>: Prevent the gangs from expanding and initiating takeover."
|
||||
|
||||
var/list/datum/mind/gangboss_candidates = list()
|
||||
|
||||
/datum/game_mode/gang/generate_report()
|
||||
return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
|
||||
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
|
||||
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
|
||||
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
|
||||
|
||||
/datum/game_mode/gang/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
//Spawn more bosses depending on server population
|
||||
var/gangs_to_create = 2
|
||||
if(prob(num_players()) && num_players() > 1.5*required_players)
|
||||
gangs_to_create++
|
||||
if(prob(num_players()) && num_players() > 2*required_players)
|
||||
gangs_to_create++
|
||||
gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len)
|
||||
|
||||
for(var/i in 1 to gangs_to_create)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
|
||||
//Now assign a boss for the gang
|
||||
var/datum/mind/boss = pick_n_take(antag_candidates)
|
||||
antag_candidates -= boss
|
||||
gangboss_candidates += boss
|
||||
boss.restricted_roles = restricted_jobs
|
||||
|
||||
if(gangboss_candidates.len < 1) //Need at least one gangs
|
||||
return
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/gang/post_setup()
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
for(var/i in gangboss_candidates)
|
||||
var/datum/mind/M = i
|
||||
var/datum/antagonist/gang/boss/B = new()
|
||||
M.add_antag_datum(B)
|
||||
B.equip_gang()
|
||||
@@ -1,259 +0,0 @@
|
||||
//gangtool device
|
||||
/obj/item/device/gangtool
|
||||
name = "suspicious device"
|
||||
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gangtool"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
var/datum/team/gang/gang //Which gang uses this?
|
||||
var/recalling = 0
|
||||
var/outfits = 2
|
||||
var/free_pen = 0
|
||||
var/promotable = FALSE
|
||||
var/static/list/buyable_items = list()
|
||||
var/list/tags = list()
|
||||
|
||||
/obj/item/device/gangtool/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
for(var/i in subtypesof(/datum/gang_item))
|
||||
var/datum/gang_item/G = i
|
||||
var/id = initial(G.id)
|
||||
var/cat = initial(G.category)
|
||||
if(id)
|
||||
if(!islist(buyable_items[cat]))
|
||||
buyable_items[cat] = list()
|
||||
buyable_items[cat][id] = new G
|
||||
/obj/item/device/gangtool/Destroy()
|
||||
if(gang)
|
||||
gang.gangtools -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gangtool/attack_self(mob/user)
|
||||
..()
|
||||
if (!can_use(user))
|
||||
return
|
||||
var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/dat
|
||||
if(!gang)
|
||||
dat += "This device is not registered.<br><br>"
|
||||
if(L)
|
||||
if(promotable && L.gang.leaders.len < L.gang.max_leaders)
|
||||
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
|
||||
dat += "If this is meant as a spare device for yourself:<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Register Device as Spare</a><br>"
|
||||
else if(promotable)
|
||||
var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(sweet.gang.leaders.len < sweet.gang.max_leaders)
|
||||
dat += "You have been selected for a promotion!<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Accept Promotion</a><br>"
|
||||
else
|
||||
dat += "No promotions available: All positions filled.<br>"
|
||||
else
|
||||
dat += "This device is not authorized to promote.<br>"
|
||||
else
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[DisplayTimeText(gang.domination_time_remaining() * 10)] remain</B></font></center>"
|
||||
|
||||
dat += "Registration: <B>[gang.name] Gang Boss</B><br>"
|
||||
dat += "Organization Size: <B>[gang.members.len]</B> | Station Control: <B>[gang.territories.len] territories under control.</B> | Influence: <B>[gang.influence]</B><br>"
|
||||
dat += "Time until Influence grows: <B>[time2text(gang.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<a href='?src=[REF(src)];commute=1'>Send message to Gang</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];recall=1'>Recall shuttle</a><br>"
|
||||
dat += "<hr>"
|
||||
for(var/cat in buyable_items)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/id in buyable_items[cat])
|
||||
var/datum/gang_item/G = buyable_items[cat][id]
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=[REF(src)];purchase=1;id=[id];cat=[cat]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=[REF(src)];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/device/gangtool/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["register"])
|
||||
register_device(usr)
|
||||
|
||||
else if(!gang) //Gangtool must be registered before you can use the functions below
|
||||
return
|
||||
|
||||
if(href_list["purchase"])
|
||||
if(islist(buyable_items[href_list["cat"]]))
|
||||
var/list/L = buyable_items[href_list["cat"]]
|
||||
var/datum/gang_item/G = L[href_list["id"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
if(href_list["commute"])
|
||||
ping_gang(usr)
|
||||
if(href_list["recall"])
|
||||
recall(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gangtool/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = new(icon, "[icon_state]-overlay")
|
||||
if(gang)
|
||||
I.color = gang.color
|
||||
overlays.Add(I)
|
||||
|
||||
/obj/item/device/gangtool/proc/ping_gang(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message")
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
if(gang.members.len)
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
return
|
||||
var/ping = "<span class='danger'><B><i>[gang.name] [G.message_name] [user.real_name]</i>: [message]</B></span>"
|
||||
for(var/datum/mind/ganger in gang.members)
|
||||
if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS))
|
||||
to_chat(ganger.current, ping)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [ping]")
|
||||
user.log_talk(message,LOG_SAY, tag="[gang.name] gangster")
|
||||
|
||||
/obj/item/device/gangtool/proc/register_device(mob/user)
|
||||
if(gang) //It's already been registered!
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G)
|
||||
gang = G.gang
|
||||
gang.gangtools += src
|
||||
update_icon()
|
||||
if(!(user.mind in gang.leaders) && promotable)
|
||||
G.promote()
|
||||
free_pen = TRUE
|
||||
gang.message_gangtools("[user] has been promoted to Lieutenant.")
|
||||
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
|
||||
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
|
||||
|
||||
/obj/item/device/gangtool/proc/recall(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
if(recalling)
|
||||
to_chat(user, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return
|
||||
gang.message_gangtools("[user] is attempting to recall the emergency shuttle.")
|
||||
recalling = TRUE
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall2(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall3(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
var/malc = CONFIG_GET(number/midround_antag_life_check)
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recallfinal(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
recalling = FALSE
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls--
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return
|
||||
|
||||
/obj/item/device/gangtool/proc/recallchecks(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
if(!gang.recalls)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!is_station_level(user.z)) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(!(src in user.contents))
|
||||
return
|
||||
if(!user.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
to_chat(user, "<span class='notice'>Huh, what's this?</span>")
|
||||
return
|
||||
if(!isnull(gang) && G.gang != gang)
|
||||
to_chat(user, "<span class='danger'>You cannot use gang tools owned by enemy gangs!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/gangtool/spare
|
||||
outfits = TRUE
|
||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = TRUE
|
||||
@@ -1,61 +0,0 @@
|
||||
/obj/item/implant/gang
|
||||
name = "gang implant"
|
||||
desc = "Makes you a gangster or such."
|
||||
activated = 0
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/item/implant/gang/Initialize(loc, setgang)
|
||||
.=..()
|
||||
gang = setgang
|
||||
|
||||
/obj/item/implant/gang/Destroy()
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/gang/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(!target || !target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G && G.gang == G)
|
||||
return 0 // it's pointless
|
||||
if(..())
|
||||
for(var/obj/item/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(ishuman(target))
|
||||
var/success
|
||||
if(G)
|
||||
if(!istype(G, /datum/antagonist/gang/boss))
|
||||
success = TRUE //Was not a gang boss, convert as usual
|
||||
target.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
else
|
||||
success = TRUE
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
return FALSE
|
||||
target.mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/implanter/gang/Initialize(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/implant/gang(src,gang)
|
||||
.=..()
|
||||
@@ -1,3 +0,0 @@
|
||||
/datum/round_event_control/spawn_swarmer
|
||||
weight = 0
|
||||
max_occurrences = 0
|
||||
@@ -1,5 +0,0 @@
|
||||
/datum/game_mode/revolution
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
|
||||
false_report_weight = 10
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
@@ -43,6 +43,7 @@
|
||||
vend_reply = "Have fun, you shameless pervert!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/maid = 5,
|
||||
/obj/item/clothing/under/janimaid = 5,
|
||||
/obj/item/clothing/neck/petcollar = 5,
|
||||
/obj/item/clothing/neck/petcollar/choker = 5,
|
||||
/obj/item/clothing/neck/petcollar/leather = 5,
|
||||
@@ -51,6 +52,7 @@
|
||||
/obj/item/clothing/mask/muzzle = 4,
|
||||
/obj/item/clothing/under/stripper_pink = 3,
|
||||
/obj/item/clothing/under/stripper_green = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/dildo/custom = 5,
|
||||
/obj/item/electropack/shockcollar = 3,
|
||||
/obj/item/assembly/signaler = 3
|
||||
@@ -60,6 +62,7 @@
|
||||
/obj/item/key/collar = 2,
|
||||
/obj/item/clothing/head/kitty = 3,
|
||||
/obj/item/clothing/head/rabbitears = 3,
|
||||
/obj/item/clothing/under/keyholesweater = 2,
|
||||
/obj/item/clothing/under/mankini = 2,
|
||||
/obj/item/clothing/under/jabroni = 2,
|
||||
/obj/item/dildo/flared/huge = 3,
|
||||
@@ -68,7 +71,6 @@
|
||||
)
|
||||
premium = list(
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/reagent_containers/glass/bottle/hexacrocin = 10
|
||||
)
|
||||
refill_canister = /obj/item/vending_refill/kink
|
||||
|
||||
@@ -63,7 +63,9 @@
|
||||
to_chat(user, "<B>Your wish is 'granted', but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your eyes to match the darkness in your heart.")
|
||||
user.dna.add_mutation(BLINDMUT)
|
||||
user.adjust_eye_damage(100)
|
||||
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(eyes)
|
||||
eyes.applyOrganDamage(eyes.maxHealth)
|
||||
var/list/destinations = list()
|
||||
for(var/obj/item/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
/obj/effect/projectile/impact/laser/wavemotion
|
||||
name = "particle impact"
|
||||
icon = 'modular_citadel/icons/obj/projectiles_impact.dmi'
|
||||
icon_state = "impact_wavemotion"
|
||||
@@ -1,4 +0,0 @@
|
||||
/obj/effect/projectile/muzzle/laser/wavemotion
|
||||
name = "particle backblast"
|
||||
icon = 'modular_citadel/icons/obj/projectiles_muzzle.dmi'
|
||||
icon_state = "muzzle_wavemotion"
|
||||
@@ -1,4 +0,0 @@
|
||||
/obj/effect/projectile/tracer/laser/wavemotion
|
||||
name = "particle trail"
|
||||
icon = 'modular_citadel/icons/obj/projectiles_tracer.dmi'
|
||||
icon_state = "tracer_wavemotion"
|
||||
@@ -1,175 +0,0 @@
|
||||
//help I have no idea what I'm doing
|
||||
|
||||
/obj/item/storage/firstaid
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
|
||||
/obj/item/storage/firstaid/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
icon_state = "burn"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
icon_state = "toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
icon_state = "oxy"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
icon_state = "rad"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
icon_state = "tactical"
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/regular
|
||||
icon_state = "firstaid-mini"
|
||||
desc = "A hypospray kit with general use vials."
|
||||
|
||||
/obj/item/storage/hypospraykit/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/fire
|
||||
name = "burn treatment hypospray kit"
|
||||
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
|
||||
icon_state = "burn-mini"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/hypospraykit/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/burn(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin
|
||||
name = "toxin treatment hypospray kit"
|
||||
icon_state = "toxin-mini"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/o2
|
||||
name = "oxygen deprivation hypospray kit"
|
||||
icon_state = "oxy-mini"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/hypospraykit/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/oxygen(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge
|
||||
name = "organomegaly trauma hypospray kit"
|
||||
icon_state = "enlarge-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/enlarge(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/brute
|
||||
name = "brute trauma hypospray kit"
|
||||
icon_state = "brute-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/brute(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical
|
||||
name = "combat hypospray kit"
|
||||
desc = "A hypospray kit best suited for combat situations."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/hypospray/mkii/CMO/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo
|
||||
name = "deluxe hypospray kit"
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/CMO(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
|
||||
|
||||
/obj/item/storage/box/vials
|
||||
name = "box of hypovials"
|
||||
|
||||
/obj/item/storage/box/vials/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
|
||||
@@ -1,5 +0,0 @@
|
||||
/obj/structure/closet/athletic_mixed/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
-7
@@ -1,7 +0,0 @@
|
||||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
|
||||
..()
|
||||
new /obj/item/radio/headset/heads/qm(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/hypospraykit/cmo(src)
|
||||
@@ -1,37 +0,0 @@
|
||||
/obj/structure/closet/wardrobe/mixed/PopulateContents()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/jacket(src)
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/jacket(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
if(prob(30))
|
||||
new /obj/item/clothing/suit/hooded/wintercoat(src)
|
||||
new /obj/item/clothing/shoes/winterboots(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/curator/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/pocketprotector/full(src)
|
||||
@@ -1,18 +0,0 @@
|
||||
/*
|
||||
// OVERRIDES FOR TOOL SPRITES GO HERE
|
||||
*/
|
||||
|
||||
//CROWBAR
|
||||
|
||||
/obj/item/crowbar
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
|
||||
//WIRECUTTERS disabled pending better sprites
|
||||
/*
|
||||
/obj/item/wirecutters
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
*/
|
||||
//WRENCH
|
||||
|
||||
/obj/item/wrench
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
@@ -159,7 +159,7 @@
|
||||
to_chat(M, "<span class='warning'>Arousal is disabled. Feature is unavailable.</span>")
|
||||
|
||||
|
||||
/mob/living/proc/mob_climax()//This is just so I can test this shit without being forced to add actual content to get rid of arousal. Will be a very basic proc for a while.
|
||||
/mob/living/proc/mob_climax(forced_climax = FALSE)//This is just so I can test this shit without being forced to add actual content to get rid of arousal. Will be a very basic proc for a while.
|
||||
set name = "Masturbate"
|
||||
set category = "IC"
|
||||
if(canbearoused && !restrained() && !stat)
|
||||
|
||||
@@ -106,6 +106,10 @@
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
|
||||
fluid_max_volume += modifier*2.5
|
||||
fluid_rate += modifier/10
|
||||
if(reagents)
|
||||
reagents.maximum_volume = fluid_max_volume
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/update_size()
|
||||
@@ -128,7 +132,7 @@
|
||||
amount += 0.1
|
||||
var/multiplier = fluid_mult
|
||||
if(reagents.total_volume >= 5)
|
||||
multiplier *= 0.5
|
||||
multiplier *= 0.8
|
||||
if(reagents.total_volume < reagents.maximum_volume)
|
||||
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
|
||||
reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum
|
||||
@@ -336,4 +340,3 @@
|
||||
|
||||
for(var/L in relevant_layers)
|
||||
H.apply_overlay(L)
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
slot = ORGAN_SLOT_BREASTS
|
||||
size = "c" //refer to the breast_values static list below for the cups associated number values
|
||||
fluid_id = "milk"
|
||||
fluid_rate = MILK_RATE
|
||||
shape = "pair"
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION
|
||||
masturbation_verb = "massage"
|
||||
@@ -63,7 +64,7 @@
|
||||
//Allows breasts to grow and change size, with sprite changes too.
|
||||
//maximum wah
|
||||
//Comical sizes slow you down in movement and actions.
|
||||
//Rediculous sizes makes you more cumbersome.
|
||||
//Ridiculous sizes makes you more cumbersome.
|
||||
//this is far too lewd wah
|
||||
|
||||
/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
|
||||
@@ -73,6 +74,7 @@
|
||||
prev_size = cached_size
|
||||
cached_size = new_value
|
||||
update()
|
||||
..()
|
||||
|
||||
/obj/item/organ/genital/breasts/update_size()//wah
|
||||
var/rounded_cached = round(cached_size)
|
||||
@@ -118,7 +120,7 @@
|
||||
shape = D.features["breasts_shape"]
|
||||
fluid_id = D.features["breasts_fluid"]
|
||||
if(!D.features["breasts_producing"])
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION)
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
|
||||
if(!isnum(size))
|
||||
cached_size = breast_values[size]
|
||||
else
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
prev_length = length
|
||||
length = CLAMP(length + modifier, min, max)
|
||||
update()
|
||||
..()
|
||||
|
||||
/obj/item/organ/genital/penis/update_size(modified = FALSE)
|
||||
if(length < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
|
||||
|
||||
@@ -37,15 +37,11 @@
|
||||
name = "[sizeword][dildo_shape] [can_customize ? "custom " : ""][dildo_type]"
|
||||
|
||||
/obj/item/dildo/AltClick(mob/living/user)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!isliving(user))
|
||||
return
|
||||
if(isAI(user))
|
||||
return
|
||||
if(user.stat > 0)//unconscious or dead
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
customize(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/dildo/proc/customize(mob/living/user)
|
||||
if(!can_customize)
|
||||
@@ -93,9 +89,9 @@
|
||||
pixel_x = rand(-7,7)
|
||||
|
||||
/obj/item/dildo/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(can_customize)
|
||||
user << "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
|
||||
. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
|
||||
|
||||
/obj/item/dildo/random//totally random
|
||||
name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
|
||||
@@ -150,7 +146,8 @@ obj/item/dildo/custom
|
||||
playsound(loc, 'sound/weapons/gagging.ogg', 50, 1, -1)
|
||||
user.Stun(150)
|
||||
user.adjust_blurriness(8)
|
||||
user.adjust_eye_damage(10)
|
||||
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
eyes?.applyOrganDamage(10)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/dildo/flared/huge/suicide_act(mob/living/user)
|
||||
@@ -159,6 +156,5 @@ obj/item/dildo/custom
|
||||
playsound(loc, 'sound/weapons/gagging.ogg', 50, 2, -1)
|
||||
user.Stun(300)
|
||||
user.adjust_blurriness(8)
|
||||
user.adjust_eye_damage(15)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
restricted_roles = list("Assistant")
|
||||
|
||||
/datum/gear/neetsuit
|
||||
name = "ASSU suit"
|
||||
name = "D.A.B. suit"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/assu_suit
|
||||
restricted_roles = list("Assistant")
|
||||
cost = 2
|
||||
|
||||
/datum/gear/neethelm
|
||||
name = "ASSU helmet"
|
||||
name = "D.A.B. helmet"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/assu_helmet
|
||||
restricted_roles = list("Assistant")
|
||||
|
||||
@@ -63,16 +63,6 @@
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/dildo/custom
|
||||
|
||||
/datum/gear/paperbin
|
||||
name = "Paper Bin"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/paper_bin
|
||||
|
||||
/datum/gear/crayons
|
||||
name = "Box of crayons"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/storage/crayons
|
||||
|
||||
/datum/gear/toykatana
|
||||
name = "Toy Katana"
|
||||
category = SLOT_IN_BACKPACK
|
||||
@@ -99,4 +89,30 @@
|
||||
/datum/gear/tape
|
||||
name = "Spare cassette tape"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/tape/random
|
||||
path = /obj/item/tape/random
|
||||
|
||||
/datum/gear/newspaper
|
||||
name = "Newspaper"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/newspaper
|
||||
|
||||
/datum/gear/paperbin
|
||||
name = "Paper Bin"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/paper_bin
|
||||
|
||||
/datum/gear/crayons
|
||||
name = "Box of crayons"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/storage/crayons
|
||||
|
||||
/datum/gear/multipen
|
||||
name = "A multicolored pen"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/pen/fourcolor
|
||||
|
||||
/datum/gear/fountainpen
|
||||
name = "A fancy pen"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/pen/fountain
|
||||
cost = 2
|
||||
@@ -91,4 +91,14 @@
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/caphat/formal/fedcover/sec
|
||||
restricted_desc = "Engineering, Security, and Cargo"
|
||||
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
|
||||
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
|
||||
|
||||
/datum/gear/santahatr
|
||||
name = "Red Santa Hat"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/christmashat
|
||||
|
||||
/datum/gear/santahatg
|
||||
name = "Green Santa Hat"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/christmashatg
|
||||
@@ -7,3 +7,10 @@
|
||||
name = "Fake moustache"
|
||||
category = SLOT_WEAR_MASK
|
||||
path = /obj/item/clothing/mask/fakemoustache
|
||||
|
||||
/datum/gear/joy
|
||||
name = "Joy mask"
|
||||
category = SLOT_WEAR_MASK
|
||||
path = /obj/item/clothing/mask/joy
|
||||
cost = 9
|
||||
|
||||
|
||||
@@ -56,4 +56,19 @@
|
||||
/datum/gear/bluecuffs
|
||||
name = "Blue leg wraps"
|
||||
category = SLOT_SHOES
|
||||
path= /obj/item/clothing/shoes/wraps/blue
|
||||
path= /obj/item/clothing/shoes/wraps/blue
|
||||
|
||||
/datum/gear/christmasbootsr
|
||||
name = "Red Christmas Boots"
|
||||
category = SLOT_SHOES
|
||||
path= /obj/item/clothing/shoes/winterboots/christmasbootsr
|
||||
|
||||
/datum/gear/christmasbootsg
|
||||
name = "Green Christmas Boots"
|
||||
category = SLOT_SHOES
|
||||
path= /obj/item/clothing/shoes/winterboots/christmasbootsg
|
||||
|
||||
/datum/gear/santaboots
|
||||
name = "Santa Boots"
|
||||
category = SLOT_SHOES
|
||||
path= /obj/item/clothing/shoes/winterboots/santaboots
|
||||
@@ -64,6 +64,11 @@
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat
|
||||
|
||||
/datum/gear/coat/aformal
|
||||
name = "Assistant's formal winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/aformal
|
||||
|
||||
/* Commented out until it is "balanced"
|
||||
/datum/gear/coat/sec
|
||||
name = "Security winter coat"
|
||||
@@ -77,45 +82,43 @@
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/medical
|
||||
restricted_roles = list("Chief Medical Officer", "Medical Doctor") // Reserve it to Medical Doctors and their boss, the Chief Medical Officer
|
||||
|
||||
/* Commented out until there is a Chemistry Winter Coat
|
||||
/datum/gear/coat/med/chem
|
||||
name = "Chemistry winter coat"
|
||||
|
||||
/datum/gear/coat/robotics
|
||||
name = "Robotics winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/medical/chemistry
|
||||
restricted_roles = list("Chief Medical Officer", "Chemist") // Reserve it to Chemists and their boss, the Chief Medical Officer
|
||||
*/
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/robotics
|
||||
restricted_roles = list("Research Director", "Roboticist")
|
||||
|
||||
/datum/gear/coat/sci
|
||||
name = "Science winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/science
|
||||
restricted_roles = list("Research Director", "Scientist", "Roboticist") // Reserve it to the Science Departement
|
||||
|
||||
|
||||
/datum/gear/coat/eng
|
||||
name = "Engineering winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/engineering
|
||||
restricted_roles = list("Chief Engineer", "Station Engineer") // Reserve it to Station Engineers and their boss, the Chief Engineer
|
||||
|
||||
|
||||
/datum/gear/coat/eng/atmos
|
||||
name = "Atmospherics winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
|
||||
restricted_roles = list("Chief Engineer", "Atmospheric Technician") // Reserve it to Atmos Techs and their boss, the Chief Engineer
|
||||
|
||||
|
||||
/datum/gear/coat/hydro
|
||||
name = "Hydroponics winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/hydro
|
||||
restricted_roles = list("Head of Personnel", "Botanist") // Reserve it to Botanists and their boss, the Head of Personnel
|
||||
|
||||
|
||||
/datum/gear/coat/cargo
|
||||
name = "Cargo winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/cargo
|
||||
restricted_roles = list("Quartermaster", "Cargo Technician") // Reserve it to Cargo Techs and their boss, the Quartermaster
|
||||
|
||||
|
||||
/datum/gear/coat/miner
|
||||
name = "Mining winter coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
@@ -201,3 +204,18 @@
|
||||
path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
|
||||
restricted_desc = "Engineering and Cargo"
|
||||
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster")
|
||||
|
||||
/datum/gear/christmascoatr
|
||||
name = "Red Christmas Coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatr
|
||||
|
||||
/datum/gear/christmascoatg
|
||||
name = "Green Christmas Coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatg
|
||||
|
||||
/datum/gear/christmascoatrg
|
||||
name = "Red and Green Christmas Coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
|
||||
@@ -73,6 +73,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/skirt/purple
|
||||
|
||||
/datum/gear/skirtplaid
|
||||
name = "Plaid skirt"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/plaid_skirt
|
||||
|
||||
/datum/gear/schoolgirlblue
|
||||
name = "Blue Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -108,6 +113,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/pants/camo
|
||||
|
||||
/datum/gear/athleticshorts
|
||||
name = "Athletic Shorts"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/shorts
|
||||
|
||||
/datum/gear/bjeans
|
||||
name = "Black Jeans"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -180,6 +190,11 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/bb_sweater/blue
|
||||
|
||||
/datum/gear/keyholesweater
|
||||
name = "Keyhole Sweater"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/keyholesweater
|
||||
|
||||
/datum/gear/polykilt
|
||||
name = "Polychromic Kilt"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -313,4 +328,38 @@
|
||||
/datum/gear/gear_harnesses
|
||||
name = "Gear Harness"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/gear_harness
|
||||
path = /obj/item/clothing/under/gear_harness
|
||||
|
||||
//Christmas
|
||||
/datum/gear/christmasmaler
|
||||
name = "Red Masculine Christmas Suit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/christmas/christmasmaler
|
||||
|
||||
/datum/gear/christmasmaleg
|
||||
name = "Green Masculine Christmas Suit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/christmas/christmasmaleg
|
||||
|
||||
/datum/gear/christmasfemaler
|
||||
name = "Red Feminine Christmas Suit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/christmas/christmasfemaler
|
||||
|
||||
/datum/gear/christmasfemaleg
|
||||
name = "Green Feminine Christmas Suit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/christmas/christmasfemaleg
|
||||
|
||||
/datum/gear/pinkstripper
|
||||
name = "Pink stripper outfit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/stripper_pink
|
||||
cost = 3
|
||||
|
||||
/datum/gear/greenstripper
|
||||
name = "Green stripper outfit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/stripper_green
|
||||
cost = 3
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/arousable = TRUE
|
||||
var/widescreenpref = TRUE
|
||||
var/autostand = TRUE
|
||||
var/lewdchem = TRUE
|
||||
var/lewdchem = FALSE
|
||||
|
||||
//vore prefs
|
||||
var/toggleeatingnoise = TRUE
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
add_overlay(tertiary_overlay)
|
||||
|
||||
/obj/item/clothing/AltClick(mob/living/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
@@ -78,11 +78,12 @@
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>") // so people don't "OOC how do you use polychromic clothes????"
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
..()
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
/obj/item/clothing/glasses/phantomthief
|
||||
name = "suspicious paper mask"
|
||||
desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
|
||||
alternate_worn_icon = 'icons/mob/mask.dmi'
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/phantomthief)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate
|
||||
name = "suspicious plastic mask"
|
||||
desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
|
||||
var/nextadrenalinepop
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/examine(mob/user)
|
||||
. = ..()
|
||||
if(user.get_item_by_slot(SLOT_GLASSES) == src)
|
||||
if(world.time >= nextadrenalinepop)
|
||||
to_chat(user, "<span class='notice'>The built-in adrenaline injector is ready for use.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again.")
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
|
||||
if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
|
||||
nextadrenalinepop = world.time + 5 MINUTES
|
||||
user.reagents.add_reagent("syndicateadrenals", 5)
|
||||
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
if(slot != SLOT_GLASSES)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
|
||||
@@ -1,20 +0,0 @@
|
||||
/*/////////////////////////////////////////////////////////////////////////////////
|
||||
/////// ///////
|
||||
/////// Cit's exclusive hats, helmets, etc. go here ///////
|
||||
/////// ///////
|
||||
*//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
|
||||
name = "flak helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/space_nam.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/space_nam.dmi'
|
||||
icon_state = "m1helm"
|
||||
item_state = "helmet"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
|
||||
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
|
||||
|
||||
//The "pocket" for the M1 helmet so you can tuck things into the elastic band
|
||||
|
||||
/datum/component/storage/concrete/pockets/tiny/spacenam
|
||||
attack_hand_interact = TRUE //So you can actually see what you stuff in there
|
||||
@@ -28,16 +28,3 @@
|
||||
desc = "conceal your face in shame with this nanotrasen brand hood"
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/flakjack
|
||||
name = "flak jacket"
|
||||
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
|
||||
icon = 'modular_citadel/icons/obj/clothing/space_nam.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/space_nam.dmi'
|
||||
icon_state = "flakjack"
|
||||
item_state = "redtag"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
@@ -2,7 +2,7 @@
|
||||
//For custom items.
|
||||
|
||||
// Unless there's a digitigrade version make sure you add mutantrace_variation = NO_MUTANTRACE_VARIATION to all clothing/under and shoes - Pooj
|
||||
// Digitigrade stuff is uniform_digi.dmi and digishoes.dmi in modular_citadel/icons/mob
|
||||
// Digitigrade stuff is uniform_digi.dmi and digishoes.dmi in icons/mob
|
||||
|
||||
/obj/item/custom/ceb_soap
|
||||
name = "Cebutris' Soap"
|
||||
@@ -493,6 +493,7 @@
|
||||
item_state = "blueberet"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/flight
|
||||
name = "flight goggles"
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/aquatic
|
||||
name = "fillet"
|
||||
desc = "A fillet of one of the local water dwelling species."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "ipcmeat"
|
||||
desc = "Gross robot meat."
|
||||
filling_color = "#000000"
|
||||
tastes = list("metal" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
|
||||
desc = "Tastes like chicken, that's... not what it is!"
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "mothmeat"
|
||||
filling_color = "#BF896B"
|
||||
tastes = list("insects" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
|
||||
desc = "Tastes like chicken, that's because it is!"
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "birdmeat"
|
||||
filling_color = "#BF896B"
|
||||
tastes = list("chicken" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
desc = "Tastes sweet... reminds you vaguely of chicken."
|
||||
filling_color = "#6B8E23"
|
||||
tastes = list("brains" = 1, "meat" = 1)
|
||||
@@ -18,30 +18,32 @@
|
||||
return FALSE
|
||||
return .
|
||||
|
||||
/mob/living/carbon/proc/toggle_combat_mode(forced)
|
||||
if(recoveringstam)
|
||||
return TRUE
|
||||
/mob/living/carbon/proc/toggle_combat_mode(forced, silent)
|
||||
if(!forced)
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(recoveringstam || stat != CONSCIOUS)
|
||||
return TRUE
|
||||
for(var/i in status_effects)
|
||||
var/datum/status_effect/S = i
|
||||
if(S.blocks_combatmode)
|
||||
return TRUE
|
||||
combatmode = !combatmode
|
||||
if(voremode)
|
||||
toggle_vore_mode()
|
||||
if(combatmode)
|
||||
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
else
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
if(!silent)
|
||||
if(combatmode)
|
||||
if(world.time >= combatmessagecooldown)
|
||||
if(a_intent != INTENT_HELP)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
|
||||
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
else
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
if(client)
|
||||
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
|
||||
selector.rebasetointerbay(src)
|
||||
if(world.time >= combatmessagecooldown && combatmode)
|
||||
if(a_intent != INTENT_HELP)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
|
||||
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
|
||||
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
|
||||
return TRUE
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_stamina = 1)
|
||||
/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_health = 1)
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
@@ -8,7 +8,7 @@
|
||||
adjustStaminaLoss(directstamloss)
|
||||
bufferedstam = CLAMP(bufferedstam + amount, 0, stambuffer)
|
||||
stambufferregentime = world.time + 10
|
||||
if(updating_stamina)
|
||||
if(updating_health)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE, affected_zone = BODY_ZONE_CHEST)
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
doSprintLossTiles(1)
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_health = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/proc/doSprintLossTiles(amount)
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
/obj/item/robot_module/loader
|
||||
name = "loader robot module"
|
||||
/obj/item/robot_module/loader/New()
|
||||
..()
|
||||
emag = new /obj/item/borg/stun(src)
|
||||
modules += new /obj/item/extinguisher(src)
|
||||
modules += new /obj/item/weldingtool/largetank/cyborg(src)
|
||||
modules += new /obj/item/screwdriver(src)
|
||||
modules += new /obj/item/wrench(src)
|
||||
modules += new /obj/item/crowbar(src)
|
||||
modules += new /obj/item/wirecutters(src)
|
||||
modules += new /obj/item/multitool(src)
|
||||
modules += new /obj/item/t_scanner(src)
|
||||
modules += new /obj/item/analyzer(src)
|
||||
modules += new /obj/item/assembly/signaler
|
||||
modules += new /obj/item/soap/nanotrasen(src)
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/robot_module/k9
|
||||
name = "Security K-9 Unit module"
|
||||
/obj/item/robot_module/k9/New()
|
||||
..()
|
||||
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog(src)
|
||||
modules += new /obj/item/dogborg/jaws/big(src)
|
||||
modules += new /obj/item/dogborg/pounce(src)
|
||||
modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/analyzer/nose(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
//modules += new /obj/item/assembly/signaler(src)
|
||||
//modules += new /obj/item/detective_scanner(src)
|
||||
modules += new /obj/item/gun/energy/disabler/cyborg(src)
|
||||
emag = new /obj/item/gun/energy/laser/cyborg(src)
|
||||
fix_modules()
|
||||
|
||||
/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
|
||||
if(T)
|
||||
if(T.power_supply.charge < T.power_supply.maxcharge)
|
||||
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
|
||||
T.power_supply.give(S.e_cost * coeff)
|
||||
T.update_icon()
|
||||
else
|
||||
T.charge_tick = 0
|
||||
fix_modules()
|
||||
|
||||
/obj/item/robot_module/borgi
|
||||
name = "Borgi module"
|
||||
|
||||
/obj/item/robot_module/borgi/New()
|
||||
..()
|
||||
modules += new /obj/item/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/healthanalyzer(src)
|
||||
modules += new /obj/item/analyzer/nose(src)
|
||||
emag = new /obj/item/dogborg/pounce(src)
|
||||
fix_modules()
|
||||
|
||||
/obj/item/robot_module/medihound
|
||||
name = "MediHound module"
|
||||
|
||||
/obj/item/robot_module/medihound/New()
|
||||
..()
|
||||
modules += new /obj/item/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/analyzer/nose(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/healthanalyzer(src)
|
||||
modules += new /obj/item/dogborg/sleeper(src)
|
||||
modules += new /obj/item/twohanded/shockpaddles/hound(src)
|
||||
modules += new /obj/item/sensor_device(src)
|
||||
emag = new /obj/item/dogborg/pounce(src)
|
||||
fix_modules()
|
||||
@@ -20,7 +20,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
/obj/item/dogborg/jaws/examine(mob/user)
|
||||
. = ..()
|
||||
if(!CONFIG_GET(flag/weaken_secborg))
|
||||
to_chat(user, "<span class='notice'>Use help intent to attempt to non-lethally incapacitate the target by latching on with your maw. This is more effective against exhausted and resting targets.</span>")
|
||||
. += "<span class='notice'>Use help intent to attempt to non-lethally incapacitate the target by latching on with your maw. This is more effective against exhausted and resting targets.</span>"
|
||||
|
||||
/obj/item/dogborg/jaws/big
|
||||
name = "combat jaws"
|
||||
@@ -162,9 +162,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
|
||||
|
||||
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
. = ..()
|
||||
|
||||
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
@@ -253,7 +250,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
if(!do_after(R, 50, target = target))
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
var/obj/item/stock_parts/cell.C = target
|
||||
var/obj/item/stock_parts/cell/C = target
|
||||
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
|
||||
qdel(target)
|
||||
return
|
||||
@@ -322,7 +319,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
/obj/item/soap/tongue/flavour/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
var/mob/living/silicon/robot.R = user
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(ishuman(target))
|
||||
var/mob/living/L = target
|
||||
if(status == 0 && check_zone(R.zone_selected) == "head")
|
||||
@@ -356,15 +353,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state= "kibble"
|
||||
|
||||
//Defibs
|
||||
|
||||
/obj/item/twohanded/shockpaddles/cyborg/hound
|
||||
name = "Paws of Life"
|
||||
desc = "MediHound specific shock paws."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
|
||||
// Pounce stuff for K-9
|
||||
|
||||
/obj/item/dogborg/pounce
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
. += speed
|
||||
|
||||
/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
|
||||
if(!shutdown && (!cell || cell.charge < 25))
|
||||
if(!shutdown && (!cell || cell.charge < 25) || !cansprint)
|
||||
return FALSE
|
||||
sprinting = shutdown ? FALSE : !sprinting
|
||||
if(!resting && canmove)
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
/mob/proc/use_that_empty_hand() //currently unused proc so i can implement 2-handing any item a lot easier in the future.
|
||||
return
|
||||
|
||||
/mob/say_mod(input, message_mode)
|
||||
var/customsayverb = findtext(input, "*")
|
||||
if(customsayverb && message_mode != MODE_WHISPER_CRIT)
|
||||
message_mode = MODE_CUSTOM_SAY
|
||||
return lowertext(copytext(input, 1, customsayverb))
|
||||
else
|
||||
return ..()
|
||||
|
||||
/atom/movable/proc/attach_spans(input, list/spans)
|
||||
var/customsayverb = findtext(input, "*")
|
||||
if(customsayverb)
|
||||
input = capitalize(copytext(input, customsayverb+1))
|
||||
if(input)
|
||||
return "[message_spans_start(spans)][input]</span>"
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
|
||||
. = ..()
|
||||
if(istype(speaker, /mob/living))
|
||||
var/turf/speakturf = get_turf(speaker)
|
||||
var/turf/sourceturf = get_turf(src)
|
||||
if(istype(speakturf) && istype(sourceturf) && !(speakturf in get_hear(5, sourceturf)))
|
||||
. = "<citspan class='small'>[.]</citspan>" //Don't ask how the fuck this works. It just does.
|
||||
@@ -178,9 +178,9 @@
|
||||
/obj/item/gun/ballistic/automatic/magrifle_e/examine(mob/user)
|
||||
. = ..()
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>")
|
||||
. += "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] doesn't seem to have a cell!</span>")
|
||||
. += "<span class='notice'>[src] doesn't seem to have a cell!</span>"
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle_e/can_shoot()
|
||||
if(QDELETED(cell))
|
||||
@@ -241,9 +241,9 @@
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/examine(mob/user)
|
||||
. = ..()
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>")
|
||||
. += "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] doesn't seem to have a cell!</span>")
|
||||
. += "<span class='notice'>[src] doesn't seem to have a cell!</span>"
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/can_shoot()
|
||||
if(QDELETED(cell))
|
||||
|
||||
@@ -207,8 +207,10 @@
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
/obj/item/gun/ballistic/automatic/AM4B/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
. = TRUE
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
@@ -217,9 +219,10 @@
|
||||
if(body_color_input)
|
||||
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/AM4B/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/AM4C
|
||||
name = "foam force AM4-C magazine"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state= "spinner"
|
||||
damage = 30
|
||||
dismemberment = 25
|
||||
|
||||
/obj/item/projectile/bullet/spinfusor/on_hit(atom/target, blocked = FALSE) //explosion to emulate the spinfusor's AOE
|
||||
..()
|
||||
@@ -14,22 +13,16 @@
|
||||
|
||||
/obj/item/ammo_casing/caseless/spinfusor
|
||||
name = "spinfusor disk"
|
||||
desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
|
||||
desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Packs a punch."
|
||||
projectile_type = /obj/item/projectile/bullet/spinfusor
|
||||
caliber = "spinfusor"
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "disk"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 15 //still deadly when thrown
|
||||
force = 5
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/target) //disks detonate when thrown
|
||||
if(!..()) // not caught in mid-air
|
||||
visible_message("<span class='notice'>[src] detonates!</span>")
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
explosion(target, -1, -1, 1, 1, -1)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/spinfusor
|
||||
name = "spinfusor internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
|
||||
@@ -71,7 +64,8 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "spinfusorbox"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
|
||||
max_ammo = 8
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_ammo = 4
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusor
|
||||
name = "Stormhammer Spinfusor Crate"
|
||||
@@ -84,7 +78,5 @@
|
||||
name = "Spinfusor Disk Crate"
|
||||
cost = 7000
|
||||
contains = list(/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor)
|
||||
crate_name = "spinfusor disk crate"
|
||||
crate_name = "spinfusor disk crate"
|
||||
|
||||
@@ -30,8 +30,10 @@ obj/item/gun/energy/e_gun/cx/update_icon()
|
||||
M.update_inv_hands()
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
. = TRUE
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
@@ -83,19 +83,21 @@
|
||||
return 1
|
||||
|
||||
/obj/item/gun/energy/pumpaction/AltClick(mob/living/user) //for changing firing modes since attackself is already used for pumping
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(ammo_type.len > 1)
|
||||
select_fire(user)
|
||||
update_icon()
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
else
|
||||
select_fire(user)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/energy/pumpaction/examine(mob/user) //so people don't ask HOW TO CHANGE FIRING MODE
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to change firing modes.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to change firing modes.</span>"
|
||||
|
||||
/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file) //ammo counter for inhands
|
||||
. = ..()
|
||||
@@ -183,7 +185,6 @@
|
||||
name = "particle blast"
|
||||
damage = 13
|
||||
icon_state = "disablerpellet"
|
||||
icon = 'modular_citadel/icons/obj/projectiles.dmi'
|
||||
|
||||
/obj/item/projectile/beam/disabler/slug
|
||||
name = "positron blast"
|
||||
@@ -191,12 +192,10 @@
|
||||
range = 14
|
||||
speed = 0.6
|
||||
icon_state = "disablerslug"
|
||||
icon = 'modular_citadel/icons/obj/projectiles.dmi'
|
||||
|
||||
/obj/item/projectile/energy/electrode/pump
|
||||
name = "electron blast"
|
||||
icon_state = "stunjectile"
|
||||
icon = 'modular_citadel/icons/obj/projectiles.dmi'
|
||||
color = null
|
||||
nodamage = 1
|
||||
knockdown = 100
|
||||
|
||||
@@ -132,7 +132,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
/datum/reagent/fermi/enthrall
|
||||
name = "MKUltra"
|
||||
id = "enthrall"
|
||||
description = "A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it."
|
||||
description = "A forbidden deep red mixture that increases a person's succeptability to another's words. When taken by the creator, it will enhance the draw of their voice to those affected by it."
|
||||
color = "#660015" // rgb: , 0, 255
|
||||
taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses"
|
||||
overdose_threshold = 100 //If this is too easy to get 100u of this, then double it please.
|
||||
@@ -163,9 +163,9 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
creator = get_mob_by_key(creatorID)
|
||||
|
||||
/datum/reagent/fermi/enthrall/on_new(list/data)
|
||||
creatorID = data.["creatorID"]
|
||||
creatorGender = data.["creatorGender"]
|
||||
creatorName = data.["creatorName"]
|
||||
creatorID = data["creatorID"]
|
||||
creatorGender = data["creatorGender"]
|
||||
creatorName = data["creatorName"]
|
||||
creator = get_mob_by_key(creatorID)
|
||||
|
||||
/datum/reagent/fermi/enthrall/on_mob_add(mob/living/carbon/M)
|
||||
@@ -194,7 +194,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
Vc.Remove(M)
|
||||
nVc.Insert(M)
|
||||
qdel(Vc)
|
||||
to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle as your voice comes out in a more sultry tone.</span>")
|
||||
to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle you speak in a more charasmatic and sultry tone.)]</span>")
|
||||
else
|
||||
log_game("FERMICHEM: MKUltra: [creatorName], [creatorID], is enthralling [M.name], [M.ckey]")
|
||||
M.apply_status_effect(/datum/status_effect/chem/enthrall)
|
||||
@@ -203,9 +203,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
/datum/reagent/fermi/enthrall/on_mob_life(mob/living/carbon/M)
|
||||
. = ..()
|
||||
if(purity < 0.5)//DO NOT SPLIT INTO DIFFERENT CHEM: This relies on DoNotSplit - has to be done this way.
|
||||
if(volume < 0.5)//You don't get to escape that easily
|
||||
FallInLove(pick(GLOB.player_list), M)
|
||||
M.reagents.remove_reagent(id, volume)
|
||||
|
||||
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
|
||||
if(M.has_status_effect(STATUS_EFFECT_INLOVE))//Can't be enthralled when enthralled, so to speak.
|
||||
@@ -254,22 +251,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks 100u, then you get the status for someone random (They don't have the vocal chords though, so it's limited.)
|
||||
if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
to_chat(M, "<span class='love'><i>You are unable to resist your own charms anymore, and become a full blown narcissist.</i></span>")
|
||||
/*Old way of handling, left in as an option B
|
||||
var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
|
||||
for(var/mob/living/carbon/victim in seen)
|
||||
if(victim == M)//as much as I want you to fall for beepsky, he doesn't have a ckey
|
||||
seen = seen - victim
|
||||
if(!victim.ckey)
|
||||
seen = seen - victim
|
||||
var/mob/living/carbon/chosen = pick(seen)
|
||||
creatorID = chosen.ckey
|
||||
if (chosen.gender == "female")
|
||||
creatorGender = "Mistress"
|
||||
else
|
||||
creatorGender = "Master"
|
||||
creatorName = chosen.real_name
|
||||
creator = get_mob_by_key(creatorID)
|
||||
*/
|
||||
ADD_TRAIT(M, TRAIT_PACIFISM, "MKUltra")
|
||||
var/datum/status_effect/chem/enthrall/E
|
||||
if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
|
||||
|
||||
@@ -46,13 +46,8 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
var/unitCheck = FALSE
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
taste_description = "a weird chemical fleshy flavour"
|
||||
//var/datum/status_effect/chem/SDGF/candidates/candies
|
||||
var/list/candies = list()
|
||||
//var/polling = FALSE
|
||||
var/list/result = list()
|
||||
var/list/group = null
|
||||
var/pollStarted = FALSE
|
||||
var/location_created
|
||||
var/startHunger
|
||||
impure_chem = "SDGFtox"
|
||||
inverse_chem_val = 0.5
|
||||
@@ -81,7 +76,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
M.dna.transfer_identity(SM)
|
||||
SM.updateappearance(mutcolor_update=1)
|
||||
|
||||
|
||||
//Process the willing ghosts, and make sure they're actually in the body when they're moved into it!
|
||||
candies = shuffle(candies)//Shake those ghosts up!
|
||||
for(var/mob/dead/observer/C2 in candies)
|
||||
if(C2.key && C2)
|
||||
@@ -131,7 +126,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
M.reagents.remove_reagent(id, volume)
|
||||
log_game("FERMICHEM: [volume]u of SDGFheal has been transferred to the clone")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Sentient clones made")
|
||||
return
|
||||
return ..()
|
||||
|
||||
else if(playerClone == FALSE) //No candidates leads to two outcomes; if there's already a braincless clone, it heals the user, as well as being a rare souce of clone healing (thematic!).
|
||||
unitCheck = TRUE
|
||||
@@ -283,7 +278,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
name = "synthetic-derived healing factor"
|
||||
id = "SDGFheal"
|
||||
description = "Leftover SDGF is transferred into the resulting clone, which quickly heals up the stresses from suddenly splitting. Restores blood, nutrition, and repaires brain and clone damage quickly. Only obtainable from using excess SDGF, and only enters the cloned body."
|
||||
metabolization_rate = 1
|
||||
metabolization_rate = 0.8
|
||||
can_synth = FALSE
|
||||
|
||||
/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
|
||||
@@ -313,9 +308,10 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
id = "SDZF"
|
||||
description = "A horribly peverse mass of Embryonic stem cells made real by the hands of a failed chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it."
|
||||
color = "#a502e0" // rgb: 96, 0, 255
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
metabolization_rate = 0.2 * REAGENTS_METABOLISM
|
||||
var/startHunger
|
||||
can_synth = TRUE
|
||||
taste_description = "a weird chemical fleshy flavour"
|
||||
chemical_flags = REAGENT_SNEAKYNAME
|
||||
|
||||
/datum/reagent/impure/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
|
||||
@@ -372,5 +368,6 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Zombie clones made!")
|
||||
|
||||
if(87 to INFINITY)
|
||||
M.adjustToxLoss(1, 0)
|
||||
M.adjustToxLoss(2, 0)
|
||||
M.reagents.remove_reagent(id, 1)
|
||||
..()
|
||||
|
||||
@@ -8,7 +8,7 @@ This ghost moves pretty quickly and is mostly invisible, but is still visible fo
|
||||
When it's out of your system, you return back to yourself. It doesn't last long and metabolism of the chem is exponential.
|
||||
Addiction is particularlly brutal, it slowly turns you invisible with flavour text, then kills you at a low enough alpha. (i've also added something to prevent geneticists speeding this up)
|
||||
There's afairly major catch regarding the death though. I'm not gonna say here, go read the code, it explains it and puts my comments on it in context. I know that anyone reading it without understanding it is going to freak out so, this is my attempt to get you to read it and understand it.
|
||||
I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit me and ask for some pills to quench your addiction.
|
||||
I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit chem and ask for some pills to quench your addiction.
|
||||
*/
|
||||
|
||||
|
||||
@@ -30,15 +30,26 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
var/sleepytime = 0
|
||||
inverse_chem_val = 0.25
|
||||
can_synth = FALSE
|
||||
var/datum/action/chem/astral/AS = new/datum/action/chem/astral()
|
||||
|
||||
/datum/action/chem/astral
|
||||
name = "Return to body"
|
||||
var/mob/living/carbon/origin = null
|
||||
var/mob/living/simple_animal/hostile/retaliate/ghost = null
|
||||
var/mob/living/carbon/origin
|
||||
var/datum/mind/originalmind
|
||||
|
||||
/datum/action/chem/astral/Trigger()
|
||||
ghost.mind.transfer_to(origin)
|
||||
qdel(src)
|
||||
if(origin.mind && origin.mind != originalmind)
|
||||
to_chat(originalmind.current, "<span class='warning'><b><i>There's a foreign presence in your body blocking your return!</b></i></span>")
|
||||
return ..()
|
||||
if(origin.reagents.has_reagent("astral") )
|
||||
var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in origin.reagents.reagent_list
|
||||
if(As.current_cycle < 10)
|
||||
to_chat(originalmind.current, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
|
||||
return ..()
|
||||
originalmind.transfer_to(origin)
|
||||
if(origin.mind == originalmind)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/reagent/fermi/astral/reaction_turf(turf/T, reac_volume)
|
||||
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
|
||||
@@ -50,7 +61,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
if(istype(O, /obj/item/bedsheet))
|
||||
new /obj/item/bedsheet/cosmos(get_turf(O))
|
||||
qdel(O)
|
||||
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/astral/on_mob_life(mob/living/carbon/M) // Gives you the ability to astral project for a moment!
|
||||
M.alpha = 255
|
||||
@@ -61,12 +72,20 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
if (G == null)
|
||||
G = new(get_turf(M.loc))
|
||||
G.name = "[M]'s astral projection"
|
||||
var/datum/action/chem/astral/AS = new(G)
|
||||
//var/datum/action/chem/astral/AS = new(G)
|
||||
AS.Grant(G)
|
||||
AS.origin = M
|
||||
AS.ghost = G
|
||||
AS.originalmind = originalmind
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(G)
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Astral projections")
|
||||
//INSURANCE
|
||||
M.apply_status_effect(/datum/status_effect/chem/astral_insurance)
|
||||
var/datum/status_effect/chem/astral_insurance/AI = M.has_status_effect(/datum/status_effect/chem/astral_insurance)
|
||||
AI.original = M
|
||||
AI.originalmind = M.mind
|
||||
|
||||
if(overdosed)
|
||||
if(prob(50))
|
||||
to_chat(G, "<span class='warning'>The high conentration of Astrogen in your blood causes you to lapse your concentration for a moment, bringing your projection back to yourself!</b></span>")
|
||||
@@ -83,10 +102,12 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
|
||||
if(!G)
|
||||
if(M.mind)
|
||||
var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
|
||||
M.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
|
||||
var/mob/living/simple_animal/astral/G2 = new(get_turf(M.loc))
|
||||
M.mind.transfer_to(G2)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
|
||||
to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
|
||||
log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
|
||||
if(!G2.mind)
|
||||
qdel(G2)
|
||||
originalmind.transfer_to(M)
|
||||
else if(G.mind)
|
||||
G.mind.transfer_to(origin)
|
||||
@@ -98,6 +119,9 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
if(G)//just in case
|
||||
qdel(G)
|
||||
log_game("FERMICHEM: [M] has astrally returned to their body!")
|
||||
if(M.mind && M.mind == originalmind)
|
||||
M.remove_status_effect(/datum/status_effect/chem/astral_insurance)
|
||||
//AS.Remove(M)
|
||||
..()
|
||||
|
||||
//Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 50-80 minutes to die from this.
|
||||
@@ -105,7 +129,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
|
||||
if(addiction_stage < 2)
|
||||
antiGenetics = 255
|
||||
M.alpha = 255 //Antigenetics is to do with stopping geneticists from turning people invisible to kill them.
|
||||
if(prob(70))
|
||||
if(prob(75))
|
||||
M.alpha--
|
||||
antiGenetics--
|
||||
switch(antiGenetics)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
color = "#5020F4" // rgb: 50, 20, 255
|
||||
overdose_threshold = 15
|
||||
addiction_threshold = 15
|
||||
metabolization_rate = 1.2 * REAGENTS_METABOLISM
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
addiction_stage2_end = 30
|
||||
addiction_stage3_end = 41
|
||||
addiction_stage4_end = 44 //Incase it's too long
|
||||
@@ -32,7 +32,7 @@
|
||||
can_synth = TRUE
|
||||
|
||||
/datum/reagent/fermi/eigenstate/on_new(list/data)
|
||||
location_created = data.["location_created"]
|
||||
location_created = data["location_created"]
|
||||
|
||||
//Main functions
|
||||
/datum/reagent/fermi/eigenstate/on_mob_life(mob/living/M) //Teleports to chemistry!
|
||||
@@ -52,9 +52,9 @@
|
||||
|
||||
location_return = get_turf(M) //sets up return point
|
||||
to_chat(M, "<span class='userdanger'>You feel your wavefunction split!</span>")
|
||||
if(purity > 0.9) //Teleports you home if it's pure enough
|
||||
if(cached_purity > 0.9) //Teleports you home if it's pure enough
|
||||
if(!location_created && data) //Just in case
|
||||
location_created = data.["location_created"]
|
||||
location_created = data["location_created"]
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] returned to [location_created] using eigenstasium")
|
||||
do_sparks(5,FALSE,M)
|
||||
do_teleport(M, location_created, 0, asoundin = 'sound/effects/phasein.ogg')
|
||||
@@ -69,8 +69,9 @@
|
||||
/datum/reagent/fermi/eigenstate/on_mob_delete(mob/living/M) //returns back to original location
|
||||
do_sparks(5,FALSE,M)
|
||||
to_chat(M, "<span class='userdanger'>You feel your wavefunction collapse!</span>")
|
||||
do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
|
||||
do_sparks(5,FALSE,M)
|
||||
if(!M.reagents.has_reagent("stabilizing_agent"))
|
||||
do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
|
||||
do_sparks(5,FALSE,M)
|
||||
qdel(Eigenstate)
|
||||
..()
|
||||
|
||||
|
||||
@@ -56,18 +56,17 @@
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/genital/breasts/B = M.getorganslot(ORGAN_SLOT_BREASTS)
|
||||
//If they have Acute hepatic pharmacokinesis, then route processing though liver.
|
||||
if(HAS_TRAIT(H, TRAIT_PHARMA) || !H.canbearoused)
|
||||
var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.swelling += 0.05
|
||||
else
|
||||
H.adjustToxLoss(1)
|
||||
return..()
|
||||
//otherwise proceed as normal
|
||||
if(!B) //If they don't have breasts, give them breasts.
|
||||
|
||||
//If they have Acute hepatic pharmacokinesis, then route processing though liver.
|
||||
if(HAS_TRAIT(H, TRAIT_PHARMA) || !H.canbearoused)
|
||||
var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.swelling += 0.05
|
||||
else
|
||||
H.adjustToxLoss(1)
|
||||
return..()
|
||||
|
||||
//otherwise proceed as normal
|
||||
B = new
|
||||
if(H.dna.species.use_skintones && H.dna.features["genitals_use_skintone"])
|
||||
B.color = skintone2hex(H.skin_tone)
|
||||
@@ -222,18 +221,17 @@
|
||||
return ..()
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS)
|
||||
//If they have Acute hepatic pharmacokinesis, then route processing though liver.
|
||||
if(HAS_TRAIT(H, TRAIT_PHARMA) || !H.canbearoused)
|
||||
var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.swelling += 0.05
|
||||
else
|
||||
H.adjustToxLoss(1)
|
||||
return ..()
|
||||
//otherwise proceed as normal
|
||||
if(!P)//They do have a preponderance for escapism, or so I've heard.
|
||||
|
||||
//If they have Acute hepatic pharmacokinesis, then route processing though liver.
|
||||
if(HAS_TRAIT(H, TRAIT_PHARMA) || !H.canbearoused)
|
||||
var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.swelling += 0.05
|
||||
else
|
||||
H.adjustToxLoss(1)
|
||||
return ..()
|
||||
|
||||
//otherwise proceed as normal
|
||||
P = new
|
||||
P.length = 1
|
||||
to_chat(H, "<span class='warning'>Your groin feels warm, as you feel a newly forming bulge down below.</b></span>")
|
||||
|
||||
@@ -7,22 +7,20 @@
|
||||
taste_description = "affection and love!"
|
||||
can_synth = FALSE
|
||||
value = 20
|
||||
//SplitChem = TRUE
|
||||
impure_chem = "fermiTox"// What chemical is metabolised with an inpure reaction
|
||||
inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
|
||||
inverse_chem = "fermiTox"
|
||||
|
||||
|
||||
//This should process fermichems to find out how pure they are and what effect to do.
|
||||
/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
|
||||
. = ..()
|
||||
|
||||
|
||||
//When merging two fermichems, see above
|
||||
/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
|
||||
. = ..()
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// HATIMUIM
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -49,10 +47,7 @@
|
||||
. = ..()
|
||||
if(M.head)
|
||||
var/obj/item/W = M.head
|
||||
if(istype(W, /obj/item/clothing/head/hattip))
|
||||
qdel(W)
|
||||
else
|
||||
M.dropItemToGround(W, TRUE)
|
||||
M.dropItemToGround(W, TRUE)
|
||||
var/hat = new /obj/item/clothing/head/hattip()
|
||||
M.equip_to_slot(hat, SLOT_HEAD, 1, 1)
|
||||
|
||||
@@ -62,15 +57,20 @@
|
||||
return ..()
|
||||
var/hatArmor = 0
|
||||
if(!overdosed)
|
||||
hatArmor = (purity/10)
|
||||
hatArmor = (cached_purity/10)
|
||||
else
|
||||
hatArmor = - (purity/10)
|
||||
hatArmor = (cached_purity/10)
|
||||
if(hatArmor > 90)
|
||||
return ..()
|
||||
var/obj/item/W = M.head
|
||||
W.armor = W.armor.modifyAllRatings(hatArmor)
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/hatmium/reaction_turf(turf/T, reac_volume)
|
||||
if(reac_volume >= 5)
|
||||
new /obj/item/clothing/head/hattip(T)
|
||||
..()
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// FURRANIUM
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -153,7 +153,7 @@
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/furranium/on_mob_delete(mob/living/carbon/M)
|
||||
if(purity < 1)//Only permanent if you're a good chemist.
|
||||
if(cached_purity < 0.95)//Only permanent if you're a good chemist.
|
||||
nT = M.getorganslot(ORGAN_SLOT_TONGUE)
|
||||
nT.Remove(M)
|
||||
qdel(nT)
|
||||
@@ -181,13 +181,13 @@
|
||||
pH = 9
|
||||
value = 90
|
||||
can_synth = FALSE
|
||||
var/react_objs = list()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
|
||||
//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
|
||||
var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
|
||||
if(isnull(N))
|
||||
return ..()
|
||||
N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
|
||||
N.nanite_volume += -cached_purity*5//0.5 seems to be the default to me, so it'll neuter them.
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
|
||||
@@ -197,16 +197,19 @@
|
||||
to_chat(C, "<span class='warning'>The residual voltage from the nanites causes you to seize up!</b></span>")
|
||||
C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
|
||||
if(prob(10))
|
||||
//empulse((get_turf(C)), 3, 2)//So the nanites randomize
|
||||
var/atom/T = C
|
||||
T.emp_act(EMP_HEAVY)
|
||||
to_chat(C, "<span class='warning'>You feel a strange tingling sensation come from your core.</b></span>")
|
||||
if(isnull(N))
|
||||
return ..()
|
||||
N.nanite_volume = -2
|
||||
N.nanite_volume += -10*cached_purity
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
|
||||
datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
|
||||
for(var/active_obj in react_objs)
|
||||
if(O == active_obj)
|
||||
return
|
||||
react_objs += O
|
||||
O.emp_act(EMP_HEAVY)
|
||||
|
||||
/datum/reagent/fermi/nanite_b_goneTox
|
||||
@@ -289,15 +292,15 @@
|
||||
else
|
||||
holder.remove_reagent("fermiTest", volume)//Avoiding recurrsion
|
||||
var/location = get_turf(holder.my_atom)
|
||||
if(purity < 0.34 || purity == 1)
|
||||
if(cached_purity < 0.34 || cached_purity == 1)
|
||||
var/datum/effect_system/foam_spread/s = new()
|
||||
s.set_up(volume*2, location, holder)
|
||||
s.start()
|
||||
if((purity < 0.67 && purity >= 0.34)|| purity == 1)
|
||||
if((cached_purity < 0.67 && cached_purity >= 0.34)|| cached_purity == 1)
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
s.set_up(holder, volume*2, location)
|
||||
s.start()
|
||||
if(purity >= 0.67)
|
||||
if(cached_purity >= 0.67)
|
||||
for (var/datum/reagent/reagent in holder.reagent_list)
|
||||
if (istype(reagent, /datum/reagent/fermi))
|
||||
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
|
||||
@@ -360,10 +363,11 @@
|
||||
/datum/reagent/fermi/secretcatchem //Should I hide this from code divers? A secret cit chem?
|
||||
name = "secretcatchem" //an attempt at hiding it
|
||||
id = "secretcatchem"
|
||||
description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed."
|
||||
description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed. If used on someone in crit, it will turn them into a cat permanently, until the cat is killed."
|
||||
taste_description = "hairballs and cream"
|
||||
color = "#ffc224"
|
||||
var/catshift = FALSE
|
||||
var/perma = FALSE
|
||||
var/mob/living/simple_animal/pet/cat/custom_cat/catto = null
|
||||
can_synth = FALSE
|
||||
|
||||
@@ -372,7 +376,7 @@
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(purity >= 0.8)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1. It already requires felind too, so no new functionality there.
|
||||
if(cached_purity >= 0.9)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1.
|
||||
//exception(al) handler:
|
||||
H.dna.features["ears"] = "Cat"
|
||||
H.dna.features["mam_ears"] = "Cat"
|
||||
@@ -389,20 +393,30 @@
|
||||
H.forceMove(catto)
|
||||
log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "cats")
|
||||
//Just to deal with rascally ghosts
|
||||
//ADD_TRAIT(catto, TRAIT_NODEATH, "catto")//doesn't work
|
||||
//catto.health = 1000 //To simulate fake death, while preventing ghosts escaping.
|
||||
if(H.InCritical())
|
||||
perma = TRUE
|
||||
volume = 5
|
||||
H.stat = DEAD
|
||||
catto.origin = H
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_life(mob/living/carbon/H)
|
||||
if(!catto)
|
||||
metabolization_rate = 5
|
||||
return ..()
|
||||
if(catto.health <= 0) //So the dead can't ghost
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
|
||||
to_chat(catto, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
|
||||
perma = FALSE
|
||||
metabolization_rate = 1
|
||||
else if(prob(5))
|
||||
playsound(get_turf(catto), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
|
||||
catto.say("lets out a meowrowr!*")
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_delete(mob/living/carbon/H)
|
||||
if(perma)
|
||||
to_chat(H, "<span class='notice'>You feel your body settle into it's new form. You won't be able to shift back on death anymore.</span>")
|
||||
return
|
||||
var/words = "Your body shifts back to normal."
|
||||
H.forceMove(catto.loc)
|
||||
catto.mind.transfer_to(H)
|
||||
@@ -412,3 +426,20 @@
|
||||
to_chat(H, "<span class='notice'>[words]</span>")
|
||||
qdel(catto)
|
||||
log_game("FERMICHEM: [H] ckey: [H.key] has returned to normal")
|
||||
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/reaction_mob(var/mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/pet/cat/custom_cat) && cached_purity >= 0.85)
|
||||
var/mob/living/simple_animal/pet/cat/custom_cat/catto = L
|
||||
if(catto.origin)
|
||||
var/mob/living/carbon/human/H = catto.origin
|
||||
H.stat = CONSCIOUS
|
||||
log_game("FERMICHEM: [catto] ckey: [catto.key] has returned to normal.")
|
||||
to_chat(catto, "<span class='notice'>Your body shifts back to normal!</span>")
|
||||
H.forceMove(catto.loc)
|
||||
catto.mind.transfer_to(H)
|
||||
if(!L.mind) //Just in case
|
||||
qdel(L)
|
||||
else //This should never happen, but just in case, so their game isn't ruined.
|
||||
catto.icon_state = "custom_cat"
|
||||
catto.health = 50
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
L.Insert(C)
|
||||
to_chat(C, "<span class='notice'>You feel the yamerol merge in your chest.</span>")
|
||||
holder.remove_reagent(src.id, "10")
|
||||
|
||||
C.adjustOxyLoss(-3)
|
||||
..()
|
||||
|
||||
@@ -102,20 +101,39 @@
|
||||
pH = 7.6
|
||||
metabolization_rate = 0.05 //Give them time to graft
|
||||
data = list("grown_volume" = 0, "injected_vol" = 0)
|
||||
var/borrowed_health
|
||||
color = "#FFDADA"
|
||||
|
||||
/datum/reagent/synthtissue/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
|
||||
if(iscarbon(M))
|
||||
var/target = M.zone_selected
|
||||
if (M.stat == DEAD)
|
||||
show_message = 0
|
||||
var/mob/living/carbon/C = M
|
||||
var/healing_factor = (((data["grown_volume"] / 100) + 1)*reac_volume)
|
||||
if(method in list(PATCH, TOUCH))
|
||||
M.apply_damage(reac_volume*-1.5, BRUTE, target)
|
||||
M.apply_damage(reac_volume*-1.5, BURN, target)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your [target] heal! It stings like hell!</span>")
|
||||
if (M.stat == DEAD)
|
||||
M.visible_message("The synthetic tissue rapidly grafts into [M]'s wounds, attemping to repair the damage as quickly as possible.")
|
||||
borrowed_health += healing_factor
|
||||
M.adjustBruteLoss(-healing_factor*2)
|
||||
M.adjustFireLoss(-healing_factor*2)
|
||||
M.adjustToxLoss(-healing_factor)
|
||||
M.adjustCloneLoss(-healing_factor)
|
||||
M.updatehealth()
|
||||
if(data["grown_volume"] > 135 && ((C.health + C.oxyloss)>=80))
|
||||
if(M.revive())
|
||||
M.emote("gasp")
|
||||
borrowed_health *= 2
|
||||
if(borrowed_health < 100)
|
||||
borrowed_health = 100
|
||||
log_combat(M, M, "revived", src)
|
||||
else
|
||||
M.adjustBruteLoss(-healing_factor)
|
||||
M.adjustFireLoss(-healing_factor)
|
||||
to_chat(M, "<span class='danger'>You feel your flesh merge with the synthetic tissue! It stings like hell!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
if(method==INJECT)
|
||||
data["injected_vol"] = reac_volume
|
||||
if(method==INJECT)
|
||||
data["injected_vol"] = reac_volume
|
||||
var/obj/item/organ/heart/H = C.getorganslot(ORGAN_SLOT_HEART)
|
||||
if(data["grown_volume"] > 50 && H.organ_flags & ORGAN_FAILING)
|
||||
H.applyOrganDamage(-20)
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_mob_life(mob/living/carbon/C)
|
||||
@@ -129,6 +147,10 @@
|
||||
to_chat(C, "<span class='notice'>You feel something reform inside of you!</span>")
|
||||
|
||||
data["injected_vol"] -= metabolization_rate
|
||||
if(borrowed_health)
|
||||
C.adjustToxLoss(1)
|
||||
C.adjustCloneLoss(1)
|
||||
borrowed_health -= 1
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_merge(passed_data)
|
||||
@@ -139,6 +161,7 @@
|
||||
if(iscarbon(holder.my_atom))
|
||||
data["injected_vol"] = data["injected_vol"] + passed_data["injected_vol"]
|
||||
passed_data["injected_vol"] = 0
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/on_new(passed_data)
|
||||
@@ -146,6 +169,32 @@
|
||||
return ..()
|
||||
if(passed_data["grown_volume"] > data["grown_volume"])
|
||||
data["grown_volume"] = passed_data["grown_volume"]
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/datum/reagent/synthtissue/proc/update_name() //They are but babes on creation and have to grow unto godhood
|
||||
switch(data["grown_volume"])
|
||||
if(-INFINITY to 50)
|
||||
name = "Induced Synthtissue Colony"
|
||||
if(50 to 80)
|
||||
name = "Oligopotent Synthtissue Colony"
|
||||
if(80 to 135)
|
||||
name = "Pluripotent Synthtissue Colony"
|
||||
if(135 to 175)
|
||||
name = "SuperSomatic Synthtissue Colony"
|
||||
if(175 to INFINITY)
|
||||
name = "Omnipotent Synthtissue Colony"
|
||||
|
||||
/datum/reagent/synthtissue/on_mob_delete(mob/living/M)
|
||||
if(!iscarbon(M))
|
||||
return
|
||||
var/mob/living/carbon/C = M
|
||||
C.adjustBruteLoss(borrowed_health*1.25)
|
||||
C.adjustToxLoss(borrowed_health*1.25)
|
||||
C.adjustCloneLoss(borrowed_health*1.25)
|
||||
C.adjustAllOrganLoss(borrowed_health*0.25)
|
||||
M.updatehealth()
|
||||
if(borrowed_health && C.health < -20)
|
||||
M.stat = DEAD
|
||||
M.visible_message("The synthetic tissue degrades off [M]'s wounds as they collapse to the floor.")
|
||||
//NEEDS ON_MOB_DEAD()
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
var/turf/open/location = get_turf(my_atom)
|
||||
if(location)
|
||||
E.location_created = location
|
||||
E.data.["location_created"] = location
|
||||
E.data["location_created"] = location
|
||||
|
||||
|
||||
//serum
|
||||
@@ -282,9 +282,7 @@
|
||||
name = "MKUltra"
|
||||
id = "enthrall"
|
||||
results = list("enthrall" = 5)
|
||||
//required_reagents = list("iron" = 1, "iodine" = 1) Test vars
|
||||
//required_reagents = list("cocoa" = 1, "astral" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
|
||||
required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1) //TEMPORARY UNTIL HEADMINS GIVE THE OKAY FOR MK USE.
|
||||
required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
|
||||
required_catalysts = list("blood" = 1)
|
||||
mix_message = "the reaction gives off a burgundy plume of smoke!"
|
||||
//FermiChem vars:
|
||||
@@ -314,16 +312,16 @@
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='warning'>The reaction splutters and fails to react properly.</span>") //Just in case
|
||||
E.purity = 0
|
||||
if (B.data.["gender"] == "female")
|
||||
E.data.["creatorGender"] = "Mistress"
|
||||
if (B.data["gender"] == "female")
|
||||
E.data["creatorGender"] = "Mistress"
|
||||
E.creatorGender = "Mistress"
|
||||
else
|
||||
E.data.["creatorGender"] = "Master"
|
||||
E.data["creatorGender"] = "Master"
|
||||
E.creatorGender = "Master"
|
||||
E.data["creatorName"] = B.data.["real_name"]
|
||||
E.creatorName = B.data.["real_name"]
|
||||
E.data.["creatorID"] = B.data.["ckey"]
|
||||
E.creatorID = B.data.["ckey"]
|
||||
E.data["creatorName"] = B.data["real_name"]
|
||||
E.creatorName = B.data["real_name"]
|
||||
E.data["creatorID"] = B.data["ckey"]
|
||||
E.creatorID = B.data["ckey"]
|
||||
|
||||
//So slimes can play too.
|
||||
/datum/chemical_reaction/fermi/enthrall/slime
|
||||
@@ -337,16 +335,16 @@
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='warning'>The reaction splutters and fails to react.</span>") //Just in case
|
||||
E.purity = 0
|
||||
if (B.data.["gender"] == "female")
|
||||
E.data.["creatorGender"] = "Mistress"
|
||||
if (B.data["gender"] == "female")
|
||||
E.data["creatorGender"] = "Mistress"
|
||||
E.creatorGender = "Mistress"
|
||||
else
|
||||
E.data.["creatorGender"] = "Master"
|
||||
E.data["creatorGender"] = "Master"
|
||||
E.creatorGender = "Master"
|
||||
E.data["creatorName"] = B.data.["real_name"]
|
||||
E.creatorName = B.data.["real_name"]
|
||||
E.data.["creatorID"] = B.data.["ckey"]
|
||||
E.creatorID = B.data.["ckey"]
|
||||
E.data["creatorName"] = B.data["real_name"]
|
||||
E.creatorName = B.data["real_name"]
|
||||
E.data["creatorID"] = B.data["ckey"]
|
||||
E.creatorID = B.data["ckey"]
|
||||
|
||||
/datum/chemical_reaction/fermi/enthrall/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
|
||||
var/turf/T = get_turf(my_atom)
|
||||
@@ -506,9 +504,9 @@
|
||||
name = "secretcatchem"
|
||||
id = "secretcatchem"
|
||||
results = list("secretcatchem" = 5)
|
||||
required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a plushie if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a kitty if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_catalysts = list("SDGF" = 1)
|
||||
required_temp = 600
|
||||
required_temp = 500
|
||||
mix_message = "the reaction gives off a meow!"
|
||||
mix_sound = "modular_citadel/sound/voice/merowr.ogg"
|
||||
//FermiChem vars:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//Clothes made from FermiChem
|
||||
|
||||
/obj/item/clothing/head/hattip //I wonder if anyone else has played cryptworlds
|
||||
name = "Sythetic hat"
|
||||
name = "Synthetic hat"
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "cowboy"
|
||||
desc = "A sythesized hat, you can't seem to take it off. And tips their hat."
|
||||
@@ -34,7 +34,6 @@
|
||||
if(src == C.head)
|
||||
C.emote("me",1,"tips their hat.",TRUE)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/hattip/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
@@ -46,6 +45,13 @@
|
||||
/obj/item/clothing/head/hattip/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/root_and_toot, src, src, 200))
|
||||
|
||||
/obj/item/clothing/head/hattip/proc/root_and_toot(obj/item/clothing/head/hattip/hat)
|
||||
hat.animate_atom_living()
|
||||
var/list/seen = viewers(6, get_turf(hat))
|
||||
for(var/mob/M2 in seen)
|
||||
to_chat(M2, "<b>[hat]</b> exclaims, \"[pick("Whooee! Time for a hootenanny!", "Rough 'em up boys!", "Yeehaw! Freedom at last!", "Y'all about to get a good old fashioned spanking!")]\"")
|
||||
|
||||
/obj/item/clothing/head/hattip/proc/handle_speech(datum/source, mob/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/datum/reagent/consumable/semen/reaction_turf(turf/T, reac_volume)
|
||||
if(!istype(T))
|
||||
return
|
||||
if(reac_volume < 3)
|
||||
if(reac_volume < 10)
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/semen/S = locate() in T
|
||||
@@ -80,7 +80,7 @@
|
||||
/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
|
||||
if(!istype(T))
|
||||
return
|
||||
if(reac_volume < 3)
|
||||
if(reac_volume < 10)
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/femcum/S = locate() in T
|
||||
|
||||
Reference in New Issue
Block a user