Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into job-menu-improvements
This commit is contained in:
+10
-15
@@ -1,22 +1,14 @@
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// The Squeak
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// because this is about placement of mice mobs, and nothing to do with
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// mice - the computer peripheral
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SUBSYSTEM_DEF(squeak)
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name = "Squeak"
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init_order = INIT_ORDER_SQUEAK
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SUBSYSTEM_DEF(minor_mapping)
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name = "Minor Mapping"
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init_order = INIT_ORDER_MINOR_MAPPING
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flags = SS_NO_FIRE
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var/list/exposed_wires = list()
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/datum/controller/subsystem/squeak/Initialize(timeofday)
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/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
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trigger_migration(CONFIG_GET(number/mice_roundstart))
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return ..()
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/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
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if(!num_mice)
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return
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find_exposed_wires()
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/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
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var/list/exposed_wires = find_exposed_wires()
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var/mob/living/simple_animal/mouse/M
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var/turf/proposed_turf
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@@ -31,7 +23,8 @@ SUBSYSTEM_DEF(squeak)
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num_mice -= 1
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M = null
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/datum/controller/subsystem/squeak/proc/find_exposed_wires()
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/proc/find_exposed_wires()
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var/list/exposed_wires = list()
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exposed_wires.Cut()
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var/list/all_turfs
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for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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@@ -41,3 +34,5 @@ SUBSYSTEM_DEF(squeak)
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continue
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if(locate(/obj/structure/cable) in T)
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exposed_wires += T
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return shuffle(exposed_wires)
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@@ -127,9 +127,20 @@ SUBSYSTEM_DEF(ticker)
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if(!GLOB.syndicate_code_phrase)
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GLOB.syndicate_code_phrase = generate_code_phrase(return_list=TRUE)
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var/codewords = jointext(GLOB.syndicate_code_phrase, "|")
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var/regex/codeword_match = new("([codewords])", "ig")
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GLOB.syndicate_code_phrase_regex = codeword_match
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if(!GLOB.syndicate_code_response)
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GLOB.syndicate_code_response = generate_code_phrase(return_list=TRUE)
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var/codewords = jointext(GLOB.syndicate_code_response, "|")
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var/regex/codeword_match = new("([codewords])", "ig")
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GLOB.syndicate_code_response_regex = codeword_match
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start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
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if(CONFIG_GET(flag/randomize_shift_time))
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gametime_offset = rand(0, 23) HOURS
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@@ -218,7 +229,7 @@ SUBSYSTEM_DEF(ticker)
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if(GLOB.secret_force_mode != "secret")
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var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
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if(!smode.can_start())
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message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
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message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
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else
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mode = smode
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@@ -291,14 +302,14 @@ SUBSYSTEM_DEF(ticker)
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round_start_time = world.time
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SSdbcore.SetRoundStart()
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to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
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to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
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SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
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current_state = GAME_STATE_PLAYING
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Master.SetRunLevel(RUNLEVEL_GAME)
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if(SSevents.holidays)
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to_chat(world, "<font color='blue'>and...</font>")
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to_chat(world, "<span class='notice'>and...</span>")
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for(var/holidayname in SSevents.holidays)
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var/datum/holiday/holiday = SSevents.holidays[holidayname]
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to_chat(world, "<h4>[holiday.greet()]</h4>")
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@@ -414,7 +425,7 @@ SUBSYSTEM_DEF(ticker)
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m = pick(memetips)
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if(m)
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to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
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to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
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/datum/controller/subsystem/ticker/proc/check_queue()
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var/hpc = CONFIG_GET(number/hard_popcap)
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@@ -561,6 +572,15 @@ SUBSYSTEM_DEF(ticker)
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news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
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if(SHUTTLE_HIJACK)
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news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
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if(GANG_VICTORY)
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news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
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if(SSblackbox.first_death)
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var/list/ded = SSblackbox.first_death
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if(ded.len)
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news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
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else
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news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
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if(news_message)
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send2otherserver(news_source, news_message,"News_Report")
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@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(vote)
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var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
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var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
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/datum/controller/subsystem/vote/fire() //called by master_controller
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if(mode)
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time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
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@@ -90,10 +92,12 @@ SUBSYSTEM_DEF(vote)
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text += "<b>[question]</b>"
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else
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text += "<b>[capitalize(mode)] Vote</b>"
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stored_gamemode_votes = list()
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for(var/i=1,i<=choices.len,i++)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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stored_gamemode_votes[choices[i]] = votes
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text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
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if(mode != "custom")
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if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
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