Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into job-menu-improvements

This commit is contained in:
Poojawa
2019-07-26 17:36:46 -05:00
433 changed files with 4250 additions and 2077 deletions
@@ -6,8 +6,11 @@
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
undie_color = random_color()
undershirt = random_undershirt(gender)
shirt_color = random_color()
socks = random_socks()
socks_color = random_color()
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
@@ -59,4 +59,8 @@
var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
var/dimension_x = 32
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
var/center = FALSE //Should we center the sprite?
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
var/has_color = FALSE
@@ -2,135 +2,132 @@
// Socks Definitions //
///////////////////////
/datum/sprite_accessory/socks
icon = 'icons/mob/underwear.dmi'
/datum/sprite_accessory/socks/nude
/datum/sprite_accessory/underwear/socks/nude
name = "Nude"
icon_state = null
// please make sure they're sorted alphabetically and categorized
/datum/sprite_accessory/socks/bee_knee
name = "Knee-high (Bee)"
/datum/sprite_accessory/underwear/socks/socks_knee
name = "Knee-high"
icon_state = "socks_knee"
has_color = TRUE
/datum/sprite_accessory/underwear/socks/bee_knee
name = "Knee-high - Bee"
icon_state = "bee_knee"
/datum/sprite_accessory/socks/black_knee
name = "Knee-high (Black)"
icon_state = "black_knee"
/datum/sprite_accessory/socks/commie_knee
name = "Knee-High (Commie)"
/datum/sprite_accessory/underwear/socks/commie_knee
name = "Knee-High - Commie"
icon_state = "commie_knee"
/datum/sprite_accessory/socks/usa_knee
name = "Knee-High (Freedom)"
/datum/sprite_accessory/underwear/socks/usa_knee
name = "Knee-High - Freedom"
icon_state = "assblastusa_knee"
/datum/sprite_accessory/socks/rainbow_knee
name = "Knee-high (Rainbow)"
/datum/sprite_accessory/underwear/socks/rainbow_knee
name = "Knee-high - Rainbow"
icon_state = "rainbow_knee"
/datum/sprite_accessory/socks/striped_knee
name = "Knee-high (Striped)"
/datum/sprite_accessory/underwear/socks/striped_knee
name = "Knee-high - Striped"
icon_state = "striped_knee"
has_color = TRUE
/datum/sprite_accessory/socks/thin_knee
name = "Knee-high (Thin)"
/datum/sprite_accessory/underwear/socks/thin_knee
name = "Knee-high - Thin"
icon_state = "thin_knee"
has_color = TRUE
/datum/sprite_accessory/socks/uk_knee
name = "Knee-High (UK)"
/datum/sprite_accessory/underwear/socks/uk_knee
name = "Knee-High - UK"
icon_state = "uk_knee"
/datum/sprite_accessory/socks/white_knee
name = "Knee-high (White)"
icon_state = "white_knee"
/datum/sprite_accessory/underwear/socks/socks_norm
name = "Normal"
icon_state = "socks_norm"
has_color = TRUE
/datum/sprite_accessory/socks/black_norm
name = "Normal (Black)"
icon_state = "black_norm"
/datum/sprite_accessory/underwear/socks/bee_norm
name = "Normal - Bee"
icon_state = "bee_norm"
/datum/sprite_accessory/socks/white_norm
name = "Normal (White)"
icon_state = "white_norm"
/datum/sprite_accessory/socks/pantyhose
/datum/sprite_accessory/underwear/socks/pantyhose
name = "Pantyhose"
icon_state = "pantyhose"
/datum/sprite_accessory/socks/black_short
name = "Short (Black)"
icon_state = "black_short"
/datum/sprite_accessory/underwear/socks/socks_short
name = "Short"
icon_state = "socks_short"
has_color = TRUE
/datum/sprite_accessory/socks/white_short
name = "Short (White)"
icon_state = "white_short"
/datum/sprite_accessory/socks/stockings_blue
name = "Stockings (Blue)"
/datum/sprite_accessory/underwear/socks/stockings_blue
name = "Stockings - Blue"
icon_state = "stockings_blue"
/datum/sprite_accessory/socks/stockings_cyan
name = "Stockings (Cyan)"
/datum/sprite_accessory/underwear/socks/stockings_cyan
name = "Stockings - Cyan"
icon_state = "stockings_cyan"
/datum/sprite_accessory/socks/stockings_dpink
name = "Stockings (Dark Pink)"
/datum/sprite_accessory/underwear/socks/stockings_dpink
name = "Stockings - Dark Pink"
icon_state = "stockings_dpink"
/datum/sprite_accessory/socks/stockings_green
name = "Stockings (Green)"
/datum/sprite_accessory/underwear/socks/stockings_green
name = "Stockings - Green"
icon_state = "stockings_black"
/datum/sprite_accessory/socks/stockings_orange
name = "Stockings (Orange)"
/datum/sprite_accessory/underwear/socks/stockings_orange
name = "Stockings - Orange"
icon_state = "stockings_orange"
/datum/sprite_accessory/socks/stockings_programmer
name = "Stockings (Programmer)"
/datum/sprite_accessory/underwear/socks/stockings_programmer
name = "Stockings - Programmer"
icon_state = "stockings_lpink"
/datum/sprite_accessory/socks/stockings_purple
name = "Stockings (Purple)"
/datum/sprite_accessory/underwear/socks/stockings_purple
name = "Stockings - Purple"
icon_state = "stockings_purple"
/datum/sprite_accessory/socks/stockings_yellow
name = "Stockings (Yellow)"
/datum/sprite_accessory/underwear/socks/stockings_yellow
name = "Stockings - Yellow"
icon_state = "stockings_yellow"
/datum/sprite_accessory/socks/bee_thigh
name = "Thigh-high (Bee)"
/datum/sprite_accessory/underwear/socks/socks_thigh
name = "Thigh-high"
icon_state = "socks_thigh"
has_color = TRUE
/datum/sprite_accessory/underwear/socks/bee_thigh
name = "Thigh-high - Bee"
icon_state = "bee_thigh"
/datum/sprite_accessory/socks/black_thigh
name = "Thigh-high (Black)"
icon_state = "black_thigh"
/datum/sprite_accessory/socks/commie_thigh
name = "Thigh-high (Commie)"
/datum/sprite_accessory/underwear/socks/commie_thigh
name = "Thigh-high - Commie"
icon_state = "commie_thigh"
/datum/sprite_accessory/socks/usa_thigh
name = "Thigh-high (Freedom)"
/datum/sprite_accessory/underwear/socks/usa_thigh
name = "Thigh-high - Freedom"
icon_state = "assblastusa_thigh"
/datum/sprite_accessory/socks/rainbow_thigh
name = "Thigh-high (Rainbow)"
/datum/sprite_accessory/underwear/socks/fishnet
name = "Thigh-high - Fishnet"
icon_state = "fishnet"
/datum/sprite_accessory/underwear/socks/rainbow_thigh
name = "Thigh-high - Rainbow"
icon_state = "rainbow_thigh"
/datum/sprite_accessory/socks/striped_thigh
name = "Thigh-high (Striped)"
/datum/sprite_accessory/underwear/socks/striped_thigh
name = "Thigh-high - Striped"
icon_state = "striped_thigh"
has_color = TRUE
/datum/sprite_accessory/socks/thin_thigh
name = "Thigh-high (Thin)"
/datum/sprite_accessory/underwear/socks/thin_thigh
name = "Thigh-high - Thin"
icon_state = "thin_thigh"
has_color = TRUE
/datum/sprite_accessory/socks/uk_thigh
name = "Thigh-high (UK)"
/datum/sprite_accessory/underwear/socks/uk_thigh
name = "Thigh-high - UK"
icon_state = "uk_thigh"
/datum/sprite_accessory/socks/white_thigh
name = "Thigh-high (White)"
icon_state = "white_thigh"
@@ -2,311 +2,288 @@
// Undershirt Definitions //
////////////////////////////
/datum/sprite_accessory/undershirt
icon = 'icons/mob/underwear.dmi'
gender = NEUTER
/datum/sprite_accessory/undershirt/nude
/datum/sprite_accessory/underwear/top/nude
name = "Nude"
icon_state = null
// please make sure they're sorted alphabetically and categorized
/datum/sprite_accessory/undershirt/bluejersey
/datum/sprite_accessory/underwear/top/longjon
name = "Long John Shirt"
icon_state = "ljont"
has_color = TRUE
/datum/sprite_accessory/underwear/top/longstripe_black
name = "Longsleeve Striped Shirt - Black"
icon_state = "longstripe"
/datum/sprite_accessory/underwear/top/longstripe_blue
name = "Longsleeve Striped Shirt - Blue"
icon_state = "longstripe_blue"
/datum/sprite_accessory/underwear/top/shirt
name = "Shirt"
icon_state = "undershirt"
has_color = TRUE
/datum/sprite_accessory/underwear/top/bowlingw
name = "Shirt - Bowling"
icon_state = "bowlingw"
has_color = TRUE
/datum/sprite_accessory/underwear/top/bowling
name = "Shirt, Bowling - Red"
icon_state = "bowling"
/datum/sprite_accessory/underwear/top/bowlingp
name = "Shirt, Bowling - Pink"
icon_state = "bowlingp"
/datum/sprite_accessory/underwear/top/bowlinga
name = "Shirt, Bowling - Aqua"
icon_state = "bowlinga"
/datum/sprite_accessory/underwear/top/bluejersey
name = "Shirt, Jersey - Blue"
icon_state = "shirt_bluejersey"
/datum/sprite_accessory/undershirt/redjersey
/datum/sprite_accessory/underwear/top/redjersey
name = "Shirt, Jersey - Red"
icon_state = "shirt_redjersey"
/datum/sprite_accessory/undershirt/bluepolo
name = "Shirt, Polo - Blue"
icon_state = "bluepolo"
/datum/sprite_accessory/underwear/top/polo
name = "Shirt - Polo"
icon_state = "polo"
has_color = TRUE
/datum/sprite_accessory/undershirt/grayyellowpolo
name = "Shirt, Polo - Gray, Yellow"
icon_state = "grayyellowpolo"
/datum/sprite_accessory/undershirt/redpolo
name = "Shirt, Polo - Red"
icon_state = "redpolo"
/datum/sprite_accessory/undershirt/whitepolo
name = "Shirt, Polo - White"
icon_state = "whitepolo"
/datum/sprite_accessory/undershirt/alienshirt
/datum/sprite_accessory/underwear/top/alienshirt
name = "Shirt - Alien"
icon_state = "shirt_alien"
/datum/sprite_accessory/undershirt/mondmondjaja
/datum/sprite_accessory/underwear/top/mondmondjaja
name = "Shirt - Band"
icon_state = "band"
/datum/sprite_accessory/undershirt/shirt_black
name = "Shirt - Black"
icon_state = "shirt_black"
/datum/sprite_accessory/underwear/top/shirt_bee
name = "Shirt - Bee"
icon_state = "bee_shirt"
/datum/sprite_accessory/undershirt/blueshirt
name = "Shirt - Blue"
icon_state = "shirt_blue"
/datum/sprite_accessory/undershirt/clownshirt
/datum/sprite_accessory/underwear/top/clownshirt
name = "Shirt - Clown"
icon_state = "shirt_clown"
/datum/sprite_accessory/undershirt/commie
/datum/sprite_accessory/underwear/top/commie
name = "Shirt - Commie"
icon_state = "shirt_commie"
/datum/sprite_accessory/undershirt/greenshirt
name = "Shirt - Green"
icon_state = "shirt_green"
/datum/sprite_accessory/undershirt/shirt_grey
name = "Shirt - Grey"
icon_state = "shirt_grey"
/datum/sprite_accessory/undershirt/ian
/datum/sprite_accessory/underwear/top/ian
name = "Shirt - Ian"
icon_state = "ian"
/datum/sprite_accessory/undershirt/ilovent
/datum/sprite_accessory/underwear/top/ilovent
name = "Shirt - I Love NT"
icon_state = "ilovent"
/datum/sprite_accessory/undershirt/lover
/datum/sprite_accessory/underwear/top/lover
name = "Shirt - Lover"
icon_state = "lover"
/datum/sprite_accessory/undershirt/matroska
/datum/sprite_accessory/underwear/top/matroska
name = "Shirt - Matroska"
icon_state = "matroska"
/datum/sprite_accessory/undershirt/meat
/datum/sprite_accessory/underwear/top/meat
name = "Shirt - Meat"
icon_state = "shirt_meat"
/datum/sprite_accessory/undershirt/nano
/datum/sprite_accessory/underwear/top/nano
name = "Shirt - Nanotrasen"
icon_state = "shirt_nano"
/datum/sprite_accessory/undershirt/peace
/datum/sprite_accessory/underwear/top/peace
name = "Shirt - Peace"
icon_state = "peace"
/datum/sprite_accessory/undershirt/pacman
/datum/sprite_accessory/underwear/top/pacman
name = "Shirt - Pogoman"
icon_state = "pogoman"
/datum/sprite_accessory/undershirt/question
/datum/sprite_accessory/underwear/top/question
name = "Shirt - Question"
icon_state = "shirt_question"
/datum/sprite_accessory/undershirt/redshirt
name = "Shirt - Red"
icon_state = "shirt_red"
/datum/sprite_accessory/undershirt/skull
/datum/sprite_accessory/underwear/top/skull
name = "Shirt - Skull"
icon_state = "shirt_skull"
/datum/sprite_accessory/undershirt/ss13
/datum/sprite_accessory/underwear/top/ss13
name = "Shirt - SS13"
icon_state = "shirt_ss13"
has_color = TRUE
/datum/sprite_accessory/undershirt/stripe
/datum/sprite_accessory/underwear/top/stripe
name = "Shirt - Striped"
icon_state = "shirt_stripes"
/datum/sprite_accessory/undershirt/tiedye
/datum/sprite_accessory/underwear/top/tiedye
name = "Shirt - Tie-dye"
icon_state = "shirt_tiedye"
/datum/sprite_accessory/undershirt/uk
/datum/sprite_accessory/underwear/top/uk
name = "Shirt - UK"
icon_state = "uk"
/datum/sprite_accessory/undershirt/usa
/datum/sprite_accessory/underwear/top/usa
name = "Shirt - USA"
icon_state = "shirt_assblastusa"
/datum/sprite_accessory/undershirt/shirt_white
name = "Shirt - White"
icon_state = "shirt_white"
/datum/sprite_accessory/underwear/top/shortsleeve
name = "Shirt - Short Sleeved"
icon_state = "shortsleeve"
has_color = TRUE
/datum/sprite_accessory/undershirt/blackshortsleeve
name = "Shirt, Short Sleeved - Black"
icon_state = "blackshortsleeve"
/datum/sprite_accessory/undershirt/blueshortsleeve
name = "Shirt, Short Sleeved - Blue"
icon_state = "blueshortsleeve"
/datum/sprite_accessory/undershirt/greenshortsleeve
name = "Shirt, Short Sleeved - Green"
icon_state = "greenshortsleeve"
/datum/sprite_accessory/undershirt/purpleshortsleeve
name = "Shirt, Short Sleeved - Purple"
icon_state = "purpleshortsleeve"
/datum/sprite_accessory/undershirt/whiteshortsleeve
name = "Shirt, Short Sleeved - White"
icon_state = "whiteshortsleeve"
/datum/sprite_accessory/undershirt/blueshirtsport
/datum/sprite_accessory/underwear/top/blueshirtsport
name = "Shirt, Sports - Blue"
icon_state = "blueshirtsport"
gender = NEUTER
/datum/sprite_accessory/undershirt/greenshirtsport
/datum/sprite_accessory/underwear/top/greenshirtsport
name = "Shirt, Sports - Green"
icon_state = "greenshirtsport"
gender = NEUTER
/datum/sprite_accessory/undershirt/redshirtsport
/datum/sprite_accessory/underwear/top/redshirtsport
name = "Shirt, Sports - Red"
icon_state = "redshirtsport"
gender = NEUTER
/datum/sprite_accessory/undershirt/redtop
name = "Shirt, Short - Red"
icon_state = "redtop"
/datum/sprite_accessory/undershirt/whitetop
name = "Shirt, Short - White"
icon_state = "whitetop"
/datum/sprite_accessory/undershirt/tshirt_blue
name = "T-Shirt - Blue"
icon_state = "blueshirt"
/datum/sprite_accessory/undershirt/tshirt_green
name = "T-Shirt - Green"
icon_state = "greenshirt"
/datum/sprite_accessory/undershirt/tshirt_red
name = "T-Shirt - Red"
icon_state = "redshirt"
/datum/sprite_accessory/undershirt/yellowshirt
name = "T-Shirt - Yellow"
icon_state = "yellowshirt"
/datum/sprite_accessory/undershirt/tank_black
name = "Tank Top - Black"
icon_state = "tank_black"
/datum/sprite_accessory/undershirt/tankfire
/datum/sprite_accessory/underwear/top/tankfire
name = "Tank Top - Fire"
icon_state = "tank_fire"
/datum/sprite_accessory/undershirt/tank_grey
name = "Tank Top - Grey"
icon_state = "tank_grey"
/datum/sprite_accessory/underwear/top/tanktop
name = "Tank Top"
icon_state = "tanktop"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_midriff
/datum/sprite_accessory/underwear/top/tanktop_alt
name = "Tank Top - Alt"
icon_state = "tanktop_alt"
has_color = TRUE
/datum/sprite_accessory/underwear/top/tanktop_midriff
name = "Tank Top - Midriff"
icon_state = "tank_midriff"
has_color = TRUE
/datum/sprite_accessory/undershirt/tank_red
name = "Tank Top - Red"
icon_state = "tank_red"
/datum/sprite_accessory/underwear/top/tanktop_midriff_alt
name = "Tank Top - Midriff Halterneck"
icon_state = "tank_midriff_alt"
has_color = TRUE
/datum/sprite_accessory/undershirt/tankstripe
/datum/sprite_accessory/underwear/top/tankstripe
name = "Tank Top - Striped"
icon_state = "tank_stripes"
/datum/sprite_accessory/undershirt/tank_white
name = "Tank Top - White"
icon_state = "tank_white"
/datum/sprite_accessory/underwear/top/tank_top_sun
name = "Tank top - Sun"
icon_state = "tank_sun"
/datum/sprite_accessory/undershirt/female_red
name = "Bra - Red"
icon_state = "bra_red"
/datum/sprite_accessory/underwear/top/babydoll
name = "Baby-Doll"
icon_state = "babydoll"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_pink
name = "Bra - Pink"
icon_state = "bra_pink"
/datum/sprite_accessory/underwear/top/bra
name = "Bra"
icon_state = "bra"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_kinky
/datum/sprite_accessory/underwear/top/bra_alt
name = "Bra - Alt"
icon_state = "bra_alt"
has_color = TRUE
/datum/sprite_accessory/underwear/top/bra_thin
name = "Bra - Thin"
icon_state = "bra_thin"
has_color = TRUE
/datum/sprite_accessory/underwear/top/bra_kinky
name = "Bra - Kinky Black"
icon_state = "bra_kinky"
/datum/sprite_accessory/undershirt/female_green
name = "Bra - Green"
icon_state = "bra_green"
/datum/sprite_accessory/undershirt/female_commie
/datum/sprite_accessory/underwear/top/bra_freedom
name = "Bra - Freedom"
icon_state = "bra_assblastusa"
/datum/sprite_accessory/undershirt/female_commie
/datum/sprite_accessory/underwear/top/bra_commie
name = "Bra - Commie"
icon_state = "bra_commie"
/datum/sprite_accessory/undershirt/female_babyblue
name = "Bra - Baby Blue"
icon_state = "bra_babyblue"
/datum/sprite_accessory/undershirt/female_beekini
/datum/sprite_accessory/underwear/top/bra_beekini
name = "Bra - Bee-kini"
icon_state = "bra_bee-kini"
/datum/sprite_accessory/undershirt/female_black
name = "Bra - Black"
icon_state = "bra_black"
/datum/sprite_accessory/undershirt/female_uk
/datum/sprite_accessory/underwear/top/bra_uk
name = "Bra - UK"
icon_state = "bra_uk"
/datum/sprite_accessory/undershirt/female_white
name = "Bra - White"
icon_state = "bra_white"
/datum/sprite_accessory/underwear/top/bra_neko
name = "Bra - Neko"
icon_state = "bra_neko"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_white_neko
name = "Bra, Neko - white"
icon_state = "bra_neko_white"
/datum/sprite_accessory/underwear/top/halterneck_bra
name = "Bra - Halterneck"
icon_state = "halterneck_bra"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_black_neko
name = "Bra, Neko - Black"
icon_state = "bra_neko_black"
/datum/sprite_accessory/undershirt/female_blackalt
name = "Bra, Sports - Black"
icon_state = "bra_sports_black"
/datum/sprite_accessory/undershirt/sports_bra
name = "Bra, Sports 1 - White"
/datum/sprite_accessory/underwear/top/sports_bra
name = "Bra, Sports"
icon_state = "sports_bra"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_whitealt
name = "Bra, Sports 2 - White"
icon_state = "bra_sports_white"
/datum/sprite_accessory/undershirt/sports_bra2
name = "Bra, Sports 3 - White"
/datum/sprite_accessory/underwear/top/sports_bra_alt
name = "Bra, Sports - Alt"
icon_state = "sports_bra_alt"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_yellow
name = "Bra - Yellow"
icon_state = "bra_yellow"
/datum/sprite_accessory/underwear/top/bra_strapless
name = "Bra, Strapless"
icon_state = "bra_strapless"
has_color = TRUE
/datum/sprite_accessory/undershirt/female_thong
name = "Bra, Strapless - Pink"
icon_state = "bra_strapless_pink"
/datum/sprite_accessory/undershirt/female_blue
name = "Bra, Strapless - Blue"
/datum/sprite_accessory/underwear/top/bra_strapless_alt
name = "Bra, Strapless - Alt"
icon_state = "bra_blue"
has_color = TRUE
/datum/sprite_accessory/undershirt/swimsuit_green
name = "Swimsuit, Top - Green"
icon_state = "bra_swimming_green"
/datum/sprite_accessory/underwear/top/striped_bra
name = "Bra - Striped"
icon_state = "striped_bra"
has_color = TRUE
/datum/sprite_accessory/undershirt/swimsuit_purple
name = "Swimsuit, Top - Purple"
icon_state = "bra_swimming_purple"
/datum/sprite_accessory/underwear/top/fishnet_sleeves
name = "Fishnet - sleeves"
icon_state = "fishnet_sleeves"
/datum/sprite_accessory/underwear/top/fishnet_gloves
name = "Fishnet - gloves"
icon_state = "fishnet_gloves"
/datum/sprite_accessory/underwear/top/fishnet_base
name = "Fishnet - top"
icon_state = "fishnet_body"
/datum/sprite_accessory/underwear/top/swimsuit
name = "Swimsuit Top"
icon_state = "bra_swimming"
has_color = TRUE
/datum/sprite_accessory/underwear/top/swimsuit_alt
name = "Swimsuit Top - Strapless"
icon_state = "bra_swimming_alt"
has_color = TRUE
/datum/sprite_accessory/underwear/top/tubetop
name = "Tube Top"
icon_state = "tubetop"
has_color = TRUE
@@ -1,174 +1,144 @@
///////////////////////////
// Underwear Definitions //
///////////////////////////
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
gender = NEUTER
/datum/sprite_accessory/underwear/nude
/datum/sprite_accessory/underwear/bottom/nude
name = "Nude"
icon_state = null
/datum/sprite_accessory/underwear/mankini
name = "Mankini - Green"
icon_state = "mankini_green"
/datum/sprite_accessory/underwear/bottom/mankini
name = "Mankini"
icon_state = "mankini"
has_color = TRUE
/datum/sprite_accessory/underwear/male_kinky
name = "Jockstrap - White"
icon_state = "jockstrap_white"
/datum/sprite_accessory/underwear/bottom/male_kinky
name = "Jockstrap"
icon_state = "jockstrap"
has_color = TRUE
/datum/sprite_accessory/underwear/male_white
name = "Briefs - White"
icon_state = "briefs_white"
/datum/sprite_accessory/underwear/bottom/briefs
name = "Briefs"
icon_state = "briefs"
has_color = TRUE
/datum/sprite_accessory/underwear/male_black
name = "Briefs - Black"
icon_state = "briefs_black"
/datum/sprite_accessory/underwear/bottom/boxers
name = "Boxers"
icon_state = "boxers"
has_color = TRUE
/datum/sprite_accessory/underwear/male_grey
name = "Briefs - Grey"
icon_state = "briefs_grey"
/datum/sprite_accessory/underwear/bottom/male_bee
name = "Boxers - Bee"
icon_state = "bee_shorts"
/datum/sprite_accessory/underwear/male_red
name = "Briefs - Red"
icon_state = "briefs_red"
/datum/sprite_accessory/underwear/male_green
name = "Briefs - Green"
icon_state = "briefs_green"
/datum/sprite_accessory/underwear/male_blue
name = "Briefs - Blue"
icon_state = "briefs_blue"
/datum/sprite_accessory/underwear/male_blackalt
name = "Boxers - Black"
icon_state = "boxers_black"
/datum/sprite_accessory/underwear/male_greyalt
name = "Boxers - Grey"
icon_state = "boxers_grey"
/datum/sprite_accessory/underwear/male_hearts
/datum/sprite_accessory/underwear/bottom/male_hearts
name = "Boxers - Heart"
icon_state = "boxers_heart"
/datum/sprite_accessory/underwear/male_stripe
/datum/sprite_accessory/underwear/bottom/male_stripe
name = "Boxers - Striped"
icon_state = "boxers_striped"
/datum/sprite_accessory/underwear/male_commie
/datum/sprite_accessory/underwear/bottom/male_commie
name = "Boxers - Striped Communist"
icon_state = "boxers_commie"
/datum/sprite_accessory/underwear/male_usastripe
/datum/sprite_accessory/underwear/bottom/male_usastripe
name = "Boxers - Striped Freedom"
icon_state = "boxers_assblastusa"
/datum/sprite_accessory/underwear/male_uk
/datum/sprite_accessory/underwear/bottom/male_uk
name = "Boxers - Striped UK"
icon_state = "boxers_uk"
/datum/sprite_accessory/underwear/bottom/boxer_briefs
name = "Boxer Briefs"
icon_state = "boxer_briefs"
has_color = TRUE
/datum/sprite_accessory/underwear/female_whitealt
name = "Boxer Briefs - White"
icon_state = "boxer_briefs_white"
/datum/sprite_accessory/underwear/bottom/panties
name = "Panties"
icon_state = "panties"
has_color = TRUE
/datum/sprite_accessory/underwear/female_blackalt
name = "Boxer Briefs - Black"
icon_state = "boxer_briefs_black"
/datum/sprite_accessory/underwear/bottom/panties_alt
name = "Panties - Alt"
icon_state = "panties_alt"
has_color = TRUE
/datum/sprite_accessory/underwear/female_pink
name = "Boxer Briefs - Pink"
icon_state = "boxer_briefs_pink"
/datum/sprite_accessory/underwear/bottom/fishnet_lower
name = "Panties - Fishnet"
icon_state = "fishnet_lower"
/datum/sprite_accessory/underwear/female_babyblue
name = "Boxer Briefs - Baby Blue"
icon_state = "boxer_briefs_babyblue"
/datum/sprite_accessory/underwear/female_yellow
name = "Boxer Briefs - Yellow"
icon_state = "boxer_briefs_yellow"
/datum/sprite_accessory/underwear/female_beekini
/datum/sprite_accessory/underwear/bottom/female_beekini
name = "Panties - Bee-kini"
icon_state = "panties_bee-kini"
/datum/sprite_accessory/underwear/female_black
name = "Panties - Black"
icon_state = "panties_black"
/datum/sprite_accessory/underwear/female_blue
name = "Panties - Blue"
icon_state = "panties_blue"
/datum/sprite_accessory/underwear/female_commie
/datum/sprite_accessory/underwear/bottom/female_commie
name = "Panties - Commie"
icon_state = "panties_commie"
/datum/sprite_accessory/underwear/female_usastripe
/datum/sprite_accessory/underwear/bottom/female_usastripe
name = "Panties - Freedom"
icon_state = "panties_assblastusa"
/datum/sprite_accessory/underwear/female_green
name = "Panties - Green"
icon_state = "panties_green"
/datum/sprite_accessory/underwear/female_kinky
/datum/sprite_accessory/underwear/bottom/female_kinky
name = "Panties - Kinky Black"
icon_state = "panties_kinky"
/datum/sprite_accessory/underwear/female_red
name = "Panties - Red"
icon_state = "panties_red"
/datum/sprite_accessory/underwear/female_uk
/datum/sprite_accessory/underwear/bottom/panties_uk
name = "Panties - UK"
icon_state = "panties_uk"
/datum/sprite_accessory/underwear/female_white
name = "Panties - White"
icon_state = "panties_white"
/datum/sprite_accessory/underwear/bottom/panties_neko
name = "Panties - Neko"
icon_state = "panties_neko"
has_color = TRUE
/datum/sprite_accessory/underwear/female_white_neko
name = "Panties, Neko - White"
icon_state = "panties_neko_white"
/datum/sprite_accessory/underwear/bottom/panties_slim
name = "Panties - Slim"
icon_state = "panties_slim"
has_color = TRUE
/datum/sprite_accessory/underwear/female_black_neko
name = "Panties, Neko - Black"
icon_state = "panties_neko_black"
/datum/sprite_accessory/underwear/bottom/striped_panties
name = "Panties - Striped"
icon_state = "striped_panties"
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/panties_swimsuit
name = "Panties - Swimsuit"
icon_state = "panties_swimming"
has_color = TRUE
/datum/sprite_accessory/underwear/swimsuit_red
/datum/sprite_accessory/underwear/bottom/panties_thin
name = "Panties - Thin"
icon_state = "panties_thin"
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/longjon
name = "Long John Bottoms"
icon_state = "ljonb"
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/swimsuit_red
name = "Swimsuit, One Piece - Red"
icon_state = "swimming_red"
/datum/sprite_accessory/underwear/swimsuit
/datum/sprite_accessory/underwear/bottom/swimsuit
name = "Swimsuit, One Piece - Black"
icon_state = "swimming_black"
/datum/sprite_accessory/underwear/swimsuit_blue
/datum/sprite_accessory/underwear/bottom/swimsuit_blue
name = "Swimsuit, One Piece - Striped Blue"
icon_state = "swimming_blue"
/datum/sprite_accessory/underwear/swimsuit_green
name = "Swimsuit, Bottom - Green"
icon_state = "panties_swimming_green"
/datum/sprite_accessory/underwear/bottom/thong
name = "Thong"
icon_state = "thong"
has_color = TRUE
/datum/sprite_accessory/underwear/swimsuit_purple
name = "Swimsuit, Bottom - Purple"
icon_state = "panties_swimming_purple"
/datum/sprite_accessory/underwear/female_thong_black
name = "Thong - Black"
icon_state = "thong_black"
/datum/sprite_accessory/underwear/female_thong
name = "Thong - Pink"
icon_state = "thong_pink"
/datum/sprite_accessory/underwear/female_babydoll
name = "Babydoll - Black"
icon_state = "babydoll"
/datum/sprite_accessory/underwear/bottom/thong_babydoll
name = "Thong - Alt"
icon_state = "thong_babydoll"
has_color = TRUE
+4 -4
View File
@@ -275,7 +275,7 @@
/mob/proc/canUnEquip(obj/item/I, force)
if(!I)
return TRUE
if((I.item_flags & NODROP) && !force)
if(HAS_TRAIT(I, TRAIT_NODROP) && !force)
return FALSE
return TRUE
@@ -309,13 +309,13 @@
//DO NOT CALL THIS PROC
//use one of the above 3 helper procs
//you may override it, but do not modify the args
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides NODROP_1 for things like wizarditis and admin undress.
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
//Use no_move if the item is just gonna be immediately moved afterward
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for NODROP_1.
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP.
return TRUE
if((I.item_flags & NODROP) && !force)
if(HAS_TRAIT(I, TRAIT_NODROP) && !force)
return FALSE
var/hand_index = get_held_index_of_item(I)
+5 -1
View File
@@ -138,7 +138,11 @@
name = "blood crawl"
desc = "You are unable to hold anything while in this form."
icon = 'icons/effects/blood.dmi'
item_flags = NODROP | ABSTRACT
item_flags = ABSTRACT
/obj/item/bloodcrawl/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
+1
View File
@@ -5,6 +5,7 @@
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
stat = DEAD //we start dead by default
see_invisible = SEE_INVISIBLE_LIVING
speech_span = SPAN_ROBOT
/mob/living/brain/Initialize()
. = ..()
+1 -4
View File
@@ -10,14 +10,11 @@
..()
/mob/living/brain/get_spans()
return ..() | SPAN_ROBOT
/mob/living/brain/radio(message, message_mode, list/spans, language)
if(message_mode == MODE_HEADSET && istype(container, /obj/item/mmi))
var/obj/item/mmi/R = container
if(R.radio)
R.radio.talk_into(src, message, , get_spans(), language)
R.radio.talk_into(src, message, language = language)
return ITALICS | REDUCE_RANGE
else
return ..()
@@ -91,7 +91,7 @@
else
return initial(pixel_x)
/mob/living/carbon/alien/humanoid/get_permeability_protection()
/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
@@ -103,9 +103,13 @@
name = "\improper royal parasite"
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
icon_state = "alien_medal"
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
icon = 'icons/mob/alien.dmi'
/obj/item/queenpromote/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
if(!isalienadult(M) || isalienroyal(M))
to_chat(user, "<span class='noticealien'>You may only use this with your adult, non-royal children!</span>")
+1 -1
View File
@@ -4,7 +4,7 @@
if(!message)
return
var/message_a = say_quote(message, get_spans())
var/message_a = say_quote(message)
var/rendered = "<i><span class='alien'>Hivemind, <span class='name'>[shown_name]</span> <span class='message'>[message_a]</span></span></i>"
for(var/mob/S in GLOB.player_list)
if(!S.stat && S.hivecheck())
+14 -2
View File
@@ -175,7 +175,7 @@
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!(I.item_flags & (NODROP | ABSTRACT)))
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
dropItemToGround(I)
@@ -409,7 +409,7 @@
return initial(pixel_y)
/mob/living/carbon/proc/accident(obj/item/I)
if(!I || (I.item_flags & (NODROP | ABSTRACT)))
if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP))
return
//dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100
@@ -634,6 +634,18 @@
else
. += INFINITY
/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
var/list/tally = list()
for(var/obj/item/I in get_equipped_items())
for(var/zone in target_zones)
if(I.body_parts_covered & zone)
tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
var/protection = 0
for(var/key in tally)
protection += tally[key]
protection *= INVERSE(target_zones.len)
return protection
//this handles hud updates
/mob/living/carbon/update_damage_hud()
@@ -252,7 +252,7 @@
var/delay_denominator = 1
if(pocket_item && !(pocket_item.item_flags & ABSTRACT))
if(pocket_item.item_flags & NODROP)
if(HAS_TRAIT(pocket_item, TRAIT_NODROP))
to_chat(usr, "<span class='warning'>You try to empty [src]'s [pocket_side] pocket, it seems to be stuck!</span>")
to_chat(usr, "<span class='notice'>You try to empty [src]'s [pocket_side] pocket.</span>")
else if(place_item && place_item.mob_can_equip(src, usr, pocket_id, 1) && !(place_item.item_flags & ABSTRACT))
@@ -27,7 +27,7 @@
for(var/bp in body_parts)
if(!bp)
continue
if(bp && istype(bp , /obj/item/clothing))
if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor.getRating(d_type)
@@ -654,6 +654,7 @@
if(health >= 0)
if(src == M)
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -700,53 +701,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>")
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
if(bleed_rate)
to_chat(src, "<span class='danger'>You are bleeding!</span>")
to_send += "<span class='danger'>You are bleeding!</span>\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
to_send += "<span class='info'>You're completely exhausted.</span>\n"
else
to_chat(src, "<span class='info'>You feel fatigued.</span>")
to_send += "<span class='info'>You feel fatigued.</span>\n"
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
to_chat(src, "<span class='danger'>You feel sick.</span>")
to_send += "<span class='danger'>You feel sick.</span>\n"
else if(toxloss > 20)
to_chat(src, "<span class='danger'>You feel nauseated.</span>")
to_send += "<span class='danger'>You feel nauseated.</span>\n"
else if(toxloss > 40)
to_chat(src, "<span class='danger'>You feel very unwell!</span>")
to_send += "<span class='danger'>You feel very unwell!</span>\n"
if(oxyloss)
if(oxyloss > 10)
to_chat(src, "<span class='danger'>You feel lightheaded.</span>")
to_send += "<span class='danger'>You feel lightheaded.</span>\n"
else if(oxyloss > 20)
to_chat(src, "<span class='danger'>Your thinking is clouded and distant.</span>")
to_send += "<span class='danger'>Your thinking is clouded and distant.</span>\n"
else if(oxyloss > 30)
to_chat(src, "<span class='danger'>You're choking!</span>")
to_send += "<span class='danger'>You're choking!</span>\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
to_chat(src, "<span class='info'>You're completely stuffed!</span>")
to_send += "<span class='info'>You're completely stuffed!</span>\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
to_chat(src, "<span class='info'>You're well fed!</span>")
to_send += "<span class='info'>You're well fed!</span>\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
to_chat(src, "<span class='info'>You're not hungry.</span>")
to_send += "<span class='info'>You're not hungry.</span>\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
to_chat(src, "<span class='info'>You could use a bite to eat.</span>")
to_send += "<span class='info'>You could use a bite to eat.</span>\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
to_chat(src, "<span class='info'>You feel quite hungry.</span>")
to_send += "<span class='info'>You feel quite hungry.</span>\n"
if(0 to NUTRITION_LEVEL_STARVING)
to_chat(src, "<span class='danger'>You're starving!</span>")
to_send += "<span class='danger'>You're starving!</span>\n"
if(roundstart_quirks.len)
to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)
@@ -25,8 +25,11 @@
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
var/undie_color = "#FFFFFF"
var/undershirt = "Nude" //Which undershirt the player wants
var/shirt_color = "#FFFFFF"
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
//Equipment slots
@@ -111,26 +111,6 @@
return ..()
/mob/living/carbon/human/get_permeability_protection()
var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
for(var/obj/item/I in get_equipped_items())
if(I.body_parts_covered & HANDS)
prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
if(I.body_parts_covered & CHEST)
prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
if(I.body_parts_covered & GROIN)
prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
if(I.body_parts_covered & LEGS)
prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
if(I.body_parts_covered & FEET)
prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
if(I.body_parts_covered & ARMS)
prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
if(I.body_parts_covered & HEAD)
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
return protection
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
@@ -167,9 +167,9 @@
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
if(l_store)
dropItemToGround(l_store, TRUE)
if(wear_id)
if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(wear_id)
if(belt)
if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(belt)
w_uniform = null
update_suit_sensors()
@@ -10,29 +10,6 @@
else
. = ..()
/mob/living/carbon/human/treat_message(message)
message = dna.species.handle_speech(message,src)
if(diseases.len)
for(var/datum/disease/pierrot_throat/D in diseases)
var/list/temp_message = splittext(message, " ") //List each word in the message
var/list/pick_list = list()
for(var/i = 1, i <= temp_message.len, i++) //Create a second list for excluding words down the line
pick_list += i
for(var/i=1, ((i <= D.stage) && (i <= temp_message.len)), i++) //Loop for each stage of the disease or until we run out of words
if(prob(3 * D.stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
var/H = pick(pick_list)
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":"))
continue
temp_message[H] = "HONK"
pick_list -= H //Make sure that you dont HONK the same word twice
message = jointext(temp_message, " ")
message = ..(message)
message = dna.mutations_say_mods(message)
return message
/mob/living/carbon/human/get_spans()
return ..() | dna.mutations_get_spans() | dna.species_get_spans()
/mob/living/carbon/human/GetVoice()
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
var/obj/item/clothing/mask/chameleon/V = wear_mask
+42 -42
View File
@@ -279,7 +279,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP_1 item, then it stays.
// If you're lucky enough to have a TRAIT_NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
@@ -495,34 +495,42 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.hidden_underwear)
H.underwear = "Nude"
else
H.underwear = H.saved_underwear
var/datum/sprite_accessory/underwear/underwear = GLOB.underwear_list[H.underwear]
if(underwear)
standing += mutable_appearance(underwear.icon, underwear.icon_state, -BODY_LAYER)
H.saved_underwear = H.underwear
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
MA.color = H.undie_color
standing += MA
if(H.undershirt)
if(H.hidden_undershirt)
H.undershirt = "Nude"
else
H.undershirt = H.saved_undershirt
var/datum/sprite_accessory/undershirt/undershirt = GLOB.undershirt_list[H.undershirt]
if(undershirt)
if(H.dna.species.sexes && H.gender == FEMALE)
standing += wear_female_version(undershirt.icon_state, undershirt.icon, BODY_LAYER)
else
standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
H.saved_undershirt = H.undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
if(T)
var/mutable_appearance/MA
if(H.dna.species.sexes && H.gender == FEMALE)
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
MA.color = H.shirt_color
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
H.socks = H.saved_socks
var/datum/sprite_accessory/socks/socks = GLOB.socks_list[H.socks]
if(socks)
if(DIGITIGRADE in species_traits)
standing += mutable_appearance(socks.icon, socks.icon_state + "_d", -BODY_LAYER)
else
standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER)
H.saved_socks = H.socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = H.socks_color
standing += MA
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
@@ -1011,13 +1019,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_BELT)
if(H.belt)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!(I.slot_flags & ITEM_SLOT_BELT))
return
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1054,17 +1061,17 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_WEAR_ID)
if(H.wear_id)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if( !(I.slot_flags & ITEM_SLOT_ID) )
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(SLOT_L_STORE)
if(I.item_flags & NODROP) //Pockets aren't visible, so you can't move NODROP_1 items into them.
if(HAS_TRAIT(I, TRAIT_NODROP)) //Pockets aren't visible, so you can't move TRAIT_NODROP items into them.
return FALSE
if(H.l_store)
return FALSE
@@ -1080,7 +1087,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & ITEM_SLOT_POCKET) )
return TRUE
if(SLOT_R_STORE)
if(I.item_flags & NODROP)
if(HAS_TRAIT(I, TRAIT_NODROP))
return FALSE
if(H.r_store)
return FALSE
@@ -1097,7 +1104,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return TRUE
return FALSE
if(SLOT_S_STORE)
if(I.item_flags & NODROP)
if(HAS_TRAIT(I, TRAIT_NODROP))
return FALSE
if(H.s_store)
return FALSE
@@ -1158,13 +1165,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return 1
return FALSE
/datum/species/proc/handle_speech(message, mob/living/carbon/human/H)
return message
//return a list of spans or an empty list
/datum/species/proc/get_spans()
return list()
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
return FALSE
@@ -68,17 +68,17 @@
/obj/item/organ/tongue/dullahan
zone = "abstract"
modifies_speech = TRUE
/obj/item/organ/tongue/dullahan/TongueSpeech(var/message)
/obj/item/organ/tongue/dullahan/handle_speech(datum/source, list/speech_args)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
var/datum/species/dullahan/D = H.dna.species
if(isobj(D.myhead.loc))
var/obj/O = D.myhead.loc
O.say(message)
message = ""
return message
O.say(speech_args[SPEECH_MESSAGE])
speech_args[SPEECH_MESSAGE] = ""
/obj/item/organ/ears/dullahan
zone = "abstract"
@@ -519,6 +519,11 @@
..()
last_banana = world.time
last_honk = world.time
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/species/golem/bananium/on_species_loss(mob/living/carbon/C)
. = ..()
UnregisterSignal(C, COMSIG_MOB_SAY)
/datum/species/golem/bananium/random_name(gender,unique,lastname)
var/clown_name = pick(GLOB.clown_names)
@@ -567,9 +572,8 @@
/datum/species/golem/bananium/spec_death(gibbed, mob/living/carbon/human/H)
playsound(get_turf(H), 'sound/misc/sadtrombone.ogg', 70, 0)
/datum/species/golem/bananium/get_spans()
return list(SPAN_CLOWN)
/datum/species/golem/bananium/proc/handle_speech(datum/source, list/speech_args)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN
/datum/species/golem/runic
name = "Runic Golem"
@@ -646,14 +650,16 @@
/datum/species/golem/clockwork/on_species_gain(mob/living/carbon/human/H)
. = ..()
H.faction |= "ratvar"
RegisterSignal(H, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/species/golem/clockwork/on_species_loss(mob/living/carbon/human/H)
if(!is_servant_of_ratvar(H))
H.faction -= "ratvar"
UnregisterSignal(H, COMSIG_MOB_SAY)
. = ..()
/datum/species/golem/clockwork/get_spans()
return SPAN_ROBOT //beep
/datum/species/golem/clockwork/proc/handle_speech(datum/source, list/speech_args)
speech_args[SPEECH_SPANS] |= SPAN_ROBOT //beep
/datum/species/golem/clockwork/spec_death(gibbed, mob/living/carbon/human/H)
gibbed = !has_corpse ? FALSE : gibbed
@@ -951,7 +957,7 @@
sexes = FALSE
fixed_mut_color = "ffffff"
attack_verb = "rattl"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
var/datum/action/innate/bonechill/bonechill
@@ -171,12 +171,13 @@
armour_penetration = 35
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/light_eater/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/light_eater/afterattack(atom/movable/AM, mob/user, proximity)
@@ -28,6 +28,11 @@
/datum/species/synth/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
..()
assume_disguise(old_species, H)
RegisterSignal(H, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/species/synth/on_species_loss(mob/living/carbon/human/H)
. = ..()
UnregisterSignal(H, COMSIG_MOB_SAY)
/datum/species/synth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "synthflesh")
@@ -110,18 +115,12 @@
else
return ..()
/datum/species/synth/get_spans()
if(fake_species)
return fake_species.get_spans()
return list()
/datum/species/synth/handle_speech(message, mob/living/carbon/human/H)
if(H.health > disguise_fail_health)
if(fake_species)
return fake_species.handle_speech(message,H)
else
return ..()
else
return ..()
/datum/species/synth/proc/handle_speech(datum/source, list/speech_args)
if (isliving(source)) // yeah it's gonna be living but just to be clean
var/mob/living/L = source
if(fake_species && L.health > disguise_fail_health)
switch (fake_species.type)
if (/datum/species/golem/bananium)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN
if (/datum/species/golem/clockwork)
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
@@ -377,13 +377,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/no_taur_thanks = FALSE
if(!istype(S))
no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(S.mutantrace_variation) //Just make sure we've got this checked too
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +407,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
if(S.center)
if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -115,7 +115,7 @@
/mob/living/carbon/monkey/proc/handle_combat()
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget.item_flags & NODROP))
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
else
pickupTimer++
@@ -152,15 +152,6 @@
return threatcount
/mob/living/carbon/monkey/get_permeability_protection()
var/protection = 0
if(head)
protection = 1 - head.permeability_coefficient
if(wear_mask)
protection = max(1 - wear_mask.permeability_coefficient, protection)
protection = protection/7 //the rest of the body isn't covered.
return protection
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
+10 -35
View File
@@ -1,37 +1,17 @@
/mob/living/carbon/treat_message(message)
for(var/datum/brain_trauma/trauma in get_traumas())
message = trauma.on_say(message)
message = ..(message)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(!T) //hoooooouaah!
var/regex/tongueless_lower = new("\[gdntke]+", "g")
var/regex/tongueless_upper = new("\[GDNTKE]+", "g")
if(copytext(message, 1, 2) != "*")
message = tongueless_lower.Replace(message, pick("aa","oo","'"))
message = tongueless_upper.Replace(message, pick("AA","OO","'"))
else
message = T.TongueSpeech(message)
if(wear_mask)
message = wear_mask.speechModification(message)
if(head)
message = head.speechModification(message)
return message
/mob/living/carbon/proc/handle_tongueless_speech(mob/living/carbon/speaker, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
var/static/regex/tongueless_lower = new("\[gdntke]+", "g")
var/static/regex/tongueless_upper = new("\[GDNTKE]+", "g")
if(message[1] != "*")
message = tongueless_lower.Replace(message, pick("aa","oo","'"))
message = tongueless_upper.Replace(message, pick("AA","OO","'"))
speech_args[SPEECH_MESSAGE] = message
/mob/living/carbon/can_speak_vocal(message)
if(silent)
return 0
return ..()
/mob/living/carbon/get_spans()
. = ..()
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(T)
. |= T.get_spans()
var/obj/item/I = get_active_held_item()
if(I)
. |= I.get_held_item_speechspans(src)
/mob/living/carbon/could_speak_in_language(datum/language/dt)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(T)
@@ -48,12 +28,7 @@
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
if (src.mind.has_antag_datum(/datum/antagonist/traitor))
for (var/codeword in GLOB.syndicate_code_phrase)
var/regex/codeword_match = new("([codeword])", "ig")
message = codeword_match.Replace(message, "<span class='blue'>$1</span>")
for (var/codeword in GLOB.syndicate_code_response)
var/regex/codeword_match = new("([codeword])", "ig")
message = codeword_match.Replace(message, "<span class='red'>$1</span>")
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
return message
+4 -4
View File
@@ -281,7 +281,7 @@
var/datum/disease/D = thing
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
ContactContractDisease(D)
if(iscarbon(L))
var/mob/living/carbon/C = L
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
@@ -699,7 +699,7 @@
// The src mob is trying to strip an item from someone
// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
/mob/living/stripPanelUnequip(obj/item/what, mob/who, where)
if(what.item_flags & NODROP)
if(HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
return
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
@@ -724,7 +724,7 @@
// Override if a certain mob should be behave differently when placing items (can't, for example)
/mob/living/stripPanelEquip(obj/item/what, mob/who, where)
what = src.get_active_held_item()
if(what && (what.item_flags & NODROP))
if(what && HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "<span class='warning'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>")
return
if(what)
@@ -813,7 +813,7 @@
return 1
//used in datum/reagents/reaction() proc
/mob/living/proc/get_permeability_protection()
/mob/living/proc/get_permeability_protection(list/target_zones)
return 0
/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
+9 -2
View File
@@ -175,13 +175,16 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
else
src.log_talk(message, LOG_SAY, forced_by=forced)
message = treat_message(message)
message = treat_message(message) // unfortunately we still need this
var/sigreturn = SEND_SIGNAL(src, COMSIG_MOB_SAY, args)
if (sigreturn & COMPONENT_UPPERCASE_SPEECH)
message = uppertext(message)
if(!message)
return
last_words = message
spans |= get_spans()
spans |= speech_span
if(language)
var/datum/language/L = GLOB.language_datum_instances[language]
@@ -332,6 +335,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return null
/mob/living/proc/treat_message(message)
if(HAS_TRAIT(src, TRAIT_UNINTELLIGIBLE_SPEECH))
message = unintelligize(message)
if(derpspeech)
message = derpspeech(message, stuttering)
+1 -1
View File
@@ -49,7 +49,7 @@
else
padloc = "(UNKNOWN)"
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
send_speech(message, 7, T, "robot", get_spans(), language)
send_speech(message, 7, T, "robot", language = language)
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
else
to_chat(src, "No holopad connected.")
@@ -29,6 +29,13 @@
if(!L.temporarilyRemoveItemFromInventory(card))
to_chat(src, "<span class='warning'>Error: Unable to expand to mobile form. Chassis is restrained by some device or person.</span>")
return FALSE
if(istype(card.loc, /obj/item/integrated_circuit/input/pAI_connector))
var/obj/item/integrated_circuit/input/pAI_connector/C = card.loc
C.RemovepAI()
C.visible_message("<span class='notice'>[src] ejects itself from [C]!</span>")
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
C.installed_pai = null
C.push_data()
forceMove(get_turf(card))
card.forceMove(src)
if(client)
@@ -119,7 +119,7 @@
if(I.loc != src)
I.forceMove(src)
modules += I
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
+1 -5
View File
@@ -1,14 +1,10 @@
/mob/living/silicon/get_spans()
return ..() | SPAN_ROBOT
/mob/living/proc/robot_talk(message)
log_talk(message, LOG_SAY)
var/desig = "Default Cyborg" //ezmode for taters
if(issilicon(src))
var/mob/living/silicon/S = src
desig = trim_left(S.designation + " " + S.job)
var/message_a = say_quote(message, get_spans())
var/message_a = say_quote(message)
var/rendered = "Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span>"
for(var/mob/M in GLOB.player_list)
if(M.binarycheck())
@@ -12,6 +12,7 @@
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
mob_biotypes = list(MOB_ROBOTIC)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
@@ -23,6 +23,7 @@
verb_yell = "alarms"
initial_language_holder = /datum/language_holder/synthetic
bubble_icon = "machine"
speech_span = SPAN_ROBOT
faction = list("neutral", "silicon" , "turret")
@@ -348,13 +349,10 @@
if((!on) || (!message))
return
if(channel && Radio.channels[channel])// Use radio if we have channel key
Radio.talk_into(src, message, channel, get_spans(), get_default_language())
Radio.talk_into(src, message, channel)
else
say(message)
/mob/living/simple_animal/bot/get_spans()
return ..() | SPAN_ROBOT
/mob/living/simple_animal/bot/radio(message, message_mode, list/spans, language)
. = ..()
if(. != 0)
@@ -37,6 +37,7 @@
gender = NEUTER
mob_biotypes = list(MOB_ROBOTIC)
speak_emote = list("chirps")
speech_span = SPAN_ROBOT
bubble_icon = "machine"
initial_language_holder = /datum/language_holder/drone
mob_size = MOB_SIZE_SMALL
@@ -92,7 +93,7 @@
var/obj/item/I = new default_hatmask(src)
equip_to_slot_or_del(I, SLOT_HEAD)
access_card.item_flags |= NODROP
ADD_TRAIT(access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
alert_drones(DRONE_NET_CONNECT)
@@ -222,7 +222,7 @@
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
@@ -1,13 +1,3 @@
/////////////
//DRONE SAY//
/////////////
//Drone speach
/mob/living/simple_animal/drone/get_spans()
return ..() | SPAN_ROBOT
//Base proc for anything to call
/proc/_alert_drones(msg, dead_can_hear = 0, atom/source, mob/living/faction_checked_mob, exact_faction_match)
if (dead_can_hear && source)
@@ -31,7 +21,7 @@
/mob/living/simple_animal/drone/proc/drone_chat(msg)
alert_drones("<i>Drone Chat: <span class='name'>[name]</span> <span class='message'>[say_quote(msg, get_spans())]</span></i>", TRUE)
alert_drones("<i>Drone Chat: <span class='name'>[name]</span> <span class='message'>[say_quote(msg)]</span></i>", TRUE)
/mob/living/simple_animal/drone/binarycheck()
return TRUE
@@ -38,3 +38,13 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/retaliate/bat/secbat
name = "Security Bat"
icon_state = "secbat"
icon_living = "secbat"
icon_dead = "secbat_dead"
icon_gib = "secbat_dead"
desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
response_help = "respects the authority of"
gold_core_spawnable = FRIENDLY_SPAWN
+5 -5
View File
@@ -62,15 +62,15 @@
return K.duration - world.time
return 0
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(amount, ignore_canknockdown))
if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(K)
K.duration = max(world.time + amount, K.duration)
else if(amount > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
else if((amount || override_hardstun) > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
+1
View File
@@ -65,6 +65,7 @@
var/active_hand_index = 1
var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
var/bloody_hands = 0
var/datum/component/storage/active_storage = null//Carbon
+2 -7
View File
@@ -69,16 +69,11 @@
if(name != real_name)
alt_name = " (died as [real_name])"
var/K
if(key)
K = src.key
var/spanned = src.say_quote(message, get_spans())
var/spanned = say_quote(message)
message = emoji_parse(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[emoji_parse(spanned)]</span></span>"
log_talk(message, LOG_SAY, tag="DEAD")
deadchat_broadcast(rendered, follow_target = src, speaker_key = K)
deadchat_broadcast(rendered, follow_target = src, speaker_key = key)
/mob/proc/check_emote(message)
if(copytext(message, 1, 2) == "*")
-4
View File
@@ -78,10 +78,6 @@ global procs
say_quote(input, spans, message_mode)
Adds a verb and quotes to a message. Also attaches span classes to a message. Verbs are determined by verb_say/verb_ask/verb_yell variables. Called on the speaker.
get_spans(input, spans)
Returns the list of spans that are always applied to messages of this atom.
Always return ..() | + youroutput when overriding this proc!
/mob
say_dead(message)
Sends a message to all dead people. Does not use Hear().