diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 8395ef4d83..cf38d5bfff 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -8,7 +8,7 @@ hitsound_wall = "ricochet" impact_effect_type = /obj/effect/temp_visual/impact_effect -/obj/item/projectile/bullet/pellet/Range() +/obj/item/projectile/bullet/pellet/shotgun_buckshot/Range() ..() damage -= 0.75 if(damage < 0)