Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit425
This commit is contained in:
@@ -68,4 +68,4 @@
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new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
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/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
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hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
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hearing_args[HEARING_RAW_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='hypnophrase'>$1</span>")
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@@ -149,8 +149,8 @@
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friend_talk(message)
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/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
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/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
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/mob/camera/imaginary_friend/proc/friend_talk(message)
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message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
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@@ -241,7 +241,7 @@
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if(prob(25))
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var/deja_vu = pick_n_take(hear_dejavu)
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var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
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hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
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hearing_args[HEARING_RAW_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_RAW_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
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return
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if(hear_dejavu.len >= 15)
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if(prob(50))
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@@ -88,7 +88,7 @@
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if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
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addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
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hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
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hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$1</span>")
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break
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/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
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@@ -198,9 +198,9 @@
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/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
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if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
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return
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var/message = hearing_args[HEARING_MESSAGE]
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var/message = hearing_args[HEARING_RAW_MESSAGE]
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if(findtext(message, codeword))
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hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
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hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
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addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
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/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
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@@ -53,7 +53,7 @@
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// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
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/datum/component/proc/RegisterWithParent()
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return
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SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
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/datum/component/proc/Initialize(...)
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return
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@@ -85,7 +85,7 @@
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UnregisterFromParent()
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/datum/component/proc/UnregisterFromParent()
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return
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SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
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/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
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if(QDELETED(src) || QDELETED(target))
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@@ -184,6 +184,7 @@
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// The type arg is casted so initial works, you shouldn't be passing a real instance into this
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/datum/proc/GetComponent(datum/component/c_type)
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RETURN_TYPE(c_type)
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if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
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stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
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var/list/dc = datum_components
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@@ -19,12 +19,14 @@
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src.damage_multiplier = damage_multiplier
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/datum/component/bane/RegisterWithParent()
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. = ..()
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if(speciestype)
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
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else
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
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/datum/component/bane/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
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/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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@@ -21,9 +21,11 @@
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RegisterSignal(parent, bounce, .proc/bounce_up)
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/datum/component/bouncy/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, bounce_signals, .proc/bounce_up)
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/datum/component/bouncy/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, bounce_signals)
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/datum/component/bouncy/proc/bounce_up(datum/source)
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@@ -4,8 +4,9 @@
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var/bonus_modifier = 0 //percentage increase to bonus item chance
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var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
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var/butchering_enabled = TRUE
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var/can_be_blunt = FALSE
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/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
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/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
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if(_speed)
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speed = _speed
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if(_effectiveness)
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@@ -16,6 +17,56 @@
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butcher_sound = _butcher_sound
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if(disabled)
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butchering_enabled = FALSE
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if(_can_be_blunt)
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can_be_blunt = _can_be_blunt
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
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/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
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if(user.a_intent != INTENT_HARM)
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return
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if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
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if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
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INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
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return COMPONENT_ITEM_NO_ATTACK
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if(ishuman(M) && source.force && source.get_sharpness())
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var/mob/living/carbon/human/H = M
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if(H.has_status_effect(/datum/status_effect/neck_slice))
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user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
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"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
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return COMPONENT_ITEM_NO_ATTACK
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INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
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return COMPONENT_ITEM_NO_ATTACK
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/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
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to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
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playsound(M.loc, butcher_sound, 50, TRUE, -1)
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if(do_mob(user, M, speed) && M.Adjacent(source))
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Butcher(user, M)
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/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
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user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
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"<span class='danger'>You start slicing [H]'s throat!</span>", \
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"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
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H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
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"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
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log_combat(user, H, "starts slicing the throat of")
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playsound(H.loc, butcher_sound, 50, TRUE, -1)
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if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
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if(H.has_status_effect(/datum/status_effect/neck_slice))
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user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
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"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
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return
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H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
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"<span class='userdanger'>[user] slits your throat...</span>")
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log_combat(user, H, "finishes slicing the throat of")
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H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
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H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
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H.apply_status_effect(/datum/status_effect/neck_slice)
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/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
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var/turf/T = meat.drop_location()
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@@ -50,3 +101,23 @@
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/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
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return
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///Special snowflake component only used for the recycler.
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/datum/component/butchering/recycler
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/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
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if(!istype(parent, /obj/machinery/recycler)) //EWWW
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return COMPONENT_INCOMPATIBLE
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE)
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||||
return
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
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/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
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if(!istype(L))
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return
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var/obj/machinery/recycler/eater = parent
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if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
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return
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if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
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Butcher(parent, L)
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@@ -17,6 +17,7 @@
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apply()
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/datum/component/decal/RegisterWithParent()
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. = ..()
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if(first_dir)
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RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
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if(cleanable)
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@@ -25,6 +26,7 @@
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
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/datum/component/decal/UnregisterFromParent()
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||||
. = ..()
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||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
|
||||
@@ -30,11 +30,13 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
. = ..()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
. = ..()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -17,6 +18,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -150,15 +150,6 @@
|
||||
if(9)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
|
||||
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
|
||||
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -34,6 +35,7 @@
|
||||
cloud_sync()
|
||||
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
@@ -57,6 +59,7 @@
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
@@ -250,8 +253,8 @@
|
||||
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
|
||||
to_chat(user, "<span class='info'>================</span>")
|
||||
to_chat(user, "<span class='info'>Program List:</span>")
|
||||
if(stealth)
|
||||
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
|
||||
if(!diagnostics)
|
||||
to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
|
||||
else
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
|
||||
return
|
||||
BaseRot(user, rotation)
|
||||
return TRUE
|
||||
|
||||
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
|
||||
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
|
||||
|
||||
@@ -13,10 +13,12 @@
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/component/shrink
|
||||
var/olddens
|
||||
var/oldopac
|
||||
dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
|
||||
/datum/component/shrink/Initialize(shrink_time)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
|
||||
olddens = parent_atom.density
|
||||
oldopac = parent_atom.opacity
|
||||
parent_atom.density = 0
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
|
||||
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
|
||||
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
|
||||
"<span class='userdanger'>Everything grows bigger!</span>")
|
||||
QDEL_IN(src, shrink_time)
|
||||
|
||||
|
||||
/datum/component/shrink/Destroy()
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(2,2)
|
||||
parent_atom.density = olddens
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
..()
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/component/sizzle
|
||||
var/mutable_appearance/sizzling
|
||||
var/sizzlealpha = 0
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/sizzle/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
setup_sizzle()
|
||||
|
||||
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
|
||||
var/atom/food = parent
|
||||
sizzlealpha += 5
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.cut_overlay(sizzling)
|
||||
food.add_overlay(sizzling)
|
||||
|
||||
/datum/component/sizzle/proc/setup_sizzle()
|
||||
var/atom/food = parent
|
||||
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
|
||||
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
|
||||
sizzling = new(grill_marks)
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.add_overlay(sizzling)
|
||||
@@ -66,7 +66,7 @@
|
||||
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
. = TRUE
|
||||
var/atom/real_location = real_location()
|
||||
if(I.loc != real_location)
|
||||
if(I.loc != real_location && real_location)
|
||||
I.forceMove(real_location)
|
||||
refresh_mob_views()
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
@@ -647,9 +647,9 @@
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
@@ -762,7 +762,7 @@
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
return
|
||||
if(check_locked(source, user, TRUE))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
var/atom/A = parent
|
||||
if(!quickdraw)
|
||||
@@ -770,19 +770,20 @@
|
||||
user_show_to_mob(user)
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(!user.incapacitated())
|
||||
if(user.can_hold_items() && !user.incapacitated())
|
||||
var/obj/item/I = locate() in real_location()
|
||||
if(!I)
|
||||
return
|
||||
A.add_fingerprint(user)
|
||||
remove_from_storage(I, get_turf(user))
|
||||
if(!user.put_in_hands(I))
|
||||
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
|
||||
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
|
||||
return TRUE
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
gather_mode_switch(source.owner)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -32,6 +33,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
|
||||
@@ -1,128 +1,245 @@
|
||||
/**
|
||||
* The virtual reality turned component.
|
||||
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
|
||||
* and allow for a more "immersive" virtual reality in a virtual reality experience.
|
||||
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
|
||||
* In short, a barebone not so hardcoded VR framework.
|
||||
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
|
||||
*/
|
||||
/datum/component/virtual_reality
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
//the player's mind (not the parent's), should something happen to them or to their mob.
|
||||
var/datum/mind/mastermind
|
||||
//the current mob's mind, which we need to keep track for mind transfer.
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
//the action datum used by the mob to quit the vr session.
|
||||
var/datum/action/quit_vr/quit_action
|
||||
//This one's name should be self explainatory, currently used for emags.
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
//Used to allow people to play recursively playing vr while playing vr without many issues.
|
||||
var/datum/component/virtual_reality/level_below
|
||||
var/datum/component/virtual_reality/level_above
|
||||
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
|
||||
//FALSE if there is a connected player, otherwise TRUE.
|
||||
var/session_paused = TRUE
|
||||
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
|
||||
var/allow_mastermind_transfer = FALSE
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.mind)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
allow_mastermind_transfer = _allow_mastermind_transfer
|
||||
quit_action = new
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
QDEL_NULL(quit_action)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
if(level_below)
|
||||
level_below.level_above = null
|
||||
level_below = null
|
||||
return ..()
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
. = ..()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
if(!quit_action)
|
||||
quit_action = new
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
. = ..()
|
||||
if(quit_action)
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
/**
|
||||
* Called when attempting to connect a mob to a virtual reality mob.
|
||||
* This will return FALSE if the mob is without player or dead. TRUE otherwise
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/connect(mob/M)
|
||||
var/mob/vr_M = parent
|
||||
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
|
||||
return FALSE
|
||||
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(VR)
|
||||
VR.level_below = src
|
||||
level_above = VR
|
||||
M.transfer_ckey(vr_M, FALSE)
|
||||
mastermind = M.mind
|
||||
mastermind.current.audiovisual_redirect = parent
|
||||
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
SStgui.close_user_uis(vr_M, src)
|
||||
session_paused = FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
if(you_die_in_the_game_you_die_for_real)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
/**
|
||||
* Called when the mastermind mind is transferred to another mob.
|
||||
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!allow_mastermind_transfer)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/**
|
||||
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
|
||||
* Since the target's mind.current is going to be null'd in the mind transfer process,
|
||||
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(!mastermind || session_paused)
|
||||
return
|
||||
if(new_mob == mastermind.current)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
if(!level_above)
|
||||
return
|
||||
var/datum/component/virtual_reality/VR = level_above
|
||||
while(VR)
|
||||
if(VR.mastermind.current == new_mob)
|
||||
VR.quit() //this will revert the ckey back to new_mob.
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
VR = VR.level_above
|
||||
|
||||
/**
|
||||
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
|
||||
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!their_character)
|
||||
quit(cleanup = TRUE)
|
||||
return
|
||||
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
|
||||
var/datum/component/virtual_reality/VR = src
|
||||
while(VR)
|
||||
if(VR.parent == their_character)
|
||||
will_it_be_handled_in_their_pre_player_transfer = TRUE
|
||||
break
|
||||
VR = VR.level_below
|
||||
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
|
||||
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
new_mob.TakeComponent(src)
|
||||
|
||||
/**
|
||||
* Required for the component to be transferable from mob to mob.
|
||||
*/
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
quit()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
quit(you_die_in_the_game_you_die_for_real, TRUE)
|
||||
return COMPONENT_BLOCK_DEATH_BROADCAST
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
|
||||
if(!special)
|
||||
quit()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
|
||||
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
|
||||
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
|
||||
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
|
||||
* vars:
|
||||
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
|
||||
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
|
||||
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
if(!session_paused)
|
||||
session_paused = TRUE
|
||||
var/mob/dreamer = override || mastermind.current
|
||||
if(!dreamer) //This shouldn't happen.
|
||||
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(level_below?.parent)
|
||||
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
if(deathcheck)
|
||||
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(!cleanup)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
|
||||
mastermind = null
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYOR(cleanbot.corpse_party, M)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
/**
|
||||
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
|
||||
var/mob/M = parent
|
||||
quit(deathcheck, lethal_cleanup, player)
|
||||
M.audiovisual_redirect = null
|
||||
if(lethal_cleanup)
|
||||
M.death(FALSE)
|
||||
|
||||
@@ -34,10 +34,12 @@
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
M.fields["notes"] = H.get_trait_string(medical)
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
|
||||
@@ -1398,3 +1398,29 @@
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
else if(href_list["modquirks"])
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
|
||||
if(!istype(H))
|
||||
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
|
||||
return
|
||||
|
||||
var/list/options = list("Clear"="Clear")
|
||||
for(var/x in subtypesof(/datum/quirk))
|
||||
var/datum/quirk/T = x
|
||||
var/qname = initial(T.name)
|
||||
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
|
||||
|
||||
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
|
||||
if(result)
|
||||
if(result == "Clear")
|
||||
for(var/datum/quirk/q in H.roundstart_quirks)
|
||||
H.remove_quirk(q.type)
|
||||
else
|
||||
var/T = options[result]
|
||||
if(H.has_quirk(T))
|
||||
H.remove_quirk(T)
|
||||
else
|
||||
H.add_quirk(T,TRUE)
|
||||
|
||||
@@ -254,7 +254,6 @@
|
||||
if(icon_update)
|
||||
update_body()
|
||||
update_hair()
|
||||
update_body_parts()
|
||||
update_mutations_overlay()// no lizard with human hulk overlay please.
|
||||
|
||||
|
||||
|
||||
@@ -174,3 +174,13 @@
|
||||
/datum/dog_fashion/back/deathsquad
|
||||
name = "Trooper REAL_NAME"
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
|
||||
/datum/dog_fashion/head/colour
|
||||
name = "Stylish REAL_NAME"
|
||||
desc = "From the tips of their paws to the top of their head, they look like a made bed."
|
||||
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
|
||||
|
||||
/datum/dog_fashion/head/telegram
|
||||
name = "Messenger REAL_NAME"
|
||||
desc = "Dont shoot the messenger..."
|
||||
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
|
||||
|
||||
@@ -38,12 +38,12 @@
|
||||
//we want to delay the effect to be displayed after the mob is petted, not before.
|
||||
switch(user.a_intent)
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
|
||||
if(INTENT_HELP)
|
||||
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
|
||||
if(INTENT_HELP)
|
||||
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
|
||||
|
||||
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat == DEAD)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
|
||||
return
|
||||
new /obj/effect/temp_visual/heart(target.loc)
|
||||
if(pet_emote)
|
||||
@@ -52,7 +52,7 @@
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
|
||||
|
||||
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat == DEAD)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
|
||||
return
|
||||
if(punt_emote)
|
||||
target.emote("me", punt_type, punt_emote)
|
||||
|
||||
@@ -136,9 +136,10 @@
|
||||
/datum/emote/sound
|
||||
var/sound //Sound to play when emote is called
|
||||
var/vary = FALSE //used for the honk borg emote
|
||||
var/volume = 50
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
|
||||
|
||||
/datum/emote/sound/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
playsound(user.loc, sound, 50, vary)
|
||||
playsound(user.loc, sound, volume, vary)
|
||||
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/list/items = list()
|
||||
for(var/I in T)
|
||||
var/atom/A = I
|
||||
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
items += A.GetAllContents()
|
||||
for(var/O in items)
|
||||
var/atom/A = O
|
||||
|
||||
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
|
||||
))
|
||||
|
||||
/datum/atom_hud
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 20
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 15
|
||||
volume = 5
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -43,3 +43,12 @@
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/microwave/microwave-end.ogg'
|
||||
volume = 90
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -8,9 +8,9 @@
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/dodge_chance = 0
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
var/no_guns = FALSE
|
||||
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
|
||||
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
||||
|
||||
@@ -28,14 +28,16 @@
|
||||
|
||||
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
|
||||
if(D != current_target)
|
||||
current_target = D
|
||||
streak = ""
|
||||
restraining = 0
|
||||
reset_streak(D)
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
return
|
||||
|
||||
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
|
||||
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
@@ -81,7 +83,7 @@
|
||||
D.forcesay(GLOB.hit_appends)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
if(H.mind.martial_art)
|
||||
|
||||
+34
-34
@@ -9,24 +9,12 @@
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
|
||||
/area/crew_quarters/cafeteria,
|
||||
/area/crew_quarters/bar))
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
just_a_cook = TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/drop_restraining()
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
. = ..()
|
||||
restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
|
||||
var/area/A = get_area(H)
|
||||
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
@@ -75,6 +63,7 @@
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
if(D.IsKnockdown() && !D.stat)
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
@@ -85,7 +74,8 @@
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
@@ -96,18 +86,20 @@
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
||||
@@ -119,23 +111,20 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(A == D) // no self grab.
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
D.stop_pulling()
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
|
||||
return TRUE
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
@@ -190,6 +179,7 @@
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
if(restraining && A.pulling == D)
|
||||
log_combat(A, D, "knocked out (Chokehold)(CQC)")
|
||||
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
||||
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
|
||||
D.SetSleeping(400)
|
||||
@@ -208,9 +198,19 @@
|
||||
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
|
||||
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
|
||||
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
///Subtype of CQC. Only used for the chef.
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
|
||||
///Prevents use if the cook is not in the kitchen.
|
||||
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
|
||||
if(!istype(get_area(H), /area/crew_quarters/kitchen))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
#define SIDE_KICK_COMBO "DH"
|
||||
#define SHOULDER_FLIP_COMBO "GHDGHH"
|
||||
#define REPULSE_PUNCH_COMBO "GHGH"
|
||||
#define FOOT_SMASH_COMBO "HH"
|
||||
#define DEFT_SWITCH_COMBO "GDD"
|
||||
|
||||
/datum/martial_art/the_rising_bass
|
||||
name = "The Rising Bass"
|
||||
id = MARTIALART_RISINGBASS
|
||||
dodge_chance = 100
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/rising_bass_help
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,SIDE_KICK_COMBO))
|
||||
streak = ""
|
||||
sideKick(A,D)
|
||||
return 1
|
||||
if(findtext(streak,SHOULDER_FLIP_COMBO))
|
||||
streak = ""
|
||||
shoulderFlip(A,D)
|
||||
return 1
|
||||
if(findtext(streak,REPULSE_PUNCH_COMBO))
|
||||
streak = ""
|
||||
repulsePunch(A,D)
|
||||
return 1
|
||||
if(findtext(streak,FOOT_SMASH_COMBO))
|
||||
streak = ""
|
||||
footSmash(A,D)
|
||||
return 1
|
||||
if(findtext(streak,DEFT_SWITCH_COMBO))
|
||||
streak = ""
|
||||
deftSwitch(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || D.lying == 0)
|
||||
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(60)
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)
|
||||
L = D.loc
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "side kicked (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
|
||||
L = A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.Knockdown(300)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if (D.get_active_held_item())
|
||||
var/obj/item/G = D.get_active_held_item()
|
||||
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
|
||||
A.put_in_hands(G)
|
||||
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
|
||||
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
|
||||
log_combat(A, D, "deft switched (Rising Bass)")
|
||||
return 1
|
||||
else
|
||||
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
|
||||
return 0
|
||||
|
||||
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/rising_bass_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Rising Bass clan."
|
||||
set category = "Rising Bass"
|
||||
|
||||
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
|
||||
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
|
||||
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
|
||||
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
|
||||
|
||||
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
@@ -9,35 +9,36 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,WRIST_WRENCH_COMBO))
|
||||
streak = ""
|
||||
wristWrench(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,BACK_KICK_COMBO))
|
||||
streak = ""
|
||||
backKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,STOMACH_KNEE_COMBO))
|
||||
streak = ""
|
||||
kneeStomach(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,HEAD_KICK_COMBO))
|
||||
streak = ""
|
||||
headKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,ELBOW_DROP_COMBO))
|
||||
streak = ""
|
||||
elbowDrop(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
@@ -46,24 +47,29 @@
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(A.dir == D.dir)
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
|
||||
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
|
||||
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
@@ -71,12 +77,12 @@
|
||||
D.losebreath += 3
|
||||
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
||||
@@ -84,12 +90,12 @@
|
||||
D.drop_all_held_items()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.IsKnockdown() || D.resting || D.stat)
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
||||
@@ -97,37 +103,29 @@
|
||||
D.death() //FINISH HIM!
|
||||
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
if(A == D) //no self grab stun
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
D.stop_pulling()
|
||||
if(A.a_intent == INTENT_GRAB)
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
else
|
||||
log_combat(A, D, "grabbed", addition="passively")
|
||||
A.grab_state = GRAB_PASSIVE
|
||||
return 1
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
@@ -138,15 +136,25 @@
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
@@ -177,9 +185,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
@@ -233,4 +240,4 @@
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
+8
-1
@@ -88,6 +88,9 @@
|
||||
|
||||
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
|
||||
var/old_character = current
|
||||
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
|
||||
if(signals & COMPONENT_STOP_MIND_TRANSFER)
|
||||
return
|
||||
if(current) // remove ourself from our old body's mind variable
|
||||
current.mind = null
|
||||
SStgui.on_transfer(current, new_character)
|
||||
@@ -125,7 +128,6 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
@@ -133,6 +135,11 @@
|
||||
if(L.client && L.client.prefs)
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
if (L.client.prefs.auto_ooc)
|
||||
if (L.client.prefs.chat_toggles & CHAT_OOC)
|
||||
L.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
|
||||
@@ -53,3 +53,63 @@
|
||||
mood_change = -20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_bad" Originally in tg
|
||||
|
||||
/datum/mood_event/eigenstate
|
||||
mood_change = -3
|
||||
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
|
||||
|
||||
/datum/mood_event/enthrall
|
||||
mood_change = 5
|
||||
|
||||
/datum/mood_event/enthrall/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallpraise
|
||||
mood_change = 10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallpraise/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallscold
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallscold/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
|
||||
|
||||
/datum/mood_event/enthrallmissing1
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/enthrallmissing1/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing2
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/enthrallmissing2/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing3
|
||||
mood_change = -15
|
||||
|
||||
/datum/mood_event/enthrallmissing3/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing4
|
||||
mood_change = -25
|
||||
|
||||
/datum/mood_event/enthrallmissing4/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/InLove
|
||||
mood_change = 10
|
||||
|
||||
/datum/mood_event/InLove/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/MissingLove
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/MissingLove/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
@@ -176,3 +176,70 @@
|
||||
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
/datum/mood_event/plushjack
|
||||
description = "<span class='warning'>I have butchered a plush recently.</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plush_nostuffing
|
||||
description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
//Cursed stuff below
|
||||
|
||||
/datum/mood_event/emptypred
|
||||
description = "<span class='nicegreen'>I had to let someone out.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/emptyprey
|
||||
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/vampcandle
|
||||
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_bad
|
||||
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_dead
|
||||
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_synth
|
||||
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankkilled
|
||||
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
|
||||
mood_change = -12
|
||||
timeout = 6000
|
||||
|
||||
/datum/mood_event/madevamp
|
||||
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 10000
|
||||
|
||||
/datum/mood_event/vampatefood
|
||||
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_1
|
||||
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_2
|
||||
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1200
|
||||
|
||||
@@ -116,3 +116,59 @@
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
/datum/mood_event/headpat
|
||||
description = "<span class='nicegreen'>Headpats are nice.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/hugbox
|
||||
description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plushpet
|
||||
description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/plushplay
|
||||
description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/breakfast
|
||||
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
//Power gamer stuff below
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
mood_change = 10
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/coffinsleep
|
||||
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
|
||||
mood_change = 8
|
||||
timeout = 1200
|
||||
|
||||
//Cursed stuff below.
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
|
||||
mood_change = 3
|
||||
timeout = 100 SECONDS
|
||||
|
||||
/datum/mood_event/fedpred
|
||||
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/fedprey
|
||||
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/hope_lavaland
|
||||
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
|
||||
mood_change = 5
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
|
||||
species_allowed = list("human") //no skeleton/lizard hulk
|
||||
species_allowed = list("fly") //no skeleton/lizard hulk
|
||||
health_req = 25
|
||||
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
@@ -13,6 +13,7 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
@@ -31,6 +32,7 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," gamer "," intellectual ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/turf/master_turf //The center of the wave
|
||||
var/steps=0 //How far we've moved
|
||||
var/intensity //How strong it was originaly
|
||||
var/remaining_contam //How much contaminated material it still has
|
||||
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
|
||||
var/move_dir //The direction of movement
|
||||
var/list/__dirs //The directions to the side of the wave, stored for easy looping
|
||||
@@ -18,6 +19,7 @@
|
||||
__dirs+=turn(dir, -90)
|
||||
|
||||
intensity = _intensity
|
||||
remaining_contam = intensity
|
||||
range_modifier = _range_modifier
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
@@ -46,8 +48,9 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
radiate(atoms, FLOOR(strength, 1))
|
||||
|
||||
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
|
||||
//oof ow ouch
|
||||
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
|
||||
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
|
||||
|
||||
/datum/radiation_wave/proc/get_rad_atoms()
|
||||
@@ -89,7 +92,8 @@
|
||||
intensity *= (1-((1-thing.rad_insulation)/width))
|
||||
|
||||
/datum/radiation_wave/proc/radiate(list/atoms, strength)
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
|
||||
var/list/contam_atoms = list()
|
||||
for(var/k in 1 to atoms.len)
|
||||
var/atom/thing = atoms[k]
|
||||
if(!thing)
|
||||
@@ -109,8 +113,14 @@
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(length(can_contam))
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
did_contam = 1
|
||||
return did_contam
|
||||
|
||||
@@ -229,4 +229,13 @@
|
||||
id = "puzzle"
|
||||
description = "Mystery to be solved."
|
||||
suffix = "lavaland_surface_puzzle.dmm"
|
||||
cost = 5
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/ruin/lavaland/elite_tumor
|
||||
name = "Pulsating Tumor"
|
||||
id = "tumor"
|
||||
description = "A strange tumor which houses a powerful beast..."
|
||||
suffix = "lavaland_surface_elite_tumor.dmm"
|
||||
cost = 5
|
||||
always_place = TRUE
|
||||
allow_duplicates = TRUE
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
@@ -292,6 +292,7 @@
|
||||
var/mob/living/carbon/C = owner
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.max_damage *= 10
|
||||
BP.brute_dam *= 10
|
||||
BP.burn_dam *= 10
|
||||
owner.toxloss *= 10
|
||||
@@ -377,6 +378,7 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.brute_dam *= 0.1
|
||||
BP.burn_dam *= 0.1
|
||||
BP.max_damage /= 10
|
||||
owner.toxloss *= 0.1
|
||||
owner.oxyloss *= 0.1
|
||||
owner.cloneloss *= 0.1
|
||||
|
||||
@@ -80,34 +80,55 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//TASER
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
/datum/status_effect/no_combat_mode/
|
||||
id = "no_combat_mode"
|
||||
blocks_combatmode = TRUE
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
|
||||
icon = 'icons/mob/actions/bloodsucker.dmi'
|
||||
icon_state = "power_mez"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode
|
||||
id = "tased"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
/datum/status_effect/no_combat_mode/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
/datum/status_effect/no_combat_mode/electrode/tick()
|
||||
if(owner)
|
||||
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
|
||||
|
||||
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
return 2
|
||||
|
||||
//OTHER DEBUFFS
|
||||
@@ -388,6 +409,19 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/datum/status_effect/neck_slice
|
||||
id = "neck_slice"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = null
|
||||
duration = -1
|
||||
|
||||
/datum/status_effect/neck_slice/tick()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat == DEAD || H.bleed_rate <= 8)
|
||||
H.remove_status_effect(/datum/status_effect/neck_slice)
|
||||
if(prob(10))
|
||||
H.emote(pick("gasp", "gag", "choke"))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
@@ -481,7 +515,7 @@
|
||||
deltimer(timerid)
|
||||
|
||||
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage
|
||||
/datum/status_effect/kindle
|
||||
id = "kindle"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
@@ -489,6 +523,7 @@
|
||||
duration = 100
|
||||
alert_type = /obj/screen/alert/status_effect/kindle
|
||||
var/old_health
|
||||
var/old_oxyloss
|
||||
|
||||
/datum/status_effect/kindle/tick()
|
||||
owner.Knockdown(15, TRUE, FALSE, 15)
|
||||
@@ -498,7 +533,9 @@
|
||||
C.stuttering = max(5, C.stuttering)
|
||||
if(!old_health)
|
||||
old_health = owner.health
|
||||
var/health_difference = old_health - owner.health
|
||||
if(!old_oxyloss)
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
if(!health_difference)
|
||||
return
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
|
||||
@@ -506,6 +543,7 @@
|
||||
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
|
||||
duration -= health_difference
|
||||
old_health = owner.health
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
|
||||
/datum/status_effect/kindle/on_remove()
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
|
||||
@@ -541,6 +579,38 @@
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
||||
id = "strandling"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = /obj/screen/alert/status_effect/strandling
|
||||
|
||||
/datum/status_effect/strandling/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/strandling/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/strandling
|
||||
name = "Choking strand"
|
||||
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
||||
icon_state = "his_grace"
|
||||
alerttooltipstyle = "hisgrace"
|
||||
|
||||
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
||||
. = ..()
|
||||
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(mob_viewer, 35, null, mob_viewer))
|
||||
if(isliving(mob_viewer))
|
||||
var/mob/living/L = mob_viewer
|
||||
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
@@ -666,4 +736,4 @@ datum/status_effect/pacify
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
owner.throw_item(pick(targets))
|
||||
|
||||
+32
-15
@@ -8,12 +8,14 @@
|
||||
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
||||
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
||||
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
||||
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
|
||||
|
||||
/datum/quirk/apathetic
|
||||
name = "Apathetic"
|
||||
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
||||
value = 1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
@@ -42,6 +44,7 @@
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
@@ -50,6 +53,7 @@
|
||||
mob_trait = TRAIT_FREERUNNING
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
medical_record_text = "Patient scored highly on cardio tests."
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
@@ -59,6 +63,7 @@
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
@@ -66,6 +71,11 @@
|
||||
value = 1
|
||||
mob_trait = TRAIT_JOLLY
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
|
||||
|
||||
/datum/quirk/jolly/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
|
||||
|
||||
/datum/quirk/light_step
|
||||
name = "Light Step"
|
||||
@@ -74,6 +84,7 @@
|
||||
mob_trait = TRAIT_LIGHT_STEP
|
||||
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
||||
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
||||
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
|
||||
|
||||
/datum/quirk/quick_step
|
||||
name = "Quick Step"
|
||||
@@ -82,6 +93,7 @@
|
||||
mob_trait = TRAIT_SPEEDY_STEP
|
||||
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
|
||||
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
|
||||
medical_record_text = "Patient scored highly on racewalking tests."
|
||||
|
||||
/datum/quirk/musician
|
||||
name = "Musician"
|
||||
@@ -90,6 +102,7 @@
|
||||
mob_trait = TRAIT_MUSICIAN
|
||||
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
||||
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
||||
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -101,21 +114,6 @@
|
||||
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
|
||||
if(!eyes || eyes.lighting_alpha)
|
||||
return
|
||||
eyes.Insert(H) //refresh their eyesight and vision
|
||||
|
||||
/datum/quirk/photographer
|
||||
name = "Photographer"
|
||||
desc = "You know how to handle a camera, shortening the delay between each shot."
|
||||
@@ -123,6 +121,7 @@
|
||||
mob_trait = TRAIT_PHOTOGRAPHER
|
||||
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
||||
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
||||
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
|
||||
|
||||
/datum/quirk/photographer/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -136,12 +135,14 @@
|
||||
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SELF_AWARE
|
||||
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
|
||||
|
||||
/datum/quirk/skittish
|
||||
name = "Skittish"
|
||||
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SKITTISH
|
||||
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
|
||||
|
||||
/datum/quirk/spiritual
|
||||
name = "Spiritual"
|
||||
@@ -150,6 +151,7 @@
|
||||
mob_trait = TRAIT_SPIRITUAL
|
||||
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
||||
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
||||
medical_record_text = "Patient reports a belief in a higher power."
|
||||
|
||||
/datum/quirk/tagger
|
||||
name = "Tagger"
|
||||
@@ -158,6 +160,7 @@
|
||||
mob_trait = TRAIT_TAGGER
|
||||
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
||||
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
||||
medical_record_text = "Patient was recently seen for possible paint huffing incident."
|
||||
|
||||
/datum/quirk/tagger/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -173,6 +176,7 @@
|
||||
mob_trait = TRAIT_VORACIOUS
|
||||
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|
||||
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
|
||||
|
||||
/datum/quirk/trandening
|
||||
name = "High Luminosity Eyes"
|
||||
@@ -194,6 +198,7 @@
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
@@ -203,3 +208,15 @@
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
@@ -22,14 +22,19 @@
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>You start feeling depressed.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
|
||||
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/depression/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
|
||||
|
||||
/datum/quirk/family_heirloom
|
||||
name = "Family Heirloom"
|
||||
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
|
||||
value = -1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
|
||||
var/obj/item/heirloom
|
||||
var/where
|
||||
|
||||
@@ -143,6 +148,7 @@
|
||||
name = "Nyctophobia"
|
||||
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
|
||||
value = -1
|
||||
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
|
||||
|
||||
/datum/quirk/nyctophobia/on_process()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -163,7 +169,8 @@
|
||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>The safty of light feels off...</span>"
|
||||
lose_text = "<span class='notice'>Enlighing.</span>"
|
||||
lose_text = "<span class='notice'>Enlightening.</span>"
|
||||
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
|
||||
|
||||
/datum/quirk/lightless/on_process()
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
@@ -332,16 +339,19 @@
|
||||
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
|
||||
var/datum/brain_trauma/mild/phobia/phobia
|
||||
|
||||
/datum/quirk/phobia/add()
|
||||
/datum/quirk/phobia/post_add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
phobia = new
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/phobia/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute
|
||||
name = "Mute"
|
||||
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
|
||||
value = -2 //HALP MAINTS
|
||||
mob_trait = TRAIT_MUTE
|
||||
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
|
||||
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
|
||||
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
|
||||
@@ -350,14 +360,17 @@
|
||||
/datum/quirk/mute/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
mute = new
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/on_process()
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
@@ -373,7 +386,7 @@
|
||||
value = -4
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Subject has permanent blindness."
|
||||
medical_record_text = "Patient has permanent blindness."
|
||||
|
||||
/datum/quirk/blindness/add()
|
||||
quirk_holder.become_blind(ROUNDSTART_TRAIT)
|
||||
@@ -384,3 +397,6 @@
|
||||
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
|
||||
H.put_in_hands(glasses)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/blindness/remove()
|
||||
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient demonstrates a pathological love of pineapple."
|
||||
|
||||
/datum/quirk/pineapple_liker/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -34,6 +35,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient is correct to think that pineapple is disgusting."
|
||||
|
||||
/datum/quirk/pineapple_hater/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -52,6 +54,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
|
||||
medical_record_text = "Patient demonstrates irregular nutrition preferences."
|
||||
|
||||
/datum/quirk/deviant_tastes/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -85,15 +88,6 @@
|
||||
if(quirk_holder)
|
||||
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
|
||||
|
||||
/datum/quirk/crocrin_immunity
|
||||
name = "Crocin Immunity"
|
||||
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
|
||||
mob_trait = TRAIT_CROCRIN_IMMUNE
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
@@ -128,21 +122,20 @@
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
/datum/quirk/alcohol_intolerance
|
||||
name = "Alcohol Intolerance"
|
||||
desc = "You take toxin damage from alcohol rather than getting drunk."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
mob_trait = TRAIT_NO_ALCOHOL
|
||||
medical_record_text = "Patient's body does not react properly to ethyl alcohol."
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
mob_trait = TRAIT_ASSBLASTUSA
|
||||
value = 0
|
||||
medical_record_text = "Patient never skipped ass day."
|
||||
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
|
||||
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
|
||||
/datum/quirk/alcohol_intolerance/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/datum/species/species = H.dna.species
|
||||
species.disliked_food |= ALCOHOL
|
||||
|
||||
/datum/quirk/alcohol_intolerance/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
if(H)
|
||||
var/datum/species/species = H.dna.species
|
||||
species.disliked_food &= ~ALCOHOL
|
||||
|
||||
@@ -22,27 +22,17 @@
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
var/radiation_intensity = 100
|
||||
|
||||
/datum/weather/rad_storm/telegraph()
|
||||
..()
|
||||
status_alarm(TRUE)
|
||||
|
||||
|
||||
/datum/weather/rad_storm/weather_act(mob/living/L)
|
||||
var/resist = L.getarmor(null, "rad")
|
||||
if(prob(40))
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
|
||||
if(prob(max(0,100-resist)))
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
if(prob(90))
|
||||
H.randmutb()
|
||||
else
|
||||
H.randmutg()
|
||||
H.domutcheck()
|
||||
L.rad_act(20)
|
||||
var/ratio = 1 - (min(resist, 100) / 100)
|
||||
L.rad_act(radiation_intensity * ratio)
|
||||
|
||||
/datum/weather/rad_storm/end()
|
||||
if(..())
|
||||
|
||||
Reference in New Issue
Block a user