Clockcult Combat Rebalance + Conversion Rework (#2020)

* Removes Soul Vessel, Cogscarab, and Anima Fragment Scriptures

* Update tips.txt

* no one cares

* manual clockcult syn
This commit is contained in:
CitadelStationBot
2017-08-04 11:46:22 -07:00
committed by kevinz000
parent f5bc18bb55
commit 8ca4b9d614
16 changed files with 212 additions and 608 deletions
@@ -81,7 +81,7 @@
/obj/effect/clockwork/sigil/submission
name = "ominous sigil"
desc = "A luminous golden sigil. Something about it really bothers you."
clockwork_desc = "A sigil that will enslave the first person to cross it, provided they remain on it for seven seconds."
clockwork_desc = "A sigil that will enslave any non-Servant that remains on it for 8 seconds. Cannot penetrate mindshield implants."
icon_state = "sigilsubmission"
layer = LOW_SIGIL_LAYER
alpha = 125
@@ -91,17 +91,15 @@
light_color = "#FAE48C"
stat_affected = UNCONSCIOUS
resist_string = "glows faintly yellow"
var/convert_time = 70
var/convert_time = 80
var/delete_on_finish = TRUE
sigil_name = "Sigil of Submission"
var/glow_type
/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
var/glow_type = /obj/effect/temp_visual/ratvar/sigil/submission
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
L.visible_message("<span class='warning'>[src] begins to glow a piercing magenta!</span>", "<span class='sevtug'>You feel something start to invade your mind...</span>")
var/oldcolor = color
animate(src, color = "#AF0AAF", time = convert_time)
animate(src, color = "#AF0AAF", time = convert_time, flags = ANIMATION_END_NOW)
var/obj/effect/temp_visual/ratvar/sigil/glow
if(glow_type)
glow = new glow_type(get_turf(src))
@@ -113,16 +111,15 @@
if(get_turf(L) != get_turf(src))
if(glow)
qdel(glow)
animate(src, color = oldcolor, time = 20)
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
return
post_channel(L)
if(is_eligible_servant(L))
to_chat(L, "<span class='heavy_brass'>\"You belong to me now.\"</span>")
if(add_servant_of_ratvar(L))
L.log_message("<font color=#BE8700>Conversion was done with a [sigil_name].</font>", INDIVIDUAL_ATTACK_LOG)
L.Knockdown(60) //Completely defenseless for about five seconds - mainly to give them time to read over the information they've just been presented with
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
if(iscarbon(L))
var/mob/living/carbon/C = L
C.silent += 5
@@ -136,39 +133,9 @@
to_chat(M, "<span class='heavy_brass'>[message] you!</span>")
else
to_chat(M, "<span class='heavy_brass'>[message] [L.real_name]!</span>")
if(delete_on_finish)
qdel(src)
else
animate(src, color = oldcolor, time = 20)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
//Sigil of Accession: After a short time, converts any non-servant standing on it though implants. Knocks down and silences them for five seconds afterwards.
/obj/effect/clockwork/sigil/submission/accession
name = "terrifying sigil"
desc = "A luminous brassy sigil. Something about it makes you want to flee."
clockwork_desc = "A sigil that will enslave any person who crosses it, provided they remain on it for seven seconds. \n\
It can convert a mindshielded target once before disppearing, but can convert any number of non-implanted targets."
icon_state = "sigiltransgression"
alpha = 200
color = "#A97F1B"
light_range = 3 //bright light
light_power = 1
light_color = "#A97F1B"
delete_on_finish = FALSE
sigil_name = "Sigil of Accession"
glow_type = /obj/effect/temp_visual/ratvar/sigil/accession
resist_string = "glows bright orange"
/obj/effect/clockwork/sigil/submission/accession/post_channel(mob/living/L)
if(L.isloyal())
L.log_message("<font color=#BE8700>Had their mindshield implant broken by a [sigil_name].</font>", INDIVIDUAL_ATTACK_LOG)
delete_on_finish = TRUE
L.visible_message("<span class='warning'>[L] visibly trembles!</span>", \
"<span class='sevtug'>[text2ratvar("You will be mine and his. This puny trinket will not stop me.")]</span>")
for(var/obj/item/weapon/implant/mindshield/M in L.implants)
qdel(M)
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
//Sigil of Transmission: Stores power for clockwork machinery, serving as a battery.
@@ -326,8 +293,7 @@
stat_affected = DEAD
resist_string = "glows shimmering yellow"
sigil_name = "Vitality Matrix"
var/static/vitality = 0
var/base_revive_cost = 20
var/revive_cost = 150
var/sigil_active = FALSE
var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
@@ -335,11 +301,11 @@
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='[vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":"[vitality]"]</b> units of vitality.</span>")
to_chat(user, "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>")
if(GLOB.ratvar_awakens)
to_chat(user, "<span class='inathneq_small'>It can revive Servants at no cost!</span>")
else
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[base_revive_cost]</b> vitality plus vitality equal to the non-oxygen damage they have, in addition to being destroyed in the process.</span>")
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>")
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
@@ -348,7 +314,7 @@
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
sleep(10)
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src))
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
sigil_active = TRUE
if(animation_number >= 4)
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
@@ -373,40 +339,37 @@
else
vitality_drained = L.adjustToxLoss(1.5)
if(vitality_drained)
vitality += vitality_drained
GLOB.clockwork_vitality += vitality_drained
else
break
else
if(L.stat == DEAD)
var/revival_cost = base_revive_cost + L.getCloneLoss() + L.getToxLoss() + L.getFireLoss() + L.getBruteLoss() //ignores oxygen damage
var/revival_cost = revive_cost
if(GLOB.ratvar_awakens)
revival_cost = 0
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
if(vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
if(ghost)
ghost.reenter_corpse()
L.revive(1, 1)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] suddenly gets back up, [GLOB.ratvar_awakens ? "[L.p_their()] body dripping blue ichor":"even as [src] scatters into blue sparks around [L.p_them()]"]!</span>", \
"<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
vitality -= revival_cost
if(!GLOB.ratvar_awakens)
qdel(src)
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] body dripping blue ichor!</span>", "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
GLOB.clockwork_vitality -= revival_cost
break
var/vitality_for_cycle = 3
if(!GLOB.ratvar_awakens)
if(L.stat == CONSCIOUS)
vitality_for_cycle = 2
vitality_for_cycle = min(vitality, vitality_for_cycle)
vitality_for_cycle = min(GLOB.clockwork_vitality, vitality_for_cycle)
var/vitality_used = L.heal_ordered_damage(vitality_for_cycle, damage_heal_order)
if(!vitality_used)
break
if(!GLOB.ratvar_awakens)
vitality -= vitality_used
GLOB.clockwork_vitality -= vitality_used
sleep(2)