Clockcult Combat Rebalance + Conversion Rework (#2020)
* Removes Soul Vessel, Cogscarab, and Anima Fragment Scriptures * Update tips.txt * no one cares * manual clockcult syn
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kevinz000
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@@ -2,28 +2,6 @@
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// APPLICATIONS //
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//////////////////
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//Sigil of Accession: Creates a sigil of accession, which is like a sigil of submission, but can convert any number of non-implanted targets and up to one implanted target.
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/datum/clockwork_scripture/create_object/sigil_of_accession
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descname = "Trap, Permanent Conversion"
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name = "Sigil of Accession"
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desc = "Places a luminous sigil much like a Sigil of Submission, but it will remain even after successfully converting a non-implanted target. \
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It will penetrate mindshield implants once before disappearing."
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invocations = list("Divinity, enslave...", "...all who trespass here!")
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channel_time = 70
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consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission/accession
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prevent_path = /obj/effect/clockwork/sigil/submission
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creator_message = "<span class='brass'>A luminous sigil appears below you. All non-servants to cross it will be enslaved after a brief time if they do not move.</span>"
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usage_tip = "It will remain after converting a target, unless that target has a mindshield implant, which it will break to convert them, but consume itself in the process."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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primary_component = BELLIGERENT_EYE
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sort_priority = 1
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Accession, which can convert a mindshielded non-Servant that remains on it."
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//Fellowship Armory: Arms the invoker and nearby servants with Ratvarian armor.
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/datum/clockwork_scripture/fellowship_armory
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descname = "Area Servant Armor"
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@@ -151,26 +129,6 @@
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return TRUE
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//Anima Fragment: Creates an empty anima fragment, which produces an anima fragment that moves at extreme speed and does high damage.
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/datum/clockwork_scripture/create_object/anima_fragment
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descname = "Fast Soul Vessel Shell"
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name = "Anima Fragment"
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desc = "Creates a large shell fitted for soul vessels. Adding an active soul vessel to it results in a powerful construct with decent health and slight regeneration, notable melee power, \
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and exceptional speed, though taking damage will temporarily slow it down."
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invocations = list("Call forth...", "...the soldiers of Armorer.")
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channel_time = 80
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consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4)
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object_path = /obj/structure/destructible/clockwork/shell/fragment
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creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_APPLICATION
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primary_component = REPLICANT_ALLOY
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sort_priority = 4
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quickbind = TRUE
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quickbind_desc = "Creates a Fragment Shell, which produces an Anima Fragment when filled with a Soul Vessel."
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//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
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/datum/clockwork_scripture/create_object/sigil_of_transmission
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descname = "Structure Power Generator & Battery"
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@@ -37,7 +37,7 @@
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invocations = list("May heathens...", "...kneel under our force!")
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channel_time = 30
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primary_component = BELLIGERENT_EYE
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quickbind_desc = "Allows you to place a Judicial Marker to knock down and damage non-Servants in an area.<br><b>Click your slab to disable.</b>"
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quickbind_desc = "Allows you to smite an area, applying Belligerent and briefly stunning.<br><b>Click your slab to disable.</b>"
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slab_overlay = "judicial"
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ranged_type = /obj/effect/proc_holder/slab/judicial
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ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with judicial force.</i>\n\
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@@ -28,20 +28,20 @@
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/datum/clockwork_scripture/create_object/judicial_visor
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descname = "Delayed Area Knockdown Glasses"
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name = "Judicial Visor"
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desc = "Forms a visor that, when worn, will grant the ability to smite an area, knocking down, muting, and damaging non-Servants."
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desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
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invocations = list("Grant me the flames of Engine!")
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channel_time = 10
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consumed_components = list(BELLIGERENT_EYE = 1)
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whispered = TRUE
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object_path = /obj/item/clothing/glasses/judicial_visor
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creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting the unworthy.</span>"
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usage_tip = "The visor has a thirty-second cooldown once used, and the marker it creates has a delay of 3 seconds before exploding."
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creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
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usage_tip = "The visor has a thirty-second cooldown once used."
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tier = SCRIPTURE_DRIVER
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space_allowed = TRUE
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primary_component = BELLIGERENT_EYE
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sort_priority = 2
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quickbind = TRUE
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quickbind_desc = "Creates a Judicial Visor, which can create a Judicial Marker at an area, knocking down, muting, and damaging non-Servants after a delay."
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quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
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//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
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@@ -97,28 +97,28 @@
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Click your slab to cancel.</b></span>"
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//Geis: Grants a short-range binding that will immediately start chanting on binding a valid target.
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/datum/clockwork_scripture/ranged_ability/geis_prep
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descname = "Melee Convert Attack"
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//Geis: Grants a short-range binding attack that allows you to mute and drag around a target in a very obvious manner.
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/datum/clockwork_scripture/ranged_ability/geis
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descname = "Melee Mute & Stun"
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name = "Geis"
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desc = "Charges your slab with divine energy, allowing you to bind a nearby heretic for conversion. This is very obvious and will make your slab visible in-hand."
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invocations = list("Divinity, grant...", "...me strength...", "...to enlighten...", "...the heathen!")
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desc = "Charges your slab with divine energy, allowing you to bind and pull a struck heretic."
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invocations = list("Divinity, grant me strength...", "...to bind the heathen!")
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whispered = TRUE
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channel_time = 20
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usage_tip = "Is melee range and does not penetrate mindshield implants. Much more efficient than a Sigil of Submission at low Servant amounts."
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usage_tip = "You CANNOT TAKE ANY NON-PULL ACTIONS while the target is bound, so Sigils of Submission should be placed before use."
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tier = SCRIPTURE_DRIVER
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primary_component = GEIS_CAPACITOR
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sort_priority = 5
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quickbind = TRUE
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quickbind_desc = "Allows you to bind and start converting an adjacent target non-Servant.<br><b>Click your slab to disable.</b>"
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quickbind_desc = "Allows you to bind and mute an adjacent target non-Servant.<br><b>Click your slab to disable.</b>"
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slab_overlay = "geis"
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ranged_type = /obj/effect/proc_holder/slab/geis
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ranged_message = "<span class='sevtug_small'><i>You charge the clockwork slab with divine energy.</i>\n\
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<b>Left-click a target within melee range to convert!\n\
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<b>Left-click a target within melee range to bind!\n\
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Click your slab to cancel.</b></span>"
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timeout_time = 100
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/datum/clockwork_scripture/ranged_ability/geis_prep/run_scripture()
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/datum/clockwork_scripture/ranged_ability/geis/run_scripture()
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var/servants = 0
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if(!GLOB.ratvar_awakens)
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for(var/mob/living/M in GLOB.living_mob_list)
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@@ -130,93 +130,25 @@
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channel_time = min(channel_time + servants*3, 50)
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return ..()
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//The scripture that does the converting.
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/datum/clockwork_scripture/geis
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name = "Geis Conversion"
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invocations = list("Enlighten this heathen!", "All are insects before Engine!", "Purge all untruths and honor Engine.")
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channel_time = 49
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tier = SCRIPTURE_PERIPHERAL
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var/mob/living/target
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var/obj/structure/destructible/clockwork/geis_binding/binding
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/datum/clockwork_scripture/geis/Destroy()
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if(binding && !QDELETED(binding))
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qdel(binding)
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return ..()
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/datum/clockwork_scripture/geis/can_recite()
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if(!target)
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return FALSE
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return ..()
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/datum/clockwork_scripture/geis/run_scripture()
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var/servants = 0
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if(!GLOB.ratvar_awakens)
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for(var/mob/living/M in GLOB.living_mob_list)
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if(can_recite_scripture(M, TRUE))
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servants++
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if(target.buckled)
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target.buckled.unbuckle_mob(target, TRUE)
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binding = new(get_turf(target))
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if(servants > SCRIPT_SERVANT_REQ)
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servants -= SCRIPT_SERVANT_REQ
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channel_time = min(channel_time + servants*7, 120)
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binding.can_resist = TRUE
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binding.setDir(target.dir)
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binding.buckle_mob(target, TRUE)
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return ..()
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/datum/clockwork_scripture/geis/check_special_requirements()
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return target && binding && target.buckled == binding && !is_servant_of_ratvar(target) && target.stat != DEAD
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/datum/clockwork_scripture/geis/scripture_effects()
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. = add_servant_of_ratvar(target)
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if(.)
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add_logs(invoker, target, "Converted", object = "Geis")
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//Taunting Tirade: Channeled for up to five times over thirty seconds. Confuses non-servants that can hear it and allows movement for a brief time after each chant.
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/datum/clockwork_scripture/channeled/taunting_tirade
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descname = "Channeled, Mobile Confusion Trail"
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name = "Taunting Tirade"
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desc = "Allows movement for five seconds, leaving a trail that confuses and knocks down. Chanted every second for up to thirty seconds."
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chant_invocations = list("Hostiles on my back!", "Enemies on my trail!", "Gonna try and shake my tail.", "Bogeys on my six!")
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chant_amount = 5
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chant_interval = 10
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//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
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/datum/clockwork_scripture/create_object/sigil_of_submission
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descname = "Trap, Conversion"
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name = "Sigil of Submission"
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desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
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invocations = list("Divinity, enlighten...", "...those who trespass here!")
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channel_time = 60
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consumed_components = list(GEIS_CAPACITOR = 1)
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usage_tip = "Useful for fleeing attackers, as few will be able to follow someone using this scripture."
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission
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creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
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usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = GEIS_CAPACITOR
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sort_priority = 6
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quickbind = TRUE
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quickbind_desc = "Allows movement for five seconds, leaving a trail that confuses and knocks down.<br><b>Maximum 5 chants.</b>"
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var/flee_time = 47 //allow fleeing for 5 seconds
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var/grace_period = 3 //very short grace period so you don't have to stop immediately
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var/datum/progressbar/progbar
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/datum/clockwork_scripture/channeled/taunting_tirade/chant_effects(chant_number)
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invoker.visible_message("<span class='warning'>[invoker] is suddenly covered with a thin layer of purple smoke!</span>")
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var/invoker_old_color = invoker.color
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invoker.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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animate(invoker, color = invoker_old_color, time = flee_time+grace_period)
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addtimer(CALLBACK(invoker, /atom/proc/update_atom_colour), flee_time+grace_period)
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var/endtime = world.time + flee_time
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progbar = new(invoker, flee_time, invoker)
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progbar.bar.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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animate(progbar.bar, color = initial(progbar.bar.color), time = flee_time+grace_period)
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while(world.time < endtime && can_recite())
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sleep(1)
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new/obj/structure/destructible/clockwork/taunting_trail(invoker.loc)
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progbar.update(endtime - world.time)
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qdel(progbar)
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if(can_recite() && chant_number != chant_amount)
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sleep(grace_period)
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else
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return FALSE
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return TRUE
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/datum/clockwork_scripture/channeled/taunting_tirade/chant_end_effects()
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qdel(progbar)
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quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
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//Replicant: Creates a new clockwork slab.
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@@ -29,31 +29,12 @@
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return ..()
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//Cogscarab: Creates an empty cogscarab shell, which produces a cogscarab dedicated to maintaining and defending the cult.
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/datum/clockwork_scripture/create_object/cogscarab
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descname = "Constructor Soul Vessel Shell"
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name = "Cogscarab"
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desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt fabricator."
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invocations = list("Call forth...", "...the workers of Armorer.")
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channel_time = 60
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consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
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object_path = /obj/structure/destructible/clockwork/shell/cogscarab
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creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptacle.</span>"
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_SCRIPT
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primary_component = BELLIGERENT_EYE
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sort_priority = 2
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quickbind = TRUE
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quickbind_desc = "Creates a Cogscarab Shell, which produces a Cogscarab when filled with a Soul Vessel."
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//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
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/datum/clockwork_scripture/create_object/vitality_matrix
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descname = "Trap, Damage to Healing"
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name = "Vitality Matrix"
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desc = "Places a sigil that drains life from any living non-Servants that cross it. Servants that cross it, however, will be healed based on how much Vitality all \
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Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
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desc = "Places a sigil that drains life from any living non-Servants that cross it, producing Vitality. Servants that cross it, however, will be healed using existing Vitality. \
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Dead Servants can be revived by this sigil at a cost of 150 Vitality."
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invocations = list("Divinity...", "...steal their life...", "...for these shells!")
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channel_time = 60
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consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
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@@ -181,46 +162,6 @@
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return TRUE
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//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
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/datum/clockwork_scripture/create_object/sigil_of_submission
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descname = "Trap, Conversion"
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name = "Sigil of Submission"
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desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
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invocations = list("Divinity, enlighten...", "...those who trespass here!")
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channel_time = 60
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consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission
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creator_message = "<span class='brass'>A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move.</span>"
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usage_tip = "This is not a primary conversion method - use Geis for that. It is advantageous as a trap, however, as it will transmit the name of the newly-converted."
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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primary_component = GEIS_CAPACITOR
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sort_priority = 5
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Submission, which will convert one non-Servant that remains on it."
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//Soul Vessel: Creates a soul vessel, which can seek a ghost or be used on the uncovered head of a dead or dying human to take their brain.
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/datum/clockwork_scripture/create_object/soul_vessel
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descname = "Clockwork Posibrain"
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name = "Soul Vessel"
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desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
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invocations = list("Herd the souls of...", "...the blasphemous damned!")
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channel_time = 30
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consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
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whispered = TRUE
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object_path = /obj/item/device/mmi/posibrain/soul_vessel
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creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
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usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell or cyborg body."
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tier = SCRIPTURE_SCRIPT
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space_allowed = TRUE
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primary_component = GEIS_CAPACITOR
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sort_priority = 6
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quickbind = TRUE
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quickbind_desc = "Creates a Soul Vessel, which can be placed in construct shells and cyborg bodies once filled."
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//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
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/datum/clockwork_scripture/create_object/replica_fabricator
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descname = "Replaces Objects with Ratvarian Versions"
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@@ -245,13 +186,12 @@
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/datum/clockwork_scripture/function_call
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descname = "Permanent Summonable Spear"
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name = "Function Call"
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desc = "Grants the invoker the ability to call forth a powerful Ratvarian spear every three minutes. The spear will deal significant damage to Nar-Sie's dogs and silicon lifeforms, but will \
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vanish three minutes after being summoned."
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desc = "Grants the invoker the ability to call forth a powerful Ratvarian spear every 3 minutes, with it lasting 3 minutes. The spear's attacks will generate Vitality, used for healing."
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invocations = list("Grant me...", "...the might of brass!")
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channel_time = 20
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consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
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whispered = TRUE
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usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and knock them down, but break the spear."
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usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear."
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tier = SCRIPTURE_SCRIPT
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primary_component = REPLICANT_ALLOY
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sort_priority = 8
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@@ -345,50 +285,3 @@
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portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
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duration = max(duration, 100)
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return slab.procure_gateway(invoker, duration, portal_uses)
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||||
//Volt Blaster: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
|
||||
/datum/clockwork_scripture/channeled/volt_blaster
|
||||
descname = "Channeled, Targeted Energy Blasts"
|
||||
name = "Volt Blaster"
|
||||
desc = "Allows you to fire five energy rays at target locations. Channeled every fourth of a second for a maximum of ten seconds."
|
||||
channel_time = 30
|
||||
invocations = list("Amperage...", "...grant me your power!")
|
||||
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
|
||||
chant_amount = 5
|
||||
chant_interval = 4
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 10
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to fire energy rays at target locations.<br><b>Maximum 5 chants.</b>"
|
||||
var/static/list/nzcrentr_insults = list("You're not very good at aiming.", "You hunt badly.", "What a waste of energy.", "Almost funny to watch.",
|
||||
"Boss says </span><span class='heavy_brass'>\"Click something, you idiot!\"</span><span class='nzcrentr'>.", "Stop wasting components if you can't aim.")
|
||||
|
||||
/datum/clockwork_scripture/channeled/volt_blaster/chant_effects(chant_number)
|
||||
slab.busy = null
|
||||
var/datum/clockwork_scripture/ranged_ability/volt_ray/ray = new
|
||||
ray.slab = slab
|
||||
ray.invoker = invoker
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!ray.run_scripture() && slab && invoker)
|
||||
if(can_recite() && T == get_turf(invoker))
|
||||
to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar(pick(nzcrentr_insults))]\"</span>")
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/ebeam/volt_ray
|
||||
name = "volt_ray"
|
||||
layer = LYING_MOB_LAYER
|
||||
|
||||
/datum/clockwork_scripture/ranged_ability/volt_ray
|
||||
name = "Volt Ray"
|
||||
slab_overlay = "volt"
|
||||
allow_mobility = FALSE
|
||||
ranged_type = /obj/effect/proc_holder/slab/volt
|
||||
ranged_message = "<span class='nzcrentr_small'><i>You charge the clockwork slab with shocking might.</i>\n\
|
||||
<b>Left-click a target to fire, quickly!</b></span>"
|
||||
timeout_time = 20
|
||||
|
||||
Reference in New Issue
Block a user