Clockcult Combat Rebalance + Conversion Rework (#2020)
* Removes Soul Vessel, Cogscarab, and Anima Fragment Scriptures * Update tips.txt * no one cares * manual clockcult syn
This commit is contained in:
committed by
kevinz000
parent
f5bc18bb55
commit
8ca4b9d614
@@ -1,48 +0,0 @@
|
||||
//Useless on their own, these shells can create powerful constructs.
|
||||
/obj/structure/destructible/clockwork/shell
|
||||
construction_value = 0
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/mobtype = /mob/living/simple_animal/hostile/clockwork
|
||||
var/spawn_message = " is an error and you should yell at whoever spawned this shell."
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/device/mmi/posibrain/soul_vessel))
|
||||
if(!is_servant_of_ratvar(user))
|
||||
..()
|
||||
return 0
|
||||
var/obj/item/device/mmi/posibrain/soul_vessel/S = I
|
||||
if(!S.brainmob)
|
||||
to_chat(user, "<span class='warning'>[S] is inactive! Turn it on or capture a mind first.</span>")
|
||||
return 0
|
||||
if(S.brainmob && (!S.brainmob.client || !S.brainmob.mind))
|
||||
to_chat(user, "<span class='warning'>[S]'s trapped consciousness appears inactive!</span>")
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] places [S] in [src], where it fuses to the shell.</span>", "<span class='brass'>You place [S] in [src], fusing it to the shell.</span>")
|
||||
var/mob/living/simple_animal/A = new mobtype(get_turf(src))
|
||||
A.visible_message("<span class='brass'>[src][spawn_message]</span>")
|
||||
S.brainmob.mind.transfer_to(A)
|
||||
A.fully_replace_character_name(null, "[findtext(A.name, initial(A.name)) ? "[initial(A.name)]":"[A.name]"] ([S.brainmob.name])")
|
||||
user.drop_item()
|
||||
qdel(S)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/cogscarab
|
||||
name = "cogscarab shell"
|
||||
desc = "A small brass shell with a cube-shaped receptable in its center. It gives off an aura of obsessive perfectionism."
|
||||
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a weak construct with an inbuilt fabricator."
|
||||
icon_state = "clockdrone_shell"
|
||||
mobtype = /mob/living/simple_animal/drone/cogscarab
|
||||
spawn_message = "'s eyes blink open, glowing bright red."
|
||||
|
||||
/obj/structure/destructible/clockwork/shell/fragment
|
||||
name = "fragment shell"
|
||||
desc = "A massive brass shell with a small cube-shaped receptable in its center. It gives off an aura of contained power."
|
||||
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a powerful construct."
|
||||
icon_state = "anime_fragment"
|
||||
mobtype = /mob/living/simple_animal/hostile/clockwork/fragment
|
||||
spawn_message = " whirs and rises from the ground on a flickering jet of reddish fire."
|
||||
@@ -5,8 +5,9 @@
|
||||
clockwork_desc = "A binding ring around a target, preventing them from taking action while they're being converted."
|
||||
max_integrity = 25
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_power = 0.8
|
||||
light_color = "#AF0AAF"
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
immune_to_servant_attacks = TRUE
|
||||
icon = 'icons/effects/clockwork_effects.dmi'
|
||||
@@ -16,16 +17,34 @@
|
||||
debris = list()
|
||||
can_buckle = TRUE
|
||||
buckle_lying = 0
|
||||
buckle_prevents_pull = TRUE
|
||||
var/resisting = FALSE
|
||||
var/can_resist = FALSE
|
||||
var/mob_layer = MOB_LAYER
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/Initialize(mapload, obj/item/clockwork/slab/the_slab)
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/examine(mob/user)
|
||||
icon_state = "geisbinding_full"
|
||||
..()
|
||||
icon_state = "geisbinding"
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/process()
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
for(var/V in buckled_mobs)
|
||||
var/mob/living/L = V
|
||||
if(is_servant_of_ratvar(L)) //servants are freed automatically
|
||||
take_damage(obj_integrity)
|
||||
return
|
||||
var/tick_damage = 1
|
||||
if(!is_servant_of_ratvar(pulledby))
|
||||
tick_damage++
|
||||
take_damage(tick_damage, sound_effect = FALSE)
|
||||
playsound(src, 'sound/effects/empulse.ogg', tick_damage * 20, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/attack_hand(mob/living/user)
|
||||
return
|
||||
|
||||
@@ -48,10 +67,8 @@
|
||||
var/obj/item/geis_binding/B = new(M)
|
||||
M.put_in_hands(B, i)
|
||||
M.regenerate_icons()
|
||||
M.visible_message("<span class='warning'>A [name] appears around [M]!</span>", \
|
||||
"<span class='warning'>A [name] appears around you!</span>[can_resist ? "\n<span class='userdanger'>Resist!</span>":""]")
|
||||
if(!can_resist)
|
||||
repair_and_interrupt()
|
||||
M.visible_message("<span class='warning'>A [name] appears around [M]!</span>", "<span class='warning'>A [name] appears around you!</span>")
|
||||
repair_and_interrupt()
|
||||
else
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G = new /obj/effect/temp_visual/ratvar/geis_binding(M.loc)
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/T = new /obj/effect/temp_visual/ratvar/geis_binding/top(M.loc)
|
||||
@@ -65,11 +82,6 @@
|
||||
for(var/obj/item/geis_binding/GB in M.held_items)
|
||||
M.dropItemToGround(GB, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/relaymove(mob/user, direction)
|
||||
if(isliving(user) && can_resist)
|
||||
var/mob/living/L = user
|
||||
L.resist()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src, 'sound/effects/empulse.ogg', 50, 1)
|
||||
|
||||
@@ -79,7 +91,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/update_icon()
|
||||
alpha = min(initial(alpha) + ((obj_integrity - max_integrity) * 5), 255)
|
||||
alpha = min(255 * ((obj_integrity/max_integrity) + 0.2) , 255)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/proc/repair_and_interrupt()
|
||||
obj_integrity = max_integrity
|
||||
@@ -87,10 +99,10 @@
|
||||
for(var/m in buckled_mobs)
|
||||
var/mob/living/L = m
|
||||
if(L)
|
||||
L.Stun(20, 1, 1)
|
||||
L.Stun(130, 1, 1) //basically here to act as a mute for borgs
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 4
|
||||
C.silent += 7
|
||||
visible_message("<span class='sevtug'>[src] flares brightly!</span>")
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G1 = new /obj/effect/temp_visual/ratvar/geis_binding(loc)
|
||||
var/obj/effect/temp_visual/ratvar/geis_binding/G2 = new /obj/effect/temp_visual/ratvar/geis_binding(loc)
|
||||
@@ -106,18 +118,7 @@
|
||||
animate(T2, pixel_y = pixel_y - 9, alpha = 0, time = 8, easing = EASE_IN)
|
||||
|
||||
/obj/structure/destructible/clockwork/geis_binding/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
|
||||
if(buckled_mob == user)
|
||||
if(!resisting && can_resist)
|
||||
resisting = TRUE
|
||||
user.visible_message("<span class='warning'>[user] starts struggling against [src]...</span>", "<span class='userdanger'>You start breaking out of [src]...</span>")
|
||||
while(do_after(user, 10, target = src) && resisting && obj_integrity)
|
||||
if(obj_integrity - 5 <= 0)
|
||||
user.visible_message("<span class='warning'>[user] breaks [src]!</span>", "<span class='userdanger'>You break [src]!</span>")
|
||||
take_damage(5)
|
||||
return user
|
||||
take_damage(5)
|
||||
resisting = FALSE
|
||||
else
|
||||
if(buckled_mob != user)
|
||||
return ..()
|
||||
|
||||
/obj/item/geis_binding
|
||||
@@ -128,5 +129,4 @@
|
||||
flags = NODROP|ABSTRACT|DROPDEL
|
||||
|
||||
/obj/item/geis_binding/pre_attackby(atom/target, mob/living/user, params)
|
||||
user.resist()
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user