Merge pull request #12488 from Ghommie/Ghommie-cit813

Porting Cargo small-order support, cargo goodies packs, beating vendors for loot/squish.
This commit is contained in:
silicons
2020-06-21 14:10:45 -07:00
committed by GitHub
36 changed files with 733 additions and 304 deletions

View File

@@ -32,4 +32,8 @@
list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
list("", "", "")\
)
)
#define PACK_GOODY_NONE 0
#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
#define PACK_GOODY_PRIVATE 2 //can be bought only by privates

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@@ -0,0 +1,74 @@
/**
* omen.dm: For when you want someone to have a really bad day
*
* When you attach an omen component to someone, they start running the risk of all sorts of bad environmental injuries, like nearby vending machines randomly falling on you,
* or hitting your head really hard when you slip and fall, or... well, for now those two are all I have. More will come.
*
* Omens are removed once the victim is either maimed by one of the possible injuries, or if they receive a blessing (read: bashing with a bible) from the chaplain.
*/
/datum/component/omen
dupe_mode = COMPONENT_DUPE_UNIQUE
/// Whatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending
var/obj/vessel
/datum/component/omen/Initialize(silent=FALSE, vessel)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/person = parent
if(!silent)
to_chat(person, "<span class='warning'>You get a bad feeling...</span>")
src.vessel = vessel
/datum/component/omen/Destroy(force, silent)
if(vessel)
vessel.visible_message("<span class='warning'>[vessel] burns up in a sinister flash, taking an evil energy with it...</span>")
vessel = null
return ..()
/datum/component/omen/RegisterWithParent()
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_accident)
RegisterSignal(parent, COMSIG_LIVING_STATUS_KNOCKDOWN, .proc/check_slip)
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/check_bless)
/datum/component/omen/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_LIVING_STATUS_KNOCKDOWN, COMSIG_MOVABLE_MOVED, COMSIG_ADD_MOOD_EVENT))
/**
* check_accident() is called each step we take
*
* While we're walking around, roll to see if there's any environmental hazards (currently only vending machines) on one of the adjacent tiles we can trigger.
* We do the prob() at the beginning to A. add some tension for /when/ it will strike, and B. (more importantly) ameliorate the fact that we're checking up to 5 turfs's contents each time
*/
/datum/component/omen/proc/check_accident(atom/movable/our_guy)
if(!prob(15))
return
for(var/t in get_adjacent_open_turfs(our_guy))
var/turf/the_turf = t
for(var/obj/machinery/vending/darth_vendor in the_turf)
if(darth_vendor.tiltable)
darth_vendor.tilt(our_guy)
qdel(src)
return
/// If we get knocked down, see if we have a really bad slip and bash our head hard
/datum/component/omen/proc/check_slip(mob/living/our_guy, amount)
if(amount <= 0 || prob(50)) // 50% chance to bonk our head
return
var/obj/item/bodypart/the_head = our_guy.get_bodypart(BODY_ZONE_HEAD)
if(!the_head)
return
playsound(get_turf(our_guy), "sound/effects/tableheadsmash.ogg", 90, TRUE)
our_guy.visible_message("<span class='danger'>[our_guy] hits [our_guy.p_their()] head really badly falling down!</span>", "<span class='userdanger'>You hit your head really badly falling down!</span>")
the_head.receive_damage(75)
our_guy.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100)
qdel(src)
/// Hijack the mood system to see if we get the blessing mood event to cancel the omen
/datum/component/omen/proc/check_bless(mob/living/our_guy, category)
if(category != "blessing")
return
to_chat(our_guy, "<span class='nicegreen'>You feel a horrible omen lifted off your shoulders!</span>")
qdel(src)

View File

@@ -72,8 +72,8 @@
/// Checking to see if we're gonna embed into a human
/datum/element/embed/proc/checkEmbedMob(obj/item/weapon, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum, forced=FALSE)
if(!istype(victim) || HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
/datum/element/embed/proc/checkEmbedMob(obj/item/weapon, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum, blocked = FALSE, forced = FALSE)
if(blocked || !istype(victim) || HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
return
var/actual_chance = embed_chance
@@ -89,7 +89,7 @@
return
var/roll_embed = prob(actual_chance)
var/pass = forced || ((((throwingdatum ? throwingdatum.speed : weapon.throw_speed) >= EMBED_THROWSPEED_THRESHOLD) || ignore_throwspeed_threshold) && roll_embed)
var/pass = forced || ((((throwingdatum ? throwingdatum.speed : weapon.throw_speed) >= EMBED_THROWSPEED_THRESHOLD) || ignore_throwspeed_threshold) && roll_embed && (!HAS_TRAIT(victim, TRAIT_AUTO_CATCH_ITEM) || victim.incapacitated() || victim.get_active_held_item()))
if(!pass)
return

View File

@@ -413,8 +413,8 @@
// shock user with probability prb (if all connections & power are working)
// returns TRUE if shocked, FALSE otherwise
// The preceding comment was borrowed from the grille's shock script
/obj/machinery/door/airlock/proc/shock(mob/user, prb)
if(!hasPower()) // unpowered, no shock
/obj/machinery/door/airlock/proc/shock(mob/living/user, prb)
if(!istype(user) || !hasPower()) // unpowered, no shock
return FALSE
if(shockCooldown > world.time)
return FALSE //Already shocked someone recently?

View File

@@ -257,7 +257,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
. += "[src] is made of cold-resistant materials."
if(resistance_flags & FIRE_PROOF)
. += "[src] is made of fire-retardant materials."
if(item_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY))
var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
. += "[src] has the capacity to be used to block and/or parry. <a href='?src=[REF(data)];name=[name];block=[item_flags & ITEM_CAN_BLOCK];parry=[item_flags & ITEM_CAN_PARRY];render=1'>\[Show Stats\]</a>"
@@ -635,6 +635,18 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/itempush = 1
if(w_class < 4)
itempush = 0 //too light to push anything
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (throwhitsound)
playsound(hit_atom, throwhitsound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)

View File

@@ -779,6 +779,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
/obj/item/stack/sheet/plastic/fifty
amount = 50
/obj/item/stack/sheet/plastic/twenty
amount = 20
/obj/item/stack/sheet/plastic/five
amount = 5

View File

@@ -266,6 +266,9 @@
/obj/item/stack/tile/carpet/blackred/twenty
amount = 20
/obj/item/stack/tile/carpet/blackred/thirty
amount = 30
/obj/item/stack/tile/carpet/blackred/fifty
amount = 50
@@ -275,6 +278,9 @@
/obj/item/stack/tile/carpet/monochrome/twenty
amount = 20
/obj/item/stack/tile/carpet/monochrome/thirty
amount = 30
/obj/item/stack/tile/carpet/monochrome/fifty
amount = 50
@@ -284,6 +290,9 @@
/obj/item/stack/tile/carpet/blue/twenty
amount = 20
/obj/item/stack/tile/carpet/blue/thirty
amount = 30
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
@@ -293,6 +302,9 @@
/obj/item/stack/tile/carpet/cyan/twenty
amount = 20
/obj/item/stack/tile/carpet/cyan/thirty
amount = 30
/obj/item/stack/tile/carpet/cyan/fifty
amount = 50
@@ -302,6 +314,9 @@
/obj/item/stack/tile/carpet/green/twenty
amount = 20
/obj/item/stack/tile/carpet/green/thirty
amount = 30
/obj/item/stack/tile/carpet/green/fifty
amount = 50
@@ -311,6 +326,9 @@
/obj/item/stack/tile/carpet/orange/twenty
amount = 20
/obj/item/stack/tile/carpet/orange/thirty
amount = 30
/obj/item/stack/tile/carpet/orange/fifty
amount = 50
@@ -320,6 +338,9 @@
/obj/item/stack/tile/carpet/purple/twenty
amount = 20
/obj/item/stack/tile/carpet/purple/thirty
amount = 30
/obj/item/stack/tile/carpet/purple/fifty
amount = 50
@@ -329,6 +350,9 @@
/obj/item/stack/tile/carpet/red/twenty
amount = 20
/obj/item/stack/tile/carpet/red/thirty
amount = 30
/obj/item/stack/tile/carpet/red/fifty
amount = 50
@@ -338,6 +362,9 @@
/obj/item/stack/tile/carpet/royalblack/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblack/thirty
amount = 30
/obj/item/stack/tile/carpet/royalblack/fifty
amount = 50
@@ -347,6 +374,9 @@
/obj/item/stack/tile/carpet/royalblue/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblue/thirty
amount = 30
/obj/item/stack/tile/carpet/royalblue/fifty
amount = 50

View File

@@ -138,6 +138,22 @@
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
custom_price = PRICE_ALMOST_CHEAP
var/spawn_coupon = TRUE
/obj/item/storage/fancy/cigarettes/attack_self(mob/user)
if(contents.len == 0 && spawn_coupon)
to_chat(user, "<span class='notice'>You rip the back off \the [src] and get a coupon!</span>")
var/obj/item/coupon/attached_coupon = new
user.put_in_hands(attached_coupon)
attached_coupon.generate()
attached_coupon = null
spawn_coupon = FALSE
name = "discarded cigarette packet"
desc = "An old cigarette packet with the back torn off, worth less than nothing now."
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 0
return
return ..()
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
@@ -148,6 +164,8 @@
/obj/item/storage/fancy/cigarettes/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to extract contents.</span>"
if(spawn_coupon)
. += "<span class='notice'>There's a coupon on the back of the pack! You can tear it off once it's empty.</span>"
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
@@ -308,6 +326,7 @@
w_class = WEIGHT_CLASS_NORMAL
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
spawn_coupon = FALSE
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()

View File

@@ -188,19 +188,52 @@
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
/obj/item/storage/lockbox/medal/engineering
name = "engineering medal box"
desc = "A locked box used to store medals to be given to the members of the engineering department."
req_access = list(ACCESS_CE)
name = "engineering medal box"
desc = "A locked box used to store medals to be given to the members of the engineering department."
req_access = list(ACCESS_CE)
/obj/item/storage/lockbox/medal/engineering/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/engineer(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/engineer(src)
/obj/item/storage/lockbox/medal/medical
name = "medical medal box"
desc = "A locked box used to store medals to be given to the members of the medical department."
req_access = list(ACCESS_CMO)
name = "medical medal box"
desc = "A locked box used to store medals to be given to the members of the medical department."
req_access = list(ACCESS_CMO)
/obj/item/storage/lockbox/medal/medical/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/ribbon/medical_doctor(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/ribbon/medical_doctor(src)
/obj/item/storage/lockbox/order
name = "order lockbox"
desc = "A box used to secure small cargo orders from being looted by those who didn't order it. Yeah, cargo tech, that means you."
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
var/datum/bank_account/buyer_account
var/privacy_lock = TRUE
/obj/item/storage/lockbox/order/Initialize(datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
/obj/item/storage/lockbox/order/attackby(obj/item/W, mob/user, params)
if(!istype(W, /obj/item/card/id))
return ..()
var/obj/item/card/id/id_card = W
if(iscarbon(user))
add_fingerprint(user)
if(id_card.registered_account != buyer_account)
to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span")
return
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, !privacy_lock)
privacy_lock = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
user.visible_message("<span class='notice'>[user] [privacy_lock ? "" : "un"]locks [src]'s privacy lock.</span>",
"<span class='notice'>You [privacy_lock ? "" : "un"]lock [src]'s privacy lock.</span>")

View File

@@ -6,8 +6,16 @@
max_integrity = 250
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
secure = TRUE
var/melee_min_damage = 20
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
if(damage_flag == "melee" && damage_amount < melee_min_damage)
return 0
. = ..()
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items
/obj/structure/closet/secure_closet/goodies
icon_state = "goodies"
desc = "A sturdier card-locked storage unit used for bulky shipments."
max_integrity = 500 // Same as crates.
melee_min_damage = 25 // Idem.

View File

@@ -18,6 +18,7 @@
var/obj/item/radio/headset/radio
/// var that tracks message cooldown
var/message_cooldown
var/list/loaded_coupons
light_color = "#E2853D"//orange
@@ -134,6 +135,8 @@
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
"private_goody" = P.goody == PACK_GOODY_PRIVATE,
"goody" = P.goody == PACK_GOODY_PUBLIC,
"access" = P.access,
"can_private_buy" = P.can_private_buy
))
@@ -215,8 +218,22 @@
if(isnull(reason) || ..())
return
if(pack.goody == PACK_GOODY_PRIVATE && !self_paid)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
say("ERROR: Private small crates may only be purchased by private accounts.")
return
var/obj/item/coupon/applied_coupon
for(var/i in loaded_coupons)
var/obj/item/coupon/coupon_check = i
if(pack.type == coupon_check.discounted_pack)
say("Coupon found! [round(coupon_check.discount_pct_off * 100)]% off applied!")
coupon_check.moveToNullspace()
applied_coupon = coupon_check
break
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account, applied_coupon)
SO.generateRequisition(T)
if(requestonly && !self_paid)
SSshuttle.requestlist += SO
@@ -229,6 +246,9 @@
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(SO.id == id)
if(SO.applied_coupon)
say("Coupon refunded.")
SO.applied_coupon.forceMove(get_turf(src))
SSshuttle.shoppinglist -= SO
. = TRUE
break

View File

@@ -0,0 +1,50 @@
#define COUPON_OMEN "omen"
/obj/item/coupon
name = "coupon"
desc = "It doesn't matter if you didn't want it before, what matters now is that you've got a coupon for it!"
icon_state = "data_1"
icon = 'icons/obj/card.dmi'
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
var/datum/supply_pack/discounted_pack
var/discount_pct_off = 0.05
var/obj/machinery/computer/cargo/inserted_console
/// Choose what our prize is :D
/obj/item/coupon/proc/generate()
discounted_pack = pick(subtypesof(/datum/supply_pack/goody))
var/list/chances = list("0.10" = 4, "0.15" = 8, "0.20" = 10, "0.25" = 8, "0.50" = 4, COUPON_OMEN = 1)
discount_pct_off = pickweight(chances)
if(discount_pct_off == COUPON_OMEN)
name = "coupon - fuck you"
desc = "The small text reads, 'You will be slaughtered'... That doesn't sound right, does it?"
if(ismob(loc))
var/mob/M = loc
to_chat(M, "<span class='warning'>The coupon reads '<b>fuck you</b>' in large, bold text... is- is that a prize, or?</span>")
M.AddComponent(/datum/component/omen, TRUE, src)
else
discount_pct_off = text2num(discount_pct_off)
name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
/obj/item/coupon/attack_obj(obj/O, mob/living/user)
if(!istype(O, /obj/machinery/computer/cargo))
return ..()
if(discount_pct_off == COUPON_OMEN)
to_chat(user, "<span class='warning'>\The [O] validates the coupon as authentic, but refuses to accept it...</span>")
O.say("Coupon fulfillment already in progress...")
return
inserted_console = O
LAZYADD(inserted_console.loaded_coupons, src)
inserted_console.say("Coupon for [initial(discounted_pack.name)] applied!")
forceMove(inserted_console)
/obj/item/coupon/Destroy()
if(inserted_console)
LAZYREMOVE(inserted_console.loaded_coupons, src)
inserted_console = null
. = ..()
#undef COUPON_OMEN

View File

@@ -27,10 +27,12 @@
var/orderer_rank
var/orderer_ckey
var/reason
var/discounted_pct
var/datum/supply_pack/pack
var/datum/bank_account/paying_account
var/obj/item/coupon/applied_coupon
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason, paying_account)
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason, paying_account, coupon)
id = SSshuttle.ordernum++
src.pack = pack
src.orderer = orderer
@@ -38,6 +40,7 @@
src.orderer_ckey = orderer_ckey
src.reason = reason
src.paying_account = paying_account
src.applied_coupon = coupon
/datum/supply_order/proc/generateRequisition(turf/T)
var/obj/item/paper/P = new(T)
@@ -57,58 +60,64 @@
P.update_icon()
return P
/datum/supply_order/proc/generateManifest(obj/structure/closet/crate/C)
var/obj/item/paper/fluff/jobs/cargo/manifest/P = new(C, id, pack.cost)
/datum/supply_order/proc/generateManifest(obj/container, owner, packname) //generates-the-manifests.
var/obj/item/paper/fluff/jobs/cargo/manifest/P = new(container, id, 0)
var/station_name = (P.errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
P.name = "shipping manifest - #[id] ([pack.name])"
P.name = "shipping manifest - [packname?"#[id] ([pack.name])":"(Grouped Item Crate)"]"
P.info += "<h2>[command_name()] Shipping Manifest</h2>"
P.info += "<hr/>"
if(paying_account)
P.info += "Direct purchase from [paying_account.account_holder]<br/>"
P.name += " - Purchased by [paying_account.account_holder]"
if(id && !(id == "Cargo"))
P.info += "Direct purchase from [owner]<br/>"
P.name += " - Purchased by [owner]"
P.info += "Order #[id]<br/>"
P.info += "Destination: [station_name]<br/>"
P.info += "Item: [pack.name]<br/>"
if(packname)
P.info += "Item: [packname]<br/>"
P.info += "Contents: <br/>"
P.info += "<ul>"
for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
var/list/ignore_this = list(P)
if(istype(container, /obj/structure/closet))
var/obj/structure/closet/C = container
ignore_this += C.lockerelectronics
for(var/atom/movable/AM in container.contents - ignore_this)
if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
continue
P.info += "<li>[AM.name]</li>"
P.info += "</ul>"
P.info += "<h4>Stamp below to confirm receipt of goods:</h4>"
if(P.errors & MANIFEST_ERROR_ITEM)
var/static/list/blacklisted_error = typecacheof(list(
/obj/structure/closet/crate/secure,
/obj/structure/closet/crate/large,
/obj/structure/closet/secure_closet/goodies
))
if(blacklisted_error[container.type])
P.errors &= ~MANIFEST_ERROR_ITEM
else
var/lost = max(round(container.contents.len / 10), 1)
while(--lost >= 0)
qdel(pick(container.contents))
P.update_icon()
P.forceMove(C)
C.manifest = P
C.update_icon()
P.forceMove(container)
if(istype(container, /obj/structure/closet/crate))
var/obj/structure/closet/crate/C = container
C.manifest = P
C.update_icon()
return P
/datum/supply_order/proc/generate(atom/A)
var/obj/structure/closet/crate/C = pack.generate(A, paying_account)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = generateManifest(C)
if(M.errors & MANIFEST_ERROR_ITEM)
if(istype(C, /obj/structure/closet/crate/secure) || istype(C, /obj/structure/closet/crate/large))
M.errors &= ~MANIFEST_ERROR_ITEM
else
var/lost = max(round(C.contents.len / 10), 1)
while(--lost >= 0)
qdel(pick(C.contents))
generateManifest(C, paying_account, pack)
return C
//Paperwork for NT
/obj/item/folder/paperwork
name = "Incomplete Paperwork"
desc = "These should've been filled out four months ago! Unfinished grant papers issued by Nanotrasen's finance department. Complete this page for additional funding."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "docs_generic"
/obj/item/folder/paperwork_correct
name = "Finished Paperwork"
desc = "A neat stack of filled-out forms, in triplicate and signed. Is there anything more satisfying? Make sure they get stamped."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "docs_verified"
/datum/supply_order/proc/generateCombo(var/miscbox, var/misc_own, var/misc_contents)
for (var/I in misc_contents)
new I(miscbox)
generateManifest(miscbox, misc_own, "")
return

View File

@@ -15,6 +15,7 @@
var/special_enabled = FALSE
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE //Can only an admin spawn this crate?
var/goody = PACK_GOODY_NONE //Small items can be grouped into a single crate.They also come in a closet/lockbox instead of a full crate, so the 700 min doesn't apply
var/can_private_buy = TRUE //Can it be purchased privately by each crewmember?
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)

View File

@@ -37,15 +37,6 @@
contains = list(/obj/item/storage/box/chemimp)
crate_name = "chemical implant crate"
/datum/supply_pack/security/armory/combatknives
name = "Combat Knives Crate"
desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
cost = 3200
contains = list(/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat)
crate_name = "combat knife crate"
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."

View File

@@ -90,16 +90,6 @@
crate_name = "industrial rcd"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
cost = 2300 //Made of pure-grade bullshittinium
contains = list(/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow)
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
@@ -162,6 +152,7 @@
/obj/item/storage/toolbox/mechanical)
cost = 1200
crate_name = "toolbox crate"
special = TRUE //Department resupply shuttle loan event.
/datum/supply_pack/engineering/bsa
name = "Bluespace Artillery Parts"

View File

@@ -0,0 +1,77 @@
/datum/supply_pack/goody
access = NONE
group = "Goodies"
goody = PACK_GOODY_PRIVATE
/datum/supply_pack/goody/combatknives_single
name = "Combat Knife Single-Pack"
desc = "Contains one sharpened combat knive. Guaranteed to fit snugly inside any Nanotrasen-standard boot."
cost = 800
contains = list(/obj/item/kitchen/knife/combat)
/datum/supply_pack/goody/sologamermitts
name = "Insulated Gloves Single-Pack"
desc = "The backbone of modern society. Barely ever ordered for actual engineering."
cost = 800
contains = list(/obj/item/clothing/gloves/color/yellow)
/datum/supply_pack/goody/firstaidbruises_single
name = "Bruise Treatment Kit Single-Pack"
desc = "A single brute first-aid kit, perfect for recovering from being crushed in an airlock. Did you know people get crushed in airlocks all the time? Interesting..."
cost = 330
contains = list(/obj/item/storage/firstaid/brute)
/datum/supply_pack/goody/firstaidburns_single
name = "Burn Treatment Kit Single-Pack"
desc = "A single burn first-aid kit. The advertisement displays a winking atmospheric technician giving a thumbs up, saying \"Mistakes happen!\""
cost = 330
contains = list(/obj/item/storage/firstaid/fire)
/datum/supply_pack/goody/firstaid_single
name = "First Aid Kit Single-Pack"
desc = "A single first-aid kit, fit for healing most types of bodily harm."
cost = 250
contains = list(/obj/item/storage/firstaid/regular)
/datum/supply_pack/goody/firstaidoxygen_single
name = "Oxygen Deprivation Kit Single-Pack"
desc = "A single oxygen deprivation first-aid kit, marketed heavily to those with crippling fears of asphyxiation."
cost = 330
contains = list(/obj/item/storage/firstaid/o2)
/datum/supply_pack/goody/firstaidtoxins_single
name = "Toxin Treatment Kit Single-Pack"
desc = "A single first aid kit focused on healing damage dealt by heavy toxins."
cost = 330
contains = list(/obj/item/storage/firstaid/toxin)
/datum/supply_pack/goody/toolbox // mostly just to water down coupon probability
name = "Mechanical Toolbox"
desc = "A fully stocked mechanical toolbox, for when you're too lazy to just print them out."
cost = 300
contains = list(/obj/item/storage/toolbox/mechanical)
/datum/supply_pack/goody/electrical_toolbox // mostly just to water down coupon probability
name = "Mechanical Toolbox"
desc = "A fully stocked electrical toolbox, for when you're too lazy to just print them out."
cost = 300
contains = list(/obj/item/storage/toolbox/electrical)
/datum/supply_pack/goody/valentine
name = "Valentine Card"
desc = "Make an impression on that special someone! Comes with one valentine card and a free candy heart!"
cost = 150
contains = list(/obj/item/valentine, /obj/item/reagent_containers/food/snacks/candyheart)
/datum/supply_pack/goody/beeplush
name = "Bee Plushie"
desc = "The most important thing you could possibly spend your hard-earned money on."
cost = 1500
contains = list(/obj/item/toy/plush/beeplushie)
/datum/supply_pack/goody/beach_ball
name = "Beach Ball"
desc = "The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen"
cost = 200
contains = list(/obj/item/toy/beach_ball)

View File

@@ -14,53 +14,60 @@
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/cardboard50
goody = PACK_GOODY_PUBLIC
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
cost = 1000
cost = 300 //thrice their export value
contains = list(/obj/item/stack/sheet/cardboard/fifty)
crate_name = "cardboard sheets crate"
/datum/supply_pack/materials/glass50
goody = PACK_GOODY_PUBLIC
name = "50 Glass Sheets"
desc = "Let some nice light in with fifty glass sheets!"
cost = 850
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/glass/fifty)
crate_name = "glass sheets crate"
/datum/supply_pack/materials/metal50
goody = PACK_GOODY_PUBLIC
name = "50 Metal Sheets"
desc = "Any construction project begins with a good stack of fifty metal sheets!"
cost = 850
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/metal/fifty)
crate_name = "metal sheets crate"
/datum/supply_pack/materials/plasteel20
goody = PACK_GOODY_PUBLIC
name = "20 Plasteel Sheets"
desc = "Reinforce the station's integrity with twenty plasteel sheets!"
cost = 4700
cost = 4000
contains = list(/obj/item/stack/sheet/plasteel/twenty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plasteel50
name = "50 Plasteel Sheets"
desc = "For when you REALLY have to reinforce something."
cost = 9050
contains = list(/obj/item/stack/sheet/plasteel/fifty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plastic50
goody = PACK_GOODY_PUBLIC
name = "50 Plastic Sheets"
desc = "Build a limitless amount of toys with fifty plastic sheets!"
cost = 950
contains = list(/obj/item/stack/sheet/plastic/fifty)
crate_name = "plastic sheets crate"
cost = 200 // double their export
contains = list(/obj/item/stack/sheet/plastic/twenty)
/datum/supply_pack/materials/sandstone30
goody = PACK_GOODY_PUBLIC
name = "30 Sandstone Blocks"
desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
cost = 800
cost = 150 // five times their export
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
crate_name = "sandstone blocks crate"
/datum/supply_pack/materials/wood50
goody = PACK_GOODY_PUBLIC
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
cost = 400 // 6-7 planks shy from having equal import/export prices
contains = list(/obj/item/stack/sheet/mineral/wood/twenty)
/datum/supply_pack/materials/rcdammo
goody = PACK_GOODY_PUBLIC
name = "Large RCD ammo Single-Pack"
desc = "A single large compressed RCD matter pack, to help with any holes or projects people might be working on."
cost = 600
contains = list(/obj/item/rcd_ammo/large)
/datum/supply_pack/materials/rawlumber
name = "50 Towercap Logs"
@@ -74,35 +81,6 @@
for(var/i in 1 to 49)
new /obj/item/grown/log(.)
/datum/supply_pack/materials/wood50
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
cost = 1450
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/materials/rcdammo
name = "Spare RCD ammo"
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Canisters //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

View File

@@ -141,34 +141,6 @@
///////////////////////////// Medical Kits ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/medical/firstaidbruises
name = "Bruise Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing bruises and broken bones."
cost = 1000
contains = list(/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute)
crate_name = "brute treatment kit crate"
/datum/supply_pack/medical/firstaidburns
name = "Burn Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing severe burns."
cost = 1000
contains = list(/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire)
crate_name = "burn treatment kit crate"
/datum/supply_pack/medical/firstaid
name = "First Aid Kit Crate"
desc = "Contains four first aid kits for healing most types of wounds."
cost = 1000
contains = list(/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular)
crate_name = "first aid kit crate"
/datum/supply_pack/medical/sprays
name = "Medical Sprays"
desc = "Contains two cans of Styptic Spray, Silver Sulfadiazine Spray, Synthflesh Spray and Sterilizer Compound Spray."
@@ -183,35 +155,6 @@
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidmixed
name = "Mixed Medical Kits"
desc = "Contains one of each medical kits for dealing with a variety of injured crewmembers."
cost = 1250
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/regular)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidoxygen
name = "Oxygen Deprivation Kit Crate"
desc = "Contains three first aid kits focused on helping oxygen deprivation victims."
cost = 1000
contains = list(/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2)
crate_name = "oxygen deprivation kit crate"
/datum/supply_pack/medical/firstaidtoxins
name = "Toxin Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins."
cost = 1000
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin)
crate_name = "toxin treatment kit crate"
/datum/supply_pack/medical/advrad
name = "Radiation Treatment Crate Deluxe"
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"

View File

@@ -333,45 +333,58 @@
//////////////////////////// Misc + Decor ////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/misc/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains some classic carpet, along with black, red, and monochrome varients."
cost = 1350
contains = list(/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate"
goody = PACK_GOODY_PUBLIC
name = "Classic Carpet Single-Pack"
desc = "Plasteel floor tiles getting on your nerves? This 50 units stack of extra soft carpet will tie any room together."
cost = 200
contains = list(/obj/item/stack/tile/carpet/fifty)
/datum/supply_pack/misc/carpet/black
name = "Black Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/black/fifty)
/datum/supply_pack/misc/carpet/premium
name = "Monochrome Carpet Single-Pack"
desc = "Exotic carpets for all your decorating needs. This 30 units stack of extra soft carpet will tie any room together."
cost = 250
contains = list(/obj/item/stack/tile/carpet/monochrome/thirty)
/datum/supply_pack/misc/carpet/premium/blackred
name = "Black-Red Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/blackred/thirty)
/datum/supply_pack/misc/carpet/premium/royalblack
name = "Royal Black Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/royalblack/thirty)
/datum/supply_pack/misc/carpet/premium/royalblue
name = "Royal Blue Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/royalblue/thirty)
/datum/supply_pack/misc/carpet/premium/red
name = "Red Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/red/thirty)
/datum/supply_pack/misc/carpet/premium/purple
name = "Purple Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/purple/thirty)
/datum/supply_pack/misc/carpet/premium/orange
name = "Orange Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/orange/thirty)
/datum/supply_pack/misc/carpet/premium/green
name = "Green Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/green/thirty)
/datum/supply_pack/misc/carpet/premium/cyan
name = "Cyan Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/cyan/thirty)
/datum/supply_pack/misc/carpet/premium/blue
name = "Blue Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/blue/thirty)
/datum/supply_pack/misc/noslipfloor
name = "High-traction Floor Tiles"

View File

@@ -8,9 +8,6 @@
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)
return FALSE
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N

View File

@@ -65,17 +65,6 @@
throw_mode_off()
return TRUE
/mob/living/carbon/embed_item(obj/item/I)
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
I.embedded()
L.receive_damage(I.w_class*I.embedding["impact_pain_mult"])
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)

View File

@@ -1,20 +1,21 @@
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
var/hit_percent = (100-blocked)/100
if(!forced && hit_percent <= 0)
return 0
var/obj/item/bodypart/BP = null
if(isbodypart(def_zone)) //we specified a bodypart object
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
BP = get_bodypart(check_zone(def_zone))
if(!BP)
BP = bodyparts[1]
if(!spread_damage)
if(isbodypart(def_zone)) //we specified a bodypart object
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
BP = get_bodypart(check_zone(def_zone))
if(!BP)
BP = bodyparts[1]
var/damage_amount = forced ? damage : damage * hit_percent
switch(damagetype)

View File

@@ -1,5 +1,5 @@
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage)
// depending on the species, it will run the corresponding apply_damage code there
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage)

View File

@@ -1939,7 +1939,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
append_message += ", causing them to drop [target_held_item]"
log_combat(user, target, "shoved", append_message)
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE)
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
var/hit_percent = (100-(blocked+armor))/100
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
@@ -1947,20 +1947,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return 0
var/obj/item/bodypart/BP = null
if(isbodypart(def_zone))
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
if(!spread_damage)
if(isbodypart(def_zone))
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
else
BP = def_zone
else
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
def_zone = BODY_ZONE_CHEST
BP = H.get_bodypart(check_zone(def_zone))
if(!BP)
BP = H.bodyparts[1]
if(!def_zone)
def_zone = ran_zone(def_zone)
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
def_zone = BODY_ZONE_CHEST
BP = H.get_bodypart(check_zone(def_zone))
if(!BP)
BP = H.bodyparts[1]
switch(damagetype)
if(BRUTE)

View File

@@ -1,14 +1,20 @@
/*
apply_damage(a,b,c)
args
a:damage - How much damage to take
b:damage_type - What type of damage to take, brute, burn
c:def_zone - Where to take the damage if its brute or burn
Returns
standard 0 if fail
*/
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/**
* Applies damage to this mob
*
* Sends [COMSIG_MOB_APPLY_DAMGE]
*
* Arguuments:
* * damage - amount of damage
* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
* * def_zone - zone that is being hit if any
* * blocked - armor value applied
* * forced - bypass hit percentage
* * spread_damage - used in overrides
*
* Returns TRUE if damage applied
*/
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
var/hit_percent = (100-blocked)/100
if(!damage || (hit_percent <= 0))
return 0

View File

@@ -1,7 +1,7 @@
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!", silent=FALSE)
var/armor = getarmor(def_zone, attack_flag)
if(silent)
return max(0, armor - armour_penetration)
@@ -108,12 +108,6 @@
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
return FALSE
/mob/living/proc/embed_item(obj/item/I)
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
// Throwingdatum can be null if someone had an accident() while slipping with an item in hand.
var/obj/item/I
@@ -129,30 +123,17 @@
skipcatch = TRUE
blocked = TRUE
total_damage = block_calculate_resultant_damage(total_damage, block_return)
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding["embed_chance"]) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
embed_item(I)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if(I)
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone, throwingdatum, FALSE, blocked)
if(nosell_hit)
skipcatch = TRUE
hitpush = FALSE
if(!skipcatch && isturf(I.loc) && catch_item(I))
return TRUE
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
if(!blocked)
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
"<span class='userdanger'>You have been hit by [I].</span>")

View File

@@ -1,5 +1,5 @@
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
var/hit_percent = (100-blocked)/100
if(!damage || (!forced && hit_percent <= 0))
return 0

View File

@@ -299,8 +299,8 @@
//siemens_coeff - layman's terms, conductivity
//dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
if(!M || ismecha(M.loc))
/proc/electrocute_mob(mob/living/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
if(!istype(M) || ismecha(M.loc))
return 0 //feckin mechs are dumb
if(dist_check)
if(!in_range(source,M))

View File

@@ -101,6 +101,10 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
if(!SSshuttle.shoppinglist.len)
return
var/list/obj/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped
var/list/misc_order_num = list() //list of strings of order numbers, so that the manifest can show all orders in a box
var/list/misc_contents = list() //list of lists of items that each box will contain
var/list/empty_turfs = list()
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
@@ -117,10 +121,13 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
break
var/price = SO.pack.cost
if(SO.applied_coupon)
price *= (1 - SO.applied_coupon.discount_pct_off)
var/datum/bank_account/D
if(SO.paying_account) //Someone paid out of pocket
D = SO.paying_account
price *= 1.1 //TODO make this customizable by the quartermaster
if(!SO.pack.goody)
price *= 1.1 //TODO make this customizable by the quartermaster
else
D = cargo_budget
if(D)
@@ -136,14 +143,46 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
value += SO.pack.cost
SSshuttle.shoppinglist -= SO
SSshuttle.orderhistory += SO
QDEL_NULL(SO.applied_coupon)
if(SO.pack.goody) //goody means it gets piled in the miscbox
if(SO.paying_account)
if(!miscboxes.len || !miscboxes[D.account_holder]) //if there's no miscbox for this person
miscboxes[D.account_holder] = new /obj/item/storage/lockbox/order(pick_n_take(empty_turfs))
var/obj/item/storage/lockbox/order/our_box = miscboxes[D.account_holder]
our_box.buyer_account = SO.paying_account
miscboxes[D.account_holder].name = "small items case - purchased by [D.account_holder]"
misc_contents[D.account_holder] = list()
for (var/item in SO.pack.contains)
misc_contents[D.account_holder] += item
misc_order_num[D.account_holder] = "[misc_order_num[D.account_holder]]#[SO.id] "
else //No private payment, so we just stuff it all into a generic crate
if(!miscboxes.len || !miscboxes["Cargo"])
miscboxes["Cargo"] = new /obj/structure/closet/secure_closet/goodies(pick_n_take(empty_turfs))
miscboxes["Cargo"].name = "small items closet"
misc_contents["Cargo"] = list()
miscboxes["Cargo"].req_access = list()
for (var/item in SO.pack.contains)
misc_contents["Cargo"] += item
//new item(miscboxes["Cargo"])
if(SO.pack.access)
miscboxes["Cargo"].req_access += SO.pack.access
misc_order_num["Cargo"] = "[misc_order_num["Cargo"]]#[SO.id] "
else
SO.generate(pick_n_take(empty_turfs))
SO.generate(pick_n_take(empty_turfs))
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
investigate_log("Order #[SO.id] ([SO.pack.name], placed by [key_name(SO.orderer_ckey)]), paid by [D.account_holder] has shipped.", INVESTIGATE_CARGO)
if(SO.pack.dangerous)
message_admins("\A [SO.pack.name] ordered by [ADMIN_LOOKUPFLW(SO.orderer_ckey)], paid by [D.account_holder] has shipped.")
purchases++
for(var/I in miscboxes)
var/datum/supply_order/SO = new/datum/supply_order()
SO.id = misc_order_num[I]
SO.generateCombo(miscboxes[I], I, misc_contents[I])
qdel(SO)
investigate_log("[purchases] orders in this shipment, worth [value] credits. [cargo_budget.account_balance] credits left.", INVESTIGATE_CARGO)
/obj/docking_port/mobile/supply/proc/sell()

View File

@@ -105,6 +105,12 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
///Last world tick we sent a slogan message out
var/last_slogan
var/last_shopper
var/tilted = FALSE
var/tiltable = TRUE
var/squish_damage = 75
var/forcecrit = 0
var/num_shards = 7
var/list/pinned_mobs = list()
///How many ticks until we can send another
var/slogan_delay = 6000
///Icon when vending an item to the user
@@ -372,6 +378,7 @@ GLOBAL_LIST_EMPTY(vending_products)
..()
if(panel_open)
default_unfasten_wrench(user, I, time = 60)
unbuckle_all_mobs(TRUE)
return TRUE
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
@@ -435,6 +442,133 @@ GLOBAL_LIST_EMPTY(vending_products)
updateUsrDialog()
else
. = ..()
if(tiltable && !tilted && I.force)
switch(rand(1, 100))
if(1 to 5)
freebie(user, 3)
if(6 to 15)
freebie(user, 2)
if(16 to 25)
freebie(user, 1)
if(76 to 90)
tilt(user)
if(91 to 100)
tilt(user, crit=TRUE)
/obj/machinery/vending/proc/freebie(mob/fatty, freebies)
visible_message("<span class='notice'>[src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!</span>")
for(var/i in 1 to freebies)
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
new dump_path(get_turf(src))
break
/obj/machinery/vending/proc/tilt(mob/fatty, crit=FALSE)
visible_message("<span class='danger'>[src] tips over!</span>")
tilted = TRUE
layer = ABOVE_MOB_LAYER
var/crit_case
if(crit)
crit_case = rand(1,5)
if(forcecrit)
crit_case = forcecrit
if(in_range(fatty, src))
for(var/mob/living/L in get_turf(fatty))
var/mob/living/carbon/C = L
if(istype(C))
var/crit_rebate = 0 // lessen the normal damage we deal for some of the crits
if(crit_case != 5) // the head asplode case has its own description
C.visible_message("<span class='danger'>[C] is crushed by [src]!</span>", \
"<span class='userdanger'>You are crushed by [src]!</span>")
switch(crit_case) // only carbons can have the fun crits
if(1) // shatter their legs and bleed 'em
crit_rebate = 60
C.bleed(150)
var/obj/item/bodypart/l_leg/l = C.get_bodypart(BODY_ZONE_L_LEG)
if(l)
l.receive_damage(brute=200, updating_health=TRUE)
var/obj/item/bodypart/r_leg/r = C.get_bodypart(BODY_ZONE_R_LEG)
if(r)
r.receive_damage(brute=200, updating_health=TRUE)
if(l || r)
C.visible_message("<span class='danger'>[C]'s legs shatter with a sickening crunch!</span>", \
"<span class='userdanger'>Your legs shatter with a sickening crunch!</span>")
if(2) // pin them beneath the machine until someone untilts it
forceMove(get_turf(C))
buckle_mob(C, force=TRUE)
C.visible_message("<span class='danger'>[C] is pinned underneath [src]!</span>", \
"<span class='userdanger'>You are pinned down by [src]!</span>")
if(3) // glass candy
crit_rebate = 50
for(var/i = 0, i < num_shards, i++)
var/obj/item/shard/shard = new /obj/item/shard(get_turf(C))
shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult=1, pain_chance=5)
shard.updateEmbedding()
C.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
shard.embedding = list()
shard.updateEmbedding()
if(4) // paralyze this binch
// the new paraplegic gets like 4 lines of losing their legs so skip them
visible_message("<span class='danger'>[C]'s spinal cord is obliterated with a sickening crunch!</span>", ignored_mobs = list(C))
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
if(5) // skull squish!
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
if(O)
C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath [src]!</span>", \
"<span class='userdanger'>Oh f-</span>")
O.dismember()
O.drop_organs()
qdel(O)
new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE)
C.AddElement(/datum/element/squish, 18 SECONDS)
else
L.visible_message("<span class='danger'>[L] is crushed by [src]!</span>", \
"<span class='userdanger'>You are crushed by [src]!</span>")
L.apply_damage(squish_damage, forced=TRUE)
if(crit_case)
L.apply_damage(squish_damage, forced=TRUE)
L.Paralyze(60)
L.emote("scream")
playsound(L, 'sound/effects/blobattack.ogg', 40, TRUE)
playsound(L, 'sound/effects/splat.ogg', 50, TRUE)
var/matrix/M = matrix()
M.Turn(pick(90, 270))
transform = M
if(get_turf(fatty) != get_turf(src))
throw_at(get_turf(fatty), 1, 1, spin=FALSE)
/obj/machinery/vending/proc/untilt(mob/user)
user.visible_message("<span class='notice'>[user] rights [src].", \
"<span class='notice'>You right [src].")
unbuckle_all_mobs(TRUE)
tilted = FALSE
layer = initial(layer)
var/matrix/M = matrix()
M.Turn(0)
transform = M
/obj/machinery/vending/proc/loadingAttempt(obj/item/I, mob/user)
. = TRUE
@@ -447,6 +581,12 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(user, "<span class='notice'>You insert [I] into [src]'s input compartment.</span>")
loaded_items++
/obj/machinery/vending/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
if(!force)
return
. = ..()
/**
* Is the passed in user allowed to load this vending machines compartments
*
@@ -511,12 +651,13 @@ GLOBAL_LIST_EMPTY(vending_products)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
if(tilted && !user.buckled && !isAI(user))
to_chat(user, "<span class='notice'>You begin righting [src].")
if(do_after(user, 50, target=src))
untilt(user)
return
return ..()
/obj/machinery/vending/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -922,7 +1063,7 @@ GLOBAL_LIST_EMPTY(vending_products)
C = H.get_idcard(TRUE)
if(C?.registered_account)
private_a = C.registered_account
say("\The [src] has been linked to [C].")
say("[src] has been linked to [C].")
if(compartmentLoadAccessCheck(user))
if(istype(I, /obj/item/pen))

View File

@@ -22,6 +22,7 @@
extra_price = PRICE_NORMAL
payment_department = ACCOUNT_MED
cost_multiplier_per_dept = list(ACCOUNT_MED = 0)
tiltable = FALSE
/obj/item/vending_refill/wallmed
machine_name = "NanoMed"