Merge pull request #12488 from Ghommie/Ghommie-cit813

Porting Cargo small-order support, cargo goodies packs, beating vendors for loot/squish.
This commit is contained in:
silicons
2020-06-21 14:10:45 -07:00
committed by GitHub
36 changed files with 733 additions and 304 deletions
+21 -1
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@@ -18,6 +18,7 @@
var/obj/item/radio/headset/radio
/// var that tracks message cooldown
var/message_cooldown
var/list/loaded_coupons
light_color = "#E2853D"//orange
@@ -134,6 +135,8 @@
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
"private_goody" = P.goody == PACK_GOODY_PRIVATE,
"goody" = P.goody == PACK_GOODY_PUBLIC,
"access" = P.access,
"can_private_buy" = P.can_private_buy
))
@@ -215,8 +218,22 @@
if(isnull(reason) || ..())
return
if(pack.goody == PACK_GOODY_PRIVATE && !self_paid)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
say("ERROR: Private small crates may only be purchased by private accounts.")
return
var/obj/item/coupon/applied_coupon
for(var/i in loaded_coupons)
var/obj/item/coupon/coupon_check = i
if(pack.type == coupon_check.discounted_pack)
say("Coupon found! [round(coupon_check.discount_pct_off * 100)]% off applied!")
coupon_check.moveToNullspace()
applied_coupon = coupon_check
break
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account, applied_coupon)
SO.generateRequisition(T)
if(requestonly && !self_paid)
SSshuttle.requestlist += SO
@@ -229,6 +246,9 @@
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(SO.id == id)
if(SO.applied_coupon)
say("Coupon refunded.")
SO.applied_coupon.forceMove(get_turf(src))
SSshuttle.shoppinglist -= SO
. = TRUE
break
+50
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@@ -0,0 +1,50 @@
#define COUPON_OMEN "omen"
/obj/item/coupon
name = "coupon"
desc = "It doesn't matter if you didn't want it before, what matters now is that you've got a coupon for it!"
icon_state = "data_1"
icon = 'icons/obj/card.dmi'
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
var/datum/supply_pack/discounted_pack
var/discount_pct_off = 0.05
var/obj/machinery/computer/cargo/inserted_console
/// Choose what our prize is :D
/obj/item/coupon/proc/generate()
discounted_pack = pick(subtypesof(/datum/supply_pack/goody))
var/list/chances = list("0.10" = 4, "0.15" = 8, "0.20" = 10, "0.25" = 8, "0.50" = 4, COUPON_OMEN = 1)
discount_pct_off = pickweight(chances)
if(discount_pct_off == COUPON_OMEN)
name = "coupon - fuck you"
desc = "The small text reads, 'You will be slaughtered'... That doesn't sound right, does it?"
if(ismob(loc))
var/mob/M = loc
to_chat(M, "<span class='warning'>The coupon reads '<b>fuck you</b>' in large, bold text... is- is that a prize, or?</span>")
M.AddComponent(/datum/component/omen, TRUE, src)
else
discount_pct_off = text2num(discount_pct_off)
name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
/obj/item/coupon/attack_obj(obj/O, mob/living/user)
if(!istype(O, /obj/machinery/computer/cargo))
return ..()
if(discount_pct_off == COUPON_OMEN)
to_chat(user, "<span class='warning'>\The [O] validates the coupon as authentic, but refuses to accept it...</span>")
O.say("Coupon fulfillment already in progress...")
return
inserted_console = O
LAZYADD(inserted_console.loaded_coupons, src)
inserted_console.say("Coupon for [initial(discounted_pack.name)] applied!")
forceMove(inserted_console)
/obj/item/coupon/Destroy()
if(inserted_console)
LAZYREMOVE(inserted_console.loaded_coupons, src)
inserted_console = null
. = ..()
#undef COUPON_OMEN
+42 -33
View File
@@ -27,10 +27,12 @@
var/orderer_rank
var/orderer_ckey
var/reason
var/discounted_pct
var/datum/supply_pack/pack
var/datum/bank_account/paying_account
var/obj/item/coupon/applied_coupon
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason, paying_account)
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason, paying_account, coupon)
id = SSshuttle.ordernum++
src.pack = pack
src.orderer = orderer
@@ -38,6 +40,7 @@
src.orderer_ckey = orderer_ckey
src.reason = reason
src.paying_account = paying_account
src.applied_coupon = coupon
/datum/supply_order/proc/generateRequisition(turf/T)
var/obj/item/paper/P = new(T)
@@ -57,58 +60,64 @@
P.update_icon()
return P
/datum/supply_order/proc/generateManifest(obj/structure/closet/crate/C)
var/obj/item/paper/fluff/jobs/cargo/manifest/P = new(C, id, pack.cost)
/datum/supply_order/proc/generateManifest(obj/container, owner, packname) //generates-the-manifests.
var/obj/item/paper/fluff/jobs/cargo/manifest/P = new(container, id, 0)
var/station_name = (P.errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
P.name = "shipping manifest - #[id] ([pack.name])"
P.name = "shipping manifest - [packname?"#[id] ([pack.name])":"(Grouped Item Crate)"]"
P.info += "<h2>[command_name()] Shipping Manifest</h2>"
P.info += "<hr/>"
if(paying_account)
P.info += "Direct purchase from [paying_account.account_holder]<br/>"
P.name += " - Purchased by [paying_account.account_holder]"
if(id && !(id == "Cargo"))
P.info += "Direct purchase from [owner]<br/>"
P.name += " - Purchased by [owner]"
P.info += "Order #[id]<br/>"
P.info += "Destination: [station_name]<br/>"
P.info += "Item: [pack.name]<br/>"
if(packname)
P.info += "Item: [packname]<br/>"
P.info += "Contents: <br/>"
P.info += "<ul>"
for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
var/list/ignore_this = list(P)
if(istype(container, /obj/structure/closet))
var/obj/structure/closet/C = container
ignore_this += C.lockerelectronics
for(var/atom/movable/AM in container.contents - ignore_this)
if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
continue
P.info += "<li>[AM.name]</li>"
P.info += "</ul>"
P.info += "<h4>Stamp below to confirm receipt of goods:</h4>"
if(P.errors & MANIFEST_ERROR_ITEM)
var/static/list/blacklisted_error = typecacheof(list(
/obj/structure/closet/crate/secure,
/obj/structure/closet/crate/large,
/obj/structure/closet/secure_closet/goodies
))
if(blacklisted_error[container.type])
P.errors &= ~MANIFEST_ERROR_ITEM
else
var/lost = max(round(container.contents.len / 10), 1)
while(--lost >= 0)
qdel(pick(container.contents))
P.update_icon()
P.forceMove(C)
C.manifest = P
C.update_icon()
P.forceMove(container)
if(istype(container, /obj/structure/closet/crate))
var/obj/structure/closet/crate/C = container
C.manifest = P
C.update_icon()
return P
/datum/supply_order/proc/generate(atom/A)
var/obj/structure/closet/crate/C = pack.generate(A, paying_account)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = generateManifest(C)
if(M.errors & MANIFEST_ERROR_ITEM)
if(istype(C, /obj/structure/closet/crate/secure) || istype(C, /obj/structure/closet/crate/large))
M.errors &= ~MANIFEST_ERROR_ITEM
else
var/lost = max(round(C.contents.len / 10), 1)
while(--lost >= 0)
qdel(pick(C.contents))
generateManifest(C, paying_account, pack)
return C
//Paperwork for NT
/obj/item/folder/paperwork
name = "Incomplete Paperwork"
desc = "These should've been filled out four months ago! Unfinished grant papers issued by Nanotrasen's finance department. Complete this page for additional funding."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "docs_generic"
/obj/item/folder/paperwork_correct
name = "Finished Paperwork"
desc = "A neat stack of filled-out forms, in triplicate and signed. Is there anything more satisfying? Make sure they get stamped."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "docs_verified"
/datum/supply_order/proc/generateCombo(var/miscbox, var/misc_own, var/misc_contents)
for (var/I in misc_contents)
new I(miscbox)
generateManifest(miscbox, misc_own, "")
return
+1
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@@ -15,6 +15,7 @@
var/special_enabled = FALSE
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE //Can only an admin spawn this crate?
var/goody = PACK_GOODY_NONE //Small items can be grouped into a single crate.They also come in a closet/lockbox instead of a full crate, so the 700 min doesn't apply
var/can_private_buy = TRUE //Can it be purchased privately by each crewmember?
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
-9
View File
@@ -37,15 +37,6 @@
contains = list(/obj/item/storage/box/chemimp)
crate_name = "chemical implant crate"
/datum/supply_pack/security/armory/combatknives
name = "Combat Knives Crate"
desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
cost = 3200
contains = list(/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat)
crate_name = "combat knife crate"
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."
+1 -10
View File
@@ -90,16 +90,6 @@
crate_name = "industrial rcd"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
cost = 2300 //Made of pure-grade bullshittinium
contains = list(/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow)
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
@@ -162,6 +152,7 @@
/obj/item/storage/toolbox/mechanical)
cost = 1200
crate_name = "toolbox crate"
special = TRUE //Department resupply shuttle loan event.
/datum/supply_pack/engineering/bsa
name = "Bluespace Artillery Parts"
+77
View File
@@ -0,0 +1,77 @@
/datum/supply_pack/goody
access = NONE
group = "Goodies"
goody = PACK_GOODY_PRIVATE
/datum/supply_pack/goody/combatknives_single
name = "Combat Knife Single-Pack"
desc = "Contains one sharpened combat knive. Guaranteed to fit snugly inside any Nanotrasen-standard boot."
cost = 800
contains = list(/obj/item/kitchen/knife/combat)
/datum/supply_pack/goody/sologamermitts
name = "Insulated Gloves Single-Pack"
desc = "The backbone of modern society. Barely ever ordered for actual engineering."
cost = 800
contains = list(/obj/item/clothing/gloves/color/yellow)
/datum/supply_pack/goody/firstaidbruises_single
name = "Bruise Treatment Kit Single-Pack"
desc = "A single brute first-aid kit, perfect for recovering from being crushed in an airlock. Did you know people get crushed in airlocks all the time? Interesting..."
cost = 330
contains = list(/obj/item/storage/firstaid/brute)
/datum/supply_pack/goody/firstaidburns_single
name = "Burn Treatment Kit Single-Pack"
desc = "A single burn first-aid kit. The advertisement displays a winking atmospheric technician giving a thumbs up, saying \"Mistakes happen!\""
cost = 330
contains = list(/obj/item/storage/firstaid/fire)
/datum/supply_pack/goody/firstaid_single
name = "First Aid Kit Single-Pack"
desc = "A single first-aid kit, fit for healing most types of bodily harm."
cost = 250
contains = list(/obj/item/storage/firstaid/regular)
/datum/supply_pack/goody/firstaidoxygen_single
name = "Oxygen Deprivation Kit Single-Pack"
desc = "A single oxygen deprivation first-aid kit, marketed heavily to those with crippling fears of asphyxiation."
cost = 330
contains = list(/obj/item/storage/firstaid/o2)
/datum/supply_pack/goody/firstaidtoxins_single
name = "Toxin Treatment Kit Single-Pack"
desc = "A single first aid kit focused on healing damage dealt by heavy toxins."
cost = 330
contains = list(/obj/item/storage/firstaid/toxin)
/datum/supply_pack/goody/toolbox // mostly just to water down coupon probability
name = "Mechanical Toolbox"
desc = "A fully stocked mechanical toolbox, for when you're too lazy to just print them out."
cost = 300
contains = list(/obj/item/storage/toolbox/mechanical)
/datum/supply_pack/goody/electrical_toolbox // mostly just to water down coupon probability
name = "Mechanical Toolbox"
desc = "A fully stocked electrical toolbox, for when you're too lazy to just print them out."
cost = 300
contains = list(/obj/item/storage/toolbox/electrical)
/datum/supply_pack/goody/valentine
name = "Valentine Card"
desc = "Make an impression on that special someone! Comes with one valentine card and a free candy heart!"
cost = 150
contains = list(/obj/item/valentine, /obj/item/reagent_containers/food/snacks/candyheart)
/datum/supply_pack/goody/beeplush
name = "Bee Plushie"
desc = "The most important thing you could possibly spend your hard-earned money on."
cost = 1500
contains = list(/obj/item/toy/plush/beeplushie)
/datum/supply_pack/goody/beach_ball
name = "Beach Ball"
desc = "The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen"
cost = 200
contains = list(/obj/item/toy/beach_ball)
+27 -49
View File
@@ -14,53 +14,60 @@
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/cardboard50
goody = PACK_GOODY_PUBLIC
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
cost = 1000
cost = 300 //thrice their export value
contains = list(/obj/item/stack/sheet/cardboard/fifty)
crate_name = "cardboard sheets crate"
/datum/supply_pack/materials/glass50
goody = PACK_GOODY_PUBLIC
name = "50 Glass Sheets"
desc = "Let some nice light in with fifty glass sheets!"
cost = 850
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/glass/fifty)
crate_name = "glass sheets crate"
/datum/supply_pack/materials/metal50
goody = PACK_GOODY_PUBLIC
name = "50 Metal Sheets"
desc = "Any construction project begins with a good stack of fifty metal sheets!"
cost = 850
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/metal/fifty)
crate_name = "metal sheets crate"
/datum/supply_pack/materials/plasteel20
goody = PACK_GOODY_PUBLIC
name = "20 Plasteel Sheets"
desc = "Reinforce the station's integrity with twenty plasteel sheets!"
cost = 4700
cost = 4000
contains = list(/obj/item/stack/sheet/plasteel/twenty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plasteel50
name = "50 Plasteel Sheets"
desc = "For when you REALLY have to reinforce something."
cost = 9050
contains = list(/obj/item/stack/sheet/plasteel/fifty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plastic50
goody = PACK_GOODY_PUBLIC
name = "50 Plastic Sheets"
desc = "Build a limitless amount of toys with fifty plastic sheets!"
cost = 950
contains = list(/obj/item/stack/sheet/plastic/fifty)
crate_name = "plastic sheets crate"
cost = 200 // double their export
contains = list(/obj/item/stack/sheet/plastic/twenty)
/datum/supply_pack/materials/sandstone30
goody = PACK_GOODY_PUBLIC
name = "30 Sandstone Blocks"
desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
cost = 800
cost = 150 // five times their export
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
crate_name = "sandstone blocks crate"
/datum/supply_pack/materials/wood50
goody = PACK_GOODY_PUBLIC
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
cost = 400 // 6-7 planks shy from having equal import/export prices
contains = list(/obj/item/stack/sheet/mineral/wood/twenty)
/datum/supply_pack/materials/rcdammo
goody = PACK_GOODY_PUBLIC
name = "Large RCD ammo Single-Pack"
desc = "A single large compressed RCD matter pack, to help with any holes or projects people might be working on."
cost = 600
contains = list(/obj/item/rcd_ammo/large)
/datum/supply_pack/materials/rawlumber
name = "50 Towercap Logs"
@@ -74,35 +81,6 @@
for(var/i in 1 to 49)
new /obj/item/grown/log(.)
/datum/supply_pack/materials/wood50
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
cost = 1450
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/materials/rcdammo
name = "Spare RCD ammo"
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Canisters //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
-57
View File
@@ -141,34 +141,6 @@
///////////////////////////// Medical Kits ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/medical/firstaidbruises
name = "Bruise Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing bruises and broken bones."
cost = 1000
contains = list(/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute)
crate_name = "brute treatment kit crate"
/datum/supply_pack/medical/firstaidburns
name = "Burn Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing severe burns."
cost = 1000
contains = list(/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire)
crate_name = "burn treatment kit crate"
/datum/supply_pack/medical/firstaid
name = "First Aid Kit Crate"
desc = "Contains four first aid kits for healing most types of wounds."
cost = 1000
contains = list(/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular)
crate_name = "first aid kit crate"
/datum/supply_pack/medical/sprays
name = "Medical Sprays"
desc = "Contains two cans of Styptic Spray, Silver Sulfadiazine Spray, Synthflesh Spray and Sterilizer Compound Spray."
@@ -183,35 +155,6 @@
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidmixed
name = "Mixed Medical Kits"
desc = "Contains one of each medical kits for dealing with a variety of injured crewmembers."
cost = 1250
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/regular)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidoxygen
name = "Oxygen Deprivation Kit Crate"
desc = "Contains three first aid kits focused on helping oxygen deprivation victims."
cost = 1000
contains = list(/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2)
crate_name = "oxygen deprivation kit crate"
/datum/supply_pack/medical/firstaidtoxins
name = "Toxin Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins."
cost = 1000
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin)
crate_name = "toxin treatment kit crate"
/datum/supply_pack/medical/advrad
name = "Radiation Treatment Crate Deluxe"
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"
+51 -38
View File
@@ -333,45 +333,58 @@
//////////////////////////// Misc + Decor ////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/misc/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains some classic carpet, along with black, red, and monochrome varients."
cost = 1350
contains = list(/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate"
goody = PACK_GOODY_PUBLIC
name = "Classic Carpet Single-Pack"
desc = "Plasteel floor tiles getting on your nerves? This 50 units stack of extra soft carpet will tie any room together."
cost = 200
contains = list(/obj/item/stack/tile/carpet/fifty)
/datum/supply_pack/misc/carpet/black
name = "Black Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/black/fifty)
/datum/supply_pack/misc/carpet/premium
name = "Monochrome Carpet Single-Pack"
desc = "Exotic carpets for all your decorating needs. This 30 units stack of extra soft carpet will tie any room together."
cost = 250
contains = list(/obj/item/stack/tile/carpet/monochrome/thirty)
/datum/supply_pack/misc/carpet/premium/blackred
name = "Black-Red Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/blackred/thirty)
/datum/supply_pack/misc/carpet/premium/royalblack
name = "Royal Black Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/royalblack/thirty)
/datum/supply_pack/misc/carpet/premium/royalblue
name = "Royal Blue Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/royalblue/thirty)
/datum/supply_pack/misc/carpet/premium/red
name = "Red Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/red/thirty)
/datum/supply_pack/misc/carpet/premium/purple
name = "Purple Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/purple/thirty)
/datum/supply_pack/misc/carpet/premium/orange
name = "Orange Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/orange/thirty)
/datum/supply_pack/misc/carpet/premium/green
name = "Green Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/green/thirty)
/datum/supply_pack/misc/carpet/premium/cyan
name = "Cyan Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/cyan/thirty)
/datum/supply_pack/misc/carpet/premium/blue
name = "Blue Carpet Single-Pack"
contains = list(/obj/item/stack/tile/carpet/blue/thirty)
/datum/supply_pack/misc/noslipfloor
name = "High-traction Floor Tiles"
@@ -8,9 +8,6 @@
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)
return FALSE
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
@@ -65,17 +65,6 @@
throw_mode_off()
return TRUE
/mob/living/carbon/embed_item(obj/item/I)
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
I.embedded()
L.receive_damage(I.w_class*I.embedding["impact_pain_mult"])
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
+10 -9
View File
@@ -1,20 +1,21 @@
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
var/hit_percent = (100-blocked)/100
if(!forced && hit_percent <= 0)
return 0
var/obj/item/bodypart/BP = null
if(isbodypart(def_zone)) //we specified a bodypart object
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
BP = get_bodypart(check_zone(def_zone))
if(!BP)
BP = bodyparts[1]
if(!spread_damage)
if(isbodypart(def_zone)) //we specified a bodypart object
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
BP = get_bodypart(check_zone(def_zone))
if(!BP)
BP = bodyparts[1]
var/damage_amount = forced ? damage : damage * hit_percent
switch(damagetype)
@@ -1,5 +1,5 @@
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage)
// depending on the species, it will run the corresponding apply_damage code there
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage)
+14 -14
View File
@@ -1939,7 +1939,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
append_message += ", causing them to drop [target_held_item]"
log_combat(user, target, "shoved", append_message)
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE)
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
var/hit_percent = (100-(blocked+armor))/100
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
@@ -1947,20 +1947,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return 0
var/obj/item/bodypart/BP = null
if(isbodypart(def_zone))
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
if(!spread_damage)
if(isbodypart(def_zone))
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
else
BP = def_zone
else
BP = def_zone
else
if(!def_zone)
def_zone = ran_zone(def_zone)
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
def_zone = BODY_ZONE_CHEST
BP = H.get_bodypart(check_zone(def_zone))
if(!BP)
BP = H.bodyparts[1]
if(!def_zone)
def_zone = ran_zone(def_zone)
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
def_zone = BODY_ZONE_CHEST
BP = H.get_bodypart(check_zone(def_zone))
if(!BP)
BP = H.bodyparts[1]
switch(damagetype)
if(BRUTE)
+16 -10
View File
@@ -1,14 +1,20 @@
/*
apply_damage(a,b,c)
args
a:damage - How much damage to take
b:damage_type - What type of damage to take, brute, burn
c:def_zone - Where to take the damage if its brute or burn
Returns
standard 0 if fail
*/
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/**
* Applies damage to this mob
*
* Sends [COMSIG_MOB_APPLY_DAMGE]
*
* Arguuments:
* * damage - amount of damage
* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
* * def_zone - zone that is being hit if any
* * blocked - armor value applied
* * forced - bypass hit percentage
* * spread_damage - used in overrides
*
* Returns TRUE if damage applied
*/
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
var/hit_percent = (100-blocked)/100
if(!damage || (hit_percent <= 0))
return 0
+6 -25
View File
@@ -1,7 +1,7 @@
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!", silent=FALSE)
var/armor = getarmor(def_zone, attack_flag)
if(silent)
return max(0, armor - armour_penetration)
@@ -108,12 +108,6 @@
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
return FALSE
/mob/living/proc/embed_item(obj/item/I)
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
// Throwingdatum can be null if someone had an accident() while slipping with an item in hand.
var/obj/item/I
@@ -129,30 +123,17 @@
skipcatch = TRUE
blocked = TRUE
total_damage = block_calculate_resultant_damage(total_damage, block_return)
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding["embed_chance"]) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
embed_item(I)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if(I)
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone, throwingdatum, FALSE, blocked)
if(nosell_hit)
skipcatch = TRUE
hitpush = FALSE
if(!skipcatch && isturf(I.loc) && catch_item(I))
return TRUE
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
if(!blocked)
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
"<span class='userdanger'>You have been hit by [I].</span>")
@@ -1,5 +1,5 @@
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
var/hit_percent = (100-blocked)/100
if(!damage || (!forced && hit_percent <= 0))
return 0
+2 -2
View File
@@ -299,8 +299,8 @@
//siemens_coeff - layman's terms, conductivity
//dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
if(!M || ismecha(M.loc))
/proc/electrocute_mob(mob/living/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
if(!istype(M) || ismecha(M.loc))
return 0 //feckin mechs are dumb
if(dist_check)
if(!in_range(source,M))
+41 -2
View File
@@ -101,6 +101,10 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
if(!SSshuttle.shoppinglist.len)
return
var/list/obj/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped
var/list/misc_order_num = list() //list of strings of order numbers, so that the manifest can show all orders in a box
var/list/misc_contents = list() //list of lists of items that each box will contain
var/list/empty_turfs = list()
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
@@ -117,10 +121,13 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
break
var/price = SO.pack.cost
if(SO.applied_coupon)
price *= (1 - SO.applied_coupon.discount_pct_off)
var/datum/bank_account/D
if(SO.paying_account) //Someone paid out of pocket
D = SO.paying_account
price *= 1.1 //TODO make this customizable by the quartermaster
if(!SO.pack.goody)
price *= 1.1 //TODO make this customizable by the quartermaster
else
D = cargo_budget
if(D)
@@ -136,14 +143,46 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
value += SO.pack.cost
SSshuttle.shoppinglist -= SO
SSshuttle.orderhistory += SO
QDEL_NULL(SO.applied_coupon)
if(SO.pack.goody) //goody means it gets piled in the miscbox
if(SO.paying_account)
if(!miscboxes.len || !miscboxes[D.account_holder]) //if there's no miscbox for this person
miscboxes[D.account_holder] = new /obj/item/storage/lockbox/order(pick_n_take(empty_turfs))
var/obj/item/storage/lockbox/order/our_box = miscboxes[D.account_holder]
our_box.buyer_account = SO.paying_account
miscboxes[D.account_holder].name = "small items case - purchased by [D.account_holder]"
misc_contents[D.account_holder] = list()
for (var/item in SO.pack.contains)
misc_contents[D.account_holder] += item
misc_order_num[D.account_holder] = "[misc_order_num[D.account_holder]]#[SO.id] "
else //No private payment, so we just stuff it all into a generic crate
if(!miscboxes.len || !miscboxes["Cargo"])
miscboxes["Cargo"] = new /obj/structure/closet/secure_closet/goodies(pick_n_take(empty_turfs))
miscboxes["Cargo"].name = "small items closet"
misc_contents["Cargo"] = list()
miscboxes["Cargo"].req_access = list()
for (var/item in SO.pack.contains)
misc_contents["Cargo"] += item
//new item(miscboxes["Cargo"])
if(SO.pack.access)
miscboxes["Cargo"].req_access += SO.pack.access
misc_order_num["Cargo"] = "[misc_order_num["Cargo"]]#[SO.id] "
else
SO.generate(pick_n_take(empty_turfs))
SO.generate(pick_n_take(empty_turfs))
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
investigate_log("Order #[SO.id] ([SO.pack.name], placed by [key_name(SO.orderer_ckey)]), paid by [D.account_holder] has shipped.", INVESTIGATE_CARGO)
if(SO.pack.dangerous)
message_admins("\A [SO.pack.name] ordered by [ADMIN_LOOKUPFLW(SO.orderer_ckey)], paid by [D.account_holder] has shipped.")
purchases++
for(var/I in miscboxes)
var/datum/supply_order/SO = new/datum/supply_order()
SO.id = misc_order_num[I]
SO.generateCombo(miscboxes[I], I, misc_contents[I])
qdel(SO)
investigate_log("[purchases] orders in this shipment, worth [value] credits. [cargo_budget.account_balance] credits left.", INVESTIGATE_CARGO)
/obj/docking_port/mobile/supply/proc/sell()
+146 -5
View File
@@ -105,6 +105,12 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
///Last world tick we sent a slogan message out
var/last_slogan
var/last_shopper
var/tilted = FALSE
var/tiltable = TRUE
var/squish_damage = 75
var/forcecrit = 0
var/num_shards = 7
var/list/pinned_mobs = list()
///How many ticks until we can send another
var/slogan_delay = 6000
///Icon when vending an item to the user
@@ -372,6 +378,7 @@ GLOBAL_LIST_EMPTY(vending_products)
..()
if(panel_open)
default_unfasten_wrench(user, I, time = 60)
unbuckle_all_mobs(TRUE)
return TRUE
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
@@ -435,6 +442,133 @@ GLOBAL_LIST_EMPTY(vending_products)
updateUsrDialog()
else
. = ..()
if(tiltable && !tilted && I.force)
switch(rand(1, 100))
if(1 to 5)
freebie(user, 3)
if(6 to 15)
freebie(user, 2)
if(16 to 25)
freebie(user, 1)
if(76 to 90)
tilt(user)
if(91 to 100)
tilt(user, crit=TRUE)
/obj/machinery/vending/proc/freebie(mob/fatty, freebies)
visible_message("<span class='notice'>[src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!</span>")
for(var/i in 1 to freebies)
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
new dump_path(get_turf(src))
break
/obj/machinery/vending/proc/tilt(mob/fatty, crit=FALSE)
visible_message("<span class='danger'>[src] tips over!</span>")
tilted = TRUE
layer = ABOVE_MOB_LAYER
var/crit_case
if(crit)
crit_case = rand(1,5)
if(forcecrit)
crit_case = forcecrit
if(in_range(fatty, src))
for(var/mob/living/L in get_turf(fatty))
var/mob/living/carbon/C = L
if(istype(C))
var/crit_rebate = 0 // lessen the normal damage we deal for some of the crits
if(crit_case != 5) // the head asplode case has its own description
C.visible_message("<span class='danger'>[C] is crushed by [src]!</span>", \
"<span class='userdanger'>You are crushed by [src]!</span>")
switch(crit_case) // only carbons can have the fun crits
if(1) // shatter their legs and bleed 'em
crit_rebate = 60
C.bleed(150)
var/obj/item/bodypart/l_leg/l = C.get_bodypart(BODY_ZONE_L_LEG)
if(l)
l.receive_damage(brute=200, updating_health=TRUE)
var/obj/item/bodypart/r_leg/r = C.get_bodypart(BODY_ZONE_R_LEG)
if(r)
r.receive_damage(brute=200, updating_health=TRUE)
if(l || r)
C.visible_message("<span class='danger'>[C]'s legs shatter with a sickening crunch!</span>", \
"<span class='userdanger'>Your legs shatter with a sickening crunch!</span>")
if(2) // pin them beneath the machine until someone untilts it
forceMove(get_turf(C))
buckle_mob(C, force=TRUE)
C.visible_message("<span class='danger'>[C] is pinned underneath [src]!</span>", \
"<span class='userdanger'>You are pinned down by [src]!</span>")
if(3) // glass candy
crit_rebate = 50
for(var/i = 0, i < num_shards, i++)
var/obj/item/shard/shard = new /obj/item/shard(get_turf(C))
shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult=1, pain_chance=5)
shard.updateEmbedding()
C.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
shard.embedding = list()
shard.updateEmbedding()
if(4) // paralyze this binch
// the new paraplegic gets like 4 lines of losing their legs so skip them
visible_message("<span class='danger'>[C]'s spinal cord is obliterated with a sickening crunch!</span>", ignored_mobs = list(C))
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
if(5) // skull squish!
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
if(O)
C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath [src]!</span>", \
"<span class='userdanger'>Oh f-</span>")
O.dismember()
O.drop_organs()
qdel(O)
new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE)
C.AddElement(/datum/element/squish, 18 SECONDS)
else
L.visible_message("<span class='danger'>[L] is crushed by [src]!</span>", \
"<span class='userdanger'>You are crushed by [src]!</span>")
L.apply_damage(squish_damage, forced=TRUE)
if(crit_case)
L.apply_damage(squish_damage, forced=TRUE)
L.Paralyze(60)
L.emote("scream")
playsound(L, 'sound/effects/blobattack.ogg', 40, TRUE)
playsound(L, 'sound/effects/splat.ogg', 50, TRUE)
var/matrix/M = matrix()
M.Turn(pick(90, 270))
transform = M
if(get_turf(fatty) != get_turf(src))
throw_at(get_turf(fatty), 1, 1, spin=FALSE)
/obj/machinery/vending/proc/untilt(mob/user)
user.visible_message("<span class='notice'>[user] rights [src].", \
"<span class='notice'>You right [src].")
unbuckle_all_mobs(TRUE)
tilted = FALSE
layer = initial(layer)
var/matrix/M = matrix()
M.Turn(0)
transform = M
/obj/machinery/vending/proc/loadingAttempt(obj/item/I, mob/user)
. = TRUE
@@ -447,6 +581,12 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(user, "<span class='notice'>You insert [I] into [src]'s input compartment.</span>")
loaded_items++
/obj/machinery/vending/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
if(!force)
return
. = ..()
/**
* Is the passed in user allowed to load this vending machines compartments
*
@@ -511,12 +651,13 @@ GLOBAL_LIST_EMPTY(vending_products)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
if(tilted && !user.buckled && !isAI(user))
to_chat(user, "<span class='notice'>You begin righting [src].")
if(do_after(user, 50, target=src))
untilt(user)
return
return ..()
/obj/machinery/vending/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -922,7 +1063,7 @@ GLOBAL_LIST_EMPTY(vending_products)
C = H.get_idcard(TRUE)
if(C?.registered_account)
private_a = C.registered_account
say("\The [src] has been linked to [C].")
say("[src] has been linked to [C].")
if(compartmentLoadAccessCheck(user))
if(istype(I, /obj/item/pen))
+1
View File
@@ -22,6 +22,7 @@
extra_price = PRICE_NORMAL
payment_department = ACCOUNT_MED
cost_multiplier_per_dept = list(ACCOUNT_MED = 0)
tiltable = FALSE
/obj/item/vending_refill/wallmed
machine_name = "NanoMed"