From 8d234df96f7668831dfb979d623fb5ba72fcb2e5 Mon Sep 17 00:00:00 2001 From: Kyle Spier-Swenson Date: Sun, 29 Oct 2017 08:36:44 -0700 Subject: [PATCH] Events take pre-game lobby time into account (#32154) * Events take pre-game lobby time into account * Friends don't let friends code without coffee. It would appear that I have no friends * i blame cyberboss --- code/modules/events/_event.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/events/_event.dm b/code/modules/events/_event.dm index 8b2c85d4e3..3f42b3dfcf 100644 --- a/code/modules/events/_event.dm +++ b/code/modules/events/_event.dm @@ -40,7 +40,7 @@ /datum/round_event_control/proc/canSpawnEvent(var/players_amt, var/gamemode) if(occurrences >= max_occurrences) return FALSE - if(earliest_start >= world.time) + if(earliest_start >= world.time-SSticker.round_start_time) return FALSE if(wizardevent != SSevents.wizardmode) return FALSE