diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 92ff2ea28c..ebc8057d71 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -23,7 +23,7 @@ custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000) attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time - var/fixing = /obj/item/stack/sheet/mineral/titanium + var/repair_material = /obj/item/stack/sheet/mineral/titanium transparent = TRUE max_integrity = 75 @@ -107,7 +107,7 @@ obj/item/shield/riot/bullet_proof lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' transparent = FALSE - fixing = /obj/item/stack/sheet/mineral/wood + repair_material = /obj/item/stack/sheet/mineral/wood max_integrity = 65 /obj/item/shield/riot/roman/fake @@ -129,7 +129,7 @@ obj/item/shield/riot/bullet_proof righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' custom_materials = null resistance_flags = FLAMMABLE - fixing = /obj/item/stack/sheet/mineral/wood + repair_material = /obj/item/stack/sheet/mineral/wood block_chance = 30 transparent = FALSE max_integrity = 55 @@ -211,7 +211,7 @@ obj/item/shield/riot/bullet_proof /obj/item/shield/riot/tower/swat name = "swat shield" - desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before braking." + desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking." max_integrity = 175 block_chance = 50