the unexpected paperwork update. paperwork rp? And also includes ntnet upgrade because fuck it.
This commit is contained in:
@@ -4,6 +4,12 @@
|
||||
/obj/item/modular_computer
|
||||
name = "modular microcomputer"
|
||||
desc = "A small portable microcomputer."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "laptop-open"
|
||||
light_on = FALSE
|
||||
integrity_failure = 0.5
|
||||
max_integrity = 100
|
||||
armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
|
||||
var/enabled = 0 // Whether the computer is turned on.
|
||||
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
||||
@@ -22,8 +28,6 @@
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "laptop-open"
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
@@ -31,20 +35,16 @@
|
||||
var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
|
||||
integrity_failure = 0.5
|
||||
max_integrity = 100
|
||||
armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
|
||||
// Important hardware (must be installed for computer to work)
|
||||
|
||||
// Optional hardware (improves functionality, but is not critical for computer to work)
|
||||
|
||||
var/list/all_components = list() // List of "connection ports" in this computer and the components with which they are plugged
|
||||
/// List of "connection ports" in this computer and the components with which they are plugged
|
||||
var/list/all_components = list()
|
||||
/// Lazy List of extra hardware slots that can be used modularly.
|
||||
var/list/expansion_bays
|
||||
/// Number of total expansion bays this computer has available.
|
||||
var/max_bays = 0
|
||||
|
||||
var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
|
||||
var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
|
||||
var/light_on = FALSE //If that light is enabled
|
||||
var/comp_light_luminosity = 3 //The brightness of that light
|
||||
var/comp_light_color //The color of that light
|
||||
|
||||
@@ -71,80 +71,15 @@
|
||||
physical = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/modular_computer/proc/add_verb(var/path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
verbs += /obj/item/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
verbs += /obj/item/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
verbs += /obj/item/modular_computer/proc/eject_card
|
||||
|
||||
/obj/item/modular_computer/proc/remove_verb(path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
verbs -= /obj/item/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
verbs -= /obj/item/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
verbs -= /obj/item/modular_computer/proc/eject_card
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/proc/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(usr.canUseTopic(src, BE_CLOSE))
|
||||
card_slot.try_eject(null, usr)
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/proc/eject_card()
|
||||
set name = "Eject Intellicard"
|
||||
set category = "Object"
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI]
|
||||
if(usr.canUseTopic(src, BE_CLOSE))
|
||||
ai_slot.try_eject(null, usr,1)
|
||||
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/proc/eject_disk()
|
||||
set name = "Eject Data Disk"
|
||||
set category = "Object"
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
|
||||
if(usr.canUseTopic(src, BE_CLOSE))
|
||||
var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD]
|
||||
if(uninstall_component(portable_drive, usr))
|
||||
portable_drive.verb_pickup()
|
||||
|
||||
/obj/item/modular_computer/AltClick(mob/user)
|
||||
..()
|
||||
if(issilicon(user))
|
||||
return
|
||||
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI]
|
||||
var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD]
|
||||
if(portable_drive)
|
||||
if(uninstall_component(portable_drive, user))
|
||||
portable_drive.verb_pickup()
|
||||
else
|
||||
if(card_slot && card_slot.try_eject(null, user))
|
||||
return
|
||||
if(ai_slot)
|
||||
ai_slot.try_eject(null, user)
|
||||
|
||||
return (card_slot2?.try_eject(user) || card_slot?.try_eject(user)) //Try the secondary one first.
|
||||
|
||||
// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs.
|
||||
/obj/item/modular_computer/GetAccess()
|
||||
@@ -160,19 +95,25 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/modular_computer/RemoveID()
|
||||
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(!card_slot)
|
||||
return
|
||||
return card_slot.RemoveID()
|
||||
return (card_slot2?.try_eject() || card_slot?.try_eject()) //Try the secondary one first.
|
||||
|
||||
/obj/item/modular_computer/InsertID(obj/item/inserting_item)
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(!card_slot)
|
||||
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
|
||||
if(!(card_slot || card_slot2))
|
||||
//to_chat(user, "<span class='warning'>There isn't anywhere you can fit a card into on this computer.</span>")
|
||||
return FALSE
|
||||
|
||||
var/obj/item/card/inserting_id = inserting_item.RemoveID()
|
||||
if(!inserting_id)
|
||||
return FALSE
|
||||
return card_slot.try_insert(inserting_id)
|
||||
|
||||
if((card_slot?.try_insert(inserting_id)) || (card_slot2?.try_insert(inserting_id)))
|
||||
return TRUE
|
||||
//to_chat(user, "<span class='warning'>This computer doesn't have an open card slot.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
|
||||
var/mob/M = usr
|
||||
@@ -189,7 +130,7 @@
|
||||
return
|
||||
if(enabled)
|
||||
ui_interact(user)
|
||||
else if(IsAdminGhost(user))
|
||||
else if(isAdminGhostAI(user))
|
||||
var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
turn_on(user)
|
||||
|
||||
Reference in New Issue
Block a user