the unexpected paperwork update. paperwork rp? And also includes ntnet upgrade because fuck it.
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@@ -1,10 +1,9 @@
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/datum/computer_file/program/arcade
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filename = "arcade"
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filedesc = "Nanotrasen Micro Arcade"
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filename = "dsarcade"
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filedesc = "Donksoft Micro Arcade"
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program_icon_state = "arcade"
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extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
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requires_ntnet = FALSE
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network_destination = "arcade network"
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size = 6
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tgui_id = "NtosArcade"
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@@ -25,7 +24,7 @@
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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sleep(5)
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//user?.mind?.adjust_experience(/datum/skill/gaming, 1) No gaming(TM) Yet
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// user?.mind?.adjust_experience(/datum/skill/gaming, 1)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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@@ -34,7 +33,7 @@
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if(istype(computer))
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computer.update_icon()
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ticket_count += 1
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//user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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// user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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sleep(10)
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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@@ -43,7 +42,7 @@
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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//user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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// user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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sleep(10)
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/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
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@@ -98,8 +97,8 @@
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if(computer)
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printer = computer.all_components[MC_PRINT]
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//var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
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//var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
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// var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
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// var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
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switch(action)
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if("Attack")
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var/attackamt = 0 //Spam prevention.
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@@ -119,8 +118,8 @@
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if(pause_state == FALSE)
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healamt = rand(6,8)// + rand(0, gamerSkill)
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var/maxPointCost = 3
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//if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
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// maxPointCost = 2
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// if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
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// maxPointCost = 2
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healcost = rand(1, maxPointCost)
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pause_state = TRUE
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heads_up = "You heal for [healamt] damage."
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