the unexpected paperwork update. paperwork rp? And also includes ntnet upgrade because fuck it.

This commit is contained in:
Letter N
2020-08-20 19:40:47 +08:00
parent 2dd3d71b19
commit 8d70e21239
80 changed files with 1080 additions and 727 deletions
@@ -1,10 +1,9 @@
/datum/computer_file/program/arcade
filename = "arcade"
filedesc = "Nanotrasen Micro Arcade"
filename = "dsarcade"
filedesc = "Donksoft Micro Arcade"
program_icon_state = "arcade"
extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
requires_ntnet = FALSE
network_destination = "arcade network"
size = 6
tgui_id = "NtosArcade"
@@ -25,7 +24,7 @@
/datum/computer_file/program/arcade/proc/game_check(mob/user)
sleep(5)
//user?.mind?.adjust_experience(/datum/skill/gaming, 1) No gaming(TM) Yet
// user?.mind?.adjust_experience(/datum/skill/gaming, 1)
if(boss_hp <= 0)
heads_up = "You have crushed [boss_name]! Rejoice!"
playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
@@ -34,7 +33,7 @@
if(istype(computer))
computer.update_icon()
ticket_count += 1
//user?.mind?.adjust_experience(/datum/skill/gaming, 50)
// user?.mind?.adjust_experience(/datum/skill/gaming, 50)
sleep(10)
else if(player_hp <= 0 || player_mp <= 0)
heads_up = "You have been defeated... how will the station survive?"
@@ -43,7 +42,7 @@
program_icon_state = "arcade_off"
if(istype(computer))
computer.update_icon()
//user?.mind?.adjust_experience(/datum/skill/gaming, 10)
// user?.mind?.adjust_experience(/datum/skill/gaming, 10)
sleep(10)
/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
@@ -98,8 +97,8 @@
if(computer)
printer = computer.all_components[MC_PRINT]
//var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
//var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
// var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
// var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
switch(action)
if("Attack")
var/attackamt = 0 //Spam prevention.
@@ -119,8 +118,8 @@
if(pause_state == FALSE)
healamt = rand(6,8)// + rand(0, gamerSkill)
var/maxPointCost = 3
//if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
// maxPointCost = 2
// if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
// maxPointCost = 2
healcost = rand(1, maxPointCost)
pause_state = TRUE
heads_up = "You heal for [healamt] damage."