diff --git a/code/game/gamemodes/changeling/powers/fakedeath.dm b/code/game/gamemodes/changeling/powers/fakedeath.dm
index a11b411658..330488f6da 100644
--- a/code/game/gamemodes/changeling/powers/fakedeath.dm
+++ b/code/game/gamemodes/changeling/powers/fakedeath.dm
@@ -1,40 +1,3 @@
-<<<<<<< HEAD
-/obj/effect/proc_holder/changeling/fakedeath
- name = "Reviving Stasis"
- desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
- chemical_cost = 15
- dna_cost = 0
- req_dna = 1
- req_stat = DEAD
-
-//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
-/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
- to_chat(user, "We begin our stasis, preparing energy to arise once more.")
- if(user.stat != DEAD)
- user.emote("deathgasp")
- user.tod = worldtime2text()
- user.status_flags |= FAKEDEATH //play dead
- user.update_stat()
- user.update_canmove()
-
- addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
- return TRUE
-
-/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
- if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
- to_chat(user, "We are ready to revive.")
- user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
-
-/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/user)
- if(user.status_flags & FAKEDEATH)
- to_chat(user, "We are already reviving.")
- return
- if(!user.stat) //Confirmation for living changelings if they want to fake their death
- switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No"))
- if("No")
- return
- return ..()
-=======
/obj/effect/proc_holder/changeling/fakedeath
name = "Reviving Stasis"
desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
@@ -72,4 +35,3 @@
if("No")
return
return ..()
->>>>>>> 70d0357... Ling datum antag standarization. (#32183)