diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 4c200f110d..b976ac0fc8 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -120,11 +120,13 @@
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
+ ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
/datum/status_effect/mesmerize/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
+ REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
diff --git a/code/modules/antagonists/bloodsucker/powers/mesmerize.dm b/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
index 0a7e87029a..eea80d52f3 100644
--- a/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
+++ b/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
@@ -117,8 +117,6 @@
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/ContinueTarget)
// 5 second windup
addtimer(CALLBACK(src, .proc/apply_effects, L, target, power_time), 6 SECONDS)
- ADD_TRAIT(target, TRAIT_COMBAT_MODE_LOCKED, src)
- ADD_TRAIT(L, TRAIT_COMBAT_MODE_LOCKED, src)
/datum/action/bloodsucker/targeted/mesmerize/proc/apply_effects(aggressor, victim, power_time)
var/mob/living/carbon/target = victim
@@ -127,7 +125,6 @@
return
PowerActivatedSuccessfully() // blood & cooldown only altered if power activated successfully - less "fuck you"-y
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time)
- REMOVE_TRAIT(L, TRAIT_COMBAT_MODE_LOCKED, src)
target.face_atom(L)
target.Stun(power_time)
to_chat(L, "[target] is fixed in place by your hypnotic gaze.")
@@ -136,7 +133,6 @@
spawn(power_time)
if(istype(target) && success)
target.notransform = FALSE
- REMOVE_TRAIT(target, TRAIT_COMBAT_MODE_LOCKED, src)
if(istype(L) && target.stat == CONSCIOUS && (target in L.fov_view(10))) // They Woke Up! (Notice if within view)
to_chat(L, "[target] has snapped out of their trance.")