SALTPR
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@@ -599,13 +599,13 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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zap_icon = SLIGHTLY_CHARGED_ZAP_ICON_STATE
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//Uncaps the zap damage, it's maxed by the input power
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//Objects take damage now
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flags |= (ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE)
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flags |= (ZAP_MOB_DAMAGE)
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zap_count = 3
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if(CRITICAL_POWER_PENALTY_THRESHOLD to INFINITY)
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zap_icon = OVER_9000_ZAP_ICON_STATE
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//It'll stun more now, and damage will hit harder, gloves are no garentee.
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//Machines go boom
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flags |= (ZAP_MOB_STUN | ZAP_MACHINE_EXPLOSIVE | ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE)
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flags |= (ZAP_MOB_STUN | ZAP_MOB_DAMAGE)
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zap_count = 4
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//Now we deal with damage shit
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if (damage > damage_penalty_point && prob(20))
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