diff --git a/code/__DEFINES/melee.dm b/code/__DEFINES/melee.dm index cb4a433211..b166b9d21a 100644 --- a/code/__DEFINES/melee.dm +++ b/code/__DEFINES/melee.dm @@ -7,4 +7,5 @@ #define MARTIALART_MUSHPUNCH "mushroom punch" #define MARTIALART_KRAVMAGA "krav maga" #define MARTIALART_CQC "CQC" -#define MARTIALART_PLASMAFIST "plasma fist" \ No newline at end of file +#define MARTIALART_PLASMAFIST "plasma fist" +#define MARTIALART_RISINGBASS "rising bass" \ No newline at end of file diff --git a/code/datums/martial.dm b/code/datums/martial.dm index d119759efc..11aa9250dc 100644 --- a/code/datums/martial.dm +++ b/code/datums/martial.dm @@ -8,6 +8,7 @@ var/deflection_chance = 0 //Chance to deflect projectiles var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction? var/block_chance = 0 //Chance to block melee attacks using items while on throw mode. + var/dodge_chance = 0 var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not var/help_verb var/no_guns = FALSE diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm index 801e8c8c7a..30152ab002 100644 --- a/code/datums/martial/rising_bass.dm +++ b/code/datums/martial/rising_bass.dm @@ -1,234 +1,169 @@ -#define WRIST_WRENCH_COMBO "DD" -#define BACK_KICK_COMBO "HG" -#define STOMACH_KNEE_COMBO "GH" -#define HEAD_KICK_COMBO "DHH" -#define ELBOW_DROP_COMBO "HDHDH" +#define SIDE_KICK_COMBO "DH" +#define SHOULDER_FLIP_COMBO "GHDGGHD" +#define REPULSE_PUNCH_COMBO "GHGH" +#define FOOT_SMASH_COMBO "HH" +#define DEFT_SWITCH_COMBO "GDD" -/datum/martial_art/the_sleeping_carp - name = "The Sleeping Carp" - id = MARTIALART_SLEEPINGCARP - deflection_chance = 100 - reroute_deflection = TRUE +/datum/martial_art/the_rising_bass + name = "The Rising Bass" + id = MARTIALART_RISINGBASS + dodge_chance = 100 no_guns = TRUE allow_temp_override = FALSE - help_verb = /mob/living/carbon/human/proc/sleeping_carp_help + help_verb = /mob/living/carbon/human/proc/rising_bass_help -/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(findtext(streak,WRIST_WRENCH_COMBO)) +/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(findtext(streak,SIDE_KICK_COMBO)) streak = "" - wristWrench(A,D) + sideKick(A,D) return 1 - if(findtext(streak,BACK_KICK_COMBO)) + if(findtext(streak,SHOULDER_FLIP_COMBO)) streak = "" - backKick(A,D) + shoulderFlip(A,D) return 1 - if(findtext(streak,STOMACH_KNEE_COMBO)) + if(findtext(streak,REPULSE_PUNCH_COMBO)) streak = "" - kneeStomach(A,D) + repulsePunch(A,D) return 1 - if(findtext(streak,HEAD_KICK_COMBO)) + if(findtext(streak,FOOT_SMASH_COMBO)) streak = "" - headKick(A,D) + footSmash(A,D) return 1 - if(findtext(streak,ELBOW_DROP_COMBO)) + if(findtext(streak,DEFT_SWITCH_COMBO)) streak = "" - elbowDrop(A,D) + deftSwitch(A,D) return 1 return 0 -/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!D.stat && !D.IsStun() && !D.IsKnockdown()) +/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(!D.IsKnockdown()) + var/turf/H + switch(A.dir) + if(NORTH) + H = get_step(get_step(A,NORTH),pick(EAST,WEST)) + if(EAST) + H = get_step(get_step(A,EAST),pick(SOUTH,NORTH)) + if(SOUTH) + H = get_step(get_step(A,SOUTH),pick(EAST,WEST)) + if(WEST) + H = get_step(get_step(A,WEST),pick(SOUTH,NORTH)) + A.do_attack_animation(D, ATTACK_EFFECT_KICK) + D.visible_message("[A] kicks [D] in the side, sliding them over!", \ + "[A] kicks you in the side, forcing you to step away!") + playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + D.apply_damage(5, BRUTE, BODY_ZONE_CHEST) + D.Knockdown(60) + var/turf/L = H + //for(var/obj/i in H.contents) + for(var/obj/i in H.contents) + if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed) + L = D.loc + D.forceMove(L) + return 1 + log_combat(A, D, "side kicked (Rising Bass)") + return basic_hit(A,D) + + + +/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(!D.IsKnockdown()) + var/turf/H + switch(A.dir) + if(NORTH) + H = get_step(A,SOUTH) + if(EAST) + H = get_step(A,WEST) + if(SOUTH) + H = get_step(A,NORTH) + if(WEST) + H = get_step(A,EAST) + var/L = H + for(var/obj/i in H.contents) + if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed) + L = A.loc A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \ - "[A] grabs your wrist and violently wrenches it to the side!") + D.visible_message("[A] flips [D] over their shoulder, slamming them into the ground!", \ + "[A] flips you over their shoulder, slamming you into the ground!") playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) D.emote("scream") + D.apply_damage(10, BRUTE, BODY_ZONE_CHEST) + D.apply_damage(30, BRUTE, BODY_ZONE_HEAD) + D.SetSleeping(60) + D.Knockdown(300) + D.forceMove(L) + return 1 + log_combat(A, D, "shoulder flipped (Rising Bass)") + return basic_hit(A,D) + +/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(!D.IsKnockdown()) + A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) + D.visible_message("[A] smashes [D] in the chest, throwing them away!", \ + "[A] smashes you in the chest, repelling you away!") + playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1) + var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A))) + D.throw_at(F, 10, 1) + D.apply_damage(10, BRUTE, BODY_ZONE_CHEST) + D.Knockdown(90) + return 1 + log_combat(A, D, "repulse punched (Rising Bass)") + return basic_hit(A,D) + +/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(!D.IsKnockdown()) + A.do_attack_animation(D, ATTACK_EFFECT_KICK) + D.visible_message("[A] smashes their foot down on [D]'s foot!", \ + "[A] smashes your foot!") + playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1) + D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) D.dropItemToGround(D.get_active_held_item()) - D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) - D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun() return 1 - log_combat(A, D, "wrist wrenched (Sleeping Carp)") + log_combat(A, D, "foot smashed (Rising Bass)") return basic_hit(A,D) -/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(A.dir == D.dir && !D.stat && !D.IsKnockdown()) - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - D.visible_message("[A] kicks [D] in the back!", \ - "[A] kicks you in the back, making you stumble and fall!") - step_to(D,get_step(D,D.dir),1) - D.Knockdown(80) - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - return 1 - log_combat(A, D, "back-kicked (Sleeping Carp)") +/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D) + if(!D.IsKnockdown()) + if (D.get_active_held_item()) + var/obj/item/G = D.get_active_held_item() + D.visible_message("[A] slaps [D]'s hands, taking [G] from them!", \ + "[A] slaps you, taking [G] from you!") + D.temporarilyRemoveItemFromInventory(G, TRUE) + A.put_in_hands(G) + return 1 + log_combat(A, D, "deft switched (Rising Bass)") return basic_hit(A,D) -/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!D.stat && !D.IsKnockdown()) - A.do_attack_animation(D, ATTACK_EFFECT_KICK) - D.visible_message("[A] knees [D] in the stomach!", \ - "[A] winds you with a knee in the stomach!") - D.audible_message("[D] gags!") - D.losebreath += 3 - D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun() - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - return 1 - log_combat(A, D, "stomach kneed (Sleeping Carp)") - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(!D.stat && !D.IsKnockdown()) - A.do_attack_animation(D, ATTACK_EFFECT_KICK) - D.visible_message("[A] kicks [D] in the head!", \ - "[A] kicks you in the jaw!") - D.apply_damage(20, BRUTE, BODY_ZONE_HEAD) - D.drop_all_held_items() - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) - D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun() - return 1 - log_combat(A, D, "head kicked (Sleeping Carp)") - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D) - if(D.IsKnockdown() || D.resting || D.stat) - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - D.visible_message("[A] elbow drops [D]!", \ - "[A] piledrives you with their elbow!") - if(D.stat) - D.death() //FINISH HIM! - D.apply_damage(50, BRUTE, BODY_ZONE_CHEST) - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1) - return 1 - log_combat(A, D, "elbow dropped (Sleeping Carp)") - return basic_hit(A,D) - -/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - add_to_streak("G",D) - if(check_streak(A,D)) - return 1 - if(A.grab_state >= GRAB_AGGRESSIVE) - D.grabbedby(A, 1) - else - A.start_pulling(D, 1) - if(A.pulling) - D.drop_all_held_items() - D.stop_pulling() - if(A.a_intent == INTENT_GRAB) - log_combat(A, D, "grabbed", addition="aggressively") - D.visible_message("[A] violently grabs [D]!", \ - "[A] violently grabs you!") - A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab - else - log_combat(A, D, "grabbed", addition="passively") - A.grab_state = GRAB_PASSIVE - return 1 - -/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) - add_to_streak("H",D) - if(check_streak(A,D)) - return 1 - A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) - var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams") - D.visible_message("[A] [atk_verb] [D]!", \ - "[A] [atk_verb] you!") - D.apply_damage(rand(10,15), BRUTE) - playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1) - if(prob(D.getBruteLoss()) && !D.lying) - D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!") - D.Knockdown(80) - log_combat(A, D, "[atk_verb] (Sleeping Carp)") - return 1 - - -/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) +/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) add_to_streak("D",D) + if(check_streak(A,D)) + return 1 + //D.dropItemToGround(D.get_active_held_item()) + //D.visible_message("[A] disarms [D]!", \ + "[A] disarms you!") + //return 1 + return ..() + +/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + add_to_streak("H",D) if(check_streak(A,D)) return 1 return ..() -/mob/living/carbon/human/proc/sleeping_carp_help() +/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) + add_to_streak("G",D) + if(check_streak(A,D)) + return 1 + return ..() + +/mob/living/carbon/human/proc/rising_bass_help() set name = "Recall Teachings" - set desc = "Remember the martial techniques of the Sleeping Carp clan." - set category = "Sleeping Carp" + set desc = "Remember the martial techniques of the Rising Bass clan." + set category = "Rising Bass" - to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...") + to_chat(usr, "You retreat inward and recall the teachings of the Rising Bass...") - to_chat(usr, "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.") - to_chat(usr, "Back Kick: Harm Grab. Opponent must be facing away. Knocks down.") - to_chat(usr, "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.") - to_chat(usr, "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.") - to_chat(usr, "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.") - -/obj/item/twohanded/bostaff - name = "bo staff" - desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate." - force = 10 - w_class = WEIGHT_CLASS_BULKY - slot_flags = ITEM_SLOT_BACK - force_unwielded = 10 - force_wielded = 24 - throwforce = 20 - throw_speed = 2 - attack_verb = list("smashed", "slammed", "whacked", "thwacked") - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "bostaff0" - lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' - block_chance = 50 - -/obj/item/twohanded/bostaff/update_icon() - icon_state = "bostaff[wielded]" - return - -/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user) - add_fingerprint(user) - if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) - to_chat(user, "You club yourself over the head with [src].") - user.Knockdown(60) - if(ishuman(user)) - var/mob/living/carbon/human/H = user - H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD) - else - user.take_bodypart_damage(2*force) - return - if(iscyborg(target)) - return ..() - if(!isliving(target)) - return ..() - var/mob/living/carbon/C = target - if(C.stat) - to_chat(user, "It would be dishonorable to attack a foe while they cannot retaliate.") - return - if(user.a_intent == INTENT_DISARM) - if(!wielded) - return ..() - if(!ishuman(target)) - return ..() - var/mob/living/carbon/human/H = target - var/list/fluffmessages = list("[user] clubs [H] with [src]!", \ - "[user] smacks [H] with the butt of [src]!", \ - "[user] broadsides [H] with [src]!", \ - "[user] smashes [H]'s head with [src]!", \ - "[user] beats [H] with front of [src]!", \ - "[user] twirls and slams [H] with [src]!") - H.visible_message("[pick(fluffmessages)]", \ - "[pick(fluffmessages)]") - playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1) - H.adjustStaminaLoss(rand(13,20)) - if(prob(10)) - H.visible_message("[H] collapses!", \ - "Your legs give out!") - H.Knockdown(80) - if(H.staminaloss && !H.IsSleeping()) - var/total_health = (H.health - H.staminaloss) - if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat) - H.visible_message("[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!", \ - "[user] knocks you unconscious!") - H.SetSleeping(600) - H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150) - else - return ..() - -/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(wielded) - return ..() - return 0 + to_chat(usr, "Side Kick: Disarm Harm. Forces opponent to step to the side.") + to_chat(usr, "Shoulder Flip: Grab Harm Disarm Grab Grab. Flips opponent over your shoulder and stuns.") + to_chat(usr, "Repulse Punch: Grab Harm Grab Harm. Slams the opponent far away from you.") + to_chat(usr, "Foot Smash: Harm Harm. Stuns opponent, minor damage.") + to_chat(usr, "Deft Switch: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.") \ No newline at end of file diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm index 6ea68bf548..97976e2366 100644 --- a/code/game/objects/items/granters.dm +++ b/code/game/objects/items/granters.dm @@ -397,6 +397,23 @@ name = "empty scroll" icon_state = "blankscroll" +/obj/item/book/granter/martial/bass + martial = /datum/martial_art/the_rising_bass + name = "shifting scroll" + martialname = "rising bass" + desc = "A paper scroll that seems to move even as you read it, the letters never seem to stay still." + greet = "You have learned the ancient martial art of the Rising Bass. Your skill at running away has increased quite a bit. Use the combos to get away from opponents quickly. Along with this, you now dodge all projectiles and catch anything thrown at you." + icon = 'icons/obj/wizard.dmi' + icon_state = "scroll2" + remarks = list("The trick is to disarm them...","Running away helps in many situations...","Never stay still...","Fighting won't help unless you're forced to...", "Crush their limbs to incapacitate them...", "Stay as far away as possible...") + +/obj/item/book/granter/martial/bass/onlearned(mob/living/carbon/user) + ..() + if(oneuse == TRUE) + desc = "It's completely blank." + name = "empty scroll" + icon_state = "blankscroll" + /obj/item/book/granter/martial/plasma_fist martial = /datum/martial_art/plasma_fist name = "frayed scroll" diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index a44779e05e..c85c0732b1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -46,6 +46,12 @@ return spec_return if(mind) + if (mind.martial_art && mind.martial_art.dodge_chance) + if(!lying && dna && !dna.check_mutation(HULK)) + if(mind.martial_art.dodge_chance >= rand(0,100)) + var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!") + visible_message("[src] [dodgemessage]", "You dodge the projectile!") + return -1 if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles! if(prob(mind.martial_art.deflection_chance)) if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it @@ -141,6 +147,21 @@ skipcatch = TRUE blocked = TRUE else if(I) + if (mind) + if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass + if (get_active_held_item()) + visible_message("[I] falls to the ground as [src] chops it out of the air!") + return 1 + else + if(!in_throw_mode) + throw_mode_on() + if(istype(AM, /obj/item)) + if(isturf(I.loc)) + I.attack_hand(src) + if(get_active_held_item() == I) + visible_message("[src] catches [I]!") + throw_mode_off() + return 1 if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD) if(can_embed(I)) if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE)) diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index 280740688e..dc7204c29c 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -592,7 +592,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) cost = 2 /datum/uplink_item/stealthy_weapons/martialarts - name = "Martial Arts Scroll" + name = "Sleeping Carp Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry." item = /obj/item/book/granter/martial/carp @@ -600,6 +600,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) +/datum/uplink_item/stealthy_weapons/martialartstwo + name = "Rising Bass Scroll" + desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \ + and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry." + item = /obj/item/book/granter/martial/bass + cost = 17 + surplus = 0 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + /datum/uplink_item/stealthy_weapons/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. Small enough to \ diff --git a/tgstation.dme b/tgstation.dme index 0ab92d863d..125640ecf3 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -475,6 +475,7 @@ #include "code\datums\martial\mushpunch.dm" #include "code\datums\martial\plasma_fist.dm" #include "code\datums\martial\psychotic_brawl.dm" +#include "code\datums\martial\rising_bass.dm" #include "code\datums\martial\sleeping_carp.dm" #include "code\datums\martial\wrestling.dm" #include "code\datums\mood_events\beauty_events.dm"