adds more barks for adminbus/genetics fuckery. also adds more barks for various station mobs!
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+47
-12
@@ -50,18 +50,6 @@
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id = "banjoc4"
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soundpath = 'sound/instruments/banjo/Cn4.ogg'
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/datum/bark/bikehorn
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name = "Bikehorn"
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id = "horn"
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soundpath = 'sound/instruments/bikehorn/Cn4.ogg'
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ignore = TRUE // Genetics only. This is an unusually quiet sound, but genetics should be allowed to have some !!fun!!
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/datum/bark/bwoink
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name = "Bwoink"
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id = "bwoink"
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soundpath = 'sound/effects/adminhelp.ogg'
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ignore = TRUE // Also genetics only. Emergent heart attack generation
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/datum/bark/squeaky
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name = "Squeaky"
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id = "squeak"
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@@ -96,3 +84,50 @@
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id = "bullet"
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maxpitch = 1.6 //This works well with higher pitches!
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soundpath = 'sound/weapons/bulletflyby.ogg' //This works... Surprisingly well as a bark? It's neat!
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// Genetics-only/admin-only sounds. These either clash hard with the audio design of the above sounds, or have some other form of audio design issue, but aren't *too* awful as a sometimes thing.
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// Rule of fun very much applies to this section. Audio design is extremely important for the above section, but down here? No gods, no masters, pure anarchy.
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// The min/max variables simply don't apply to these, as only chargen cares about them. As such, there's no need to define those.
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/datum/bark/bikehorn
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name = "Bikehorn"
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id = "horn"
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soundpath = 'sound/instruments/bikehorn/Cn4.ogg'
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ignore = TRUE // This is an unusually quiet sound.
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/datum/bark/bwoink
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name = "Bwoink"
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id = "bwoink"
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soundpath = 'sound/effects/adminhelp.ogg'
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ignore = TRUE // Emergent heart attack generation
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/datum/bark/merp
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name = "Merp"
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id = "merp"
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soundpath = 'modular_citadel/sound/voice/merp.ogg'
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ignore = TRUE
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/datum/bark/bark
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name = "Bark"
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id = "bark"
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soundpath = 'modular_citadel/sound/voice/bark1.ogg'
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ignore = TRUE
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/datum/bark/nya
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name = "Nya"
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id = "nya"
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soundpath = 'modular_citadel/sound/voice/nya.ogg'
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ignore = TRUE
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/datum/bark/moff
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name = "Moff"
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id = "moff"
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soundpath = 'modular_citadel/sound/voice/mothsqueak.ogg'
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ignore = TRUE
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/datum/bark/weh
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name = "Weh"
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id = "weh"
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soundpath = 'modular_citadel/sound/voice/weh.ogg'
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ignore = TRUE
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