another batch - MAJOR: teleportaiton, displaycase (ico port needed),
This commit is contained in:
@@ -54,18 +54,20 @@
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name = initial(name)
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icon_state = initial(icon_state)
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/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/item/aicard/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
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ui = new(user, src, "Intellicard", name)
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ui.open()
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/obj/item/aicard/ui_data()
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var/list/data = list()
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if(AI)
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data["name"] = AI.name
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data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
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data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
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data["health"] = (AI.health + 100) / 2
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data["wireless"] = !AI.control_disabled //todo disabled->enabled
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data["radio"] = AI.radio_enabled
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@@ -86,19 +88,19 @@
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if(confirm == "Yes" && !..())
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flush = TRUE
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if(AI && AI.loc == src)
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to_chat(AI, "Your core files are being wiped!")
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to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
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while(AI.stat != DEAD && flush)
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AI.adjustOxyLoss(1)
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AI.adjustOxyLoss(5)
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AI.updatehealth()
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sleep(5)
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flush = FALSE
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. = TRUE
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if("wireless")
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AI.control_disabled = !AI.control_disabled
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to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
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to_chat(AI, "<span class='warning'>[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
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. = TRUE
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if("radio")
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AI.radio_enabled = !AI.radio_enabled
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to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
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to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!</span>")
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. = TRUE
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update_icon()
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@@ -29,7 +29,7 @@
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/obj/item/electropack/Destroy()
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SSradio.remove_object(src, frequency)
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. = ..()
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return ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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@@ -40,7 +40,7 @@
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return
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return ..()
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/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
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/obj/item/electropack/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
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A.icon = 'icons/obj/assemblies.dmi'
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@@ -60,56 +60,12 @@
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else
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return ..()
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/obj/item/electropack/Topic(href, href_list)
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var/mob/living/carbon/C = usr
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if(usr.stat || usr.restrained() || C.back == src)
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return
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if(href_list["set"])
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if(href_list["set"] == "freq")
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var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_freq = unformat_frequency(new_freq)
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new_freq = sanitize_frequency(new_freq, TRUE)
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set_frequency(new_freq)
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if(href_list["set"] == "code")
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var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_code = round(new_code)
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new_code = clamp(new_code, 1, 100)
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code = new_code
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if(href_list["set"] == "power")
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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on = !(on)
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icon_state = "electropack[on]"
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if(usr)
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attack_self(usr)
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return
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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return
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/obj/item/electropack/receive_signal(datum/signal/signal)
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown == TRUE)
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if(shock_cooldown)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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@@ -125,18 +81,59 @@
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if(master)
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master.receive_signal()
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return
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/obj/item/electropack/ui_interact(mob/user)
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if(!ishuman(user))
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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/obj/item/electropack/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Electropack", name)
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ui.open()
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/obj/item/electropack/ui_data(mob/user)
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var/list/data = list()
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data["power"] = on
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data["frequency"] = frequency
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data["code"] = code
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data["minFrequency"] = MIN_FREE_FREQ
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data["maxFrequency"] = MAX_FREE_FREQ
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return data
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/obj/item/electropack/ui_act(action, params)
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if(..())
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return
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/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
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ui.open()
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switch(action)
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if("power")
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on = !on
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icon_state = "electropack[on]"
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. = TRUE
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if("freq")
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var/value = unformat_frequency(params["freq"])
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if(value)
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frequency = sanitize_frequency(value, TRUE)
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set_frequency(frequency)
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. = TRUE
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if("code")
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var/value = text2num(params["code"])
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if(value)
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value = round(value)
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code = clamp(value, 1, 100)
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. = TRUE
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if("reset")
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if(params["reset"] == "freq")
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frequency = initial(frequency)
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. = TRUE
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else if(params["reset"] == "code")
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code = initial(code)
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. = TRUE
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/obj/item/electropack/shockcollar
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name = "shock collar"
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@@ -146,7 +143,7 @@
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icon_state = "shockcollar"
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item_state = "shockcollar"
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body_parts_covered = NECK
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slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
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slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness
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w_class = WEIGHT_CLASS_SMALL
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strip_delay = 60
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equip_delay_other = 60
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@@ -168,16 +165,18 @@
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return
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return ..()
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(isliving(loc) && on) //the "on" arg is currently useless
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var/mob/living/L = loc
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if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
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return
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if(shock_cooldown == TRUE)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
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@@ -197,10 +196,13 @@
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if(t)
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tagname = t
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name = "[initial(name)] - [t]"
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return
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if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this
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return
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else
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return ..()
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //note to src: use tgooey
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var/dat = {"
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<TT>
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<B>Frequency/Code</B> for shock collar:<BR>
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@@ -86,98 +86,102 @@ effective or pretty fucking useless.
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return
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if(!used)
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log_combat(user, M, "irradiated", src)
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var/cooldown = GetCooldown()
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used = 1
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var/cooldown = get_cooldown()
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used = TRUE
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icon_state = "health1"
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handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
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addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
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addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
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to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
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spawn((wavelength+(intensity*4))*5)
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if(M)
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if(intensity >= 5)
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M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
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M.rad_act(intensity*10)
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addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
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else
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to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
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/obj/item/healthanalyzer/rad_laser/proc/handle_cooldown(cooldown)
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spawn(cooldown)
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used = 0
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icon_state = "health"
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/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
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if(QDELETED(M))
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return
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if(intensity >= 5)
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M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
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M.rad_act(intensity*10)
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/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
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return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
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/obj/item/healthanalyzer/rad_laser/attack_self(mob/user)
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interact(user)
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/obj/item/healthanalyzer/rad_laser/proc/GetCooldown()
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return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
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/obj/item/healthanalyzer/rad_laser/interact(mob/user)
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ui_interact(user)
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user)
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
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ui = new(user, src, "RadioactiveMicrolaser")
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ui.open()
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var/dat = "Irradiation: <A href='?src=[REF(src)];rad=1'>[irradiate ? "On" : "Off"]</A><br>"
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dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): <A href='?src=[REF(src)];stealthy=[TRUE]'>[stealth ? "On" : "Off"]</A><br>"
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dat += "Scan Mode: <a href='?src=[REF(src)];mode=1'>"
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if(!scanmode)
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dat += "Scan Health"
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else if(scanmode == 1)
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dat += "Scan Reagents"
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else
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dat += "Disabled"
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dat += "</a><br><br>"
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/obj/item/healthanalyzer/rad_laser/ui_data(mob/user)
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var/list/data = list()
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data["irradiate"] = irradiate
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data["stealth"] = stealth
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data["scanmode"] = scanmode
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data["intensity"] = intensity
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data["wavelength"] = wavelength
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data["on_cooldown"] = used
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data["cooldown"] = DisplayTimeText(get_cooldown())
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return data
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dat += {"
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Radiation Intensity:
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<A href='?src=[REF(src)];radint=-5'>-</A><A href='?src=[REF(src)];radint=-1'>-</A>
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[intensity]
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<A href='?src=[REF(src)];radint=1'>+</A><A href='?src=[REF(src)];radint=5'>+</A><BR>
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/obj/item/healthanalyzer/rad_laser/ui_act(action, params)
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if(..())
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return
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Radiation Wavelength:
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<A href='?src=[REF(src)];radwav=-5'>-</A><A href='?src=[REF(src)];radwav=-1'>-</A>
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[(wavelength+(intensity*4))]
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<A href='?src=[REF(src)];radwav=1'>+</A><A href='?src=[REF(src)];radwav=5'>+</A><BR>
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Laser Cooldown: [DisplayTimeText(GetCooldown())]<BR>
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"}
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var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
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popup.set_content(dat)
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popup.open()
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/obj/item/healthanalyzer/rad_laser/Topic(href, href_list)
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if(!usr.canUseTopic(src))
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return 1
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usr.set_machine(src)
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if(href_list["rad"])
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irradiate = !irradiate
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else if(href_list["stealthy"])
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stealth = !stealth
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|
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else if(href_list["mode"])
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scanmode += 1
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if(scanmode > 2)
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scanmode = 0
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else if(href_list["radint"])
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var/amount = text2num(href_list["radint"])
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amount += intensity
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intensity = max(1,(min(20,amount)))
|
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else if(href_list["radwav"])
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var/amount = text2num(href_list["radwav"])
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amount += wavelength
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wavelength = max(0,(min(120,amount)))
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attack_self(usr)
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add_fingerprint(usr)
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return
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switch(action)
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if("irradiate")
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irradiate = !irradiate
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. = TRUE
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if("stealth")
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stealth = !stealth
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. = TRUE
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||||
if("scanmode")
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scanmode = !scanmode
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. = TRUE
|
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if("radintensity")
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var/target = params["target"]
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var/adjust = text2num(params["adjust"])
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if(target == "min")
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target = 1
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. = TRUE
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else if(target == "max")
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||||
target = 20
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. = TRUE
|
||||
else if(adjust)
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target = intensity + adjust
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. = TRUE
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||||
else if(text2num(target) != null)
|
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target = text2num(target)
|
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. = TRUE
|
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if(.)
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target = round(target)
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intensity = clamp(target, 1, 20)
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if("radwavelength")
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var/target = params["target"]
|
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var/adjust = text2num(params["adjust"])
|
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if(target == "min")
|
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target = 0
|
||||
. = TRUE
|
||||
else if(target == "max")
|
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target = 120
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. = TRUE
|
||||
else if(adjust)
|
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target = wavelength + adjust
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. = TRUE
|
||||
else if(text2num(target) != null)
|
||||
target = text2num(target)
|
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. = TRUE
|
||||
if(.)
|
||||
target = round(target)
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||||
wavelength = clamp(target, 0, 120)
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||||
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||||
/obj/item/shadowcloak
|
||||
name = "cloaker belt"
|
||||
|
||||
@@ -188,11 +188,10 @@
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
|
||||
|
||||
/*
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
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||||
it explodes properly when it gets a signal (and it does).
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||||
*/
|
||||
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
@@ -233,16 +232,20 @@
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/*
|
||||
This doesn't do anything but the timer etc. expects it to be here
|
||||
eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/transfer_valve/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "TransferValve", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/transfer_valve/ui_data(mob/user)
|
||||
|
||||
@@ -26,14 +26,15 @@
|
||||
open_machine()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/ui_state(mob/user)
|
||||
return GLOB.notcontained_state
|
||||
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
|
||||
ui = new(user, src, "ImplantChair", name)
|
||||
ui.open()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
@@ -191,4 +192,4 @@
|
||||
brainwash(C, objective)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name(user)] brainwashed [key_name(C)] with objective '[objective]'.")
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -164,11 +164,13 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/tank/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/tank/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Tank", name, 400, 120, master_ui, state)
|
||||
ui = new(user, src, "Tank", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/tank/ui_data(mob/user)
|
||||
@@ -205,10 +207,6 @@
|
||||
else if(pressure == "max")
|
||||
pressure = TANK_MAX_RELEASE_PRESSURE
|
||||
. = TRUE
|
||||
else if(pressure == "input")
|
||||
pressure = input("New release pressure ([TANK_MIN_RELEASE_PRESSURE]-[TANK_MAX_RELEASE_PRESSURE] kPa):", name, distribute_pressure) as num|null
|
||||
if(!isnull(pressure) && !..())
|
||||
. = TRUE
|
||||
else if(text2num(pressure) != null)
|
||||
pressure = text2num(pressure)
|
||||
. = TRUE
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
@@ -25,90 +24,72 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
var/tracking_range = 20
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "BluespaceLocator", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
/obj/item/locator/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
data["trackingrange"] = tracking_range
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
// Get our current turf location.
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
if (sr)
|
||||
// Check every teleport beacon.
|
||||
var/list/tele_beacons = list()
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
// Get the tracking beacon's turf location.
|
||||
var/turf/tr = get_turf(W)
|
||||
|
||||
// Make sure it's on a turf and that its Z-level matches the tracker's Z-level
|
||||
if (tr && tr.z == sr.z)
|
||||
// Get the distance between the beacon's turf and our turf
|
||||
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
|
||||
// If the target is too far away, skip over this beacon.
|
||||
if(distance > tracking_range)
|
||||
continue
|
||||
|
||||
var/beacon_name
|
||||
|
||||
if(W.renamed)
|
||||
beacon_name = W.name
|
||||
else
|
||||
var/area/A = get_area(W)
|
||||
beacon_name = A.name
|
||||
|
||||
var/D = dir2text(get_dir(sr, tr))
|
||||
tele_beacons += list(list(name = beacon_name, direction = D, distance = distance))
|
||||
|
||||
data["telebeacons"] = tele_beacons
|
||||
|
||||
var/list/track_implants = list()
|
||||
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!W.imp_in || !isliving(W.loc))
|
||||
continue
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in fov_viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
var/mob/living/M = W.loc
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
|
||||
if(distance > tracking_range)
|
||||
continue
|
||||
|
||||
var/D = dir2text(get_dir(sr, tr))
|
||||
track_implants += list(list(name = W.imp_in.name, direction = D, distance = distance))
|
||||
data["trackimplants"] = track_implants
|
||||
return data
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
@@ -141,14 +122,11 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user, delay = 30)
|
||||
var/datum/beam/B = user.Beam(target, icon_state = "rped_upgrade", maxdistance = 50)
|
||||
if(is_parent_of_portal(target) && (!delay || do_after(user, delay, target = target)))
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
|
||||
if(is_parent_of_portal(target))
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
|
||||
qdel(B)
|
||||
return TRUE
|
||||
qdel(B)
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/afterattack(atom/target, mob/user)
|
||||
@@ -190,13 +168,8 @@
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
if(A.noteleport)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
@@ -205,10 +178,12 @@
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
RegisterSignal(created[1], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) //Gosh darn it kevinz.
|
||||
RegisterSignal(created[2], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy)
|
||||
try_move_adjacent(created[1], user.dir)
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
|
||||
@@ -75,12 +75,16 @@
|
||||
. = ..()
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
/obj/item/canvas/ui_state(mob/user)
|
||||
if(finalized)
|
||||
return GLOB.physical_obscured_state
|
||||
else
|
||||
return GLOB.default_state
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/canvas/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "Canvas", name)
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
|
||||
@@ -347,3 +347,211 @@
|
||||
name = initial(I.name)
|
||||
icon = initial(I.icon)
|
||||
icon_state = initial(I.icon_state)
|
||||
|
||||
/obj/structure/displaycase/forsale
|
||||
name = "vend-a-tray"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "laserbox0"
|
||||
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
|
||||
density = FALSE
|
||||
max_integrity = 100
|
||||
req_access = null
|
||||
showpiece_type = /obj/item/reagent_containers/food
|
||||
alert = FALSE //No, we're not calling the fire department because someone stole your cookie.
|
||||
glass_fix = FALSE //Fixable with tools instead.
|
||||
///The price of the item being sold. Altered by grab intent ID use.
|
||||
var/sale_price = 20
|
||||
///The Account which will receive payment for purchases. Set by the first ID to swipe the tray.
|
||||
var/datum/bank_account/payments_acc = null
|
||||
///We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.
|
||||
var/list/viewing_ui = list()
|
||||
|
||||
/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later
|
||||
var/icon/I
|
||||
if(open)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserboxb0")
|
||||
else
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox0")
|
||||
if(!showpiece && !open)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox_open")
|
||||
if(broken)
|
||||
I = icon('icons/obj/stationobjs.dmi',"laserbox_broken")
|
||||
if(showpiece)
|
||||
var/icon/S = getFlatIcon(showpiece)
|
||||
S.Scale(17,17)
|
||||
I.Blend(S,ICON_UNDERLAY,8,12)
|
||||
src.icon = I
|
||||
return
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Vendatray", name)
|
||||
ui.set_autoupdate(FALSE)
|
||||
viewing_ui[user] = ui
|
||||
ui.open()
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/register = FALSE
|
||||
if(payments_acc)
|
||||
register = TRUE
|
||||
data["owner_name"] = payments_acc.account_holder
|
||||
if(showpiece)
|
||||
data["product_name"] = capitalize(showpiece.name)
|
||||
var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state))
|
||||
data["product_icon"] = base64
|
||||
data["registered"] = register
|
||||
data["product_cost"] = sale_price
|
||||
data["tray_open"] = open
|
||||
return data
|
||||
|
||||
/obj/structure/displaycase/forsale/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/obj/item/card/id/potential_acc = usr.get_idcard(hand_first = TRUE)
|
||||
switch(action)
|
||||
if("Buy")
|
||||
if(!showpiece)
|
||||
to_chat(usr, "<span class='notice'>There's nothing for sale.</span>")
|
||||
return TRUE
|
||||
if(broken)
|
||||
to_chat(usr, "<span class='notice'>[src] appears to be broken.</span>")
|
||||
return TRUE
|
||||
if(!payments_acc)
|
||||
to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
|
||||
return TRUE
|
||||
if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return TRUE
|
||||
if(!potential_acc)
|
||||
to_chat(usr, "<span class='notice'>No ID card detected.</span>")
|
||||
return
|
||||
var/datum/bank_account/account = potential_acc.registered_account
|
||||
if(!account)
|
||||
to_chat(usr, "<span class='notice'>[potential_acc] has no account registered!</span>")
|
||||
return
|
||||
if(!account.has_money(sale_price))
|
||||
to_chat(usr, "<span class='notice'>You do not possess the funds to purchase this.</span>")
|
||||
return TRUE
|
||||
else
|
||||
account.adjust_money(-sale_price)
|
||||
if(payments_acc)
|
||||
payments_acc.adjust_money(sale_price)
|
||||
usr.put_in_hands(showpiece)
|
||||
to_chat(usr, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
|
||||
playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
flick("laserbox_vend", src)
|
||||
showpiece = null
|
||||
update_icon()
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
if("Open")
|
||||
if(!payments_acc)
|
||||
to_chat(usr, "<span class='notice'>[src] hasn't been registered yet.</span>")
|
||||
return TRUE
|
||||
if(!potential_acc || !potential_acc.registered_account)
|
||||
return
|
||||
if(!check_access(potential_acc))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
toggle_lock()
|
||||
SStgui.update_uis(src)
|
||||
if("Register")
|
||||
if(payments_acc)
|
||||
return
|
||||
if(!potential_acc || !potential_acc.registered_account)
|
||||
return
|
||||
if(!check_access(potential_acc))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
payments_acc = potential_acc.registered_account
|
||||
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
||||
if("Adjust")
|
||||
if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
|
||||
return
|
||||
|
||||
var/new_price_input = input(usr,"Set the sale price for this vend-a-tray.","new price",0) as num|null
|
||||
if(isnull(new_price_input) || (payments_acc != potential_acc.registered_account))
|
||||
to_chat(usr, "<span class='warning'>[src] rejects your new price.</span>")
|
||||
return
|
||||
if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) )
|
||||
to_chat(usr, "<span class='warning'>You need to get closer!</span>")
|
||||
return
|
||||
new_price_input = clamp(round(new_price_input, 1), 10, 1000)
|
||||
sale_price = new_price_input
|
||||
to_chat(usr, "<span class='notice'>The cost is now set to [sale_price].</span>")
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
. = TRUE
|
||||
/obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params)
|
||||
if(isidcard(I))
|
||||
//Card Registration
|
||||
var/obj/item/card/id/potential_acc = I
|
||||
if(!potential_acc.registered_account)
|
||||
to_chat(user, "<span class='warning'>This ID card has no account registered!</span>")
|
||||
return
|
||||
if(payments_acc == potential_acc.registered_account)
|
||||
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
||||
toggle_lock()
|
||||
return
|
||||
if(istype(I, /obj/item/pda))
|
||||
return TRUE
|
||||
SStgui.update_uis(src)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(obj_integrity <= (integrity_failure * max_integrity))
|
||||
to_chat(user, "<span class='notice'>You start recalibrating [src]'s hover field...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
broken = 0
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/displaycase/forsale/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(open && user.a_intent == INTENT_HELP )
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start securing [src]...</span>")
|
||||
if(I.use_tool(src, user, 16, volume=50))
|
||||
if(QDELETED(I))
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You unsecure [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You secure [src].</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
else if(!open && user.a_intent == INTENT_HELP)
|
||||
to_chat(user, "<span class='notice'>[src] must be open to move it.</span>")
|
||||
return
|
||||
|
||||
/obj/structure/displaycase/forsale/emag_act(mob/user)
|
||||
. = ..()
|
||||
payments_acc = null
|
||||
req_access = list()
|
||||
to_chat(user, "<span class='warning'>[src]'s card reader fizzles and smokes, and the account owner is reset.</span>")
|
||||
|
||||
/obj/structure/displaycase/forsale/examine(mob/user)
|
||||
. = ..()
|
||||
if(showpiece && !open)
|
||||
. += "<span class='notice'>[showpiece] is for sale for [sale_price] credits.</span>"
|
||||
if(broken)
|
||||
. += "<span class='notice'>[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.</span>"
|
||||
|
||||
/obj/structure/displaycase/forsale/obj_break(damage_flag)
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
broken = TRUE
|
||||
playsound(src, "shatter", 70, TRUE)
|
||||
update_icon()
|
||||
trigger_alarm() //In case it's given an alarm anyway.
|
||||
|
||||
/obj/structure/displaycase/forsale/kitchen
|
||||
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents. Meant for the bartender and chef."
|
||||
req_one_access = list(ACCESS_KITCHEN, ACCESS_BAR)
|
||||
|
||||
@@ -67,15 +67,14 @@
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
/obj/structure/tank_dispenser/ui_state(mob/user)
|
||||
return GLOB.physical_state
|
||||
|
||||
/obj/structure/tank_dispenser/attack_robot(mob/user)
|
||||
ui_interact(user)
|
||||
/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "TankDispenser", name)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
Reference in New Issue
Block a user