another batch - MAJOR: teleportaiton, displaycase (ico port needed),

This commit is contained in:
Letter N
2020-07-24 19:58:48 +08:00
parent 3ea09e7d97
commit 8e177bf01e
20 changed files with 758 additions and 658 deletions
+11 -9
View File
@@ -54,18 +54,20 @@
name = initial(name)
icon_state = initial(icon_state)
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/aicard/ui_state(mob/user)
return GLOB.hands_state
/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
ui = new(user, src, "Intellicard", name)
ui.open()
/obj/item/aicard/ui_data()
var/list/data = list()
if(AI)
data["name"] = AI.name
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
data["health"] = (AI.health + 100) / 2
data["wireless"] = !AI.control_disabled //todo disabled->enabled
data["radio"] = AI.radio_enabled
@@ -86,19 +88,19 @@
if(confirm == "Yes" && !..())
flush = TRUE
if(AI && AI.loc == src)
to_chat(AI, "Your core files are being wiped!")
to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
while(AI.stat != DEAD && flush)
AI.adjustOxyLoss(1)
AI.adjustOxyLoss(5)
AI.updatehealth()
sleep(5)
flush = FALSE
. = TRUE
if("wireless")
AI.control_disabled = !AI.control_disabled
to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
to_chat(AI, "<span class='warning'>[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
. = TRUE
if("radio")
AI.radio_enabled = !AI.radio_enabled
to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!</span>")
. = TRUE
update_icon()
@@ -29,7 +29,7 @@
/obj/item/electropack/Destroy()
SSradio.remove_object(src, frequency)
. = ..()
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
@@ -40,7 +40,7 @@
return
return ..()
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
@@ -60,56 +60,12 @@
else
return ..()
/obj/item/electropack/Topic(href, href_list)
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
return
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if(href_list["set"])
if(href_list["set"] == "freq")
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_freq = unformat_frequency(new_freq)
new_freq = sanitize_frequency(new_freq, TRUE)
set_frequency(new_freq)
if(href_list["set"] == "code")
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_code = round(new_code)
new_code = clamp(new_code, 1, 100)
code = new_code
if(href_list["set"] == "power")
if(!usr.canUseTopic(src, BE_CLOSE))
return
on = !(on)
icon_state = "electropack[on]"
if(usr)
attack_self(usr)
return
/obj/item/electropack/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
/obj/item/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(shock_cooldown == TRUE)
if(shock_cooldown)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
@@ -125,18 +81,59 @@
if(master)
master.receive_signal()
return
/obj/item/electropack/ui_interact(mob/user)
if(!ishuman(user))
/obj/item/electropack/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
/obj/item/electropack/ui_state(mob/user)
return GLOB.hands_state
/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Electropack", name)
ui.open()
/obj/item/electropack/ui_data(mob/user)
var/list/data = list()
data["power"] = on
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/electropack/ui_act(action, params)
if(..())
return
/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
ui.open()
switch(action)
if("power")
on = !on
icon_state = "electropack[on]"
. = TRUE
if("freq")
var/value = unformat_frequency(params["freq"])
if(value)
frequency = sanitize_frequency(value, TRUE)
set_frequency(frequency)
. = TRUE
if("code")
var/value = text2num(params["code"])
if(value)
value = round(value)
code = clamp(value, 1, 100)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
. = TRUE
else if(params["reset"] == "code")
code = initial(code)
. = TRUE
/obj/item/electropack/shockcollar
name = "shock collar"
@@ -146,7 +143,7 @@
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
@@ -168,16 +165,18 @@
return
return ..()
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(isliving(loc) && on) //the "on" arg is currently useless
var/mob/living/L = loc
if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
return
if(shock_cooldown == TRUE)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
@@ -197,10 +196,13 @@
if(t)
tagname = t
name = "[initial(name)] - [t]"
return
if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this
return
else
return ..()
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
/obj/item/electropack/shockcollar/ui_interact(mob/user) //note to src: use tgooey
var/dat = {"
<TT>
<B>Frequency/Code</B> for shock collar:<BR>
@@ -86,98 +86,102 @@ effective or pretty fucking useless.
return
if(!used)
log_combat(user, M, "irradiated", src)
var/cooldown = GetCooldown()
used = 1
var/cooldown = get_cooldown()
used = TRUE
icon_state = "health1"
handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
spawn((wavelength+(intensity*4))*5)
if(M)
if(intensity >= 5)
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
M.rad_act(intensity*10)
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
else
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
/obj/item/healthanalyzer/rad_laser/proc/handle_cooldown(cooldown)
spawn(cooldown)
used = 0
icon_state = "health"
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
if(QDELETED(M))
return
if(intensity >= 5)
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
M.rad_act(intensity*10)
/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
/obj/item/healthanalyzer/rad_laser/attack_self(mob/user)
interact(user)
/obj/item/healthanalyzer/rad_laser/proc/GetCooldown()
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
/obj/item/healthanalyzer/rad_laser/interact(mob/user)
ui_interact(user)
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user)
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
return GLOB.hands_state
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
ui = new(user, src, "RadioactiveMicrolaser")
ui.open()
var/dat = "Irradiation: <A href='?src=[REF(src)];rad=1'>[irradiate ? "On" : "Off"]</A><br>"
dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): <A href='?src=[REF(src)];stealthy=[TRUE]'>[stealth ? "On" : "Off"]</A><br>"
dat += "Scan Mode: <a href='?src=[REF(src)];mode=1'>"
if(!scanmode)
dat += "Scan Health"
else if(scanmode == 1)
dat += "Scan Reagents"
else
dat += "Disabled"
dat += "</a><br><br>"
/obj/item/healthanalyzer/rad_laser/ui_data(mob/user)
var/list/data = list()
data["irradiate"] = irradiate
data["stealth"] = stealth
data["scanmode"] = scanmode
data["intensity"] = intensity
data["wavelength"] = wavelength
data["on_cooldown"] = used
data["cooldown"] = DisplayTimeText(get_cooldown())
return data
dat += {"
Radiation Intensity:
<A href='?src=[REF(src)];radint=-5'>-</A><A href='?src=[REF(src)];radint=-1'>-</A>
[intensity]
<A href='?src=[REF(src)];radint=1'>+</A><A href='?src=[REF(src)];radint=5'>+</A><BR>
/obj/item/healthanalyzer/rad_laser/ui_act(action, params)
if(..())
return
Radiation Wavelength:
<A href='?src=[REF(src)];radwav=-5'>-</A><A href='?src=[REF(src)];radwav=-1'>-</A>
[(wavelength+(intensity*4))]
<A href='?src=[REF(src)];radwav=1'>+</A><A href='?src=[REF(src)];radwav=5'>+</A><BR>
Laser Cooldown: [DisplayTimeText(GetCooldown())]<BR>
"}
var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
popup.set_content(dat)
popup.open()
/obj/item/healthanalyzer/rad_laser/Topic(href, href_list)
if(!usr.canUseTopic(src))
return 1
usr.set_machine(src)
if(href_list["rad"])
irradiate = !irradiate
else if(href_list["stealthy"])
stealth = !stealth
else if(href_list["mode"])
scanmode += 1
if(scanmode > 2)
scanmode = 0
else if(href_list["radint"])
var/amount = text2num(href_list["radint"])
amount += intensity
intensity = max(1,(min(20,amount)))
else if(href_list["radwav"])
var/amount = text2num(href_list["radwav"])
amount += wavelength
wavelength = max(0,(min(120,amount)))
attack_self(usr)
add_fingerprint(usr)
return
switch(action)
if("irradiate")
irradiate = !irradiate
. = TRUE
if("stealth")
stealth = !stealth
. = TRUE
if("scanmode")
scanmode = !scanmode
. = TRUE
if("radintensity")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "min")
target = 1
. = TRUE
else if(target == "max")
target = 20
. = TRUE
else if(adjust)
target = intensity + adjust
. = TRUE
else if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
target = round(target)
intensity = clamp(target, 1, 20)
if("radwavelength")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "min")
target = 0
. = TRUE
else if(target == "max")
target = 120
. = TRUE
else if(adjust)
target = wavelength + adjust
. = TRUE
else if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
target = round(target)
wavelength = clamp(target, 0, 120)
/obj/item/shadowcloak
name = "cloaker belt"
@@ -188,11 +188,10 @@
tank_one.air_contents.merge(temp)
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
/*
/*
Exadv1: I know this isn't how it's going to work, but this was just to check
it explodes properly when it gets a signal (and it does).
*/
*/
/obj/item/transfer_valve/proc/toggle_valve()
if(!valve_open && tank_one && tank_two)
valve_open = TRUE
@@ -233,16 +232,20 @@
valve_open = FALSE
update_icon()
// this doesn't do anything but the timer etc. expects it to be here
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
/*
This doesn't do anything but the timer etc. expects it to be here
eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
*/
/obj/item/transfer_valve/proc/c_state()
return
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/transfer_valve/ui_state(mob/user)
return GLOB.hands_state
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TransferValve", name)
ui.open()
/obj/item/transfer_valve/ui_data(mob/user)