another batch - MAJOR: teleportaiton, displaycase (ico port needed),
This commit is contained in:
@@ -54,18 +54,20 @@
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name = initial(name)
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icon_state = initial(icon_state)
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/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/item/aicard/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
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ui = new(user, src, "Intellicard", name)
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ui.open()
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/obj/item/aicard/ui_data()
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var/list/data = list()
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if(AI)
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data["name"] = AI.name
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data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
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data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
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data["health"] = (AI.health + 100) / 2
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data["wireless"] = !AI.control_disabled //todo disabled->enabled
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data["radio"] = AI.radio_enabled
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@@ -86,19 +88,19 @@
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if(confirm == "Yes" && !..())
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flush = TRUE
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if(AI && AI.loc == src)
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to_chat(AI, "Your core files are being wiped!")
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to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
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while(AI.stat != DEAD && flush)
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AI.adjustOxyLoss(1)
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AI.adjustOxyLoss(5)
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AI.updatehealth()
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sleep(5)
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flush = FALSE
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. = TRUE
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if("wireless")
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AI.control_disabled = !AI.control_disabled
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to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!")
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to_chat(AI, "<span class='warning'>[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
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. = TRUE
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if("radio")
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AI.radio_enabled = !AI.radio_enabled
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to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!")
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to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!</span>")
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. = TRUE
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update_icon()
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@@ -29,7 +29,7 @@
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/obj/item/electropack/Destroy()
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SSradio.remove_object(src, frequency)
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. = ..()
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return ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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@@ -40,7 +40,7 @@
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return
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return ..()
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/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
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/obj/item/electropack/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
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A.icon = 'icons/obj/assemblies.dmi'
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@@ -60,56 +60,12 @@
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else
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return ..()
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/obj/item/electropack/Topic(href, href_list)
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var/mob/living/carbon/C = usr
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if(usr.stat || usr.restrained() || C.back == src)
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return
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if(href_list["set"])
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if(href_list["set"] == "freq")
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var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_freq = unformat_frequency(new_freq)
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new_freq = sanitize_frequency(new_freq, TRUE)
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set_frequency(new_freq)
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if(href_list["set"] == "code")
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var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_code = round(new_code)
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new_code = clamp(new_code, 1, 100)
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code = new_code
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if(href_list["set"] == "power")
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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on = !(on)
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icon_state = "electropack[on]"
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if(usr)
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attack_self(usr)
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return
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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return
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/obj/item/electropack/receive_signal(datum/signal/signal)
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown == TRUE)
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if(shock_cooldown)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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@@ -125,18 +81,59 @@
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if(master)
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master.receive_signal()
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return
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/obj/item/electropack/ui_interact(mob/user)
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if(!ishuman(user))
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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/obj/item/electropack/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Electropack", name)
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ui.open()
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/obj/item/electropack/ui_data(mob/user)
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var/list/data = list()
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data["power"] = on
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data["frequency"] = frequency
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data["code"] = code
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data["minFrequency"] = MIN_FREE_FREQ
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data["maxFrequency"] = MAX_FREE_FREQ
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return data
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/obj/item/electropack/ui_act(action, params)
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if(..())
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return
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/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
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ui.open()
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switch(action)
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if("power")
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on = !on
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icon_state = "electropack[on]"
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. = TRUE
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if("freq")
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var/value = unformat_frequency(params["freq"])
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if(value)
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frequency = sanitize_frequency(value, TRUE)
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set_frequency(frequency)
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. = TRUE
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if("code")
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var/value = text2num(params["code"])
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if(value)
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value = round(value)
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code = clamp(value, 1, 100)
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. = TRUE
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if("reset")
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if(params["reset"] == "freq")
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frequency = initial(frequency)
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. = TRUE
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else if(params["reset"] == "code")
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code = initial(code)
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. = TRUE
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/obj/item/electropack/shockcollar
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name = "shock collar"
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@@ -146,7 +143,7 @@
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icon_state = "shockcollar"
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item_state = "shockcollar"
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body_parts_covered = NECK
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slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
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slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness
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w_class = WEIGHT_CLASS_SMALL
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strip_delay = 60
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equip_delay_other = 60
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@@ -168,16 +165,18 @@
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return
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return ..()
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(isliving(loc) && on) //the "on" arg is currently useless
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var/mob/living/L = loc
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if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
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return
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if(shock_cooldown == TRUE)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
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@@ -197,10 +196,13 @@
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if(t)
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tagname = t
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name = "[initial(name)] - [t]"
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return
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if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this
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return
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else
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return ..()
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //note to src: use tgooey
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var/dat = {"
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<TT>
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<B>Frequency/Code</B> for shock collar:<BR>
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@@ -86,98 +86,102 @@ effective or pretty fucking useless.
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return
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if(!used)
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log_combat(user, M, "irradiated", src)
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var/cooldown = GetCooldown()
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used = 1
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var/cooldown = get_cooldown()
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used = TRUE
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icon_state = "health1"
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handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
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addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
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addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
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to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
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spawn((wavelength+(intensity*4))*5)
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if(M)
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if(intensity >= 5)
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M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
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M.rad_act(intensity*10)
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addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
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else
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to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
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/obj/item/healthanalyzer/rad_laser/proc/handle_cooldown(cooldown)
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spawn(cooldown)
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used = 0
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icon_state = "health"
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/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
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if(QDELETED(M))
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return
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if(intensity >= 5)
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M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
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M.rad_act(intensity*10)
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/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
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return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
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/obj/item/healthanalyzer/rad_laser/attack_self(mob/user)
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interact(user)
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/obj/item/healthanalyzer/rad_laser/proc/GetCooldown()
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return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
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/obj/item/healthanalyzer/rad_laser/interact(mob/user)
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ui_interact(user)
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user)
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
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ui = new(user, src, "RadioactiveMicrolaser")
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ui.open()
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var/dat = "Irradiation: <A href='?src=[REF(src)];rad=1'>[irradiate ? "On" : "Off"]</A><br>"
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dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): <A href='?src=[REF(src)];stealthy=[TRUE]'>[stealth ? "On" : "Off"]</A><br>"
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dat += "Scan Mode: <a href='?src=[REF(src)];mode=1'>"
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if(!scanmode)
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dat += "Scan Health"
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else if(scanmode == 1)
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dat += "Scan Reagents"
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else
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dat += "Disabled"
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dat += "</a><br><br>"
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/obj/item/healthanalyzer/rad_laser/ui_data(mob/user)
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var/list/data = list()
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data["irradiate"] = irradiate
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data["stealth"] = stealth
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data["scanmode"] = scanmode
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data["intensity"] = intensity
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data["wavelength"] = wavelength
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data["on_cooldown"] = used
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data["cooldown"] = DisplayTimeText(get_cooldown())
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return data
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dat += {"
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Radiation Intensity:
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<A href='?src=[REF(src)];radint=-5'>-</A><A href='?src=[REF(src)];radint=-1'>-</A>
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[intensity]
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<A href='?src=[REF(src)];radint=1'>+</A><A href='?src=[REF(src)];radint=5'>+</A><BR>
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/obj/item/healthanalyzer/rad_laser/ui_act(action, params)
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if(..())
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return
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Radiation Wavelength:
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<A href='?src=[REF(src)];radwav=-5'>-</A><A href='?src=[REF(src)];radwav=-1'>-</A>
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[(wavelength+(intensity*4))]
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<A href='?src=[REF(src)];radwav=1'>+</A><A href='?src=[REF(src)];radwav=5'>+</A><BR>
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Laser Cooldown: [DisplayTimeText(GetCooldown())]<BR>
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"}
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var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
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popup.set_content(dat)
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popup.open()
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/obj/item/healthanalyzer/rad_laser/Topic(href, href_list)
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if(!usr.canUseTopic(src))
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return 1
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usr.set_machine(src)
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if(href_list["rad"])
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irradiate = !irradiate
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else if(href_list["stealthy"])
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stealth = !stealth
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|
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else if(href_list["mode"])
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scanmode += 1
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if(scanmode > 2)
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scanmode = 0
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else if(href_list["radint"])
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var/amount = text2num(href_list["radint"])
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amount += intensity
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intensity = max(1,(min(20,amount)))
|
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else if(href_list["radwav"])
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var/amount = text2num(href_list["radwav"])
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amount += wavelength
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wavelength = max(0,(min(120,amount)))
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attack_self(usr)
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add_fingerprint(usr)
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return
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switch(action)
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if("irradiate")
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irradiate = !irradiate
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. = TRUE
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if("stealth")
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stealth = !stealth
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. = TRUE
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||||
if("scanmode")
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scanmode = !scanmode
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. = TRUE
|
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if("radintensity")
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var/target = params["target"]
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var/adjust = text2num(params["adjust"])
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if(target == "min")
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target = 1
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. = TRUE
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else if(target == "max")
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||||
target = 20
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. = TRUE
|
||||
else if(adjust)
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target = intensity + adjust
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. = TRUE
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||||
else if(text2num(target) != null)
|
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target = text2num(target)
|
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. = TRUE
|
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if(.)
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target = round(target)
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intensity = clamp(target, 1, 20)
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if("radwavelength")
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var/target = params["target"]
|
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var/adjust = text2num(params["adjust"])
|
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if(target == "min")
|
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target = 0
|
||||
. = TRUE
|
||||
else if(target == "max")
|
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target = 120
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. = TRUE
|
||||
else if(adjust)
|
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target = wavelength + adjust
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. = TRUE
|
||||
else if(text2num(target) != null)
|
||||
target = text2num(target)
|
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. = TRUE
|
||||
if(.)
|
||||
target = round(target)
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||||
wavelength = clamp(target, 0, 120)
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||||
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||||
/obj/item/shadowcloak
|
||||
name = "cloaker belt"
|
||||
|
||||
@@ -188,11 +188,10 @@
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
|
||||
|
||||
/*
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
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||||
it explodes properly when it gets a signal (and it does).
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||||
*/
|
||||
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
@@ -233,16 +232,20 @@
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/*
|
||||
This doesn't do anything but the timer etc. expects it to be here
|
||||
eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/transfer_valve/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "TransferValve", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/transfer_valve/ui_data(mob/user)
|
||||
|
||||
Reference in New Issue
Block a user