another batch - MAJOR: teleportaiton, displaycase (ico port needed),
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@@ -29,7 +29,7 @@
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/obj/item/electropack/Destroy()
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SSradio.remove_object(src, frequency)
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. = ..()
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return ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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@@ -40,7 +40,7 @@
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return
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return ..()
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/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
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/obj/item/electropack/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
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A.icon = 'icons/obj/assemblies.dmi'
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@@ -60,56 +60,12 @@
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else
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return ..()
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/obj/item/electropack/Topic(href, href_list)
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var/mob/living/carbon/C = usr
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if(usr.stat || usr.restrained() || C.back == src)
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return
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if(href_list["set"])
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if(href_list["set"] == "freq")
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var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_freq = unformat_frequency(new_freq)
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new_freq = sanitize_frequency(new_freq, TRUE)
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set_frequency(new_freq)
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if(href_list["set"] == "code")
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var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_code = round(new_code)
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new_code = clamp(new_code, 1, 100)
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code = new_code
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if(href_list["set"] == "power")
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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on = !(on)
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icon_state = "electropack[on]"
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if(usr)
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attack_self(usr)
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return
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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return
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/obj/item/electropack/receive_signal(datum/signal/signal)
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown == TRUE)
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if(shock_cooldown)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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@@ -125,18 +81,59 @@
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if(master)
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master.receive_signal()
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return
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/obj/item/electropack/ui_interact(mob/user)
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if(!ishuman(user))
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/obj/item/electropack/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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/obj/item/electropack/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Electropack", name)
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ui.open()
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/obj/item/electropack/ui_data(mob/user)
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var/list/data = list()
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data["power"] = on
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data["frequency"] = frequency
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data["code"] = code
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data["minFrequency"] = MIN_FREE_FREQ
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data["maxFrequency"] = MAX_FREE_FREQ
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return data
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/obj/item/electropack/ui_act(action, params)
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if(..())
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return
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/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
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ui.open()
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switch(action)
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if("power")
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on = !on
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icon_state = "electropack[on]"
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. = TRUE
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if("freq")
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var/value = unformat_frequency(params["freq"])
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if(value)
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frequency = sanitize_frequency(value, TRUE)
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set_frequency(frequency)
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. = TRUE
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if("code")
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var/value = text2num(params["code"])
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if(value)
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value = round(value)
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code = clamp(value, 1, 100)
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. = TRUE
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if("reset")
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if(params["reset"] == "freq")
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frequency = initial(frequency)
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. = TRUE
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else if(params["reset"] == "code")
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code = initial(code)
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. = TRUE
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/obj/item/electropack/shockcollar
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name = "shock collar"
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@@ -146,7 +143,7 @@
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icon_state = "shockcollar"
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item_state = "shockcollar"
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body_parts_covered = NECK
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slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
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slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness
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w_class = WEIGHT_CLASS_SMALL
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strip_delay = 60
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equip_delay_other = 60
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@@ -168,16 +165,18 @@
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return
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return ..()
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
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/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text
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if(!signal || signal.data["code"] != code)
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return
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if(isliving(loc) && on)
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if(isliving(loc) && on) //the "on" arg is currently useless
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var/mob/living/L = loc
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if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
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return
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if(shock_cooldown == TRUE)
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return
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shock_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
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@@ -197,10 +196,13 @@
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if(t)
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tagname = t
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name = "[initial(name)] - [t]"
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return
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if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this
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return
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else
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return ..()
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
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/obj/item/electropack/shockcollar/ui_interact(mob/user) //note to src: use tgooey
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var/dat = {"
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<TT>
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<B>Frequency/Code</B> for shock collar:<BR>
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